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CRL Spring 2025 Rules

The document outlines the official rules for the Collegiate Rocket League Spring 2025 event, detailing player eligibility, event structure, gameplay rules, and conduct expectations. It establishes a legal agreement between participants and Psyonix, emphasizing the importance of fair play and adherence to the rules. Key components include tournament formats, point systems, and procedures for handling disputes and technical issues.

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0% found this document useful (0 votes)
22 views34 pages

CRL Spring 2025 Rules

The document outlines the official rules for the Collegiate Rocket League Spring 2025 event, detailing player eligibility, event structure, gameplay rules, and conduct expectations. It establishes a legal agreement between participants and Psyonix, emphasizing the importance of fair play and adherence to the rules. Key components include tournament formats, point systems, and procedures for handling disputes and technical issues.

Uploaded by

jirencumbion1313
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Collegiate Rocket League Spring 2025 Official Rules

These are the Official Rules (“Rules”) for the Collegiate Rocket League Spring 2025
(“CRL Spring 2025” or “Event”), which is hosted by or on behalf of Psyonix (“Psyonix”).
These Rules are a legal agreement between you and Psyonix for your participation in
the Event.
Table of Contents

1. Introduction and Acceptance


2. Event Structure
3. Player Eligibility; Epic Account Status; Team Rules
4. Gameplay Rules
5. Issues
6. Communication
7. Code of Conduct
8. Enforcement; Rules and Conduct Violations
9. Disclaimers
10. Publicity; Interview Consent
11. Governing Law
12. Waiver of Jury Trial
13. Privacy
14. Health and Safety
15. Other Languages
Attachment A: Schedule
Attachment B: CRL Points Award System
Attachment C: Scholastic Awards

1. Introduction and Acceptance

1.1 Introduction

These Rules have been designed to protect the Event, and are intended to help ensure
that it is fun, fair, and free from Toxic Behavior (as defined in Section 7.1).

1.2 Acceptance of these Rules

By participating in the Event, including by joining any Session or Match in the Event, or
by clicking to accept these Rules, you agree to these Rules. References to “you,” “your,”
and “each Player” mean you and, if you are a Minor (as defined in Section 1.3), your
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parent or legal guardian, as the case may be.

1.3 Minors

If you are under 18 years of age (or the age of majority as defined in your country of
residence) (a “Minor”), you must have permission from your parent or legal guardian to
agree to these Rules and to participate in the Event. In addition, if you are a Minor, your
parent or legal guardian must also agree to these Rules on behalf of themselves and
your behalf. If you’re the parent or guardian of a Minor, you need to accept the Rules. If
you accept the Rules as the parent or guardian of a Minor, you confirm you’re the
Minor’s parent or legal guardian and you agree to supervise and be fully responsible for
their participation in the Event, including compliance with these Rules.

1.4 Teams

These Rules also apply to each Team that has been authorized to participate in the
Tournament and its Owner(s) (“Owner”), Manager (“Manager”), and Coach (“Coach”).
The Owner(s) of a Team may be individuals or a legal entity, and these Rules apply
equally to both. Participation in any Tournament by a Team is conditioned on the
acceptance of these Rules by the Players(s), Manager, and Coach of the Team.

1.5 Changes to the Rules

Psyonix may change these Rules from time to time by notifying you of such changes by
any reasonable means, including by posting revised Rules online at
https://esports.rocketleague.com/rlcs-rules/. By continuing to participate in the Event,
you are agreeing to the updated Rules. If you do not agree to the updated Rules, you
must withdraw your participation in the Event.

2. Event Structure

2.1 Key Terms

“Best-of-X”: means a Match that has X number of Games, and the Team that wins a
majority of the Games is declared the winner. Once a Team wins the number of Games
needed to reach the requisite majority, then that Team will be declared the winner of the
Match, and any Games that have not been played at that point will not be played. For
example, in a Best-of-Three Match, once a Team wins two (2) Games, that Team will
immediately be declared the winner of that Match.

“Bracket Reset”: means a scenario in which a Team that hasn’t lost a Match in a
Double Elimination Bracket loses a Match in the Grand Finals.

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“Cabined Account” means an Epic Games Cabined Account.

“CRL”: means Collegiate Rocket League.

“Eligibility Area”: means Canada (excluding Nunavut, Northwest Territories and


Yukon), Mexico, and United States (including Puerto Rico, and the US Virgin Islands).

“Game”: means a single competition between two Teams.

“Match”: means Tournament play between two Teams that may involve multiple Games,
as described in Section 2.3.

“Prize Restricted Region”: means Russia or Turkey. Players who reside from a Prize
Restricted Region, as described in Section 4.3, shall not be, at any time or under any
circumstances, entitled to receive any Scholastic Award prizes from Psyonix in
connection with the Tournament.

“Region”: means the RLCS server region in which a Player or Team competes.

“Registration Website”: means the website https://start.gg/CRLSpring25/ or any


subsequent URL which may replace it from time to time.

“Rules Website”: means the website https://competitive.rocketleague.com/rules/pdf or


any subsequent URL which may replace it from time to time.

“Starting Player”: means a player who registered as a Starter (as defined below) on the
Registration Website

“Team”: means a group of Players who compete in the Tournament together as a unit.
A description of Team requirements is provided in Section 6.

“Tournament Administrator”: means any Psyonix employee or member of the admin


team, broadcast team, production team, event staff, or anyone else otherwise employed
or contracted for the purpose of running the Tournament (including, without limitation,
BLAST ApS (“BLAST”) or eFuse (“eFuse”)).

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“Tournament Entities”: means Psyonix, the Tournament Administrators, any official
sponsors of the Tournament, and each of their respective parent, subsidiary and
affiliated entities, vendors, agents, and representatives, and the officers, directors and
employees of all of the foregoing.

“Winning Player”: means any Player who (a) does not otherwise reside in a Prize
Restricted Region and (b) is officially declared a Winning Player by Psyonix as set forth
in Section 4.4.

2.2 Event Format

2.2.1 Format Summary.

CRL Spring 2025 will consist of two (2) stages: Spring Open Tournaments and the
Spring Championship. The Spring Open Tournaments (each, a “Spring Open
Tournament”) will consist of four (4) open tournaments. Each Spring Open Tournament
will award CRL Points which will be used as the qualification method for the Spring
Championship (“Spring Championship”).

2.2.2 Spring Open Tournaments

Teams will register for each Spring Open Tournament. Teams may participate in up to
four (4) Spring Open Tournaments, each of which is comprised of a Double Elimination
Bracket (“Double Elimination Bracket”), meaning that a Team will not be eligible to
advance if they lose two (2) Matches in the Double Elimination Bracket. Seeding will be
determined by Psyonix and/or Tournament Administrators at their discretion. Spring
Open Tournaments will occur over a two (2) day period, completing on the second day.

Spring Open Tournament Day 1 will consist of Best-of-Three Matches until the Upper
Semifinals and Lower Quarterfinals. Starting with the Upper Semifinals and Lower
Quarterfinals, Best-of-Five Matches will occur.

Spring Open Tournament Day 2 will consist of Best-of-Five Matches until the Grand
Final. Starting with the Grand Final, Best-of-Seven Matches will occur. There will be a
Bracket Reset opportunity.

At the end of each Spring Open Tournament, Teams will be awarded CRL Points as set
out in Section 2.2.4.

