Maths Overall
Maths Overall
What is Trigonometry?
Trigonometry is the study of the relationships between the angles and sides of triangles,
especially right-angled triangles. It also deals with circular functions and their properties.
Pythagorean Identities
1. sin²θ + cos²θ = 1
2. 1 + tan²θ = sec²θ
3. 1 + cot²θ = cosec²θ
• sin(2θ) = 2sinθcosθ
Reciprocal Identities
• sinθ = 1/cosecθ
• cosθ = 1/secθ
• tanθ = 1/cotθ
Trigonometric Equations
Q: If sinθ = 3/5 and θ is in the 1st quadrant, find cosθ and tanθ.
Solution:
Use identity:
sin²θ + cos²θ = 1
⇒ (3/5)² + cos²θ = 1
⇒ 9/25 + cos²θ = 1
⇒ cos²θ = 1 - 9/25 = 16/25
⇒ cosθ = √(16/25) = 4/5
Now:
tanθ = sinθ / cosθ = (3/5) / (4/5) = 3/4
2. tan45° × tan30° = ?
A) 1
B) √3
C) 1/√3
D) √3/3
Answer: D)
→ tan45° = 1, tan30° = 1/√3 → 1 × 1/√3 = 1/√3 = √3/3
3. If tanA = 3/4, find sinA and cosA. (A is acute)
A) sinA = 3/5, cosA = 4/5
B) sinA = 4/5, cosA = 3/5
C) sinA = 5/3, cosA = 4/3
D) sinA = 3/4, cosA = 5/4
Answer: A)
→ tanA = opposite/adjacent = 3/4 → hypotenuse = √(3² + 4²) = 5
⇒ sinA = 3/5, cosA = 4/5
Concept Formula
sin²θ + cos²θ 1
1 + tan²θ sec²θ
sin2θ 2sinθcosθ
What is a Vector?
A vector is a quantity that has both magnitude (size) and direction. In contrast to scalars (which
only have magnitude), vectors are often represented by arrows in space.
Types of Vectors
1. Zero Vector (0): A vector with zero magnitude and no specific direction.
2. Unit Vector (e.g., i, j, k): A vector with magnitude 1, used to indicate direction.
3. Position Vector: A vector representing the position of a point relative to the origin.
5. Equal Vectors: Vectors that have the same magnitude and direction.
6. Opposite Vectors: Vectors with the same magnitude but opposite directions.
1. Addition:
To add two vectors A and B, place them tail-to-tail or head-to-tail and draw the resultant
vector.
A+B=Resultant Vector\mathbf{A} + \mathbf{B} = \text{Resultant Vector}
2. Subtraction:
Subtraction of vectors is done by adding the opposite.
A−B=A+(−B)\mathbf{A} - \mathbf{B} = \mathbf{A} + (-\mathbf{B})
3. Scalar Multiplication:
Multiplying a vector by a scalar k scales the magnitude of the vector without changing
its direction.
kA=k(axi^+ayj^)k \mathbf{A} = k(a_x \hat{i} + a_y \hat{j})
o Commutative: A · B = B · A
o Distributive: A · (B + C) = A · B + A · C
Any vector can be broken down into horizontal and vertical components using unit vectors i, j,
k:
• 2D vector A = ai + bj
• 3D vector A = ai + bj + ck
Where:
Applications of Vectors
2. Geometry: The area of a parallelogram can be calculated using the cross product.
Example Problem
Solution:
Use the formula for the dot product:
A⋅B=∣A∣∣B∣cos(θ)\mathbf{A} \cdot \mathbf{B} = |A| |B| \cos(\theta)
First, calculate the magnitudes:
|A| = √(3² + 4²) = 5
|B| = √(2² + 6²) = √40 = 2√10
Now calculate A · B:
A⋅B=(3×2)+(4×6)=6+24=30\mathbf{A} \cdot \mathbf{B} = (3 \times 2) + (4 \times 6) = 6 + 24 =
30
Now solve for θ:
cos(θ)=30(5)(210)=301010=310\cos(\theta) = \frac{30}{(5)(2\sqrt{10})} =
\frac{30}{10\sqrt{10}} = \frac{3}{\sqrt{10}}
θ = cos⁻¹(3/√10) ≈ 45.57°
Let’s keep moving forward to the next topic: Matrices and Determinants.
