Vto
Vto
1 College of Fashion and Design, Donghua University, Shanghai 200051, China; nijiayan2001@163.com (J.N.);
pszzzhang@163.com (P.Z.)
2 Key Laboratory of Clothing Design & Technology, Donghua University, Shanghai 200051, China
* Correspondence: caixia.chen@dhu.edu.cn
Abstract: The application of virtual try-on (VTO) technologies in the fashion industry is garnering
increasing attention and is regarded as a significant innovation in enhancing the consumer experience
for fashion shoppers. This study conducts a systematic review to evaluate the impact of VTO
systems on consumer behavior and experiences within the fashion industry. By analyzing 69 research
articles, we identified key factors influencing consumers’ purchasing decisions and VTO adoption
intentions. These factors include attitudes, media, symbolic gratification, technological gratification,
emotional values, utilitarian values, and user attributes. Based on these findings, we construct
conceptual frameworks that clearly delineate how direct factors and their influencing elements impact
consumers’ purchase and technology adoption behaviors. This review synthesizes the psychological
and technological dimensions shaping consumer behavior, addressing critical gaps in the literature
specific to fashion consumption. Moreover, future research directions were discussed. By addressing
key challenges such as boundary factors, user segmentation, and technological advancements, this
study offers actionable insights to guide researchers and practitioners in creating more personalized,
immersive, and effective VTO systems in the fashion industry.
1. Introduction
Citation: Chen, C.; Ni, J.; Zhang, P. 1.1. The Role of Digital Technology in Fashion Retailing
Virtual Try-On Systems in Fashion
Digital technology has dramatically changed the apparel industry, with projections
Consumption: A Systematic Review.
that one third of sales will happen online by 2027 [1]. In retail, digital technologies aim to
Appl. Sci. 2024, 14, 11839. https://
enhance interactivity and assist consumers in making informed purchasing decisions [2].
doi.org/10.3390/app142411839
These technologies encompass a range of applications, such as virtual try-on (VTO), AI-
Academic Editor: Pedro Couto driven fashion recommendation systems, and intelligent clothing matching technologies.
Received: 18 November 2024
VTO systems are designed for scenarios where consumers have already expressed interest
Revised: 13 December 2024
in trying on specific garments. Their primary objective is to provide a near-realistic try-on
Accepted: 16 December 2024 experience, enabling users to better evaluate products [3]. In contrast, other technologies
Published: 18 December 2024 rely on consumer preference data to recommend products of potential interest, which do
not fulfill the specific need for a try-on experience [4].
VTO systems, while innovative, still fall short of fully replicating the experience of
trying on physical garments, which remains a barrier to widespread consumer adoption
Copyright: © 2024 by the authors. of online apparel shopping and contributes to high return rates [5]. Innovations in image
Licensee MDPI, Basel, Switzerland. interactivity technology (IIT) are addressing this challenge by simulating real-world in-
This article is an open access article
teractions with products [6]. These technologies allow users to modify item features and
distributed under the terms and
viewing angles, providing an engaging virtual shopping experience that closely mimics
conditions of the Creative Commons
physical retail environments [7]. Among the most promising developments are VTO sys-
Attribution (CC BY) license (https://
tems leveraging web interfaces, virtual reality (VR), augmented reality (AR) and digital
creativecommons.org/licenses/by/
avatars to offer immersive simulated apparel fittings [3]. VTO gained new relevance during
4.0/).
Figure1.1.Categories
Figure Categoriesof
ofVTO
VTOand
andcommercial
commercialapplications.
applications.
VTO systems
1.3. Research Gaps that employ VR or AR are considered advanced forms of IIT [7]. In these
systems, users often appear as 3D avatars, including real-time projections of themselves.
