0% found this document useful (0 votes)
5 views4 pages

Magus Spell Level 1

Download as pdf or txt
Download as pdf or txt
Download as pdf or txt
You are on page 1/ 4

theGM.org - Pathfinder Spell Cards http://thegm.org/perramsSpellbook_printCards.

php

Burning Hands [1] Chill Touch [1] Color Spray [1]


School evocation[fire]; School necromancy; School illusion(pattern)[mind-affecting];
Level sorcerer/w izard 1, w itch 1 Level sorcerer/w izard 1, w itch 1 Level sorcerer/w izard 1
Casting Time 1 standard action Casting Time 1 standard action Casting Time 1 standard action
Components V, S Components V, S Components V, S, M (red, yellow , and blue pow der or colored
Range 15 ft. Range touch sand)
Effect cone-shaped burst Targets creature or creatures touched (up to one/level) Range 15 ft.
Duration instantaneous Duration instantaneous Effect cone-shaped burst
Saving Throw Reflex half; SR yes Saving Throw Fortitude partial or Will negates; see text; SR Duration instantaneous; see text
yes Saving Throw Will negates; SR yes
Description
A cone of searing flame shoots from your fingertips. Any Description Description
creature in the area of the flames takes 1d4 points of fire A touch from your hand, w hich glow s w ith blue energy, A vivid cone of clashing colors springs forth from your hand,
damage per caster level (maximum 5d4). Flammable materials disrupts the life force of living creatures. Each touch channels causing creatures to become stunned, perhaps also blinded,
burn if the flames touch them. A character can extinguish negative energy that deals 1d6 points of damage. The touched and possibly knocking them unconscious. Each creature w ithin
burning items as a full-round action. creature also takes 1 point of Strength damage unless it makes the cone is affected according to its HD.
a successful Fortitude saving throw . You can use this melee
touch attack up to one time per level. 2 HD or less: The creature is unconscious, blinded, and
stunned for 2d4 rounds, then blinded and stunned for 1d4
An undead creature you touch takes no damage of either sort, rounds, and then stunned for 1 round. (Only living creatures
but it must make a successful Will saving throw or flee as if are knocked unconscious.) 3 or 4 HD: The creature is blinded
panicked for 1d4 rounds + 1 round per caster level. and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Source: PFRPG Core Source: PFRPG Core Source: PFRPG Core


Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

Color Spray (Continued) [1] Enlarge Person [1] Enlarge Person (Continued) [1]
Sightless creatures are not affected by color spray. School transmutation; w eapons affected by this spell deal more damage (see page
Level sorcerer/w izard 1, alchemist 1, summoner 1, w itch 1 145). Other magical properties are not affected by this spell.
Casting Time 1 round Any enlarged item that leaves an enlarged creature's
Components V, S, M (pow dered iron) possession (including a projectile or throw n w eapon) instantly
Range close (25 ft. + 5 ft./2 levels) returns to its normal size. This means that throw n and projectile
Targets one humanoid creature w eapons deal their normal damage. Magical properties of
Duration 1 min./level(D) enlarged items are not increased by this spell. Multiple magical
Saving Throw Fortitude negates; SR yes effects that increase size do not stack. Enlarge person
counters and dispels reduce person. Enlarge person can be
Description made permanent w ith a permanency spell.
This spell causes instant grow th of a humanoid creature,
doubling its height and multiplying its w eight by 8. This increase
changes the creature's size category to the next larger one.
The target gains a +2 size bonus to Strength, a -2 size penalty
to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls
and AC due to its increased size. A humanoid creature w hose
size increases to Large has a space of 10 feet and a natural
reach of 10 feet. This spell does not change the target's speed.
If insufficient room is available for the desired grow th, the
creature attains the maximum possible size and may make a
Strength check (using its increased Strength) to burst any
enclosures in the process. If it fails, it is constrained w ithout
harm by the materials enclosing it-the spell cannot be used to
crush a creature by increasing its size. All equipment w orn or
carried by a creature is similarly enlarged by the spell. Melee
Source: PFRPG Core
Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