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At the end of the four (4) Spring Open Tournaments, the top eight (8) Teams in
cumulative CRL Points as listed on the CRL Points Leaderboard will advance to the
Spring Championship..

2.2.3 Spring Championship

The top eight (8) Points earning Teams after the conclusion of all four (4) Open
Tournaments will be invited to compete in the Spring Championship. The Spring
Championship is comprised of a Single Elimination Bracket (“Single Elimination
Bracket”). All Matches will be Best-of-Seven. Seeding will be determined by Psyonix
and/or Tournament Administrators at their discretion.

If a Team loses a Match during this Single Elimination Bracket, it will be eliminated from
the Tournament and be awarded Prizes as set out in Section 4. The Single Elimination
Bracket will continue until a winning Team is determined, and Prizes will also be
awarded to this winning Team as set out in Section 4.

2.2.4 CRL Points Structure

CRL Points will be awarded to Teams based on their placement in each Spring Open
Tournament. Total CRL points accumulated throughout the Tournament will be used to
qualify for the Spring Championship. The specific Points Structure is set forth in
Attachment B.

2.2.5 Tiebreakers

In the event of a tie for a Spring Championship qualification spot, one Best-of-Seven
Match will be played amongst the Teams tied.

If more than two (2) Teams are tied, a Qualification Spot Bracket (“Qualification Spot
Bracket”) will be made to accommodate the number of tied Teams, with Teams
receiving “byes” in accordance with the seeding system set out in Section 2.3.3 (as
applicable). All Matches in a Qualification Spot Bracket will be Best-of-Seven.

2.3 Seeding

2.3.1 Seeding for Spring Open Tournaments

For seeding purposes in the Spring Open Tournaments, Teams will be organized by the
following parameters:
1. Cumulative Spring Open Points
2. Most recent Open Tournament’s final placement that awarded Spring Open

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Points
3. Highest placement that awarded Spring Open Points reached across any
Open Tournament in this Event
4. A ranking committee of which will seed the next one hundred (100) Teams
5. All three (3) Starters’ average “Ranked 3v3 Standard Mode” Matchmaking
Rating as tracked on the in-game leaderboards by a specific time period below:
- Spring Open Tournament 1: 7:00 PM ET on December 30, 2024
- Spring Open Tournament 2: 7:00 PM ET on January 20, 2025
- Spring Open Tournament 3: 7:00 PM ET on February 10, 2025
- Spring Open Tournament 4: 7:00 PM ET on March 10, 2025

2.3.2 Seeding for Spring Championship

For seeding purposes in the Spring Championship, Teams will be organized by the
following parameters:
1. Cumulative Spring Open Points
2. Most recent Open Tournament final placement
3. Highest placement reached across any Open Tournament in this Event
4. All three (3) Starters’ average “Ranked 3v3 Standard Mode” Matchmaking
Rating as tracked on the in-game leaderboards by a specific time period that will
be communicated to affected Teams by Tournament Administrators

2.3.3 Seeding for a Qualification Spot Bracket

For seeding purposes in a Qualification Spot Bracket, Teams will be organized by the
following parameters:
1. Cumulative Spring Open Points
2. Most recent Open Tournament final placement
3. Highest placement reached across any Open Tournament in this Event
4. All three (3) Starters’ average “Ranked 3v3 Standard Mode” Matchmaking
Rating as tracked on the in-game leaderboards by a specific time period that will
be communicated to affected Teams by Tournament Administrators

3. Game Play Rules

This Section sets forth the “Game Play Rules” governing play during the Tournament.

3.1 Match Settings

3.1.1 Game Settings

● Default Arena: DFH Stadium

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● Team Size: 3v3
● Bot Difficulty: No Bots
● Mutators: None
● Match Time: 5 Minutes
● Joinable By: Name/Password
● Platform: PS4, PS5, Nintendo Switch, Steam, Xbox One, Xbox One X, Xbox One S,
Xbox Series X, or Xbox Series S
● Server: US-Central

3.1.2 Controllers

All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g.,
turbo buttons) are not permitted. Note that wireless controllers are not permitted in the
World Championship.

3.1.3 Arenas

In the Open Tournaments, all Games are played on DFH Stadium. In all other stages of
the Tournament, the map rotation will be chosen from the standard arenas, chosen by
Tournament Administrators at their sole discretion. For broadcasted Matches, Teams
may request to avoid an arena due to performance issues and are required to submit a
detailed request to Tournament Administrators no less than 24-hours prior to the Match
start time. The Tournament Administrators reserve the right to reject for any reason, in
their sole discretion, any request made by Teams to avoid an arena.

3.2 Match Procedures

3.2.1 Hosting and Team Colors

Tournament Administrators will specify which Team is blue and which Team is orange.
In the Open Tournaments, Teams will be instructed how to host the Match. In all other
stages of the Tournament, a Tournament Administrator will host the Match.

3.2.2 Re-Hosts

Between Games in a Match, Teams may request that the Match be re-hosted on the

7
same server region due to connection issues. In League Play, Teams may mutually
agree to cancel the current Game of the Match and re-host the Match with approval
from Tournament Administrators. Tournament Administrators reserve the right to
suspend and invalidate the current Game of the Match for a re-host at any time.

3.2.3 Servers

“US-Central” is the default server unless both Teams agree to play on “US-East” or “US-
West.”

3.2.4 Game Start

In Open Qualifier Double Elimination Bracket Matches, Players may not join their
designated side until three Players from each Team have joined the Game. In all other
Matches for all other stages of the Tournament, Players may not join their designated
side until instructed by a Tournament Administrator.

3.2.5 Substitutions

A “Substitution” is defined as changing the Player line-up after a Match has started.
Substitutions may only occur in between Games in a Match, and Teams are limited to
two (2) Substitutions per Match.

3.2.6 Reporting Scores

During the Open Tournaments, after a Match is completed, the winning Team must
submit the Match result to Tournament Administrators in a designated chatroom. The
losing Team must also confirm the Match result. Taking a screenshot of the results
screen or saving the replay file of the Match is required in case of disputed results. If a
Team disputes a Match claiming a win and submits proof of its claim, the other Team
must submit proof of its claim to avoid an automatic forfeit of the Match. Any Teams or
Players found to have submitted false or doctored results will be subject to disciplinary
action as further described in Section 8.3.

3.2.7 Observers

For all Events, including Spring Open Tournaments and the Spring Championship, in-
game observers are not allowed except for Tournament Administrators or previously
authorized individuals. Teams that are found to have shared lobby details for the

8
purposes of allowing an unauthorized observer into the Match will be subject to
disciplinary action as further described in Section 8.3. Coaches and Managers are not
permitted to be in-game observers.

A Player or Team shall be permitted to stream live coverage of his/her/its Gameplay


through an
online streaming platform (e.g., Twitch, Kick, Tiktok, YouTube, etc.). Teams may also
submit a
special request for a single “Team Stream” observer to be authorized to join any not-
broadcasted Open Qualifier Double Elimination or Open Qualifier Swiss Stage Matches
by
filling out a Broadcast Application and receiving observer authorization a minimum of 24
hours
before the start of the applicable tournament day. Coaches and Managers are not
permitted to
be a Team Stream authorized observer. Broadcast Applications can be found via the
applicable
Discord support channel as listed in Section 3.4.3.1.

An authorized observer may not join a specific side as a player at any time during the
match, or
its associated team will be subject to disciplinary action as further described in Section
8.3.