Topic 3: Matrices & Determinants – Full Concept Guide for NUST NET
What is a Matrix?
A matrix is a rectangular array of numbers arranged in rows and columns. The order of a matrix
is given by m × n, where m is the number of rows and n is the number of columns.
Types of Matrices
3. Square Matrix: A matrix with an equal number of rows and columns (m = n).
4. Diagonal Matrix: A square matrix where all non-diagonal elements are zero.
5. Identity Matrix (I): A square matrix where all diagonal elements are 1 and all off-
diagonal elements are 0.
Matrix Operations
1. Addition:
Matrices can only be added if they have the same order.
A+B=[aij+bij]A + B = [a_{ij} + b_{ij}]
2. Scalar Multiplication:
Multiply each element of the matrix by a scalar.
kA=k[aij]kA = k[a_{ij}]
3. Matrix Multiplication:
The product of two matrices A (m × n) and B (n × p) is a matrix C (m × p).
C=ABC = AB where: Cij=∑k=1nAik×BkjC_{ij} = \sum_{k=1}^{n} A_{ik} \times B_{kj}
4. Transpose:
The transpose of matrix A is obtained by swapping rows and columns.
AT=[aji]A^T = [a_{ji}]
Determinants
• A determinant is a scalar value that can be computed from the elements of a square
matrix and encodes certain properties of the matrix.
1. 2 × 2 Matrix:
For matrix A = [a b],
[c d]
det(A)=ad−bc\text{det}(A) = ad - bc
2. 3 × 3 Matrix:
For matrix A = [a b c],
[d e f],
[g h i]
det(A)=a(ei−fh)−b(di−fg)+c(dh−eg)\text{det}(A) = a(ei - fh) - b(di - fg) + c(dh - eg)
Applications of Matrices
1. Solving Systems of Linear Equations: Use matrices to represent and solve linear
equations.
2. Transformations in Geometry:
Matrices are used to perform transformations like translation, scaling, and rotation.
3. Determinants:
Determinants are used to find if a system of linear equations has a unique solution (non-
zero determinant).
Example Problem
Solution:
For a 2 × 2 matrix A = [a b],
[c d], the determinant is:
det(A)=ad−bc\text{det}(A) = ad - bc
det(A)=(2)(3)−(4)(1)=6−4=2\text{det}(A) = (2)(3) - (4)(1) = 6 - 4 = 2
Answer: Determinant of A = 2
Conic sections are the curves formed by the intersection of a plane with a double-napped cone.
There are four types of conic sections:
1. Circle
2. Ellipse
3. Parabola
4. Hyperbola
Equations of Conics
1. Circle:
Equation: (x−h)2+(y−k)2=r2(x - h)^2 + (y - k)^2 = r^2
Where (h, k) is the center and r is the radius.
2. Ellipse:
Equation: x2a2+y2b2=1\frac{x^2}{a^2} + \frac{y^2}{b^2} = 1
Where a is the semi-major axis and b is the semi-minor axis.
3. Parabola:
Equation: y2=4axy^2 = 4ax (Standard form)
Where a is the distance from the vertex to the focus.
4. Hyperbola:
Equation: x2a2−y2b2=1\frac{x^2}{a^2} - \frac{y^2}{b^2} = 1
Where a and b are the distances related to the foci and vertices.
Properties of Conics
• Ellipse: Sum of distances from any point on the ellipse to the foci is constant.
• Parabola: The distance from the vertex to the focus is constant along every point on the
curve.
• Hyperbola: Difference in distances from any point on the hyperbola to the foci is
constant.