The existing literature reviews, as summarized in Table 1, have explored the diverse
VR-based VTO, such as Meta Avatars store and NIKELAND, creates computer-generated
applications
virtual andenvironments
shopping impacts of virtual immersion
that require technologies
VR headsets. such as VR,
Conversely, AR, MRVTO
AR-based across
em-a
wide range of industries including food [28], tourism [29], and general retail contexts
ploys scanners or cameras to project users in real-time, showing the clothes or products they [30–
32].virtually
are However, no analysis
wearing, as seenhasin specifically
popular ARfocused on fashionlike
VTO applications despite itsand
Zeekit widespread use
POIZON [6].
of VTO systems. Given the transformative effects of VTO on consumer behavior, return
1.3. Research
rates, Gaps
and sustainability within the fashion sector, a targeted examination of this niche is
The existing
clearly warranted literature reviews,
[33]. This as summarized
study addresses in Table
this gap 1, have explored
by focusing theon
specifically diverse ap-
the fash-
plications and impacts
ion industry, where VTOof virtual immersion
technologies technologies
tackle such as VR,and
unique challenges AR,demands
MR across a wide
[3,15,34].
Unlike previous reviews that broadly examine VR/AR applications in general retail con-
texts, this study highlights how the unique attributes of fashion interact with VTO tech-
nologies to shape consumer behavior. By emphasizing the distinct consumer demands in
fashion retail, this review demonstrates how VTO systems influence perceptions and de-
cisions. This study provides practical insights and a strategic framework for designing
Appl. Sci. 2024, 14, 11839 3 of 22
range of industries including food [28], tourism [29], and general retail contexts [30–32].
However, no analysis has specifically focused on fashion despite its widespread use of
VTO systems. Given the transformative effects of VTO on consumer behavior, return
rates, and sustainability within the fashion sector, a targeted examination of this niche is
clearly warranted [33]. This study addresses this gap by focusing specifically on the fashion
industry, where VTO technologies tackle unique challenges and demands [3,15,34]. Unlike
previous reviews that broadly examine VR/AR applications in general retail contexts, this
study highlights how the unique attributes of fashion interact with VTO technologies to
shape consumer behavior. By emphasizing the distinct consumer demands in fashion
retail, this review demonstrates how VTO systems influence perceptions and decisions.
This study provides practical insights and a strategic framework for designing effective
VTO systems. It maps the determinants influencing consumer behavior through VTO
technologies and provides foundational guidelines for system refinement. In doing so, this
analysis contributes both theoretical perspectives and practical applications to the fashion
retail sector.
This work aims to provide a structured evaluation of the evolution and implementation
of VTO in fashion retail, focusing on its impact on consumer behavior, including purchase
and adoption intentions. Through a systematic review of existing literature, we identify
and analyze the main factors shaping consumer decisions and the operational mechanisms
of VTO. By clarifying the relationship between VTO system components and consumer
influencing factors, we offer recommendations for future research on VTO application in
the fashion industry.
This research contributes to scholarly discussions by detailing the internal workings
of VTO and uncovering hidden factors affecting customer engagement. Practically, our
findings provide tested frameworks that help retailers design and optimize VTO systems.
By integrating insights from this review with actionable strategies, retailers can better
leverage VTO to meet changing consumer demands, enhance user experiences, and improve
operational efficiency in the digital era.
The paper is structured as follows: Section 2 describes the methodology used for
assessing studies within the literature review. Section 3 discusses the key findings from
reviewed works and outlines future research opportunities. Section 4 concludes the study’s
findings and limitations.
(Virtual reality OR VR OR Augmented Reality OR AR OR Avatar) AND (Virtual fitting OR Virtual try-on
OR Fashion OR Cloth* OR Apparel OR VTO OR VFR) AND (shop* OR retail* OR market* OR consum*)
The search was restricted to the subject areas in Web of Science and to titles, abstracts,
and keywords in Scopus, covering the time range from 1993 to the present. Ultimately, this
search yielded 930 papers: 615 from Web of Science and 315 from Scopus. To validate the
search scope’s suitability, we manually checked for several highly recognized publications
in the field and verified their presence in the search results.