3.2.8 Technical Issues

Due to the nature and scale of online competition, except as otherwise determined by
Tournament Administrators in their sole discretion, Matches will not be restarted or
made null due to bugs, intentional disconnections, server crashes, or unintentional
disconnections. Except as otherwise determined by Tournament Administrators in their
sole discretion, any technical issues or bug encounters must be played through. If a
Team calls for a rematch due to a technical issue or bug encounter, such Team must
save the replay and submit it to the Tournament Administrators for review.

In addition, Players acknowledge and agree that in participating in a Rocket League


competitive event the individual Player solely determines which platform to use (i.e., PC
or console (as applicable)) and understands that he/she may face Players competing on
a different platform. Additionally, Players acknowledge that the different platforms may
offer features, such as controllers, Player interface, and/or ability to individualize certain
game settings/sensitivities, etc., which may arguably provide a competitive advantage to
one platform over another. Players acknowledge their sole competitive platform choice
and agree and waive any responsibility or liability of Psyonix relating to such Player’s
involvement in a multiplatform competition, including any alleged competitive advantage

9
of any other platform.

3.3 Team Rosters

3.3.1 Team Point-of-Contacts

Each Team must declare one member of its roster to be the “Team Point-of-Contact”
who represents the Team for all official decisions and serves as the main point of
contact for the Team.

3.3.2 Team Size and Rosters

Teams may only use Players who are on their Roster for a Match. Rosters must contain
a minimum of three (3) starting Players (each, a “Starter”), and may contain up to one
(1) designated reserve Player who may be used as an alternate (each, a “Reserve”).
Rosters may also include a Manager and/or a Coach who, depending on whether they
also serve in a Starter or Reserve role, may or may not play in a Match. An individual
may not simultaneously be part of more than one Roster at a time. Rosters will be
deemed locked following at the close of the Tournament registration process set out in
Section 6.1.4 (the “Registration Process”) at the time and date to be specified on the
Registration Website (such dates and times collectively, the “Roster Lock Deadline”).
Teams will not be permitted to add or swap Players after the Roster Lock Deadline has
expired.

● “Starter”: A Roster must contain a minimum of three (3) Starters. A Starter is eligible
to compete in a Match.

● “Reserve”: A Roster may contain up to one (1) Reserve. A Reserve is eligible to


compete in a Match.

● “Coach”: A Roster may contain up to one (1) Coach. A coach is eligible to compete in
a Match if they also serve in a Starter or Reserve role, but must be given explicit
permission from Psyonix or Tournament Administrators before Gameplay begins.
Coaches must be at least 18 years of age.

● “Manager”: A Roster may contain up to one (1) Manager. A Manager is eligible to


compete in a Match if they also serve in a Starter or Reserve role, but must be given

10
explicit permission from Psyonix or Tournament Administrators before Gameplay
begins. Managers must be at least 18 years of age.

3.3.3 Roster Submission

Starting rosters for each Match must be submitted to Tournament Administrators at


least 24-hours before the applicable Match.

3.3.4 Player or Team Names

Players or Teams may not change their User Names, in-Game names, or Team Names
without approval from Tournament Administrators. All such names must comply with
these Rules (including, without limitation, Section 5) and Tournament Administrators
may request that they be changed at any time. A roster shall not contain duplicates of
the same name, names that consist only of symbols, or names that are difficult to
distinguish from one another.

3.3.5 Roster Continuity, Invites, and Auto-Qualification between Tournament


Stages

A “Roster” is the three (3) to four (4) Players, their Coach, and/or their Manager (as
applicable) who are registered under a Team.

3.3.5.1 Roster Continuity between Open Tournaments

Once a Team is awarded CRL Points, that Team cannot add Players to its Roster. If a
Team adds a player in the Starter or Substitute role after it is awarded points, the
Team’s awarded CRL Points will be forfeited.

3.3.5.2 Roster Continuity between Open Tournaments and Spring Championship

In order for a Team to retain its qualification-invite to the Spring Championship, the
Team must maintain the same Roster as it fielded in the Spring Open Tournaments
after it first was awarded CRL Points.

3.4 Match Obligations

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3.4.1 Punctuality

All Teams must have three (3) Players in the online Match lobby and in the designated
chatroom by the Match start time. Teams that do not have three Players ready to play
after ten (10) minutes of the Match start time will be subject to disciplinary actions as
further described in Section 8.3.

3.4.2 Forfeits

Teams may not voluntarily forfeit a Match without prior authorization from Tournament
Administrators. Notwithstanding the foregoing, even with such authorization, such
Teams will be subject to disciplinary actions as further described in Section 8.3.

3.4.3 Communications

3.4.3.1 Support Channel.

Tournament Administrators will be available to answer Player-specific questions and


provide additional assistance throughout the Event via the applicable official Player
support channel found below. Any answers or comments provided online do not change
these Rules.

⦁ North America

3.4.3.2 Match Communications.

For each Match, Teams will communicate with their opponents and Tournament
Administrators (as applicable) in a designated chatroom during all online stages of the
Tournament. For live events, once a Match has officially begun, communication with
anyone not designated as playing within the current Match is strictly prohibited and may
result in immediate disqualification of the Player(s) or Team. For clarity, Coaches do not
fall within this restriction and Player-to-Coach communication is not restricted during
gameplay. Psyonix and/or Tournament Administrators will notify Players of the
designated chatroom prior to the start of each stage of the Tournament.

12
3.5 Match Disruptions

3.5.1 Disconnects

During all Open Tournament Matches, a Game must be restarted if a Player


disconnects within the first minute and no goals have been scored. If a Player
disconnects from a Game after the first minute or after the first goal has been scored,
the current Game must be played to completion and the disconnected Player should
attempt to rejoin as soon as possible. Any Team that leaves a Game following a Player
disconnection, unless specifically provided for above, may forfeit the current Game, or
Match, at the discretion of the Tournament Administrator.

After a disconnect, if the Player cannot rejoin during the same Game, the Player will
have eight (8) minutes to rejoin before the next Game of the Match begins. If the
disconnected Player is unable to join the Game prior to the next Game in the Match, the
Player’s Team may substitute another Player from their roster.

A Game can be restarted if a Player experiences network issues within the first one (1)
minute and no goals have been scored. In this case, Teams may agree to restart and/or
switch the server if connectivity issues significantly hinder gameplay.

3.5.2 Stoppage of Play

Tournament Administrators may pause a Game or Match at any time and for any
reason. In the event of a stoppage of play, Players must remain at their devices and
may not communicate with other Players until the Game or Match is resumed.

3.5.3 Timeouts

For any Best-of-Seven Match that occurs, Teams may request one (1) timeout (each, a
“Timeout”) between Games during such Match.

Each Timeout will last for two (2) minutes. A Team must notify a Tournament
Administrator immediately after the conclusion of a Game if it elects to use a Timeout.
Tournament Administrators reserve the right to deny a Team a Timeout if such Team
fails to make its election in accordance with the deadlines set forth in this Section 3.5.3.
At the conclusion of the Timeout, Tournament Administrators will confirm that each
Team is ready to continue the series before Gameplay can resume.

For clarity, Timeouts cannot be used in any Best-of-Three or Best-of-Five Match in


13
Spring Open Tournaments or during Gameplay. In addition, Timeouts cannot be used to
extend or circumvent disqualification timers as set forth in Section 3.5.1.

