PE Notes Unit 3:4
PE Notes Unit 3:4
WHAT IS A SKILL
Defined as the ability to do something well, in sporting endeavours the focus is on motor skills, e.g. a
tennis serve, volleyball spike or a hockey push. Motor skills are defined as a voluntary goal-directed
activity that we learn through practice & experience. Motor skills require movement of the body or
limbs to achieve the goal.
TYPE OF MOVEMENT
Movement precision is classified as:
Gross motor skills
Gross motor skills involve the recruitment of large muscle groups, with less emphasis on precision
such as running or swimming.
Fine motor skills
Fine motor skills involve the recruitment of smaller muscles associated with movements requiring
precision, such as bouncing the ball before serving in tennis, throwing a dart with precise finger &
hand movements.
Type of movement:
Discrete
Discrete motor skills have a beginning & an end, such as kicking a ball or a netball pass.
Serial
Sometimes several discrete skills are performed in a sequence e.g. a gymnastics floor routine.
Continuous
Continuous motor skills have no definite beginning or end point, e.g. walking & running. Sometimes
beginning & end points are assigned, e.g. a 100-metre race, but the motor skill is continuous in
nature.
STAGES OF LEARNING
Stages:
Cognitive Stage -
● Beginner, focus is on trying to perform skill, performance is inconsistent, stiff/unrelated
● Unsure how to correct errors - yet to develop error detection/correction ability
● Lacks confidence
● Generally see rapid improvement
● Practice techniques/skills in a more 'closed' environment
Associative Stage -
● Beginning to refine technique/movement
● Makes fewer errors
● Attention demands on skill decrease, allows performers to focus on external stimuli
(opponents)
Autonomous Stage -
● Expert (elite)
● Skill largely automatic, performer no longer consciously thinking about skill & focus can be
directed elsewhere
● Tactics/strategy
● Predicting play (anticipation)
● Can detect own error & correct
● Performance variables are very small
● Performer can be at different stages of learning for differing elements/skills in the same
sport.
Observation
Observations can be performed live/or recorded.
Several factors can influence your ability to observe including:
● Accumulation of experience
● Knowledge of the game and skills required
● Academic training
● Technical training
Variables that can be observed both before or during the game:
● Global dynamics of a team
● Whether the team is completing set plays according to the plan
● Opponent's pattern of play
● Behaviour of opposing coach
● Situational variables
Several factors influence our capacity to observe and analyse players during a game including:
● Psycho-emotional aspects
● Expectations
● Referee errors
Evaluation
Evaluation is the third stage of movement analysis. This generally refers to a judgement of
quality, and a determination of the amount of something. When evaluating human
performance, they must first decide what the problem is; what is causing it; and how can it be
addressed. This can be measured objectively (measures such as scores and time) or
subjectively (based on perception of observation or opinion)
Error Correction
The final task is error correction made by coaches after the observed data. Weaknesses are
identified and strategies are then developed using either direct or constraint-based coaching
Intervention is taken by one or both of the following:
● Adaption of training exercises in practice
● Visual strategies (digital footage, clips)
● Meetings
● Written reports to provide feedback on video's part
CONSTRAINTS
Any factor that influences an individual's ability to learn & perform a skill movement at any time.
Individual - Body size (height/weight), fitness, perceptual skill (anticipation, reaction), mental
confidence
Environmental - Physical & social, physical environment (access, facilities, location), weather, team
mates/ family, access to coaching
Task constraint - Rules of game/sport, available resources/equipment, knowledge/instruction about
skill/sport
Direct Coaching
● More of an ‘old-school’ style of coaching, generally involving less thinking/decisions from the
learner
● Coach decides when tasks are going to be completed, how long will be spent on each task
and in what order (e.g. doing 50 tennis serves in a row)
● Best suited to performers in the cognitive stage
Constraint-Based Coaching
● Learners are more independent/adaptive & are able to make decisions
● Coaches guide training, rather than running it
● Practices often highly variable with many different tasks being performed
● Constraints often modified (e.g. rule changing of the game like half-court tennis) increasing
learning of skill
● Best suited to performers in the associative or autonomous stage
SOCIOCULTURAL FACTORS
Influence skill development at all stages of learning
● Family
● Peers
● Community
● Gender
● Socio-economic status
● Cultural beliefs & traditions
PRACTICE STRATEGIES
● Part practice - Breaking skills into smaller sections and practicing individually
● Whole practice - Practicing the entire skill, as an entire skill
Practice Distribution - Refers to the schedule of training
● Distributed - Involves shorter but more frequent training while more time is also allocated to
rest between tasks during sessions
● Massed - Involves less frequent training sessions that last for a longer period of time. Rest
intervals are shorter than distributed practice
Practice Variability - What is actually trained during the session
● Blocked - Blocked practice involves practising the same skill continuously without changing
task. Each skill is practiced in a block isolated from other activities. This is great for beginners
trying to understand and reproduce the movement action
● Random - Random practice is the varied sequencing of different motor skills in the same
session. This is suitable for performers in the associative or autonomous stage
FEEDBACK
Any sort of information that an individual gathers or receives about their performance on a specific
task
Augmented (external): feedback can greatly enhance a performer's internal feedback system. If the
feedback occurs during the activity, it is called concurrent feedback, however if it occurs after the
activity it is terminal feedback.
Intrinsic (internal): feedback is when the performer's use their own senses to assess performance
such as visual, auditory, touch, proprioception (movement).
Knowledge of results: refers to the specific feedback about the outcome of the task.
Knowledge of performance: refers to the characteristics of performing a task. These results are
generally delivered after the task has been completed.
Validity: Ensuring that a test actually measures what it sets out to assess.
Reliability: Ensuring that tests produce reliable results that are consistent and repeatable.
CHAPTER 3 - BIOMECHANICS
Biomechanics - Human Movement
● FORCE
Force is defined as a push or pull.
Forces affect objects in two ways:
1. Changes the shape of the object (stretching, squashing or twisting)
2. Moves the object (starts moving from rest, speeds up or slows down, changes direction)
Force = mass x acceleration
● TYPES OF FORCE
gravitational forces (weight) and frictional forces including drag forces in air and water.
FRICTION
Friction occurs between two surfaces when they come into contact with each other opposing
the motion of the object.
WEIGHT
Mass: A measure of the amount of matter an object is made up of with the unit of mass being
kilograms
Weight: Refers to the force that is exerted on the body by gravity and because weight is a
force, the unit used is newtons
● INERTIA
Tendency for an object to resist any change to its state of motion.