Appl. Sci. 2024, 14, 11839 5 of 22
Figure
Figure2.2.PRISMA
PRISMA2020
2020flow
flowdiagram
diagramfor
forselection
selectionof
ofsources.
sources.
2.3.Data
2.3. DataExtraction
Extraction
During the data extraction phase, three researchers independently compiled relevant
During the data extraction phase, three researchers independently compiled relevant
findings in an Excel spreadsheet. Specifically, we recorded details including study titles,
findings in an Excel spreadsheet. Specifically, we recorded details including study titles,
abstracts, authors, research aims, methodologies, hypotheses, and conclusions. Each
abstracts, authors, research aims, methodologies, hypotheses, and conclusions. Each re-
searcher subsequently cross-checked the others’ work to ensure accuracy, resolving any
disputes through discussion.
researcher subsequently cross-checked the others’ work to ensure accuracy, resolving any
disputes through discussion.
Yearlydistribution
Figure3.3.Yearly
Figure distributionofofpublications.
publications.
Category Studies N %
Web-based [5,7,27,43–45,47–50,54,56,60,61,64,67,73,77–81,84,87,89,91–94] 29 41.43
APP [3,9,10,15,34,51,53,55,57,63–66,75,81,84,85,87,89,95] 20 28.57
Device-specific [12,23,46,52,58,62,68,70–72,74,76,82,96–98] 16 22.86
Multi-environment [8,14,59] 3 4.29
Unspecified Environment [6,99] 2 2.86
Total 70 100
Increasing mobile usage and rapid digitalization have significantly expanded opportu-
nities for exploration in recent years. Nearly a third of current studies utilize virtual fashion
apps that permit home try-ons, such as Taobao, which allows users to wear selections
digitally and view selections from all angles [85]. Similarly, Wanna Kicks allows sneaker
enthusiasts to preview emerging styles in AR before purchase [75]. As barriers to virtual
try-on research continue to decrease, the prevalence of such mobile-centered platforms will
underpin more authentic experiential captures from any location.
Table 4. Direct factors of purchase intention (PI) and adoption intention (AI).
Table 4. Cont.
capabilities, and engaging user experience [67]. It includes six variables: perceived diagnos-
ticity (or informativeness), fit confidence, curiosity, novelty, trendiness, and interactivity.
Emotional values encompass the feelings and psychological states evoked by using
the technology. They cover the general emotional and psychological experiences associated
with a product or service, such as the sentiments stirred by meaningful interpersonal
communication, personal success, or alignment with individual beliefs [67]. Emotional
values include eight variables: decision comfort, flow experience (or immersive experi-
ence), satisfaction, inspiration, perceived intrusiveness, perceived enjoyment (or perceived
pleasure), perceived fantasy, and perceived playfulness. Perceived enjoyment, perceived
fantasy, and perceived playfulness are closely related variables jointly known as hedonic
value, which involves the beneficial emotional and experiential contentment consumers
derive from using products or services, particularly regarding VTO systems [101,102].
Utilitarian values play a pivotal role in consumer decision-making, emphasizing
practicality, helpfulness, and financial advantages [103]. We recognized five key vari-
ables: perceived ease of use (or convenience or effort expectancy), perceived usefulness
(or performance expectancy), product benefit, perceived esthetic quality (or vividness),
and risk.
In addition, previous studies examined how user characteristics influence technology
adoption and fashion purchase intention, revealing twelve variables: age, gender, innova-
tiveness, individualism, familiarity, fashion consciousness, privacy priming, technology
anxiety, sensation-seeking tendency, self-monitoring, self-discrepancy, and body esteem (or
body satisfaction).
Figure4.4.Conceptual
Figure Conceptual framework
framework of
of attitudes.
attitudes.