3.5.4 Restarts

Tournament Administrators may order a Game or Match restart due to exceptional


circumstances, such as if a bug significantly affects a Player’s ability to play or the
Game or Match is disrupted by a Force Majeure or other event.

3.5.5 Log Submission

If a Player or Team makes a complaint that results in a Game or Match restart, they
shall provide Tournament Administrators with log files from the Game or Match. These
log files will be subject to investigation, and if Tournament Administrators determine that
the restart was falsely requested, such Player or Team will be subject to disciplinary
actions as further described in Section 8.3.

4. Scholastic Awards

4.1 Spring Open Tournaments and Spring Championship.

Subject to Sections 4.2 through 4.4, the following Scholastic Awards will be awarded to
each Team (divided equally among all Starting Players) based on its placement at the
conclusion of each Spring Open Tournament and Spring Championship. The specific
Scholastic Awards are set forth in Attachment C.

4.2 Scholastic Award Conditions

Without limitation of Sections 4.3 and 4.4, in order to receive a Scholastic Award,
potential Winning Players are required to provide Psyonix with: (i) such potential
Winning Player’s RocketID; (ii) such potential Winning Player’s residential address; (iii)
such potential Winning Player’s student identification number; (iv) a copy of an official
transcript from such potential Winning Player’s current school; and (v) such potential
Winning Player’s expected graduation date. Scholastic Awards will not be disbursed
until all required information has been provided and the verification of eligibility process
has been completed by Psyonix pursuant to these Rules.

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4.3 Scholastic Award Restricted Regions

NOTWITHSTANDING THE FOREGOING OR ANY OTHER PROVISION OF THESE


RULES TO THE CONTRARY, IF YOU ARE AN INDIVIDUAL RESIDING IN TURKEY
OR RUSSIA (EACH, A “SCHOLASTIC AWARD RESTRICTED REGION”), YOU
ACKNOWLEDGE AND AGREE THAT YOU ARE NOT ELIGIBLE FOR NOR
ENTITLED TO WIN ANY PRIZES IN CONNECTION WITH THE EVENT.

4.4 Scholastic Award Payment

Only eligible, ranked players who do not reside in a Scholastic Award Restricted Region
(as determined by Psyonix in its sole discretion) will be eligible to receive the applicable
Scholastic Awards set forth in Section 4.1 (“Winning Players”). No other player will be
entitled to win any Scholastic Award in connection with the Event.

Scholastic Awards are awarded “as is” with no warranty or guarantee, either express or
implied. Scholastic Awards are not transferable or assignable and cannot be transferred
by Winning Players. Non-cash prizes (if any) cannot be redeemed for cash. All
Scholastic Award details are at the sole discretion of Psyonix. Winning Players are not
entitled to any surplus between actual retail value of the Scholastic Award and
approximate retail value, and any difference between approximate and actual value of
the Scholastic Award will not be awarded. Winning Players are responsible for any costs
and expenses associated with Scholastic Award acceptance and use not specified
herein as being provided. Winning Players may not substitute a Scholastic Award, but
Psyonix reserves the right, at its sole discretion, in case of justified reasons, to
substitute a Scholastic Award (or portion thereof) with one of comparable or greater
value. Additional terms and conditions may apply to acceptance and use of a Scholastic
Award.

Potential Winning Players will be notified by Psyonix of their status as a potential


Winning Player at the email address associated with such Players’ Epic Games Account
(“Epic Account”) within sixty (60) days of completion of the applicable Event Session, or
such other time as reasonably required by Psyonix for such notification, and will be
subject to verification of eligibility pursuant to Section 5 and compliance with these
Rules. Potential Winning Players must keep the Epic Account that they used to compete
in the Event active throughout the verification of eligibility process.

Upon formal notification from Psyonix, a potential Winning Player shall have forty five
(45) days from the date such notice was emailed to respond and provide (1) any
information or materials requested by Psyonix for purposes of verification of eligibility
pursuant to Section 5 and (2) the Release (as defined below). Such response from a
potential Winning Player must be delivered to the email address from which Psyonix’s
notification was sent or, at Psyonix’s sole option, another email address specified in the
notification. The date of receipt by Psyonix shall be decisive for a potential Winning

15
Player’s compliance with the deadlines set forth in this Section 4.4.

In the event of (a) the failure by any such Player to (i) keep the Epic Account that such
Player used to compete in the Event active throughout the verification of eligibility
process or (ii) timely respond to any notification or request for materials or information;
or (b) any such Player being unable to accept or receive the Scholastic Award for any
reason (including for failure to satisfy eligibility requirements at all times throughout
participation in the Event up until the receipt of prize, or for failure to provide the
necessary tax and payment information through Psyonix’s approved tax and payment
processing vendors), or (c) finding the player has violated the Competitive Integrity rules
(or any equivalent rules as the case may be) for any past event (“Past Event”)
organized by Psyonix, if the prizes for such Past Event have not yet been paid to such
player, then such Player shall be disqualified as a potential Winning Player, and such
Player shall not be entitled to win any Scholastic Award in connection with the Event or
Past Events. In such cases, no alternate Winning Player will be named, and Psyonix
shall have the right, in its sole and absolute discretion, to (y) award any Scholastic
Award amounts that would have otherwise been awarded to such disqualified Player as
part of a future Game competitive event or (z) award any such Scholastic Award
amounts to non-profit causes and efforts. A Winning Player will only be announced once
the verification of eligibility process has been completed by Psyonix pursuant to these
Rules.

Winning Players will also be required to provide certain payment information to Psyonix,
including any required tax information forms, in order to receive the Scholastic Award.
Psyonix may withhold payment of the Scholastic Award if the Winning Player fails to
provide the applicable payment forms to Psyonix in a timely manner.

PRIZES ARE SUBJECT TO APPLICABLE INTERNATIONAL, FEDERAL, STATE, AND


LOCAL TAXES (INCLUDING, BUT NOT LIMITED TO, INCOME AND WITHHOLDING
TAXES) AND IT IS THE RESPONSIBILITY OF EACH WINNING PLAYER TO (I)
CHECK WITH SUCH WINNING PLAYER’S LOCAL TAX ADVISOR TO DETERMINE
WHICH TAXES APPLY TO SUCH WINNING PLAYER AND (II) PAY SUCH TAXES TO
THE APPROPRIATE TAX AUTHORITY. It is Psyonix's policy to withhold tax at the
backup withholding rates in effect for US and non-US residents. Prize income and tax
withholding will be reported on forms (y) 1099-MISC for US residents and 1042-S for
non-US residents, and (z) any other relevant tax forms as may be required by applicable
law.

Psyonx will determine the payment method for the Scholastic Award in its sole discretion
and, except as otherwise required by applicable law, all payments will be made directly
to the Winning Player in such Winning Player’s capacity as an individual (or, if a Minor,
to the Winning Player’s parent or legal guardian). No prize payments will be made by
Psyonix to any organization, company, or other entity. Each Winning Player will be
provided a Scholastic Award Acceptance and Release Form (“Release”). Unless
restricted by applicable law, each Winning Player (or, if a Minor, such Winning Player’s
parent or legal guardian) will be required to complete and submit the Release in
accordance with the deadlines set forth in this Section 4.4. In addition, by accepting a

16
Scholastic Prize, the Winning Player agrees (or such Winning Player’s parent or legal
guardian agrees) to release Psyonix from any and all liability, loss, or damage arising
from or in connection with awarding, receipt, and/or use or misuse of Scholastic Award
or participation in any Scholastic Award-related activities.