Expeditious Retreat [1] Feather Fall [1] Feather Fall (Continued) [1]
School transmutation; School transmutation; It does not affect a sw ord blow or a charging or flying
Level bard 1, sorcerer/w izard 1, alchemist 1, summoner 1, Level bard 1, sorcerer/w izard 1, summoner 1 creature.
inquisitor 1, alchemist 1, summoner 1, inquisitor 1 Casting Time 1 immediate action
Casting Time 1 standard action Components V
Components V, S Range close (25 ft. + 5 ft./2 levels)
Range personal Targets one Medium or smaller freefalling object or creature/
Targets you level, no tw o of w hich may be more than 20 ft. apart
Duration 1 min./level(D) Duration until landing or 1 round/level
Description Saving Throw Will negates (harmless) or Will negates (object);
SR yes (object)
This spell increases your base land speed by 30 feet. This
adjustment is treated as an enhancement bonus. There is no Description
effect on other modes of movement, such as burrow , climb, The affected creatures or objects fall slow ly. Feather fall
fly, or sw im. As w ith any effect that increases your speed, instantly changes the rate at w hich the targets fall to a mere 60
this spell affects your jumping distance (see the Acrobatics feet per round (equivalent to the end of a fall from a few feet),
skill). and the subjects take no damage upon landing w hile the spell is
in effect. When the spell duration expires, a normal rate of
falling resumes. The spell affects one or more Medium or
smaller creatures (including gear and carried objects up to
each creature's maximum load) or objects, or the equivalent in
larger creatures: a Large creature or object counts as tw o
Medium creatures or objects, a Huge creature or object counts
as four Medium creatures or objects, and so forth. This spell
has no special effect on ranged w eapons unless they are
falling quite a distance. If the spell is cast on a falling item, the
Source: PFRPG Core object does half normal damage based on its wPFRPG
Source: eight, w ithCore
no
bonus for the height of the drop. Feather fall w orks only upon
Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org
free-falling objects.

1 of 4 12/15/2010 8:56 PM
theGM.org - Pathfinder Spell Cards http://thegm.org/perramsSpellbook_printCards.php

Flare Burst [1] Floating Disk [1] Floating Disk (Continued) [1]
School evocation(light); School evocation[force]; try to take the disk more than 3 feet aw ay from the surface
Level bard 1, druid 1, sorcerer/w izard 1 Level sorcerer/w izard 1 beneath it.
Casting Time 1 standard action Casting Time 1 standard action
Components V Components V, S, M (a drop of mercury) When the disk w inks out, w hatever it w as supporting falls to
Range close (25 ft. + 5 ft./2 levels) Range close (25 ft. + 5 ft./2 levels) the surface beneath it.
Effect 10-ft.-radius burst of light Effect 3-ft.-diameter disk of force
Duration instantaneous Duration 1 hour/level
Saving Throw Fortitude negates; SR yes Saving Throw none; SR no
Description Description
This spell functions as flare, except it affects all creatures in a You create a slightly concave, circular plane of force that
10-foot-radius burst from the target point. follow s you about and carries loads for you. The disk is 3 feet
in diameter and 1 inch deep at its center. It can hold 100
pounds of w eight per caster level. If used to transport a liquid,
its capacity is 2 gallons. The disk floats approximately 3 feet
above the ground at all times and remains level. It floats along
horizontally w ithin spell range and w ill accompany you at a rate
of no more than your normal speed each round. If not
otherw ise directed, it maintains a constant interval of 5 feet
betw een itself and you.

The disk w inks out of existence w hen the spell duration


expires.

