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Discus Official Notes

The document outlines the officiating rules for discus throwing, including the required protective cage, the throwing technique, and legal throw criteria. It details the procedures for measuring throws, the rules for foul throws, and the structure of preliminary and zone meets, including tie-breaking procedures. Additionally, it emphasizes the importance of using regulation implements and proper athlete check-in protocols.

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0% found this document useful (0 votes)
10 views

Discus Official Notes

The document outlines the officiating rules for discus throwing, including the required protective cage, the throwing technique, and legal throw criteria. It details the procedures for measuring throws, the rules for foul throws, and the structure of preliminary and zone meets, including tie-breaking procedures. Additionally, it emphasizes the importance of using regulation implements and proper athlete check-in protocols.

Uploaded by

calebraji2020
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Discus Officiating Rules

The use of a protective cage is required for the discus.


To make a throw, the competitor starts in a circle of 2.5 metres diameter, which is
recessed in a concrete pad by a 20 mm metal ring.
The thrower typically takes an initial stance facing away from the direction of the
throw. He then spins counter-clockwise (for right-handers) around one and a half
times through the circle to build momentum, then releases his discus. Some less
experienced throwers may only do a half rotation before releasing the discus.
The discus must land within the marked lines of a 34.92-degree sector and then
measured with distances rounded down to the nearest centimetre.

The following rules are adhered to for a legal throw:


• Upon calling the athlete's name, they have sixty seconds to initiate the throwing
motion.
• The athlete may NOT wear gloves but may use chalk on his hands,fingers
• The throw is made with a pulling action of the arm
• The athlete may touch the inside surface of the circle, but must not touch the
top or outside of the circle, or the ground beyond the circle. Limbs may however
extend over the lines of the circle in the air.
• The discus must land in the legal sector (34.92°) of the throwing area.
• The athlete must exit the rear half of the circle under control.
• Competitors shall not compete while using an illegal implement.

Foul throws occur when an athlete:


• Does not pause within the circle before beginning the throwing motion.
• Fails to initiate a trial that is carried to completion within 1 minute after being
called for a trial, unless excused by the officials to participate in some other
event.
• During the throwing motion, touches, with any part of the body (including
shoes):
• the top of the iron ring
• anywhere outside the circle.
• Throws a discus which either falls outside the throwing sector or touches a
sector line on the initial impact.
• Leaves the circle before the discus has landed.
• Does not exit from the rear half of the circle.



• Measurements
• Legal throws are measured from the nearest edge of the first mark made by the
implement, to the point on the inside edge of the throwing circle
• Officials shall hold the tape such that the zero end is in the field and draw the
measuring tape through the centre of the throwing circle and read off the
measurement where the tape crosses the inside edge of the circumference
of the circle. (metal ring)
• Measurements are recorded to the nearest lesser centimetre (rounded down)
• Measurement must be made with a non-stretchable tape.

AT THE ZONE MEET: The first three rounds of throws is taken by each competitor in
an order determined randomly at entry registration. The top 8 throwers,
throwers once
established, throw(three more attempts) in order of increasing distance. The final
rankings will result from all 6 attempts.
The competitor's best throw from the allocated number of throws, typically three to
six, is recorded, and the competitor who legally throws the discus the farthest is
declared the winner.
Tie-breaking
Ties are broken by determining which thrower has the longer second-best throw. Then
if necessary, the third best and so on.

If any issues or problems arise, consult the Field Referee


Two pages follow :
1.THROWING EVENT OFFICIALS – Preliminary Meet
2.THROWING
THROWING EVENT OFFICIALS – Zone Meet
THROWING EVENT OFFICIALS – Preliminary Meet
PLEASE READ CAREFULLY

Regulation throwing implements will be provided by the facility. No other javelins will
be allowed. discuss and disci that have been weighed and approved will be allowed
for competition.

There should be no write-in athletes or substitutions unless the athlete appears with a
signed sheet from the convenor. Contact the Convenor if there appears to be a
problem with the entries.

Athletes involved in track events must check in at the field event and then go to the
track event. They may be given a throw before they leave but they must not miss the
track event or they will be considered a no show and be ineligible for competition for
the rest of the day. They may return to the field event when they have completed the
track event but they join in at the round that the event is at.

If the athlete shows and says they are scratching caution them that they are ineligible
to compete for the rest of the day in all events if they do scratch. If they decide to
scratch anyway make a note on the sheet beside their name and indicate with a SCR.

Record something for every athlete listed on the sheet and every round.
Indicate a fault with a “F”. Indicate a pass with a “ - “. If the athlete did not show or left
after signing in DNS beside their name.

Only three(3) throws are taken at the preliminary meet. The final ranking will be
determined from the best attempt of the three.

Sixteen(16) athletes advance from Preliminary to Zone. In the case of ties make sure
that you have not qualified more than sixteen(16) athletes. If the athletes are tied with
their best throw you go to the second best throw and if necessary to the third best
throw to break the tie. An athlete must have at least one successful attempt in order to
advance.

Return your official sheets for computer entry and scoring as soon as possible after
the completion of your event.

Thank you for your commitment and participation. AA


THROWING EVENT OFFICIALS – Zone Meet
PLEASE READ CAREFULLY AND INFORM THE ATHLETES

Regulation throwing implements will be provided by the NRHSAA. No other javelins


will be allowed. Shots and disci that have been weighed and approved will be allowed
for competition.

There should be no write-in athletes or substitutions unless the athlete appears with a
signed sheet from the convenor.
Contact the convenor if there appears to be a problem with the entries.

Please record something for every athlete listed on the sheet and every round.
Indicate a fault with a “F”. Indicate a pass with a “ - ”
If the athlete did not show or left after signing in put DNS beside their name.

Athletes involved in track events must check in at the field event and then go to the
track event. They may be given a throw before they leave but they must not miss the
track event or they will be considered a no show and be ineligible for competition for
the rest of the day. They may return to the field event when they have completed the
track event but they join in at the round that the event is at.

If the athlete shows and says they are scratching caution them that they are ineligible
to compete for the rest of the day in all events if they do scratch. If they decide to
scratch anyway make a note on the sheet beside their name and indicate with a SCR.

Only three(3) throws are taken in the first round. Determine the top eight throws for
the second round and announce placement to athletes. The second round goes in
reverse order of distance.

Five (5) athletes advance from Zone to SOSSA.


SOSSA. In the case of ties make sure that you
have not qualified more than five athletes. If the athletes are tied with their best throw
you must use the second best throw and if necessary the third best throw to break the
tie.

Please return your event recording sheets for results processing as soon as possible
after the completion of your event.

Thank you for your commitment and participation.

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