5. Player Eligibility

5.1 Player Age, Residency and Academic Status

5.1.1 Player Age, Residency, and Cabined Accounts

Players must be at least 15 years old (or such other age, if greater, as may be required
in such Player’s country of residence) in order to participate in the Event. Additionally,
Minors must have permission to participate from a parent or legal guardian pursuant to
Section 1.2. You cannot use a Cabined Account to participate in the Event.

5.1.2 Academic Status

Players must (a) be enrolled full time (in accordance with the requirements of their
accredited two- or four-year college, university, or postsecondary vocational-technical
school in the U.S., Canada, or Mexico) and (b) maintain a minimum 2.0 cumulative GPA
or similar, which can be evidenced by an official school transcript, in each case (items
(a) and (b)), for the semester during which the Event is held.

5.1.3 Ineligible Players

Ineligible Players who mislead or attempt to mislead Tournament Administrators by


providing false eligibility information or, if a Minor, a forged parental consent will be
subject to disciplinary actions as further described in Section 8.3.

5.2 Epic TOS and Rocket League EULA

You must comply with Epic’s Terms of Service (“Epic TOS”)


(https://www.epicgames.com/site/en-US/tos) and the Rocket League End User License
Agreement (“Rocket League EULA”) (https://www.psyonix.com/eula), including all
rules, policies and other terms referenced in the Epic TOS and the Rocket League
EULA. These Rules add to, and do not replace, the Rocket League EULA.

5.3 2FA.

You must enable (if not already enabled) Two-Factor Authentication (“2FA”) on your
Epic Account. To enable 2FA, please visit https://epicgames.com/2FA, log in to your
17
Epic Accounts, and follow the onscreen instructions.

5.4 Epic Account

In order to facilitate the Scholastic Award payment process set forth in Section 4.4, each
Player must (a) have an active, valid Epic Games Account registered to such Player
(“Epic Account”) and (b) provide such Epic Account to Psyonix as part of the
Tournament registration process (the “Registration Process”). To open an Epic
Account, Players can visit https://www.epicgames.com/id/register/date-of-birth and
follow the onscreen instructions.

For clarity, providing an Epic Account as part of the Registration Process does not
guarantee that a Player will receive a Scholastic Award in connection with the
Tournament. Only Winning Players will be eligible to receive Scholastic Awards in
connection with the Tournament.

5.5 Team and Player Names, Logos, Avatars and Branding Restrictions

5.5.1 Names & Code of Conduct

All Team and individual Player names must follow the Code of Conduct in Section 7.
Psyonix and the Tournament Administrators each may restrict or change Team and
individual Player tags or screen names for any reason.

5.5.2 Names & Trademarks

The name used by a Team or Player may not include or make use of the terms Rocket
League®, Psyonix, Epic Games, or any other trademark, trade name, or logo owned by
or licensed to Psyonix or Epic Games.

5.5.3 Impersonation

The name used by a Team or Player cannot be an impersonation of another Team,


Player, streamer, celebrity, government official, Psyonix employee, or any other person
or entity.

5.5.4 Display Names

Prior to the start of the Tournament, Psyonix and/or Tournament Administrators will
work directly with all invited Teams and Players to determine a suitable display name for
use in connection with the Tournament. Teams and Players must use this agreed upon

18
identifier for the duration of the Tournament.

5.5.5 Restrictions

Psyonix and/or Tournament Administrators each reserves the right to prohibit or restrict
the use of any in-game item during Tournament Gameplay (including, without limitation,
prohibiting the use of any third party copyrighted materials in a manner that indicates,
suggests, or could be interpreted as representing association or affiliation with such third
party).

5.6 Good Standing

Players must be in good standing with respect to the Epic Account, Steam, Microsoft
Account, Nintendo Account, or PlayStation Network ID (each, a “Tournament
Account”) used by such Players in connection with the Tournament, with no
undisclosed violations. This means that, without limitation, a Player’s Tournament
Account (a) must be registered in such Player’s name, and cannot have been previously
purchased, gifted, or otherwise transferred from another Player; and (b) must have the
requisite access levels to the Epic Games Store, Steam, Xbox Live, Nintendo Network,
or the PlayStation Network, as applicable. Players, Teams, and/or Control Persons (as
applicable) must also be free of or served fully any suspensions or other sanctions
imposed in connection with a previous violation of any official Psyonix rules.

5.7 Additional Restrictions

The Tournament in all parts is open to eligible Players who reside in the Eligibility Area
but is void wherever restricted or prohibited by applicable law or in any country where
participation is prohibited by U.S. law.

6. Team Formation, Operations and Conduct

6.1 Teams

The Tournament is comprised entirely of Teams. Players must combine to form a Team
consisting of at least three individual Players, but no more than five individual Players.

6.1.1 Academic Institution

Teams must be comprised of Players attending the same academic institution. All
Players on a Team must be able to provide proof of enrollment to the same academic

19
institution pursuant to Section 5.1.2.

6.1.2 Eligibility Area

Teams must be comprised of Players who reside within the Eligibility Area.

6.1.3 Single Team Affiliation

Players may participate on only one Team at a time throughout the Tournament.

6.1.4 Registration

Each Player on a Team must satisfy all eligibility requirements set forth herein for
Players, and each such Team Player must register on the Registration Website before
the close of the Registration Process in order to be considered a member of the
applicable Team. During the Registration Process, one Team member will
create/register the Team Name and Players will be able to join the Team by searching
the Team Name or by invite. In the event a Team progresses to further rounds of the
Tournament, the Tournament Administrators will attempt to notify the Team through its
Team Point-of-Contact.

6.1.5 Eligibility

All members of a Team that fall within the Scholastic Award thresholds set forth in
Section 4 must successfully pass the verification of eligibility process described in
Section 4.4 in order to be eligible to receive such Scholastic Awards (subject to Section
4.4). If one member of a Team fails the verification of eligibility process, all members of
that Team will be disqualified as potential Winning Players, and that Team shall not be
entitled to win any Scholastic Awards in connection with the Tournament; provided, for
clarity, that a Team member who resides within a Scholastic Award Restricted Region
shall not automatically force a disqualification of the other Team members as potential
Winning Players pursuant to this Section 6.1.5.

6.1.6 Agreement

Each member of the Team, including the Team Point-of-Contact, shall be deemed to
have jointly and severally made and entered into all of the representations, warranties,

20
and agreements contained herein and shall be jointly and severally obligated and bound
thereby. Except as otherwise expressly set forth herein, all of the Tournament
Administrators’ rights pursuant to these Rules relate to and are exercisable against the
Team as a whole and each individual member of the Team. If any right of
disqualification arises as to any individual member of the Team, then the right of
disqualification may be exercised either as to such individual member of the Team, or to
the Team as a whole, as the Tournament Administrators may elect in their sole
discretion. If the Tournament Administrators elect to disqualify fewer than all members
of a Team, then the remaining Players shall continue to be bound by these Rules, and if
permitted in the sole discretion of the Tournament Administrators, the Team may
replace the disqualified Player(s) (even if the disqualified Player was the Team Point-of-
Contact) with a new eligible Player and continue to compete under the same Team
Name if each disqualified Player promptly signs any writing deemed necessary by
Tournament Administrators to permit his/her former Team member(s) to continue to
participate in the Tournament using the Team’s name, or under a new name if permitted
in the sole discretion of the Tournament Administrators. Any Team member who elects
to end his/her participation in the Tournament, and/or is disqualified from the
Tournament, will not be permitted to participate in the Tournament in any capacity and
will not be eligible to receive any portion of a Scholastic Award won by the Player’s
Team at the sole discretion of the Tournament Administrator.