Moment of inertia = angular motion
● MOMENTUM
● Momentum is the ‘amount of motion’ that a moving object has, or quantity of motion
possessed by a body
● An object that is not moving would have zero momentum as it has no velocity
Momentum = mass x velocity
Conservation of momentum: Total momentum of the system before the collision is equal to
the total momentum after the collision.
Summation of momentum: When the main objective of sport is to hit, kick or throw an object
or ball as far as possible, it is important that the object is released or struck at maximum
velocity generated in a sequential manner
CHAPTER 4 - BIOMECHANICS
LINEAR MOTION
Linear - Involves movement where all body parts move in the same direction at the same speed.
Describing this motion can be done by looking at distance, displacement, speed, velocity and
acceleration of the body which can be either measured or calculated.
General Motion - General motion incorporates a combination of linear and angular motion.
Displacement - defined as a change of position from the initial position to the final position e.g. A
runner on an athletics track running 400 metres would cover 400 metres distance but displacement
is 0, because start and finish points are the same.
LINEAR SPEED AND VELOCITY
Speed - Time taken to travel a given distance e.g. 60 km/h in a car
Speed = Distance / Time
Velocity - The time taken for an object to change distance which could be a change in speed, a
change in direction, or both e.g. a tennis ball is hit at 30 m/s and is returned over the net at the same
speed but has changed velocity due to its change in direction.
Velocity = Displacement / Time
LINEAR ACCELERATION
Acceleration - a change in velocity in a given period of time which can be a positive or negative figure
2
(speeding up or slowing down). This is measured in m/s .
Acceleration and deceleration are both important in sport e.g. a 10,000 metre runner who can
accelerate in the last 1000 m has a clear advantage to pass the leader. Decelerating into turns whilst
mountain biking helps riders stay balanced.
ANGULAR MOTION
Involves the rotation around a central axis/fixed point e.g. when we run, the thigh rotates around the
hip axis, the lower leg rotates around the knee axis & the foot rotates around the ankle axis causing
linear motion of the body
Angular motion = moment of inertia
TORQUE
A rotational force that makes an object rotate. If the force applied to an object isn't directly through
the centre of gravity, it will then rotate or spin.
Torque = force x lever arm
Angular Velocity - Angular velocity is a measure of how quickly the object has moved from its
starting point and in what direction it has moved (clockwise or anticlockwise) e.g. the above scenario
has the displacement of 0 degrees per second. Both angular speed and velocity are measured in
degrees per second.
ANGULAR ACCELERATION
Angular acceleration is a measure of the rate of change of angular velocity, or how quickly It can be
positive (speeding up) or negative (slowing down)
PROJECTILE MOTION
An object/body launched into air & only affected by the forces of gravity & air resistance is called a
projectile. Projectile motion looks at factors affecting flight path of projectile. Examples of projectiles
include balls, shuttlecocks, arrows and javelins all acting as projectiles when thrown, kicked, shot or
hit.
CHAPTER 5 - BIOMECHANICS
EQUILIBRIUM
An object is in equilibrium when there are no unbalanced forces/torques acting on it
Types of equilibrium:
Static - For an object to be in static equilibrium it has to be motionless
Dynamic - For an object to be in dynamic equilibrium, velocity must be constant
Base of support
Larger base of support = greater stability of an object
Centre of gravity
The body's centre of gravity is the point around which its weight is balanced regardless of body
position. Generally the centre of gravity is around the belly button
Line of gravity
Imagine the line of gravity as a line that runs from above you,
through your centre of gravity and then hits the ground.
`If this line falls within your base of support, then you will have
an increased level of stability, and vice versa.
LEVERS
A lever is a simple machine consisting of a rigid bar that can be made to rotate about an axis to exert
a force on another object. The human body is an example of levers
Components of levers
Levers always consist of:
● An axis
● An effort force
● A resistance force
TYPES OF LEVERS
1st class levers - Have the axis located in between the effort force and resistance force termed
"Stability lever"
2nd class levers - Have the resistance force between the effort force and the axis considered lever of
strength
3rd class levers - Have the effort force located between the resistance force and the axis considered
lever of speed
MECHANICAL ADVANTAGE
● If the fulcrum is in the middle, neither the motive or resistive force have an advantage,
because both are the same length
● Mechanical advantage greater than 1 = force required to move weight is less than effort to
move resistance
● Mechanical advantage less than 1 = greater force is required to overcome resistance
although there is increased range of motion and angular speed
ATP CYCLE
For exercise to continue, ATP must be resynthesised by chemical energy breaking down using the
body's available fuels for this process to occur. The contribution of the 3 energy systems is
determined by the intensity and duration of the exercise
ATP = ADP + Pi
FUEL SOURCES
Chemical Fuel:
Creatine Phosphate
● Chemical fuel containing a high-energy phosphate bond for rapid release of energy
● Limited storage of PC within the muscle
Food Fuels:
Carbohydrates
● Sugars and starches - bread, pasta, fruit, vegetables
● The body's preferred source of fuel under exercise conditions
Fats
● Fats are a concentrated fuel source in dairy products, oils, nuts, meat
● Preferred fuel source at rest, and during prolonged submaximal exercise
Protein
● Protein is found in meat, fish, eggs, legumes and grains
● Used for muscle growth and repair
● Minimal contribution to energy production during exercise
GLYCAEMIC INDEX
The glycaemic index (GI) is a ranking of carbohydrates scaling from 0-100 according to how high they
raise the blood sugar levels after eating
Low GI vs High GI
Low GI Less than 55 Slowly digested and Gradual rise in blood sugar levels provides
absorbed on-going energy for endurance events
High GI More than Rapidly digested and Significant fluctuations in blood sugar
70 absorbed levels, useful in a dietary recovery strategy
LOW GI FOOD
Food example GI Ranking
HIGH GI FOOD
Food example GI Ranking
Jasmine rice, white long grain, cooked in rice cooker 109
White Turkish bread 87
Cornflakes 92
Rice pasta 92
Potato, white without skin 98
Gatorade 78
ENERGY SYSTEMS:
ATP-PC SYSTEM
Produced by breaking down Phosphocreatine. Energy is then produced at an explosive rate due to
the simple anaerobic chemical reaction
SUMMARY OF ATP-PC:
● The ATP-PC system is anaerobic and requires no oxygen
● The system provides the most rapid source of ATP for energy because of its simple chemical
reaction
● ATP-PC is limited by the amount of PC stored in the muscle & the more intense the activity,
the more quickly PC is used to produce ATP
● Stored PC lasts for about 10 sec at max intensity, with large muscles storing slightly more (12
to 14 sec), after 5 secs the anaerobic glycolysis system becomes the main producer of ATP
● Once PC is depleted, it can only be replenished if there is enough energy in the body. This
occurs only in the aerobic pathway or during recover
● When PC is depleted at the muscle, ATP must be resynthesised from another substance,
typically glycogen (stored in muscles & liver), using the anaerobic glycolysis system
ANAEROBIC GLYCOLYSIS
The anaerobic glycolysis system produces energy by partially breaking down glucose without oxygen.