3.4.4. Conceptual
Studies Framework
consistently of Symbolic
showed Gratification
that improving and Technological
consumer Gratification
attitudes directly benefited
purchase and usage intentions. Specifically, favorable perspectives on
Twelve articles explored the concepts of symbolic gratification and technological brands, sellers,
and technologies were positively associated with intent to buy [3,63,94].
gratification and their related variables. The research framework derived from these stud-
Additionally,
positive attitudes towards retailers and technology were straightly correlated with adoption
ies is illustrated in Figure 5.
intentions [51,86,95].
Factors within symbolic gratification, such as self-referencing, telepresence, auton-
To enhance consumer attitudes towards brands, strategies include increasing VTO
omy, self-image threat, identification, and social interactivity, significantly influenced us-
experience satisfaction [12] and enhancing self-presence, which positively affected brand
ers’ purchase
cognitive intention
processing [8,27,67,71,77,85].
through Furthermore,
self-explorative enhancing
engagement [95]. the sense of ownership
Improving flow experi-
control, rehearsability, and self-efficacy was shown to improve self-referencing
ences, such as reducing the notion of time passing, also strengthened brand attitudes [71]. Se-
[94].
lecting media with higher levels of IIT also enhanced telepresence [27].
For retailers, enhancing attitudes could be achieved by improving perceived enjoyment,
In the
perceived context of and
usefulness, technology
perceived gratification,
ease of useperceived
[44]. diagnosticity and curiosity sig-
nificantly
Previousandstudies
positively affected users’
increasingly focusedpurchase intention
on consumer [10,46,67]. on
perspectives Theimmersive
impact of interac-
nov-
tive
eltytechnologies. Herz et remains
on purchase intention al. found that bothMoes
debatable. utilitarian and hedonic
et al. suggested benefitsmediated
that novelty improved
attitudes towardsbetween
the relationship technology
medium[83].types
Detailed
and analyses
purchase indicated that while
intention [48], perceived enjoyment,
Khelladi et al.
telepresence, user experience,
found that novelty perceived
did not significantly usefulness
affect purchaseand convenience
intention [67]. shaped consumer
attitudes toward
Factors suchtechnology
as competence, [5,34,61,63,66,84,86].
autonomy, self-brand Other studies found
connection, that authenticity
identification, and fit
confidence had notable positive effects on technology adoption intention [53,55,77,85].
VTO systems enhanced competence by incorporating challenges and achievements. Ava-
tar customization and identification fulfilled users’ autonomy needs by allowing greater
personal control and self-expression [85]. Furthermore, self-brand connection was pro-
Appl. Sci. 2024, 14, 11839 12 of 22
fit, association fit, and wearable comfort positively affected attitudes toward technol-
ogy [54,83].
Further analysis explored factors directly elevating attitudes. For the aforementioned
variables that directly positively influenced attitudes, scholars found that perceived useful-
ness can be enhanced by reducing response time and adopting advanced IIT forms, while
interface esthetic quality and advanced forms of IIT improved perceived enjoyment [44,61].
For AR VTO, interactivity and augmentation improved telepresence [86].
Regarding risks, research showed that health and psychological risks negatively im-
pacted attitudes toward technology [83], while other risks (e.g., privacy, product risks) had
no effect [83,84]. User experience was enriched by improving the esthetic and pragmatic
quality, hedonic quality of simulation, and hedonic quality of identification [63]. Addi-
tionally, enhancing form realism and behavioral realism improved VTO authenticity fit.
Perceived warmth and perceived competence increased association fit during the try-on
experience [54].
It is worth noting that the impact of perceived ease of use on attitudes toward tech-
nology may vary depending on the VTO types. In AR VTO and VTO with 3D rotation
views, perceived ease of use significantly improved consumers’ attitudes toward tech-
nology [61,66,80]. However, for VTO with only 2D views, perceived ease of use did not
significantly affect attitudes toward technology [80]. Furthermore, research has found
that information quality in AR VTO apps enhanced utilitarian value and contributed to
perceived usefulness [61,64]. However, another study revealed that information quality
did not significantly affect perceived usefulness in shoes AR VTO apps [66]. Therefore, the
utilitarian values of information quality require further investigation.