Applications of Conic Sections
2. Physics: Parabolic reflectors focus light or sound to a single point (e.g., satellite dishes).
Example Problem
Solution:
Equation: (x−h)2+(y−k)2=r2(x - h)^2 + (y - k)^2 = r^2
Substitute:
What is a Function?
A function is a relation between a set of inputs (domain) and a set of possible outputs (range),
where each input is related to exactly one output.
For example, f(x)=2x+1f(x) = 2x + 1 is a function that assigns to each value of x a unique value of
f(x).
Types of Functions
1. Linear Function:
A function of the form:
f(x)=mx+cf(x) = mx + c
Where m is the slope and c is the y-intercept.
2. Quadratic Function:
A function of the form:
f(x)=ax2+bx+cf(x) = ax^2 + bx + c
Where the graph is a parabola that opens upwards (if a > 0) or downwards (if a < 0).
3. Cubic Function:
A function of the form:
f(x)=ax3+bx2+cx+df(x) = ax^3 + bx^2 + cx + d
The graph of a cubic function can have one or two turning points.
4. Exponential Function:
A function of the form:
f(x)=axf(x) = a^x
Where the base a is a constant, and the graph increases (if a > 1) or decreases (if 0 < a <
1) exponentially.
5. Logarithmic Function:
The inverse of the exponential function:
f(x)=loga(x)f(x) = \log_a(x)
The graph of the logarithmic function is the reflection of the exponential function across
the line y=xy = x.
6. Trigonometric Functions:
These functions include sine, cosine, tangent, etc., and their graphs repeat periodically.
Graphing Techniques
1. Find the Domain and Range: The domain is the set of all possible x values for which the
function is defined, and the range is the set of all possible output values (y).
2. Find Intercepts:
3. Identify Asymptotes (if any): For rational functions, find vertical and horizontal
asymptotes by considering limits as xx approaches certain values.
4. Plot Key Points: Calculate the function's value at several points and plot these points on
the graph.
5. Sketch the Graph: After plotting key points, draw the curve that best fits the function’s
behavior.
Examples of Graphs
1. Linear Function:
Example: f(x)=2x+1f(x) = 2x + 1
The graph is a straight line with a slope of 2 and a y-intercept at (0, 1).
2. Quadratic Function:
Example: f(x)=x2−4f(x) = x^2 - 4
The graph is a parabola that opens upwards and has roots at x = -2 and x = 2.
3. Exponential Function:
Example: f(x)=2xf(x) = 2^x
The graph increases exponentially as x increases.
4. Trigonometric Function:
Example: f(x)=sin(x)f(x) = \sin(x)
The graph oscillates between -1 and 1 and repeats every 2π2\pi units.
Example Problem
Solution:
First, find the roots using factoring:
The graph is a parabola opening upwards, with roots at (1, 0) and (3, 0), and the vertex at (2, -
1).
Answer: Graph is a parabola with vertex at (2, -1) and roots at (1, 0) and (3, 0).
Topic 6: Geometry (Implicit in Conics and Vectors) – Full Concept Guide for NUST NET
What is Geometry?
Geometry is the branch of mathematics that deals with shapes, sizes, and properties of space.
The key geometric figures in NUST NET Architecture include lines, angles, triangles, circles,
polygons, and 3D shapes like spheres, cones, and cubes.
1. Circle:
o Radius (r): The distance from the center to any point on the circle.
2. Triangle:
o Pythagoras Theorem:
For a right triangle:
a2+b2=c2a^2 + b^2 = c^2
3. Polygon:
A closed figure with straight sides, e.g., quadrilateral, pentagon, hexagon, etc.