Glycogen - Glucose - Pyruvic Acid - Lactic Acid
AEROBIC GLYCOLYSIS
Refers to the energy provided by the complete breakdown of glucose with oxygen required
Anaerobic Anaerobic energy providing energy at a fast Relatively small amounts of energy
Glycolysis rate, allows for high intensity effort, provides produced by-product of H+ ions
energy in large amounts than ATP-PC lead to fatigue
Aerobic Provides an "endless" amount of energy with Delay in aerobic responses at the
Glycolysis sustained long duration effort and produces start of exercise, slow rate of
non-toxic by-products, ability to oxidise lactic energy production, submaximal
acid intensity only allowed for
muscular effort
OXYGEN DEFICIT
When beginning exercise, there is a period of time when the oxygen demand from the body exceeds
oxygen supply. This is called oxygen deficit. This occurs as the body’s cardiovascular and respiratory
systems cannot act quickly enough & during this time ATP must be produced from the anaerobic
systems (ATP-PC/Anaerobic Glycolysis)
STEADY STATE
Steady state occurs when oxygen supply is equal to oxygen demand. During steady state, heart rate
will
remain constant, as sufficient oxygen is being circulated to the muscles.
Aerobic System
UNDERSTANDING YIELD
- ATP-PC System:
- Yield: Low
- ATP Produced: 1 ATP per molecule of creatine phosphate
- Use: Short bursts of high-intensity activity
- Aerobic System:
- Yield: High
- ATP Produced: 36–38 ATP per molecule of glucose
- Use: Long-duration, lower-intensity activities
UNDERSTANDING PASSIVE AND ACTIVE RECOVERY
Passive Recovery:
- Definition: Involves minimal physical activity or complete rest to allow the body to recover.
- Purpose: Helps replenish energy stores, such as ATP and creatine phosphate, and allows
the body to recover without additional stress.
- When to Use:
- ATP-PC System Recovery: Best for short, high-intensity activities that primarily use the
ATP-PC system, such as sprints or heavy lifts.
- Between High-Intensity Sets: Allows for maximum recovery of creatine phosphate
stores, which are crucial for explosive movements.
- Example: Sitting or lying down between sets of heavy weightlifting or sprint intervals.
Active Recovery:
- Definition: Involves low-intensity exercise that keeps the body moving and the heart rate
slightly elevated.
- Purpose: Helps clear metabolic by-products like lactic acid, maintains blood flow, and
reduces muscle stiffness.
When to Use:
- Anaerobic Glycolysis System Recovery: Ideal for activities where lactic acid
accumulation is significant, such as middle-distance running or high-intensity intervals.
- Cool-Down Periods: Helps gradually bring the heart rate down and promote circulation.
- Example: Light jogging, walking, or low-intensity cycling after a high-intensity workout or
between intervals.
- Passive Recovery:
- Best For: High-intensity, short-duration activities.
- Why: Quickly replenishes ATP and creatine phosphate stores.
- Examples: Resting between sprints, heavy lifts, or high jump attempts.
- Active Recovery:
- Best For: Moderate to high-intensity, longer-duration activities.
- Why: Aids in the removal of lactic acid and reduces muscle stiffness.
- Examples: Light jogging after a 400m run, walking between sets of high-intensity intervals.
- Passive Recovery:
- Think of it as complete rest, allowing energy stores to rebuild without further exertion.
- Active Recovery:
- Think of it as a gentle movement that keeps the blood flowing and helps clear out waste
products.
Practical Tips:
- After High-Intensity Sprints: Use passive recovery to quickly replenish ATP-PC stores.
- After Long-Distance Runs: Use active recovery to help clear lactic acid and prevent
stiffness.
- Definition: The frequency at which motor neurons send electrical impulses to muscle
fibers.
- Impact: Determines how quickly a muscle can generate force.
- Definition: The process of activating more motor units to increase muscle force.
- Impact: Determines the total amount of force a muscle can produce.
Summary of Differences:
VENTILATION (INCREASE)
Ventilation = Tidal Volume x Respiratory Rate
At rest we breath 4-15 L, but during exercise the demand for oxygen becomes greater. Ventilation is
increased by tidal volume & or respiratory rate, meaning more oxygen is able to enter the lungs,
where it can be diffused and transported via the blood to the working muscles.
OXYGEN CONSUMPTION
The amount of oxygen taken up and used by the body
OXYGEN DEFICIT
During the start of exercise, there is a period of time in which oxygen demand from the body exceeds
oxygen supply
- Definition: The difference in oxygen content between arterial blood (oxygen-rich) and venous blood
(oxygen-depleted).
- Significance: Reflects the amount of oxygen extracted by tissues from the blood during its
circulation; a key indicator of tissue oxygen utilisation.
- Implications: An increased A-VO2 difference during exercise indicates that muscles are extracting
more oxygen, which is beneficial for aerobic fitness and muscle efficiency.
Understanding both of these physiological concepts is crucial for grasping how the body delivers and
uses oxygen during activities and how it maintains effective blood circulation.
The rate of blood back to the heart. It's important that any increase in cardiac output is matched by
venous return. Venous return is increased by vasoconstriction of the veins, the muscle pump forcing
blood towards the heart & the respiratory pump allowing change in pressure occurring during
breathing.
VO2 MAX
The amount of oxygen that an individual can take in, transport and utilise
Both SBP and DBP are essential for assessing cardiovascular health and detecting potential
hypertension. Regular monitoring can help manage and mitigate heart disease risks.
CHAPTER 8 - FATIGUE
DEFINITION
Muscle fatigue is defined as exercise-induced reduction in the ability of muscle to produce
force or power. Factors include exercise duration & intensity, types of muscular contraction,
physical fitness, diet & environmental conditions.
