Down I Go v1.10

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Down I Go Roguelike Dungeons

Solitaire rules for Down We Go. Use the card oracles below to convert a random dungeon to a deck of cards.

Rolling to Save, Dodge, or Attack Card Oracles


When to Roll Only roll when attempting something dangerous. If there is no apparent risk, if Spades Exploration Deck Clubs Setting and Strangeness Deck
you can do it safely, or if you are using a role ability, just do the thing. A Room 7 A Treasure Wandering Inhabitant
Modifiers If you do something that to make the save easier, roll with advantage. If it should be K Room 6 K Special 3 Wandering Inhabitant
harder, roll with disadvantage. If it makes the task trivial, leave the dice alone.
Q Room 5 Q Special 2 Wandering Inhabitant
Failure Take one hit, lose something useful, or roll on the Something Happens table.
J Room 4 J Special 1 Wandering Inhabitant
Natty 1 Fail and roll twice on the Something Happens table taking the worse result.
10 Room 3 10-6 Random Dressing Wandering Inhabitant
Natty 20 Succeed and roll twice on the Something Happens table taking the better result.
9 Room 2 5-4 Doors Exploration
8 Room 1 3/2 Stairs 2/1 Counterparts [Set Aside]
Combat 7-4 Doors For other dungeons you may need more or fewer Stairs or Passages.
Make sure to have a matching Clubs for the other end. Then pad the
Combat works slightly differently. Roll for initiative as normal and perform 2 actions. 3/2 Stairs 2/1
exploration deck with doors. Doors can connect to outside Dungeon…
First Action Second Action
Win initiative Attack or Defend to retreat Save to attempt any sort of risky maneuver like Hearts Wandering Diamonds Awoken Inhabitants
Lose Initiative Defend only pressing the attack, using an item, isolating your Inhabitants
opponent, hiding, escaping to another room etc. A NPC A Twist Reveal
Overwhelmed Take -1/enemy on all rolls.
K Boss K Trick
Q Odd Q Mimic or Treasure? (1-3 on a d6)

Something Happens J Trap J Trap


Have a question? 10-6 Mook A 10-6 Mook A
2d6 Result 2d6 Result
5-2 Mook B 5-2 Mook B
2 Take 2 Hits. 1-3 No and...
3-4 Lose something. 4-6 No but...
5-6 Draw from the Wandering Inhabitant Deck. 7 Something Happens Decks
7 Take 1 Hit. 8-10 Yes but... Draw from it when…
8 Add an Awoken to the Wandering Inhabitants. 11-13 Yes and... Exploration You explore the dungeon.
9-10 Discover a new Rumor. Make sure it’s a yes or no question. Wandering Inhabitants You discover its inhabitants, or they discover you.
11 Find something useful. If the answer seems likely add +1, unlikely add -1. Awoken Inhabitants Things get worse.
12 Something hardens in you. Remove 1 Hit. Fuck that up and Something Happens.

Placement.
Rumors Doors Partially tuck this card beneath the adjoining room horizontally.
Keep track of Rumors. When you think Rumor is resolved, cross it off and roll on the table below. (Roll a d6, on a 1 it’s magically locked on a 2 or 3 it is mundanely locked.)
1d6 Result Stairs & Partially tuck this card beneath the adjoining room horizontally. Tuck the matching
1 You fall into a trap. Draw directly from the Awoken Inhabitants. Passages stairs partially beneath the adjoining room. Stairs connect to another level. Passages need not.
2-3 You were misled. Take -1 to your next save and Something Happens. Rooms Place the card beside the adjoining room vertically partially concealing any connecting
4-5 The Rumor foreshadowed a darker secret. Discover a new Rumor. doors. Paint a picture using the sights sounds and smells. Populate by drawing 1d4 cards
(1 on re-entry) from the Wandering Inhabitant Deck.
6 Your instincts fared you well. You find something useful and a new Rumor about it.
Down I Go is created by Cameron Frament for use with Down We Go TTRPG. This work
Random Choose or roll randomly on the dressing for the given motif. Then shuffle the card back
is based on Down We Go (downwego.games), and licensed for our use under CC BY 4.0 Dressing into the Wandering Inhabitant deck.
International. This product is not associated with Plus One Exp or Apes of Wrath. Awoken Shuffle the card into the Wandering Inhabitant Deck.
Discard cards when they are no longer relevant to the game. If something is hidden to you feel free to shuffle it back in.

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