3D Geometry
o Cube:
Volume = a3a^3, Surface Area = 6a26a^2
o Sphere:
Volume = 43πr3\frac{4}{3}\pi r^3, Surface Area = 4πr24\pi r^2
o Cylinder:
Volume = πr2h\pi r^2 h, Surface Area = 2πr(h+r)2\pi r(h + r)
Solution:
Use the formula for the volume of a cylinder:
Topic 7: Calculus (Differentiation & Integration Basics) – Full Concept Guide for NUST NET
What is Calculus?
Calculus is the study of change and motion, and it deals with derivatives (rates of change) and
integrals (area under curves).
Differentiation
1. Definition:
The derivative of a function represents the rate of change of the function's value with
respect to the independent variable. It is denoted as f′(x)f'(x) or ddx\frac{d}{dx}.
2. Basic Derivatives:
o Derivative of xnx^n:
ddx(xn)=nxn−1\frac{d}{dx} (x^n) = n x^{n-1}
o Derivative of sin(x)\sin(x):
ddx(sin(x))=cos(x)\frac{d}{dx} (\sin(x)) = \cos(x)
o Derivative of cos(x)\cos(x):
ddx(cos(x))=−sin(x)\frac{d}{dx} (\cos(x)) = -\sin(x)
3. Product Rule:
ddx[f(x)⋅g(x)]=f′(x)⋅g(x)+f(x)⋅g′(x)\frac{d}{dx} [f(x) \cdot g(x)] = f'(x) \cdot g(x) + f(x) \cdot
g'(x)
4. Quotient Rule:
ddx(f(x)g(x))=f′(x)⋅g(x)−f(x)⋅g′(x)[g(x)]2\frac{d}{dx} \left( \frac{f(x)}{g(x)} \right) =
\frac{f'(x) \cdot g(x) - f(x) \cdot g'(x)}{[g(x)]^2}
5. Chain Rule:
ddx[f(g(x))]=f′(g(x))⋅g′(x)\frac{d}{dx} [f(g(x))] = f'(g(x)) \cdot g'(x)
Integration
1. Definition:
The integral of a function represents the accumulation of quantities, such as area under
a curve. The indefinite integral is denoted as ∫f(x)dx\int f(x) dx.
2. Basic Integrals:
o Integral of xnx^n:
∫xndx=xn+1n+1+C\int x^n dx = \frac{x^{n+1}}{n+1} + C
o Integral of sin(x)\sin(x):
∫sin(x)dx=−cos(x)+C\int \sin(x) dx = -\cos(x) + C
o Integral of cos(x)\cos(x):
∫cos(x)dx=sin(x)+C\int \cos(x) dx = \sin(x) + C
Example Problem
Solution:
Use the power rule to differentiate each term:
1. The derivative of
f(x)=5x3−2x2+3f(x) = 5x^3 - 2x^2 + 3
A) 15x2−4x15x^2 - 4x
B) 15x2+4x15x^2 + 4x
C) 5x2−25x^2 - 2
D) 3x2−23x^2 - 2
Answer: A)
→ Use the power rule: f′(x)=15x2−4xf'(x) = 15x^2 - 4x.
2. The integral of
∫(2x+3)dx\int (2x + 3) dx
A) x2+3x+Cx^2 + 3x + C
B) 2x2+3x+C2x^2 + 3x + C
C) x2+3x+3x^2 + 3x + 3
D) 2x2+3x2+C2x^2 + 3x^2 + C
Answer: A)
→ ∫2xdx=x2\int 2x dx = x^2, ∫3dx=3x\int 3 dx = 3x.
Topic 8: Probability (Permutations & Combinations) – Full Concept Guide for NUST NET
What is Probability?
Probability is the measure of the likelihood of an event occurring, ranging from 0 (impossible) to
1 (certain).
Permutations
Permutations refer to the arrangement of objects in a specific order. The formula for
permutations is:
P(n,r)=n!(n−r)!P(n, r) = \frac{n!}{(n-r)!}
Where:
C(n,r)=n!r!(n−r)!C(n, r) = \frac{n!}{r!(n-r)!}
Example Problem
Solution:
Use the combination formula:
Answer: 210