LEVEL OF FATIGUE
LACTIC ACID
Lactic acid is an important & useful energy source used to enhance performance continuously
being produced & removed, even during rest. Lactate production increases with exercise, until
which it accumulates just above LIP, usually triggered above 85% HR. Anaerobic Glycolysis has
the by-product of H+ ions, making the muscles more acidic interfering with operation.
CORE TEMP
● An increase in exercise elevates the core temperature.
● Our bodies tend to lose heat via evaporation, with sweat produced to cool the body.
● Losing 2-3% of body weight through sweating will result in impaired thermoregulation,
aerobic capacity, muscle endurance & neuromuscular coordination.
● If more than 6% is lost via sweating, the person may lose consciousness & core temperature
may rise to up to 40°
SWEAT
● Increased sweat rates from exercise decreases blood plasma volume.
● To counteract this, the body increases the HR and Cardiac Output to maintain blood supply
to working muscles.
● Vasodilation occurs when core temperature increases within capillaries beneath the skin
dilating to release excess heat.
● Blood flow to working muscles is reduced via vasoconstriction, and essential fuel supply and
waste removal are also restricted resulting in fatigue.
NEUROMUSCULAR FACTORS
DECREASED CNS FIRING
● The recovery for this is passive recovery
● When the brain detects fatigue, it sends weaker signals to muscles in an effort to reduce
intensity and slow down work rate.
● This means less electrical stimulation of the muscles resulting in less forceful & frequent
muscles contractions.
● Impaired sodium-potassium pump can restrict muscular function
● Potassium wants to get out of cells while sodium wants to get into cells. When the
movement of potassium is blocked, both muscle & nerve activity can be affected
LOSS OF ELECTROLYTES
Electrolytes are salts controlling cell stability & that also carry electrical charges needed for
muscular contractions caused by nerve impulses.
Major electrolytes & their roles (I DON'T THINK YOU NEED TO KNOW THIS)
● Sodium & chloride - Sodium is a positive ion in the body's fluid found mostly outside cells.
Chloride is a negative ion & works close with sodium regulation body-water balance &
electrical impulses in the cell membrane
● Potassium - The main electrolyte in the body's cells is stored in muscles fibers with glycogen
that helps transport glucose to muscle cells. Sodium & chloride control fluid & electrolyte
balance & conduct nerve impulses. When glycogen breaks down, muscles cells are depleted
of potassium
● Calcium - Assists contraction & relaxation of muscles, nerve conduction, hormone secretion,
enzymatic reactions & blood coagulation (clotting). Calcium is central to synthesis &
breakdown of muscle & liver glycogen
● Magnesium - Present in every cell & forms 300+ enzymes involved in nerve impulse
transmission, muscle contraction & ATP production. Magnesium helps muscles relax & delays
fatigue
RECOVERY
● Aims to reduce body to pre-exercise conditions (homeostasis) & reverse effects of fatigue.
● Recovery strategies help adapt to exercise loads & prepare the performer for subsequent
training/competition.
● Insufficient recovery delays the removal of fatiguing factors as well as dangerous areas of
overtraining associated with overuse injuries.
PASSIVE RECOVERY
● Involves the athlete being motionless after an exercise, such as sleep
● A good night's sleep enables the athlete to experience recovery from physical, neurological &
psychological stressors
● Excess sleep slows down CNS resulting in the athlete feeling sluggish
PHOSPHOCREATINE
● PC is restored by a passive recovery that needs to be at either total rest or exercise at an
intensity where PC isn't required.
● PC comes from amino acids (liver) or dietary creatine (red meats, fish, supplements)
● 70% of PC is restored in first 30 secs during oxygen deficit & up to 10 mins to restore to
pre-exercise levels
● Accumulation of H+ ions will slow PC restoration
NUTRITIONAL RECOVERY
● Involves consuming certain foods to aid in recovery before/during/after activity
● Carb loading 4-5 days before ensures there is enough for activity
REHYDRATION
● Post-exercise should reverse any fluid loss from training/competition/performance
● It should include water for hydration, carbs for glycogen stores & electrolytes to speed
rehydration
● Athletes should drink 1.5 liters of fluid for each kilo of body weight lost which helps to
increase performance, maintenance of constant core temp & recovery
● Should be consumed during the first 2 hours post-exercise
METABOLIC BY-PRODUCTS
● Large amounts of H+ ions accumulate when the LIP is exceeded which corresponds to
exercise intensities around 85% of max HR although aerobic conditioning can shift it up to
90% max HR
OTHER BY-PRODUCTS
When PC splits, ADP & Pi are formed to create more ATP. If ADP begins to accumulate a passive
recovery would see quicker removal of accumulated ADP rather than an active recovery
OXYGEN DEFICIT
● Where oxygen demand exceeds oxygen supply
● Typically athletes experience this at the beginning of PA (where there is a rapid increase in
intensity)
● During this time the body has to rely on anaerobic energy systems to supply ATP
STEADY STATE
● When oxygen demand equals oxygen supply
● VO2 max is the highest point where you can maintain steady state any higher & the athlete is
working anaerobically
● As a result of increased oxygen cost transferring from carbs to fats, less oxygen is available
for working muscles. This explains why athletes usually 'slow down' or 'hit the wall.'
AEROBIC POWER - Ability of the heart & lungs to deliver sufficient oxygen for ATP to be
produced aerobically
Factors affecting aerobic power:
● Concentration of oxidative enzymes
● Size/number of mitochondria
● Blood volume
● Cardiac output (SV x HR)
● Blood flow to working muscles
● Age/Gender
Increased levels are associated with:
● Stronger & efficient heart
● Healthy blood vessels (arteries, veins & capillaries)
● Blood having adequate haemoglobin levels (transporting oxygen)
BODY COMPOSITION - Fat-free mass (muscles, bones & organs) & fat-mass which
includes essential fat (heart, lungs, CNS, kidneys, muscles, liver, intestines) & non-essential
fat found in adipose tissue.