6.2 Team Relationships

The Rules do not govern relationships between or among Players on a Team. The
terms of the relationship between Players and their respective Teams are left to each of
the Teams and their Players. However, disputes between Team members may be
grounds for disqualifying the applicable Team or any of its Team members, as
determined by the Tournament Administrators in their sole discretion.

6.3 Responsibilities of Team Managers and Coaches

6.3.1 Team Actions

No Team (including its agents, officers, employees and subcontractors), Manager, or


Coach may engage in collusion, Match fixing, the bribery of a referee or Match official,
or any other unfair or illegal action or agreement to intentionally influence (or attempt to
influence) the outcome of any Game, Match, or Tournament.

6.3.2 Control Persons

No Managers, Coaches, or other persons having supervisory or managerial


responsibility for a Team in the Tournament (collectively, “Control Persons”) shall: (a)

21
be a Control Person of another academic institution’s Team in the Tournament; or (b)
either directly or indirectly be involved in or have any power to determine the
management or administration of another academic institution’s Team or influence the
performance of another academic institution’s Team in any Game, Match, or
Tournament.

6.3.3 Control Person Appointment

A Team shall not appoint as a Control Person any individual who: (a) is a Control
Person of any other academic institution’s Team; or (b) either directly or indirectly is
involved in or has any power to determine the management or administration of another
academic institution’s Team or influence the performance of another academic
institution’s Team in any Game, Match, or Tournament.

7. Code of Conduct

7.1 Personal Conduct; No Toxic Behavior

7.1.1 Code of Conduct

All Players and Control Persons must conduct themselves in a way that is at all times
consistent with (a) the Code of Conduct in this Section 7 (“Code of Conduct”) and (b)
the general principles of personal integrity, honesty, and good sportsmanship.

7.1.2 Respect

Players and Control Persons must be respectful of other Players, Tournament


Administrators, and spectators.

7.1.3 Violations

Players and Control Persons shall not behave in a manner (a) which violates these
Rules, (b) which is disruptive, unsafe or destructive, or (c) which is otherwise harmful to
the enjoyment of Rocket League by other users as intended by Psyonix (as decided by
Psyonix). In particular, Players shall not engage in harassing or disrespectful conduct,
use of abusive or offensive language, Game sabotage, spamming, social engineering,
scamming, or any unlawful activity (“Toxic Behavior”).

22
7.1.4 Player Representation

Players and Control Persons shall not (a) proclaim to be, or represent themselves as, a
banned Player or a cheater/rule breaker, or (b) glorify or otherwise endorse the breaking
or violation of these Rules.

7.1.5 Disciplinary Action

Any violation of these Rules may expose a Player, a Control Person, or an entire Team
to disciplinary action as further described in Section 8.3, whether or not that violation
was committed intentionally.

7.2 Competitive Integrity

7.2.1 Unfair Play

Each Player is expected to play within the spirit of Rocket League and these Rules at all
times during any Game or Match. Any form of unfair play is prohibited by these Rules,
and may result in disciplinary action. Examples of unfair play include the following:

⦁ Collusion (as defined below), Match fixing or throwing, bribing a referee or Match
official, or any other unfair or illegal action or agreement to intentionally influence
(or attempt to influence) the outcome of any Match or Event.

⦁ Hacking or otherwise modifying the intended behavior of the Rocket League


game client, including but not limited to making changes to game files.

⦁ Playing or allowing another Player to play on an Epic Account registered in


another person’s name (or soliciting, encouraging, or directing someone else to
do so).

⦁ Using any kind of cheating device, program, or similar cheating method to gain a
competitive advantage.

23
⦁ Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a
manner not intended by Psyonix in order to gain a competitive advantage. Using
distributed denial of service attacks, swatting, or similar methods to interfere with
another Player’s connection to the Rocket League game client.

⦁ Using macro keys or similar methods to automate in-game actions.

⦁ Accepting any gift, reward, bribe, or compensation for services promised,


rendered, or to be rendered in connection with unfair play of Rocket League
(e.g., services designed to throw or fix a Match or Session).

⦁ Interfering with the operation of the Tournament, the Rules Website, or any
website owned or operated by Psyonix or the Tournament Administrators.

⦁ Making any modification to Rocket League that has not been disclosed to and
authorized by the Tournament Administrators.

⦁ Using any Tournament facilities, services, or equipment provided or made


available by the Tournament Entities to post, transmit, disseminate, or otherwise
make available any communications prohibited by the Code of Conduct.

⦁ Disconnecting from the in-game lobby before being dismissed by Tournament


Administrators.

⦁ Otherwise violating these Rules.

7.3 Wagering

Players and Control Persons shall not (a) conduct or promote betting, wagering, or
gambling on the Tournament or any portion thereof, or (b) benefit, either directly or
indirectly, from betting, wagering, or gambling on the Tournament or any portion thereof.

7.4 Harassment

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7.4.1 Anti-Harassment

Players and Control Persons are prohibited from engaging in any form of harassing,
abusive, or discriminatory conduct based on race, color, ethnicity, national origin,
religion, political opinion or any other opinion, gender, gender identity, sexual
orientation, age, disability, or any other status or characteristic protected under
applicable law.

7.4.2 Reporting and Investigation

Any Player or Control Person who witnesses or is subjected to harassing, abusive, or


discriminatory conduct should notify a Tournament Administrator. All complaints
reported pursuant to this Section 7.4.2 will be promptly investigated and appropriate
action will be taken. Retaliation against any Player or Control Person who brings forward
a complaint or cooperates in the investigation of a complaint is prohibited.

7.5 Confidentiality

A Player or Control Person may not disclose to any third party any confidential
information provided by the Tournament Administrators, Psyonix, or its parent or
affiliates concerning Rocket League, the Tournament, Psyonix, or its parent or affiliates,
by any method of communication, including by posting on social media channels.

7.6 Illegal Conduct

Players and Control Persons are required to comply with all applicable laws at all times.
Any attempt to deliberately damage or undermine the legitimate operation of the Event
may be in violation of criminal and civil laws and will result in disqualification from
participation in the Event. If an attempt is made, Psyonix reserves the right to seek
remedies and damages (including attorneys’ fees) to the fullest extent of the law,
including criminal prosecution.

7.7 Reporting.

Any Player who witnesses or is subjected to conduct that the Code of Conduct should
notify Psyonix or a Tournament Administrator. All complaints reported pursuant to this
Section 7.7 will be promptly investigated and appropriate action will be taken. Retaliation
25
against any Player who brings forward a complaint or cooperates in the investigation of
a complaint is prohibited.

7.8 Dress Code

During the Tournament, all Players must adhere to the Dress Code (“Dress Code”).
Without in any way limiting the foregoing, the Dress Code shall apply to all Players
during the Event’s media day, gameplay, and such other Tournament-related activities
as may be designated by the Tournament Administrator.

7.9 Player Presentation

Players must present themselves in a manner that is appropriate for the audience of the
Game and is consistent with the spirit and tone of the Tournament (as determined by
the Tournament Administrator) (e.g., no shirtless Players, swimwear, lingerie, etc.).

7.10 Restrictions

Players are prohibited from wearing visible logos, brand names, and/or insignias
(collectively, “Commercial Identification”) of any of the entities, products, or services
on the following (non-exhaustive) list:

● Drugs or drug paraphernalia.


● Tobacco or tobacco related products, including vaping products.
● Alcohol.
● Firearms.
● Pornography or any other adult-only materials.
● Cryptocurrencies, non-fungible tokens (NFTs), or any other blockchain-related
product or service.
● Any business (a) whose content is discriminatory, harassing, or otherwise hateful in
nature, or (b) whose practices are detrimental to the image of, or results in public
criticism of or reflects badly on, Psyonix or Epic Games (as determined by Psyonix, Epic
Games, or the Tournament Administrators).
● Any business that encourages illegal activities or violates applicable law.
● Gambling products (including fantasy sports betting), lotteries or illegal wagering.
● Any business that promotes (a) the use of in-game hacks, cheating, exploits, or in-
game currency farming or selling, or (b) the sale, rental, licensing, distribution, or
transfer of a game account.

26
● Video game logos, characters, developers or publishers that are not owned or
otherwise affiliated with Psyonix or Epic.
● Political candidates.
● High toll phone services.

All sponsorships, endorsements, promotional activities, and Commercial Identifications


worn by Players and Guardians during, and in connection with, the Tournament are
subject to approval by Tournament Administrators.

If a Tournament Administrator decides (in its sole discretion) that a Player has violated
the Dress Code, such Tournament Administrator reserves the right to require such
Player to immediately change his or her attire in compliance with the Dress Code.
Failure of such Player to comply may result in disciplinary action as further described in
Section 8.

8. Rules and Conduct Violations

8.1 Enforcement. Psyonix will have primary responsibility for enforcing these Rules for
all
Players at the Event and may, working with the Tournament Administrators (as defined
below),
impose sanctions on Players for violations of these Rules, as further described in
Section 8.

8.2 Investigation and Compliance

8.2.1 You and any control person must fully cooperate with Psyonix and/or an
Tournament Administrator (as applicable) in the investigation of any violation or
suspected violation of these Rules. If Psyonix and/or a Tournament Administrator
contacts you to discuss the investigation, you must be truthful in the information that you
provide to Psyonix and/or a Tournament Administrator. Any player or control person
found to have withheld, destroyed, or tampered with any related information, or
otherwise found to have misled Psyonix and/or a Tournament Administrator during an
investigation, will be subject to disciplinary action as further described in Section 8.3.

8.2.2 Removal. Psyonix has the right, in its sole discretion, to remove a player or control
person from, or restrict such player or control person’s participation in, any Event activity
as part of any
investigation conducted by Epic and/or an Event Administrator (as applicable) pursuant
to
Section 8.2.

8.3 Disciplinary Action

27
8.3.1 If Psyonix decides that a Player or Control Person has violated the Code, Psyonix
may
take the following disciplinary actions (as applicable):
● Issue a private or public warning (verbal or written) to the Player or Control
Person;
● Match restart;
● Loss of Game;
● Loss of Match;
● Loss of all or any part of the prizes previously awarded to the Player or Team;
● Disqualify the Player or Control Person from participating in one or more
Matches and/or
Stages at the Event; and/or
● Prevent the Player or Control Person from participating in one or more future
competitions hosted by Psyonix.

8.3.2 Discretion. For clarity, the nature and extent of the disciplinary action taken by
Psyonix pursuant to
this Section 8.3 will be in the sole and absolute discretion of Psyonix. Psyonix reserves
the right
to seek damages and other remedies from such Player or Control Person to the fullest
extent
permitted by applicable law.

The enforcement of any applicable disciplinary action by Psyonix shall not provide a
Player or
Control Person with grounds for claims against Psyonix under any theory of law, or
otherwise be
considered a liability on the part of Psyonix to such Player or Control Person.

8.3.3 Additional Action. If Psyonix decides that there have been repeated breaches of
these Rules by a Player or Control Person, it may hand out increasing disciplinary
action, up to and including permanent disqualification from all future competitive play of
Rocket League hosted or administered by or on behalf of Psyonix. Epic may also
enforce any of its rights under Psyonix’s Terms of Service and/or the Rocket League
EULA in the event of a violation.

8.3.4 Final Decision. All Rules violations at the Event will be determined by Psyonix in
its sole discretion and governed by the Psyonix Competitive Violation Matrix. A final
decision by Psyonix as to the appropriate disciplinary action will be final and binding on
all Players and Control Persons.

28
8.4 Rule Disputes

Psyonix has final, binding authority to decide all disputes with respect to any portion of
these Rules, including the breach, enforcement, or interpretation thereof.

9. Disclaimers

TO THE MAXIMUM EXTENT ALLOWED BY LAW, PSYONIX AND ITS AFFILIATES


AND THE EVENT ADMINISTRATORS WILL NOT BE LIABLE FOR (A) ANY
TECHNICAL ISSUES OR OTHER DISRUPTIONS TO THE EVENT, INCLUDING ANY
LOSS OR CORRUPTION OF DATA, (B) THE MISCONDUCT OF ANY PLAYERS OR
OTHER THIRD PARTIES, (C) ANY INJURIES (INCLUDING DEATH) OR PROPERTY
DAMAGE ARISING FROM ANY PRIZES OR PARTICIPATION IN THE EVENT, (D)
ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL OR SPECIAL DAMAGES, OR (E)
ANY PRINTING, TYPOGRAPHICAL OR ADMINISTRATIVE ERRORS IN ANY
MATERIALS ASSOCIATED WITH THE EVENT. PSYONIX RESERVES THE RIGHT
TO SUSPEND, MODIFY OR CANCEL THE EVENT IN ITS SOLE DISCRETION
SHOULD A VIRUS, BUG, OR OTHER TECHNICAL ISSUE, UNAUTHORIZED
INTERVENTION, NATURAL DISASTER, OR OTHER CAUSE BEYOND PSYONIX’S
CONTROL AFFECT THE ADMINISTRATION, SECURITY, OR PROPER PLAY OF THE
EVENT, OR PSYONIX OTHERWISE BECOMES (AS DETERMINED IN ITS SOLE
DISCRETION) INCAPABLE OF RUNNING THE EVENT AS ORIGINALLY PLANNED.

10. Publicity, Interview Consent.

10.1 Name, Likeness, and Image. Psyonix may use your name, tag, likeness, image,
voice, gameplay statistics, and/or Epic Account ID or other biographical information, for
publicity purposes before, during, and after the Event, in any manner and media,
throughout the world, in perpetuity, but only in connection with publicizing the Event or
other Rocket League events and programming, without any compensation or prior
review.

10.2 Interview Consent. If you are given an opportunity to participate in an interview in


connection with the Event (each, an “Interview”), you consent to be recoded for the
Interview, and you hereby grant to Psyonix a royalty-free, worldwide license (with the
right to grant sublicenses) to use your statements and any audio/video footage from the
Interview, as well as your name, tag, likeness, image, voice, gameplay statistics, Epic
Account ID, and other biographical information (collectively, “Interview Materials”) in
connection with the Interview. Your participation in an Interview is voluntary, and you are
not entitled to compensation for an Interview or this license. Psyonix has no obligation to
interview you or use Interview Materials. You can withdraw this license at any time by
contacting an Tournament Administrator at tournaments@epicgames.com, however this

29
will not affect any uses Psyonix has made of such license before the withdrawal.

10.3 Interview Selection. All Teams must select one Player at the start of this
Tournament to serve as the representative of the Team for all scheduled interviews for
this Season (the “Team Representative”). The Team Representative is not obligated to
be the only member of the Team to give interviews during this Season.

However, the Team Representative must be present for all scheduled interviews, unless
the Team advises Psyonix or the Tournament Administrator that an alternate Player will
attend the interview prior to the Match for which an interview is scheduled. At the sole
discretion of Psyonix, a Coach (if any) may serve as the Team Representative in an
interview. Psyonix will try to provide the Team and Team Representative with 24 hours
advance notice of the interviews, which shall be scheduled on the Team’s Match day. If
an acceptable Team Representative is not available for a scheduled interview,
permitting for technical issues, Psyonix reserves the right to institute disciplinary action
as outlined in Section 8.3.

11. Governing Law.

The internal laws of the State of North Carolina, without reference to any of its conflicts
of laws principles, shall govern these Rules, including any disputes regarding these
Rules and/or the Event.

12. Waiver of Jury Trial.

EXCEPT AS PROHIBITED BY APPLICABLE LAW AND AS A CONDITION OF


PARTICIPATING IN THIS EVENT, EACH PARTICIPANT HEREBY IRREVOCABLY
AND PERPETUALLY WAIVES ANY RIGHT S/HE MAY HAVE TO A TRIAL BY JURY IN
RESPECT OF ANY LITIGATION DIRECTLY OR INDIRECTLY ARISING OUT OF,
UNDER OR IN CONNECTION WITH THIS EVENT, ANY DOCUMENT OR
AGREEMENT ENTERED INTO IN CONNECTION HEREWITH, ANY PRIZE
AVAILABLE IN CONNECTION HEREWITH, AND ANY OF THE TRANSACTIONS
CONTEMPLATED HEREBY OR THEREBY.

13. Privacy.

Please refer to Psyonix’s privacy policy located at https://www.psyonix.com/privacy/ for


important information regarding the collection, use and disclosure of personal
information by Psyonix.

30
14. Health and Safety.

14.1 Compliance with Health Guidance.

All Players, Owners, Managers, Coaches and Teams shall comply with (a) any written
guidance provided by Psyonix and/or Tournament Administrators from time to time
relating to health and safety matters and COVID-19; and (b) applicable laws,
ordinances, and public health authority orders regarding COVID-19. In the event of a
conflict between any guidance or standards, the stricter requirement shall prevail.

14.2 Final Decisions Relating to Player Safety.

Notwithstanding the foregoing, the final decision relating to whether it is safe for Players
on a Team to participate in a Tournament will be made by the Manager of that Team in
consultation with Psyonix and/or Tournament Administrators. Each Team shall comply
with local law and ordinances governing public meetings and public health. In the event
of any uncertainty as to whether a gathering of Players can be safely held, the Manager
of a Team should exercise his or her discretion in a way that provides the greatest level
of protection and safety for Players, fans, staff, and other participants in the
Tournament.

14.3 Communication with Tournament Administrators.

It is important that Players, Coaches, and Managers use their best efforts to remain
connected to the chat system used by Psyonix and/or Tournament Administrators and
follow all instructions given by Tournament Administrators during the entire process of a
Tournament, including travel to and from the Tournament venue. Players, Managers,
and Coaches shall follow the instructions of Tournament referees and cooperate with
referees and other Tournament staff regarding masks and other protective measures
instituted to ensure the health and safety of all involved in the Tournament.

14.4 Health Screening. Prior to entering any Tournament venue, each Player, Coach,
and Manager may be required to verify his or her identity with Tournament staff and to
submit to a health screening by Tournament staff, which may include but is not limited
to, a temperature screen. Health screenings may also be conducted at other times
during a Tournament in the sole discretion of Psyonix and/or Tournament
Administrators. If, at any time prior to or during a Tournament, Psyonix or Tournament
Administrators determine that an individual has COVID-19 symptoms or otherwise may
be infected with the COVID-19 virus or any other communicable disease, such individual
will be required to leave the venue immediately. If Psyonix or Tournament

31
Administrators determine that a Player should not participate in a Tournament for health
reasons, the onsite referee may require the Team to provide a substitute. If applicable
law requires any additional or different health inspection, sanitation, or public safety
procedures, Psyonix and/or Tournament Administrators will have full authority to
implement those procedures, and all Player, Owners, Coaches, and Managers must
cooperate with Psyonix and/or Tournament Administrators in the implementation of
those procedures.

14.5 Health Issues Involving Players. The first responsibility of all Managers and
Coaches is to care for the health and safety of the Team’s Players and staff. A Manager
shall promptly notify Psyonix or Tournament Administrators of any health issue involving
a Player, so that appropriate measures can be taken to trace contacts and follow other
health and safety protocols.

14.6 Health Issues Involving Coaches and Managers. If a Team’s Manager or Coach
is unable to participate in a Tournament due to a health issue, the Team’s Owners or
other responsible persons shall promptly notify Psyonix and/or Tournament
Administrators and designate a suitable replacement. Once the health issues of the
applicable Manager or Coach have subsided and any applicable quarantine has expired,
he or she will be permitted to resume his or her duties with the Team.

14.7 Health Privacy.

All Players, Managers and Coaches agree to (a) the collection, storage and use of
records and information about exposure to or symptoms of COVID-19, COVID-19 test
results, or vaccination status as described in this Section, and (b) the use of such
records and information to comply with local law, ordinances, and guidelines governing
public meetings and public health and, when necessary, to protect fans and other
members of the public from exposure to COVID-19. If a Player, Manager, or Coach has
any questions about the ways in which such Player’s, Manager’s, or Coach’s records
and information is collected and used pursuant to this Section, or their choices and
rights regarding such use, please see the BLAST Privacy Policy available at
https://blast.tv/privacy-policy.

15 Other Languages. These Rules may be translated into other languages. In the
event of any conflict or inconsistency between any translated version of these Rules and
the English version of these Rules, the English version shall prevail, govern and control.

Attachment A

32
Schedule

CRL Spring 2025

January 4 - 5: Spring Open 1


January 25 - 26: Spring Open 2
February 15 - 16: Spring Open 3
March 15-16: Spring Open 4
April 5 - 6: Spring Championship

Attachment B

CRL Points Award System

Spring Open Tournament Teams Total CRL Points Awarded


Placement
1st 1 16
2nd 1 12
3rd 1 9
4th 1 6
5th - 6th 2 4
7th - 8th 2 3
9th - 12th 4 2
13th - 16th 4 1

Attachment C

Scholastic Awards

Spring Open Tournaments

Standing Scholastic Award Amount (USD)


First Place $1,500.00
Second Place $1,300.00
Third Place $1,100.00
Fourth Place $900.00
Fifth Place $750.00
Sixth Place $750.00
Seventh Place $600.00
Eighth Place $600.00

Spring Championship

Standing Scholastic Award Amount (USD)


First Place $5,000.00
Second Place $4,000.00
Third Place $2,500.00

33
Fourth Place $2,500.00
Fifth Place $1,500.00
Sixth Place $1,500.00
Seventh Place $1,500.00
Eighth Place $1,500.00

34

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