The disk also w inks out if you move beyond its range or
Source: APG Source: PFRPG Core
Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

Grease [1] Grease (Continued) [1] Hydraulic Push [1]


School conjuration(creation); requires its bearer to make a Reflex saving throw to avoid the School evocation[w ater];
Level bard 1, sorcerer/w izard 1, summoner 1 effect. If the initial saving throw fails, the creature immediately Level druid 1, sorcerer/w izard 1
Casting Time 1 standard action drops the item. A saving throw must be made in each round Casting Time 1 standard action
Components V, S, M (butter) that the creature attempts to pick up or use the greased item. A Components V, S
Range close (25 ft. + 5 ft./2 levels) creature w earing greased armor or clothing gains a +10 Range close (25 ft. + 5 ft./2 levels)
Targets one object or 10-ft. square circumstance bonus on Escape Artist checks and combat Targets one creature or object
Duration 1 min./level(D) maneuver checks made to escape a grapple, and to their CMD Duration instantaneous
Saving Throw see text; SR no to avoid being grappled. Saving Throw none; SR yes
Description Description
A grease spell covers a solid surface w ith a layer of slippery You call forth a quick blast of w ater that knocks over and
grease. Any creature in the area w hen the spell is cast must soaks one creature or square. You can use this blast of w ater
make a successful Reflex save or fall. A creature can w alk to make a bull rush against any one creature or object. Your
w ithin or through the area of grease at half normal speed w ith CMB for this bull rush is equal to your caster level plus your
a DC 10 Acrobatics check. Failure means it can't move that Intelligence, Wisdom, or Charisma modifier, w hichever is
round (and must then make a Reflex save or fall), w hile failure highest. This bull rush does not provoke an attack of
by 5 or more means it falls (see the Acrobatics skill for details). opportunity. Hydraulic push extinguishes any normal fires on a
Creatures that do not move on their turn do not need to make creature, object, or in a single 5-foot square w hich it is
this check and are not considered flat-footed. targeted against. Magical fires are unaffected.

The spell can also be used to create a greasy coating on an


item.

Material objects not in use are alw ays affected by this spell,
w hile an object w ielded or employed by a creature
Source: PFRPG Core Source: APG
Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

Jump [1] Magic Missile [1] Magic Missile (Continued) [1]


School transmutation; School evocation[force]; missile can strike only one creature. You must designate
Level druid 1, ranger 1, sorcerer/w izard 1, alchemist 1, Level sorcerer/w izard 1 targets before you check for spell resistance or roll damage.
summoner 1, alchemist 1, summoner 1 Casting Time 1 standard action
Casting Time 1 standard action Components V, S
Components V, S, M (a grasshopper's hind leg) Range medium (100 ft. + 10 ft./level)
Range touch Targets up to five creatures, no tw o of w hich can be more
Targets creature touched than 15 ft. apart
Duration 1 min./level(D) Duration instantaneous
Saving Throw Will negates (harmless); SR yes Saving Throw none; SR yes
Description Description
The subject gets a +10 enhancement bonus on Acrobatics A missile of magical energy darts forth from your fingertip and
checks made to attempt high jumps or long jumps. The strikes its target, dealing 1d4+1 points of force damage.
enhancement bonus increases to +20 at caster level 5th, and
to +30 (the maximum) at caster level 9th. The missile strikes unerringly, even if the target is in melee
combat, so long as it has less than total cover or total
concealment.

Specific parts of a creature can't be singled out. Objects are


not damaged by the spell.

For every tw o caster levels beyond 1st, you gain an additional


missile-tw o at 3rd level, three at 5th, four at 7th, and the
maximum of five missiles at 9th level or higher. If you shoot
multiple missiles, you can have them strike a single creature or
Source: PFRPG Core several creatures. A single Source: PFRPG Core
Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

2 of 4 12/15/2010 8:56 PM
theGM.org - Pathfinder Spell Cards http://thegm.org/perramsSpellbook_printCards.php

Magic Weapon [1] Mount [1] Obscuring Mist [1]