Factors affecting body composition:
● Age - As age increases so does the likelihood of higher body fat content & reduced muscle
mass
● Gender - Males generally have higher levels of muscle mass
● Genetics - Similar body composition to parents
● Diet & PA levels - Energy output should be greater than energy input to avoid increase in
body fat
FLEXIBILITY - Capacity of a joint to move through its full range of motion, reflecting the
ability of muscles & connective tissue to stretch allowing reduced likelihood of injury to joints
Types of flexibility:
● Static flexibility - Referring to a joint's range of motion while stationary
● Dynamic flexibility - Resistance to motion in a joint
Factors affecting flexibility:
● Joint structure - Determined by the type of joint
● Soft-tissue structures - What surround joints such as muscles, tendons, ligaments & skin
● Muscle temperature - Increasing temperature increases elasticity of muscles
● Age - Children are usually more flexible than adults. But puberty leads to rapid growth
causing bones to grow at a faster rate than muscles reducing flexibility
● Gender - Females tend to be more flexible due to skeletal differences & hormonal influences
MUSCULAR STRENGTH - The maximal force generated by a muscle/muscle group in 1
maximal effort specific to the muscle group, type of muscle action, speed of contraction, joint
angle, size/shape & muscle fibre composition
Types of muscle action:
● Isometric muscle action - Muscle actions are static meaning no change in muscle length. The
function is to 'fix' or stabilise the joints and limbs involved in the action (to keep them from
moving)
e.g. Gripping a bat
● Isoinertial muscle action - When a whole muscle action produces movement of the skeleton
by shortening/lengthening the muscle, tension is developed
e.g. Lifting phase of bicep curl
Dynamic actions:
Concentric - Produces tension while shortening
Eccentric - Produces tension while lengthening
● Isokinetic muscle action - Tension developed in the muscle is maximal throughout whole
range of motion & velocity of lengthening/shortening muscle is constant.
Factors affecting muscle strength:
● Muscle size, fibre arrangement & type - Max force is relative to greater cross-sectional area
which equals greater strength. Unipennate, Bipennate & multipennate are all designed for
strong, forceful contraction, while fibres arranged in fusiform are designed for speed of
contraction
● Speed of muscle action - Lighter the load, the faster the action. Greater amounts of force
developed in the muscle equals slower speed of action. Maximal action velocity occurs when
there is no load to move, while zero velocity occurs when load is too great
● Age/Gender - Strength increases from childhood all the way into adulthood. After puberty
men have higher absolute strength than girls due to increased levels of testosterone involved
in the process of muscle growth, but decreases through ageing
● Gender - Generally males have greater VO2 max and muscular strength resulting in increased
endurance
Importance of muscular endurance:
● Increases ability to resist fatigue during extended periods of time
● Many sports rely on repeated muscle movements with the same local muscles groups
● Ability to continue to move & execute skills near an optimal level of performance
ANAEROBIC CAPACITY - Ability to produce ATP without oxygen (ATP-PC & anaerobic
glycolysis).
● Anaerobic capacity - The total amount of work done by anaerobic systems
● Anaerobic power - How quickly the work (ATP) can be produced
Factors affecting anaerobic capacity:
● Age - Peak anaerobic capacity occurs 25-30 years & decreases with age
● Gender - Males generally have higher anaerobic capacity due to greater muscle mass, fuels &
enzymes
● Fibre type - A greater % of fast-twitch fibres increases anaerobic capacity
● Lactate tolerance - The more metabolic by-products tolerated, the greater the anaerobic
capacity
MUSCULAR POWER - The ability to exert a force rapidly, over a short period of time closely
related to strength & speed with the predominant system being ATP-PC
Factors affecting muscular power:
● Speed of contraction - Peak power in the muscle increases with increasing velocities of
movement
● Gender - Males generally have greater muscle mass & strength, so they have greater
muscular power
● Age - Muscular power peaks around 25-30 & decreases through ageing
● Fibre type - Fast-twitch fibres are capable of greater strength output, & therefore greater
power
● Muscular strength - Increase in muscular strength increases max force production
● Motor unit recruitment - A greater frequency & speed of motor unit stimulation will increase
power
SPEED - Ability to move your body/body part from point A to point B in the shortest possible
time
Factors affecting speed:
● Anaerobic power - Greater anaerobic power provides ATP faster
● Muscle arrangement - Fusiform patterns (biceps) are designed for greater speed of
contraction
● Motor unit recruitment - A greater frequency & speed of motor unit stimulation will increase
power
● Lactate tolerance - The more metabolic by-products that can be tolerated, the greater the
speed endurance possible
● Age - Peak speed increases at 25-30 and decreases with ageing
● Gender - Males generally have higher anaerobic capacity due to greater muscle mass, fuels,
& enzymes, & therefore greater speed
● Fibre type - A greater % of fast-twitch fibres will increase speed
BALANCE - Maintaining balance where the body adapts to external forces acting on the
body (gravity, friction & moving objects)
● Static Balance - Balance is maintained while the body is stationary
● Dynamic Balance - Maintaining equilibrium while moving
Changes to equilibrium can occur in 3 ways:
● By changing the location
● By changing the environment that supports the body
● By changing the position of one or more body parts
Factors affecting balance:
● Centre of gravity - Greater balance is achieved when the centre of gravity is lower
● Base of support - An increase in the size of the base of support will increase balance
● Line of gravity - Ensuring the line of gravity is over the base of support
● Body mass - Increasing the mass of an object will increase balance
● Ear issues - The brain controls balance using feedback received from the inner ear
REACTION TIME - The time it takes for the body to react to external stimulus, formulate a
response & create necessary muscular movement
Factors affecting reaction time:
● Age - Reaction time peaks around 19-30 and gets slower through ageing
● Number of responses - If only one possible response, reaction time is fastest
● Environmental cues - Minimal distractions result in fastest reaction times
● Anticipating cue occurring - If the cue is predictable & anticipated, reaction time is reduced
● Warning signs - Any warning of upcoming cue will reduce reaction time
GPS
One of the best ways to assess playing intensities assessing how fast a player moves (hence intensity)
but also where on the field they are moving
ANALYSIS OF HR
HR can typically be used to estimate energy expenditure & therefore intensity when performing PA
collected in a variety of ways such as taking own pulse or external HR monitors & apps
Data may reveal:
● Players intensity
● Estimated energy expenditure
Assumptions data analysts can make:
● Relevant energy systems are being developed
● Relevant fitness systems are being developed
INFORMED CONSENT
Designed to help minimise the risk of harm to the
performer by ensuring they are aware of all risks associated
before beginning the test
PULL-UPS
A pull-up bar is needed. Subject must position feet together
and pull up until chin clears the bar, repeat until unable to
continue. Table of norms indicates results
WAIST CIRCUMFERENCE
Carrying fat around your abdomen is a health risk. 7 testing
sites on the body are used to calculate total skinfold
measurement. The tester pinches the skin, while skinfold
callipers are applied to measure raised skin. 2
measurements are usually taken for reliability on the right
side of the body. Refer to ratings on table
SPEED TESTS
Speed can refer to either whole-body speed or part-body
speed. Testing is usually focused on whole-body speed &
involves timing how long it takes to cover a set distance
such as 10, 20, 35, 40 & 50m. Hand-held stopwatches could
be unreliable, so elite athletes will use electronic timing
gates
AGILITY TESTS
ILLINOIS AGILITY TEST
Equipment needed includes 4 chairs, a stopwatch & cones
to mark out course. Subject on the word 'go' must jump up
& from a lie down & run through the course touching the
end lines with their foot. Refer to norms on table
FREQUENCY
Generally, the more frequent an athlete trains & the longer the training program, the greater the
fitness benefits. However rest & recovery are important & must be built into the training program.
