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Branch and bound

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5 views7 pages

Branch and bound

Uploaded by

Koto Dennis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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The "Branch and Bound" algorithm is a widely used optimization technique

for solving combinatorial and integer programming problems. It


systematically explores branches of a tree, which represent subsets of the
solution space, and "bounds" them to eliminate parts of the search space
that do not contain the optimal solution. Here's a detailed explanation of how
it works:

### Steps in the Branch and Bound Algorithm

1. **Initialization**:

- Start with an initial solution and calculate its objective function value.

- Set this value as the current best known solution (incumbent).

2. **Branching**:

- Divide the problem into smaller subproblems (branches). This is usually


done by splitting the problem's domain into disjoint subsets.

- Each subproblem represents a potential part of the solution space that


can be further explored.

3. **Bounding**:

- For each subproblem, compute a bound on the best possible solution that
can be obtained from it.

- The bound can be an upper or lower bound depending on whether the


problem is a maximization or minimization problem.

- Common methods for bounding include relaxation techniques, where the


constraints of the subproblem are loosened to make it easier to solve.

4. **Pruning**:

- Compare the bound of each subproblem to the current best known


solution.
- If the bound indicates that the subproblem cannot contain a better
solution than the current best, it is "pruned" (discarded).

- Otherwise, the subproblem is added to the list of subproblems to be


explored further.

5. **Selection**:

- Select the next subproblem to explore. This can be done using various
strategies, such as best-first search, depth-first search, or breadth-first
search.

6. **Iteration**:

- Repeat the branching, bounding, and pruning steps until all subproblems
have been explored or pruned.

7. **Termination**:

- The algorithm terminates when there are no more subproblems to


explore.

- The current best known solution is then declared as the optimal solution.

### Key Points

- **Efficiency**: The efficiency of the branch and bound algorithm depends


on the quality of the bounds and the effectiveness of the pruning process.
Good bounds can significantly reduce the number of subproblems that need
to be explored.

- **Applicability**: Branch and bound is applicable to a wide range of


problems, including the traveling salesman problem, integer linear
programming, and the knapsack problem.

- **Memory Usage**: The algorithm can be memory-intensive since it needs


to store a potentially large number of subproblems.
### Example

For a simple example, consider the 0/1 knapsack problem:

1. **Initialization**:

- Start with an empty knapsack (initial solution).

- Calculate the value of the empty knapsack (initial best known solution).

2. **Branching**:

- Consider including or excluding each item (branches).

3. **Bounding**:

- Use a greedy approach to estimate the maximum possible value of the


knapsack for each subproblem.

4. **Pruning**:

- Discard subproblems that cannot yield a better solution than the current
best.

5. **Selection and Iteration**:

- Continue exploring subproblems and updating the best known solution


until all possibilities are considered.

The branch and bound algorithm provides a structured approach to solving


complex optimization problems by breaking them down into manageable
subproblems and systematically eliminating those that cannot improve the
current best solution.
Branch and bound is an algorithm design paradigm used for solving
combinatorial optimization problems. It systematically explores all possible
solutions, but uses clever heuristics to prune the search space, making the
process more efficient. Here's an overview of how it works:

1. **Branching**: The algorithm splits the problem into several subproblems


(branches) to explore potential solutions.

2. **Bounding**: For each subproblem, a bound (estimate) of the best


possible solution within that subproblem is calculated. This helps in
determining whether a subproblem can lead to a better solution than the
current best.

3. **Pruning**: Subproblems that cannot produce a better solution than the


current best are discarded, reducing the number of solutions that need to be
explored.

4. **Selection**: The algorithm selects the next subproblem to explore based


on certain criteria, often choosing the one with the most promising bound.

### Applications

Branch and bound is widely used in various fields such as operations


research, artificial intelligence, and computer science for problems like:

- Traveling Salesman Problem (TSP)

- Knapsack Problem

- Integer Linear Programming

- Job Scheduling

Would you like a detailed explanation or example of branch and bound in a


specific application?
Let's take the **Traveling Salesman Problem (TSP)** as an example to
explain the branch and bound method.

### Traveling Salesman Problem (TSP)

The TSP is a classic optimization problem where a salesman must visit a set
of cities exactly once and return to the starting city, minimizing the total
travel distance.

### Branch and Bound Approach for TSP

1. **Initialization**:

- Start with the initial city (e.g., city 1).

- Calculate a lower bound for the initial tour using a heuristic, like the
minimum spanning tree or the nearest neighbor method.

2. **Branching**:

- From the current city, generate subproblems by considering all possible


cities to visit next.

- Each subproblem represents a partial tour extending from the current city
to the next unvisited city.

3. **Bounding**:

- Calculate a lower bound for each subproblem. This bound estimates the
minimum cost of completing the tour from the current partial tour.

- Common bounding techniques include:

- Minimum spanning tree on the remaining unvisited cities.

- Cost matrix reduction.

4. **Pruning**:
- If the lower bound of a subproblem is greater than the current best known
tour cost, discard that subproblem.

- This step helps in eliminating non-promising tours early, reducing the


search space.

5. **Selection**:

- Select the next subproblem to explore based on the lowest bound value.

- Continue branching, bounding, and pruning until all subproblems are


either explored or pruned.

6. **Completion**:

- The algorithm terminates when all potential tours have been either
pruned or explored.

- The best tour found during the process is the optimal solution to the TSP.

### Example

Imagine a salesman must visit four cities: A, B, C, and D.

1. **Start**:

- Initial city is A.

- Calculate lower bound using a heuristic, e.g., minimum spanning tree


(MST) on the remaining cities B, C, and D.

2. **Branch**:

- From A, generate subproblems for tours starting with AB, AC, and AD.

3. **Bound**:

- Calculate the bound for each subproblem.


- For example, if the bound for AB is lower than AC and AD, explore AB
next.

4. **Prune**:

- If the bound for AC and AD is higher than a known solution, prune these
subproblems.

5. **Select**:

- Continue with the lowest bound subproblem, e.g., AB, then generate
subproblems ABA, ABB, ABC, etc.

6. **Repeat**:

- Repeat branching, bounding, and pruning until all paths are explored or
pruned.

7. **Result**:

- The optimal tour might be ABDCA with the minimum travel distance.

### Benefits of Branch and Bound

- **Efficiency**: Prunes non-promising paths early, reducing computational


effort.

- **Optimality**: Guarantees finding the optimal solution, unlike heuristic


methods.

### Users also ask these questions: ####

1. What are the common heuristics used in branch and bound algorithms?

2. How does branch and bound differ from dynamic programming?

3. Can branch and bound be applied to non-optimization problems?

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