School transmutation; School conjuration(summoning); School conjuration(creation);
Level cleric 1, paladin 1, sorcerer/w izard 1, inquisitor 1, Level sorcerer/w izard 1, summoner 1, w itch 1 Level cleric 1, druid 1, sorcerer/w izard 1, w itch 1
antipaladin 1 Casting Time 1 round Casting Time 1 standard action
Casting Time 1 standard action Components V, S, M (a bit of horse hair) Components V, S
Components V, S, DF Range close (25 ft. + 5 ft./2 levels) Range 20 ft.
Range touch Effect one mount Effect cloud spreads in 20-ft. radius from you, 20 ft. high
Targets w eapon touched Duration 2 hours/level(D) Duration 1 min./level(D)
Duration 1 min./level Saving Throw none; SR no Saving Throw none; SR no
Saving Throw Will negates (harmless, object); SR yes
Description Description
(harmless, object)
You summon a light horse or a pony (your choice) to serve you A misty vapor arises around you. It is stationary. The vapor
Description as a mount (see the Pathfinder RPG Bestiary). The steed obscures all sight, including darkvision, beyond 5 feet. A
Magic w eapon gives a w eapon a +1 enhancement bonus on serves w illingly and w ell. The mount comes w ith a bit and creature 5 feet aw ay has concealment (attacks have a 20%
attack and damage rolls. An enhancement bonus does not bridle and a riding saddle. miss chance). Creatures farther aw ay have total concealment
stack w ith a masterw ork w eapon's +1 bonus on attack rolls. (50% miss chance, and the attacker cannot use sight to locate
the target).
You can't cast this spell on a natural w eapon, such as an
unarmed strike (instead, see magic fang). A monk's unarmed A moderate w ind (11+ mph), such as from a gust of w ind spell,
strike is considered a w eapon, and thus it can be enhanced by disperses the fog in 4 rounds. A strong w ind (21+ mph)
this spell. disperses the fog in 1 round. A fireball, flame strike, or similar
spell burns aw ay the fog in the explosive or fiery spell's area.
A w all of fire burns aw ay the fog in the area into w hich it deals
damage.

This spell does not function underw ater.


Source: PFRPG Core Source: PFRPG Core Source: PFRPG Core
Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

Reduce Person [1] Shield [1] Shocking Grasp [1]


School transmutation; School abjuration[force]; School evocation[electricity];
Level sorcerer/w izard 1, alchemist 1, summoner 1, w itch 1 Level sorcerer/w izard 1, alchemist 1, summoner 1 Level sorcerer/w izard 1
Casting Time 1 round Casting Time 1 standard action Casting Time 1 standard action
Components V, S, M (a pinch of pow dered iron) Components V, S Components V, S
Range close (25 ft. + 5 ft./2 levels) Range personal Range touch
Targets one humanoid creature Targets you Targets creature or object touched
Duration 1 min./level(D) Duration 1 min./level(D) Duration instantaneous
Saving Throw Fortitude negates; SR yes Description Saving Throw none; SR yes
Description Shield creates an invisible shield of force that hovers in front of Description
This spell causes instant diminution of a humanoid creature, you. It negates magic missile attacks directed at you. The disk Your successful melee touch attack deals 1d6 points of
halving its height, length, and w idth and dividing its w eight by 8. also provides a +4 shield bonus to AC. This bonus applies electricity damage per caster level (maximum 5d6). When
This decrease changes the creature's size category to the against incorporeal touch attacks, since it is a force effect. The delivering the jolt, you gain a +3 bonus on attack rolls if the
next smaller one. The target gains a +2 size bonus to Dexterity, shield has no armor check penalty or arcane spell failure opponent is w earing metal armor (or is carrying a metal
a -2 size penalty to Strength (to a minimum of 1), and a +1 chance. w eapon or is made of metal).
bonus on attack rolls and AC due to its reduced size.

A Small humanoid creature w hose size decreases to Tiny has


a space of 2-1/2 feet and a natural reach of 0 feet (meaning
that it must enter an opponent's square to attack). A Large
humanoid creature w hose size decreases to Medium has a
space of 5 feet and a natural reach of 5 feet. This spell doesn't
change the target's speed.