INTENSITY
Refers to the level of exertion applied during the work phase of a training session (how hard each
training session is).
Intensity can be measured via:
● % of max HR - HR monitoring
● % of VO2 max - Laboratory calculation
● Rate of perceived exertion - Performer self-evaluation
● Accelerometers - Provide movement speed equating to intensity
● GPS tracking
TRAINING ZONES
It's essential to train at the correct intensity in order to maximise chronic adaptations.
TIME
This can refer to either:
● Length of training program (e.g. 12 months)
● Length of actual training session (e.g. minimum of 20 mins to obtain aerobic adaptations)
● Length of bout of exercise during training session (e.g. length of work phase in an interval
training program)
● Minimum time training program needs to be performed before chronic adaptations are
evident (assuming other training principles are met)
PERIODISATION
Periodisation means organising training into manageable blocks/periods of time, with a structural
approach to training resulting in the greatest potential for improvement. These programs ensure the
performer is at their prime for competition. Coaches overlay phases such as pre-season, competition
& off-season.
TYPE
Type refers to the training methods (e.g. aerobic training methods, anaerobic training methods or
flexibility training)
PROGRESSION
Refers to the gradual increase of stress placed on the body to bring about adaptations/improved
performance
● By applying a progressive overload, it prevents a plateau of training adaptations and allows
continued adaptations
● If overload isn’t challenging enough, minimal stress will result in minimal/no adaptations
● Overloading above 10% will result in overtraining
● Increase intensity
● Increased # of repetitions
● Increased # of sets
● Increased weight
● Increased time of work
● Increased # of sessions
● Decreased rest between exercises
● Decrease time of recovery
UNLOADING/TAPERING
The purpose is to reduce & remove residual fatigue allowing the participant to perform at their peak
without any lingering physiological/psychological fatigue
SPECIFICITY
Ensures the training program design replicates demands of the activity
For optimal fitness benefits it must be specific to:
● Energy system usage - Should be identified for each activity/position within activity. If
dominant energy system is aerobic, training methods (continuous, fartlek, long-interval) are
ideal. If anaerobic systems are dominant (short-interval, medium-interval, plyometrics) are
ideal
● Major muscle groups - Muscle groups must be identified to ensure they are focused on in
training. Balanced training of muscle groups must be maintained, & muscles with core
strength should be included in any training program as they are integral to most sporting
activities
● Skill frequency - The most common skills must be identified to replicate into a training
program to enhance skills, teamwork, strategies & physiological development
INDIVIDUALITY
Individuals tend to respond in different ways to a similar training stimulus.
Reasons include:
● Genetic predisposition - Including fibre-type make up (a person with a high % of slow-twitch
fibres would respond more favourably to an aerobic based program than someone with a
high % of fast-twitch fibres)
● Initial fitness levels/training status - Performers with little training may need to commence
with a reduced volume of training
● Preparedness - A performer returning from an injury may find returning to a previous
training causes excessive fatigue
● Adaptive response - Different people will have different adaptive responses to exercise
DIMINISHING RETURNS
An untrained individual will show greater initial improvements but upon getting close to their
potential, rate of improvement slows down
VARIETY
Varying a program helps to re-energize a performer becoming bored, & enhance improvement
through using different training stimulus (e.g. barbell press changed to a dumbbell press)
MAINTENANCE
Fitness gains can be maintained by training 2x per week ensuring:
● Desired performance levels or fitness components achieved, are retained
● Detraining is avoided
OVERTRAINING
A well-constructed training program challenges the athlete by applying appropriate overload.
Problems occur when the performer doesn't recover from continual stress over a long period of time,
resulting in overtraining.
Symptoms of overtraining:
● Persistent heavy, stiff & sore muscles
● Persistent fatigue
● Decrease in performance & ability to maintain training regime
● Increased irritability
DETRAINING
Often referred to as reversibility. Detraining is the termination of training/training method with the
corresponding & rapid return to pre-training levels
CONTINUOUS TRAINING
Also known as long slow distance (LSD), continuous training involves performing an activity
such as jogging, cycling, rowing & swimming at a submaximal intensity between 70-85%
max HR for at least 20 mins.
Training principles can be applied by:
● Frequency: 3-5x per week
● Intensity: 65-85% max HR
● Duration: Minimum 20 mins over 6-12 weeks
● Specificity: Beneficial for endurance athletes, long distance swimmers & cyclists
● Progression (overload):
● Increasing the running time
● Increasing the distance
● Increasing the intensity
● Changing terrain (e.g. up hills/on sand)
● Reducing the time taken to run a particular distance
FARTLEK TRAINING
Fartlek combines continuous training with random bursts of speed at regular stages
throughout the activity which enables both aerobic & anaerobic energy systems to be
trained. Usually there is no resting period, but lower intensity work.
INTERVAL TRAINING
Alternates higher-intensity work periods with rest/reduced intensity (all energy
systems can be trained using this method)
Type:
SHORT INTERVAL:
● Involves training at an intensity where the ATP-PC system is dominant
● Work period is under 10 secs with 85-100% max HR
● Work-to-rest ratio should be 1:5 and shouldn't be reduced
● Passive recovery
● Primarily develops speed & muscular power
MEDIUM INTERVAL:
● Designed to improve the anaerobic glycolysis system
● Work period is usually 15 to 60 secs at 85% max HR
● Work-to-rest ratio of 1:2 or 1:3
● Primarily develops anaerobic capacity, muscular power & speed
LONG INTERVAL:
● Primarily trains aerobic power & muscular endurance
● Training alternates higher-intensity work with rest/reduced intensity
● Work periods generally 1 min or longer
● Work-to-rest ratio of 1:1 or greater (2:1, 3:1)
RESISTANCE/WEIGHT TRAINING
Exercising muscles against a resistance (e.g. bench press, dumbbells).
