POE gpt
POE gpt
1. Definition of Engineering
• Engineering involves applying scientific and technical knowledge along with natural
laws to design and implement solutions (e.g., structures, systems, processes).
• The American Engineers’ Council defines it as creatively applying scientific
principles for designing and managing systems while considering safety, economics,
and functionality.
2. Historical Evolution
• Ancient Era:
o Early inventions: Pulley, lever, wheel.
o Notable achievements: Egyptian pyramids, Roman aqueducts, the Great Wall
of China.
o Early engineers: Imhotep (designed the Step Pyramid) and Archimedes
(mechanical innovations).
• Middle Era:
o Al-Jazari's contributions: Double-acting reciprocating piston pump.
• Renaissance Era:
o William Gilbert (father of electrical engineering).
o Thomas Savery's steam engine—paving the way for the Industrial Revolution.
• Modern Era:
o Progress in electrical, mechanical, chemical, and aerospace engineering fields
through inventions like the electric motor, transistor, and aviation
advancements.
3. Engineering Methodology
• Problem Solving:
o Engineers use physics, math, and design principles to identify and solve
problems within constraints like cost, safety, and functionality.
• Design Process:
o Understanding constraints.
o Weighing design options.
o Evaluating the best fit for requirements.
5. STEAM Education
6. Attributes of an Engineer
• Impact: Engineers must understand the global and societal effects of their solutions.
• Technological Literacy: Encourages public understanding of technology’s role in
meeting human needs.
Unit 3
1. Epistemology of Engineering
• Definitions:
o Science: Studies the natural world as it is.
o Engineering: Creates new tools, devices, and processes based on scientific
knowledge.
o Technology: The collection of engineered tools, devices, and processes.
• Comparison:
o Science derives knowledge from observation.
o Engineering applies this knowledge to create.
o Technology tests and applies these engineered solutions repeatedly.
• Design as Activity:
o Relates to conceptualizing and creating new products.
o Includes fields like art, architecture, and engineering.
• Design as Planning:
o Focuses on mental processes for decision-making.
o Applies to fields like business and military strategy.
• Design as Epistemology:
o Uses synthetic methodologies to address change.
o Contrasts with analytic methods used in scientific fields.
• Challenges:
o Tight schedules and financial constraints.
o Limited time for experimentation.
o Risk of unreliable parts or management dismissal of innovative ideas.
• Suggestions for Success:
o Develop and list solutions early in the design process.
o Engage in teamwork and maintain flexibility.
o Simplify designs and consider future adaptability.
o Collaborate across disciplines and with customers to refine ideas.
o Be resourceful with parts and ensure reliability.
Study Tips
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Unit 4
2. ADDIE Model
• Phases:
1. Analysis: Identify audience, objectives, constraints, and learning environment.
2. Design: Develop objectives, assessments, and instructional strategies; create
storyboards and prototypes.
3. Development: Assemble content, integrate technologies, debug, and review.
4. Implementation: Train facilitators, prepare materials, and deploy tools.
5. Evaluation: Conduct formative (ongoing) and summative (final) assessments.
• Purpose: A structured approach to instructional systems design, emphasizing iterative
improvement.
3. CDIO Framework
• Stages:
o Conceive: Define customer needs, business plans, and strategies.
o Design: Develop plans, drawings, and algorithms.
o Implement: Transform designs into products via manufacturing, coding, and
testing.
o Operate: Use the product, maintain it, and eventually retire the system.
• Steps:
1. Define the problem and establish objectives.
2. Brainstorm solutions and research ideas.
3. Set criteria and constraints.
4. Compare alternative solutions.
5. Develop a design proposal and create prototypes.
6. Test, refine, and finalize the design.
7. Communicate results through reports or presentations.
• Key Features:
o Iterative process: Testing and refinement occur multiple times.
o Applies science, math, and engineering for optimization.