All equipment w orn or carried by a creature is similarly reduced


by the spell. Source: PFRPG Core Source: PFRPG Core Source: PFRPG Core
Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

Silent Image [1] Stone Fist [1] True Strike [1]


School illusion(figment); School transmutation[earth]; School divination;
Level bard 1, sorcerer/w izard 1 Level alchemist 1, druid 1, sorcerer/w izard 1 Level sorcerer/w izard 1, alchemist 1, inquisitor 1
Casting Time 1 standard action Casting Time 1 standard action Casting Time 1 standard action
Components V, S, F (a bit of fleece) Components V, S, M (a chip of granite) Components V, F (small w ooden replica of an archery target)
Range long (400 ft. + 40 ft./level) Range personal Range personal
Effect visual figment that cannot extend beyond four 10-ft. Targets you Targets you
cubes + one 10-ft. cube/level (S) Duration 1 minute/level (D)(D) Duration see text
Duration concentration
Description Description
Saving Throw Will disbelief (if interacted w ith); SR no
This spell transforms your hands into living stone. While this You gain temporary, intuitive insight into the immediate future
Description spell is in effect, your unarmed strikes do not provoke attacks during your next attack. Your next single attack roll (if it is made
This spell creates the visual illusion of an object, creature, or of opportunity and deal 1d6 points of lethal bludgeoning before the end of the next round) gains a +20 insight bonus.
force, as visualized by you. The illusion does not create sound, damage (1d4 if you are Small). In addition, your unarmed strikes
smell, texture, or temperature. You can move the image w ithin ignore the hardness of any object w ith a hardness less than 8. Additionally, you are not affected by the miss chance that
the limits of the size of the effect. applies to attackers trying to strike a concealed target.
Stone to flesh immediately dispels stone fist. Should you be the
target of transmute rock to mud, this spell immediately ends and
you take 4d6 points of damage.

Source: PFRPG Core Source: APG Source: PFRPG Core


Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

3 of 4 12/15/2010 8:56 PM
theGM.org - Pathfinder Spell Cards http://thegm.org/perramsSpellbook_printCards.php

Unseen Servant [1] Unseen Servant (Continued) [1]


School conjuration(creation); base speed is 15 feet.
Level bard 1, sorcerer/w izard 1, summoner 1, w itch 1
Casting Time 1 standard action The servant cannot attack in any w ay; it is never allow ed an
Components V, S, M (a piece of string and a bit of w ood) attack roll. It cannot be killed, but it dissipates if it takes 6 points
Range close (25 ft. + 5 ft./2 levels) of damage from area attacks. (It gets no saves against
Effect one invisible, mindless, shapeless servant attacks.) If you attempt to send it beyond the spell's range
Duration 1 hour/level (measured from your current position), the servant ceases to
Saving Throw none; SR no exist.

Description
An unseen servant is an invisible, mindless, shapeless force
that performs simple tasks at your command. It can run and
fetch things, open unstuck doors, and hold chairs, as w ell as
clean and mend. The servant can perform only one activity at a
time, but it repeats the same activity over and over again if told
to do so as long as you remain w ithin range. It can open only
normal doors, draw ers, lids, and the like. It has an effective
Strength score of 2 (so it can lift 20 pounds or drag 100
pounds). It can trigger traps and such, but it can exert only 20
pounds of force, w hich is not enough to activate certain
pressure plates and other devices. It can't perform any task
that requires a skill check w ith a DC higher than 10 or that
requires a check using a skill that can't be used untrained. This
servant cannot fly, climb, or even sw im (though it can w alk on
w ater). Its
Source: PFRPG Core
Created by Perram's Spellbook, www.theGM.org Created by Perram's Spellbook, www.theGM.org

4 of 4 12/15/2010 8:56 PM

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy