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Exploring the psychological effects of mobile

games among junior high school student gamers


at Abuyog Academy.

Group 5
CHAPTER 1
INTRODUCTION
In todays age mobile devices are everywhere significantly
affecting parts of society such, as education and entertainment.
Among teenagers playing games on phones has become a way
to pass the time catching the interest of middle school students
worldwide. Abuyog Academy, like schools faces the challenge of
dealing with how mobile games impact its students.

This study aims to explore the world of gaming, among high


school students at Abuyog Academy with a particular emphasis
on its psychological implications. Although mobile games
provide fun and interaction their influence on peoples emotional
and behavioral health is a topic of interest, for researchers and
society alike.

Many ways exist as to why it is vital to comprehend the


psychological effects of mobile gaming in junior high school
students. Foremost, puberty is a period when there are intense
changes happening in a person’s psychology hence, external
elements such as the social media can influence what
individuals think or act upon. Furthermore, their addiction and
immersive nature begs the question; do they affect student’s
academic achievement, social relationships and emotional
control?

This research aims to fill the void in literature by qualitatively


exploring psychological consequences of mobile games on junior
high school students at Abuyog Academy. Using qualitative
methods such as in-depth interviews and observations, this
study intends to offer detailed insights into students’
experiences, attitudes and conduct about mobile gaming.

Besides, this study has broader implications for different


stakeholders like teachers, parents, mental health practitioners,
and policy makers. It will thus be possible for educationalists to
develop target-oriented interventions and educational strategies
that encourage healthy digital behavior while reducing negative
consequences associated with excessive computer gaming
through understanding its psychological dynamics.

Through this qualitative inquiry we aspire to contribute to the


growing body of knowledge that exists at the intersection of
technology and adolescent psychology. The purpose of this
research is therefore to unravel multiple aspects of mobile
games within the context of junior high school education.

BACKGROUND OF THE STUDY

According to Rageshwari Munderia,he said that In today's era of


rapid technological advancement, mobile phones have
emerged as indispensable tools, offering unparalleled
connectivity, convenience, and comfort. However, the
pervasive use of mobile games, especially among young
students, has raised concerns about its potential
negative effects on psychological well-being. Excessive
reliance on mobile games may disrupt daily life activities
and impede mental health outcomes.

Against this backdrop, the present study aims to


investigate the intricate relationship between mobile
games and psychological well-being among junior high
school students. The sample comprises 243 students,
chosen to represent a diverse range of backgrounds and
usage patterns. Each participant was administered
measures of mobile games and psychological well-being
to capture the nuances of their relationship.

To analyze the data, Pearson’s product moment


correlation coefficient (r) was employed, allowing for a
comprehensive examination of the associations between
different dimensions of mobile games and various
aspects of psychological well-being. The findings of the
study underscore the detrimental impact of heightened
mobile games on psychological well-being, highlighting
the need for greater awareness and moderation in
mobile phone usage among young students.

By shedding light on the potential risks associated with


excessive mobile games, this research serves as a
clarion call to the students, urging them to exercise
restraint and mindfulness in their mobile games usage to
safeguard their mental health and overall quality of life.

OBJECTIVES:
 To examine the patterns of mobile game usage
among junior high school students

 Understand Perceived Psychological Effects: To


understand the perceived psychological effects of
mobile gaming on students’ cognitive, emotional,
and behavioral well-being.

 To analyze the influence of mobile gaming on


students’ social interactions and relationships with
peers, family members, and other social circles.

 To assess the impact of mobile gaming on students’


emotional regulation and mental well-being.
STATEMENT OF THE PROBLEM

The increasing prevalence of mobile gaming among


junior high school students at Abuyog Academy prompts
a need to investigate its psychological effects
comprehensively. This study aims to address the
following questions:

1.What are the typical patterns of mobile game usage


among junior high school students at Abuyog
Academy? How frequently do students engage in
mobile gaming, and what types of games do they
prefer?

2.How do students perceive the psychological effects of


mobile gaming on their cognitive, emotional, and
behavioral well-being?

3.Social Interaction Dynamics: How does mobile


gaming affect students’ social interactions and
relationships with peers, family members, and other
social circles?

4.What emotional regulation challenges do students


encounter as a result of mobile gaming? Do students
report increased stress levels, anxiety, mood swings,
or other emotional difficulties associated with their
gaming habits?

5.What factors contribute to the prevalence of mobile


gaming among junior high school students?
SIGNIFICANCE OF THE STUDY

the significance of examining the psychological effects of mobile


games among junior high school students at Abuyog Academy
extends beyond the school community, impacting educational
practices, parental guidance, mental health support, policy
development, academic scholarship, and ultimately, the well-
being of students.This study significance lies in the following
aspects:

1. Guiding Parental Guidance:Parents play a crucial role in


shaping their children's digital habits and well-being. By
elucidating the psychological effects of mobile gaming, this
study can empower parents with knowledge and resources to
foster healthy technology use habits at home, promote balanced
screen time, and facilitate meaningful conversations with their
children about responsible gaming.

2. Teachers: Findings can facilitate collaboration between


teachers and parents in guiding students’ gaming habits,
promoting healthy balance, and fostering responsible use of
technology. Teachers can provide resources and strategies to
support their students in managing their gaming habits
effectively.

3. Administrator: The study's results can influence the


formulation of school policies regarding mobile device usage on
campus, gaming during school hours, and guidelines for
appropriate gaming content. administrators can work to
establish clear guidelines that promote a balanced approach to
technology use while ensuring a conducive learning
environment.

4.Enhancing Student Well-being: Ultimately, the significance of


this study lies in its potential to improve the well-being and
overall development of junior high school students at Abuyog
Academy. By raising awareness of the potential risks and
benefits associated with mobile gaming, this research aims to
empower students to make informed choices and cultivate
healthy digital habits that support their mental, emotional, and
academic flourishing

SCOPE AND DELIMITATION

This study focuses on junior high school students enrolled at


Abuyog Academy to examine the psychological effects of mobile
games. It explores a variety of mobile games commonly played
by students, including puzzle games, strategy games,
multiplayer online games, and casual gaming apps. The
research investigates both positive and negative impacts on
students' cognitive, emotional, and behavioral well-being,
utilizing qualitative methods such as in-depth interviews and
observations to gather insights into their experiences and
perceptions.
The study is geographically limited to Abuyog Academy and
does not include students from other institutions or regions. It
operates within a specified time frame and may not capture
evolving mobile gaming trends beyond this period. Language
barriers may restrict participation to students proficient in the
chosen language. Due to practical constraints, the sample size
may be limited, potentially impacting the depth of insights
obtained. External influences, such as family dynamics and
cultural factors, may not be fully accounted for. Ethical
considerations regarding consent, confidentiality, and
participant anonymity are adhered to, though they may limit the
exploration of sensitive topics. Despite these delimitations, the
study aims to provide valuable insights into the psychological
effects of mobile games on junior high school students at
Abuyog Academy.

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