• Key Considerations:
o Integrity and Consistency: Maintain data reliability through backups and
redundancy.
o Performance and Scalability: Design elastic systems to handle variable
traffic.
o Deployment Strategy: Use CI/CD for efficient updates.
o Security: Prioritize data protection with robust security measures.
o User Experience: Ensure inclusivity and ease of navigation for all users.
o Recovery Planning: Prepare for data recovery and continuity in emergencies.
o Unit Testing: Use automation and code reviews to maintain quality.
o Application Monitoring: Implement tools for identifying and diagnosing
system failures.
Study Recommendations
Unit 5
• Preamble: Engineers must uphold honesty, integrity, and public welfare in their
work.
• Fundamental Canons:
o Prioritize public safety and welfare.
o Work within their areas of expertise.
o Ensure objectivity and truthfulness in professional communications.
o Avoid deceptive practices and conflicts of interest.
• Rules of Practice:
o Uphold safety and comply with standards.
o Maintain confidentiality and avoid fraudulent ventures.
o Report violations and promote ethical engineering practices.
• Top Organizations:
1. National Society of Professional Engineers: Focuses on non-technical
support for professional growth.
2. IEEE: Advances global technology and offers networking opportunities.
3. American Association of Engineering Societies: Promotes cross-border
collaboration.
4. Society of Women Engineers: Empowers women through resources and
educational programs.
5. International Engineering Consortium: Enhances engineering education
and innovation.
Unit 2
Ontology: Ontology is the branch of philosophy that studies the concepts of existence, being,
becoming, and reality. It examines how entities are grouped into basic categories and which
of these entities exist at the most fundamental level. Ontology is sometimes referred to as the
"science of being" and belongs to the major branch of philosophy known as metaphysics.
The passage explains that while reference ontologies reflect a strong realist perspective,
application ontologies adopt a more pragmatic, constructivist worldview. The two approaches
are philosophically quite different, but the author suggests they can be complementary in
knowledge engineering tasks.
Product Life Cycle (PLC): The passage then delves into the concept of the product life cycle,
which is an assumption that every product goes through a predictable pattern of introduction,
growth, maturity, and decline over time.
1. Product Development: This is when the new product is introduced and all the research
and development happens.
2. Product Growth: At this stage, the product transitions from an idea or prototype to
being manufactured, marketed, and released. Distribution, demand, and competition
all increase.
3. Product Maturity: During this stage, the product becomes widely available in the
marketplace. There are many competitors, but increased advertising or new market
segments have little impact on demand.
4. Product Decline: The product is losing market share or becoming obsolete, as it has
passed its point of highest demand and the demand decreases.
The passage also discusses how the product life cycle affects the average selling price (ASP)
of a product. Products in the decline stage tend to have lower ASPs, while exclusive or luxury
products may actually increase in price over time to reflect their scarcity and branding.
Closed-Loop Product Life Cycle: The first image illustrates a closed-loop product life cycle,
which is a more sustainable alternative to the traditional linear product life cycle.
However, the closed-loop cycle shown in this image represents a more circular approach.
Instead of products going directly from decline to waste, the closed-loop model takes
obsolete or used products back into the cycle to be reused as raw materials.
The example given is Dell's take-back program, where they recycle old computers into new
ones, rather than simply discarding the outdated machines. This circular approach helps
conserve resources and minimize environmental impact.
Commodities: The second image provides an overview of commodities and their role in
investment portfolios.
Commodities are basic goods used in commerce that are interchangeable with other goods of
the same type. Traditional examples include grains, gold, beef, oil, and natural gas.
For investors, commodities can be an important way to diversify their portfolios beyond just
traditional securities like stocks. This is because commodity prices tend to move in
opposition to stocks, so they can provide a hedge against market volatility.
The image notes that commodities were historically limited to professional traders, but today
there are more options for individual investors to participate in commodity markets, such as
futures contracts, options, and exchange-traded funds (ETFs).
• They are typically sorted into four broad categories: metal, energy, livestock/meat,
and agricultural
• Investing in commodities can diversify beyond traditional securities
• Commodities are considered risky investments because their prices are impacted by
unpredictable factors like weather, epidemics, and disasters
• There are various ways for investors to gain exposure to commodities beyond just
directly owning the physical goods