PLYOMETRIC TRAINING
A form of resistance training/strength training used to develop muscular power. Involves a
rapid eccentric contraction of the muscles followed by a rapid concentric contraction (e.g.
hand clap push-ups, hopping, skipping)
TRAINING CONSIDERATIONS
● This training method places a grain strain on the body
● Recommended to wear non-slip shoes on a cushioned floor
● 48 hours recovery is vital before another session
CIRCUIT TRAINING
A sequenced performance of exercises at different activity stations
● Individual Load
● Number of stations & reps is designed specifically for the individual
FLEXIBILITY TRAINING
Many sports require a large range of motion required to perform the actions required.
Flexibility training is an important part of an athletes training program.
DYNAMIC STRETCHING:
● Joint is moved through its range of motion with controlled momentum
● Performed during a warm-up
BALLISTIC STRETCHING:
● Where the joint is moved through its range of motion with force
● Has a high risk of injury
WARM-UP
Benefits:
● Increases muscle temperature
● Increases core body temperature
● Increases respiratory rate
● Decreases viscosity of joint fluids
● Increases elasticity of muscles
● Increases HR & blood flow to working muscles
Stage 1
Start with 5-10 mins of slow activity at a low intensity with general aerobic exercise (walking,
low-intensity jog or bike activity)
Stage 2
Movement-based activities replicating actions in the main training session should gradually increase
in intensity. Flexibility (e.g. dynamic stretching) should be incorporated into every warm-up. E.g.
basketball player passing, dribbling & shooting
THE COOL-DOWN
Includes performing an active recovery (same locomotion patterns) & is vital in helping return the
body to pre-exercise levels & reversing effects of fatigue (removing waste products). It also helps
reduce the effects of delayed onset muscle soreness (DOMS).
Benefits:
● Removal of metabolic by-products
● Maintains elevated oxygen levels to muscles
● Reduction in muscle stiffness
● Reduction in DOMS
● Gradual reduction in HR
● Prevention of venous pooling
● Improved flexibility to muscles
● Helps relax the athlete
STRETCHING
A cool-down presents the best time to perform stretching exercises (static/PNF stretching). This
allows a reduction in the effects of DOMS & allows gains in joint flexibility
Benefits of forms of stretching:
Resistance bands -
● Can be used for a comprehensive, full body stretch challenging virtually every major muscle
group
● Is easy to use alone
● Adds variety to your program
● Is cost-effective
Foam rollers -
● Increases blood flow
● Maximises effectiveness of stretching
● Eliminates painful trigger points in soft tissues
● Accelerates removal of waste products after exercise
● Increases oxygen to muscles
PERIODISATION
Systematic planning of physical training aiming to reach an optimal level of performance at the most
important times of the year, while helping to prevent overtraining
● CHRONIC ADAPTATIONS
The body's long term physiological changes of the cardiovascular, respiratory & muscular
systems occurring in response to demands placed on the body through consistent training.
AEROBIC ADAPTATIONS
Adaptations resulting from aerobic training improve the aerobic energy system
providing energy to working muscles & removing waste products
Best developed through:
○ Continuous training
○ Circuit training
○ Long interval training
○ Fartlek training
● Factors affecting adaptations:
○ Training status (fit/unfit)
○ Intensity
○ Age
○ Gender
○ Genetics
LIP - Allows athlete to work at a higher intensity for longer, yet not suffering fatigue due to
build-up of H+ ions
RESPIRATORY ADAPTATIONS
Changes at the respiratory level leads to increased levels of oxygen we are able to
intake for delivery & consumption
STRUCTURAL
○ Increased lung ventilation (max) - Increased due to tidal volume & respiratory rate.
Means more oxygen is breathed in per min
○ Greater alveolar-capillary surface area - Greater lung volume allows an increase in
alveolar-capillary surface area. Surface area between the alveoli air sacs & blood
vessels leads to more sites available for pulmonary diffusion
● FUNCTIONAL
○ Decreased respiratory rate (submaximal & max) - An increase in tidal volume means
more is breathed in therefore less breaths are needed so RR decreases
○ Increased pulmonary diffusion - Allows for a greater amount of oxygen extracted
because of increases in both the number of capillaries surrounding the alveoli,
alveoli size & lung volume
CARDIOVASCULAR ADAPTATIONS
Changes at the cardiovascular level leads to an increase in the levels of oxygen we
are able to transport
● STRUCTURAL
○ Increased left ventricle size - Greater volume of blood ejected with each heartbeat
allowing more oxygen to working muscles (increased SV & Q)
○ Increased capillarisation of heart muscles - Capillary density & blood flow to heart
increase as a result of cardiac hypertrophy. Increased supply of blood & oxygen
allows heart to become stronger/efficient
○ Increased blood plasma, blood cell count & haemoglobin - Increase due to blood
volume increasing. Haemoglobin is responsible for transporting oxygen therefore
increased oxygen carrying capacity. Blood volume can increase up to 25%
● FUNCTIONAL
○ Increased stroke volume - More blood being able to be circulated around the body &
therefore more O2 available to working muscles
○ Decreased HR (rest & submaximal) - Increase in SV allows decrease in heart as a
result of greater efficiency
○ Increased cardiac output (maximal) - More blood can be circulated around the body
meaning greater supply of O2. A chronic adaptation to training is a decrease in HR
meaning there is no overall change to Q during rest & sub-max
○ Increased blood flow - More blood can fill & then be ejected out of the ventricles
allowing a greater volume of blood ejected with each heartbeat
MUSCULAR CHANGES
Changes at the muscular level allow benefits such as enhanced oxygen
uptake & consumption, through to the metabolic process associated with
aerobic energy production
● STRUCTURAL
○ Muscular hypertrophy (size) - Slow twitch fibre size increases at rest, submaximal &
max allowing body to work longer aerobically
○ Increased size, number & density of mitochondria - Mitochondria increases in size
allowing for greater ability to produce ATP aerobically allowing less reliance on
anaerobic system with associated hydrogen ions
○ Increase in myoglobin content - Improved ability to extract & deliver oxygen
increases the amount of oxygen delivered to muscles
○ Increased fuel stores (glycogen & triglycerides) - Increased muscular storage of fuels
along with oxidative enzymes required to metabolise fuels allows body to be more
efficient in ATP production as less effort converting & transporting fuel
● FUNCTIONAL
○ Increased oxidation (glucose & fats) - Increase in capacity of muscle to oxidise fuels
allowing athlete to rely less on glycogen thereby 'sparing' glycogen stores
○ Increase a-vO2 difference - Measure of oxygen difference between arterial & venous
blood. A-VO2 increases due to myoglobin stores & the increased number & size of
mitochondria within muscles. Means more oxygen is extracted
A-VO2 diff
○ Difference in oxygen content of the blood between arterial & venous blood
○ Amount of oxygen extracted from the muscles
ANAEROBIC ADAPTATIONS
Anaerobic training focuses on the development of ATP-PC & anaerobic glycolysis
energy systems leading to improvement in the muscular system & some changes
occurring in the cardiovascular system
MUSCULAR CHANGES
Changes at the muscular level includes benefits including increased anaerobic
capacity, muscular strength, speed & power
● STRUCTURAL
○ Increased ATP, PC & glycogen stores - Results in faster breakdown of fuels for the
anaerobic glycolysis system to use
○ Increased glycolytic enzymes - Results in faster breakdown of glycogen for the
anaerobic glycolysis system to use
○ Increased ATPase - Enzyme helping to facilitate breakdown of ATP to ADP allows for a
more rapid release of energy
○ Muscular hypertrophy (size) - As a result fast twitch fibres increase in size allowing
greater forces to be produced & greater amount of stored ATP & PC
● FUNCTIONAL
○ Increased glycolytic capacity - The rate at which glycogen can be broken into lactate
is increased
○ Increased tolerance to metabolic by-products
○ Increased lactate tolerance - Due to increase in glycogen & glycolytic enzymes
allowing athletes to work at higher intensities
RESISTANCE TRAINING
NEUROLOGICAL
○ Increased size of connective tissue - Allows stronger attachment to the bone &
greater forces to be produced during muscle contractions. Lessens risk of injury
● Functional
○ Increased speed & force of contraction - Due to greater recruitment of fast twitch
fibres
HYPERTROPHY
○ Increased number & size of myofibrils - Increase the cross-sectional area of the
muscle
○ Increased contractile proteins - Increase the contractile capacity of the muscle as
well as the overall size of the muscle fibre
○ Increased size/strength of connective tissue (tendons & ligaments) - Connective
tissue thickens allowing improved structure. Tendon thickness allows for greater
attachment assisting in force production
CARDIOVASCULAR CHANGES
Results in hypertrophy of the heart with an increase in the size of the heart muscle
● STRUCTURAL
CHAPTER 16 - PSYCHOLOGICAL
PERFORMANCE
● Practice phase:
It is best if these psychological skills become automatic via overlearning, with the athlete
making the skills an integral part of their practice to replicate in real games. During this phase a
diary is vital to record frequency & perceived effectiveness of these skills to provide feedback
for future improvements
PST can be used to:
● Help build confidence
● Enhance motivation
● Manage stress & anxiety (maintaining optimal arousal)
● Use imagery & visualisation
● Focus concentration & attention
MOTIVATIONAL TECHNIQUES
Motivation is a complex area as many factors influence a person's motivation at any given time
PLAYER MOTIVATION
Extrinsic motivating factors
● Prize money
● Certificates
● Chocolates
● Progress charts/trophies
Intrinsic motivating factors
● Being satisfied with one's performance
● Enjoying the competition
Motivated performers tend to:
● Attend practice/training sessions being punctual
● Successfully complete assigned tasks
● Encourage team mates & be involved in club activities outside training environment
● Regularly meet expected targets during training/competition
● Outwardly show motivated behaviour
● Perform at their best without rewards
Positive motivation - Provides positive reinforcement after the individual has displayed the desired
behaviour (e.g. badges, jellybeans, performance information or positive feedback such as 'that's
terrific')
Negative motivation - Imposed after undesirable behaviour such as an incorrect move during
training, disapproving comments or rebukes (e.g. making the athlete perform push-ups or star jumps
as punishment
*The same reinforcer/method shouldn't be used continually (variation is needed)
GOAL SETTING
Another example of a motivational technique. Athletes are more committed when they have a goal.
Improves performance by:
● Focusing attention on important elements of the skills being performed
● Activating & organising an athlete's efforts
● Encouraging perseverance
● Promoting the development of new learning strategies
● Refining movements & set plays
3 types of sporting goals:
● Outcome goals - The end result (e.g. finishing in the top 5 of triathlon)
● Performance goals - Past & present performances compared (e.g. Improving a PB by 0.10 s in
100m)
● Process goals - Physical movement & game strategy actions to execute (e.g. a team set-play
offence in basketball)
'SMARTER' GOALS
● Specific - Goals must be specific & clear to focus attention
● Measurable - Assessed against a standard or previous performance
● Accepted - All parties (coaches/players) involved in setting goals should accept them
● Realistic - Goals need to be challenging, yet achievable
● Time Phased - Specific dates should be set for completion of goals
● Exciting - Goals should challenge, excite & inspire the athlete
● Recorded - Written down & recorded for future reference & as a source of motivation
BUILDING CONFIDENCE
Another motivational technique is building confidence in an individual which allows positive
emotions, focus under pressure & will remain on task for long periods of time & work to achieve
goals
IMPROVING CONFIDENCE
Athletes use the following strategies to improve confidence levels:
● Act & think positively
● Positive self-talk
● Use of mental imagery (picture success)
● Focus on the next segment of play
● Focus on their performance
● Focus on small milestones
● Be well trained - body conditioning, skills, tactics
● Biofeedback
A technique used to modify automatic body functions
during training. Electronic instruments provide athletes
with a range of feedback (HR, muscle tension & skin
temp) allowing athletes to become more attuned to their
physiological functions & control them more effectively
MENTAL IMAGERY
Energising mental imagery involves visualising something uplifting (e.g. a swimmer visualising himself
moving through water like a seal). For max effect simulation & imagery should be used together
CONCENTRATION
1. Focusing on relevant environmental cues - Known as selective attention enables players to
block out irrelevant cues (spectators, noise)
2. Maintaining attention focus over time - Involves maintaining focus over extended periods of
time & not allowing concentration lapses to occur
3. Having awareness of the situation - Ability to size up the game situation, opponents & other
environmental factors bringing about the most appropriate response (e.g. Athletes doing the
right thing during pressure-packed conditions)
CHOKING
Can cause concentration to falter. This occurs when athletes sense a build-up of pressure/a lot
dependent on the outcome of the next phase of play resulting in focus of attention to internal &
narrow
Physical changes:
● Increased muscle tension
● Increased breathing rate
● Racing heart rate
Leading to performance impairment:
● Timing & coordination breakdown
● Muscle tightness & fatigue
● Rushing
● Inability to attend to task-relevant cues