Thinking Like an Engineer
Thinking Like an Engineer
Overview
Engineers are the professionals most closely associated with technology and applied science. They are
professional problem-solvers and innovators! In this course bundle students will learn how to think like
an innovator by learning how to see the world through the eyes of an Engineer.
Learning Targets
● I can explain and apply the 6 steps of problem-solving.
● I know how to use techniques like the 5 Why’s problem identity technique and the “What if” technique.
● I can explain what an idea is and how to have more of them.
● I can explain the real definition of the word “solution.”
● I can demonstrate the use of different brain-games to help build my innovative muscle.
● I can identify the 4 poisons to innovation and their cure.
● I can explain the importance of engineering and problem-solving using real-world examples.
● I can explain that there are 14 grand problem-solving challenges that need solutions.
● I can define the following terms: tension, compression, twisting, bending, shearing, torsion, vortices, vortex shedding,
aerodynamics, dead load, live load, structural-engineering, girder, truss, friction, potential and kinetic energies, g-force.
● I can give an example of how each of these math subjects is used in engineering: Algebra, Geometry, Calculus,
Advanced Calculus, Trigonometry, Probability & Statistics, Physics.
● I can demonstrate the correct use of the following tools: ruler, construction level, 3D design software
MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the
criteria and constraints of the problem.
MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to
identify the best characteristics of each that can be combined into a new solution to better meet the
criteria for success.
MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or
process such that an optimal design can be achieved.
HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for
solutions that account for societal needs and wants.
HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that
account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible
social, cultural, and environmental impacts.
HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem
with numerous criteria and constraints on interactions within and between systems relevant to the
problem.
Materials Needed
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Course Outline
Unit 1 - Introduction to Engineering
● Lesson 1 – How to get ideas out of your head (Tools of modern design and innovation)
● Lesson 2 - Introduction to 3D design
● Lesson 3 – Introduction to your software
● Lesson 4 – Creating your first sketch
● Lesson 5 - Creating your first 3D object
● Lesson 6 - Practice making shapes
● Lesson 7 - Practice dimensioning (cube-in-a-cube)
● Lesson 8 - Advanced help
Unit 6 - Nano-Engineering