Regarding moderating factors, it was found that the positive impact of perceived
usefulness on technology attitude was negatively moderated by perceived risks; however,
this negative effect was alleviated by perceived enjoyment [3]. Additionally, the significant
positive influence of authenticity fit and association fit on consumer attitudes varied
depending on product type, whether utilitarian or hedonic [54]. These findings highlighted
the importance of context and product type in shaping the effectiveness of VTO systems.
Appl. Sci. 2024, 14, 11839 more personalized and engaging experience [53]. For identification, avatar-user resem- 13 of 22
blance and fashion item realism played crucial roles, making users feel more connected to
their virtual representations [77]. Additionally, perceived augmentation had a significant
positive
on effect on Users
fit confidence. fit confidence.
who wereUsers whowith
satisfied wereself-uploaded
satisfied withphotos
self-uploaded photos
experienced ex-
higher
levels of perceived
perienced augmentation,
higher levels of perceivedalthough body esteem
augmentation, did not
although have
body significantly
esteem did notimpact
have
on this [55]. Using
significantly media
impact with
on this [55].higher
Usinglevels
mediaofwith
IIT also
higherenhanced
levels ofperceived diagnosticity,
IIT also enhanced per-
making the technology more appealing and effective [10,46].
ceived diagnosticity, making the technology more appealing and effective [10,46].
Figure5.5.Conceptual
Figure Conceptual framework
framework of
of symbolic
symbolic and
and technological
technological gratification.
gratification.
Moderating factors
Moderating factors that influence
influence technology
technology adoption
adoptionand andpurchase
purchaseintention
intentionin-in-
cluded
cludedBMI,
BMI, self-monitoring, self-discrepancy, the
self-monitoring, self-discrepancy, the luxury
luxurystatus
statusofofproducts,
products,gender,
gender,thethe
use
useofofavatars,
avatars,andand
perceived augmentation
perceived [8,53,67,70,77].
augmentation Perceived
[8,53,67,70,77]. augmentation
Perceived augmentationplayed
aplayed
key role in moderating various relationships. It positively affected the influence
a key role in moderating various relationships. It positively affected the influence of owner-
ship and self-efficacy on self-referencing, although it did not have the same
of ownership and self-efficacy on self-referencing, although it did not have the same mod- moderating
effect
eratingoneffect
the relationship between
on the relationship rehearsability
between and and
rehearsability self-referencing [70].[70].
self-referencing TheTheluxury
lux-
status of products, gender, and the avatar use positively moderated the influence of social
ury status of products, gender, and the avatar use positively moderated the influence of
interactivity and curiosity on purchase intention. These factors illustrated how personal
social interactivity and curiosity on purchase intention. These factors illustrated how per-
and contextual elements shape consumer responses to VTO systems [67].
sonal and contextual elements shape consumer responses to VTO systems [67].
3.4.5. Conceptual Framework of Emotional Values
3.4.5.Twenty-two
Conceptualstudies
Framework of Emotional
investigated Values
emotional values and related concepts, summarized
in theTwenty-two
framework shown
studiesininvestigated
Figure 6. emotional values and related concepts, summa-
rized in the framework shown in Figure 6.
Appl. Sci.Sci.
Appl. 2024, 14,14,
2024, 11839
11839 14 24
15 of of 22
Figure6.6.Conceptual
Figure Conceptual framework
framework of
of emotional
emotionalvalues.
values.
Several variables
Several variables were
wereidentified
identifiedasas having
havinga direct
a directpositive effect
positive on purchase
effect on purchase inten-in-
tion, including
tention, including decision comfort,
decision playfulness,
comfort, exploratory
playfulness, behavior,
exploratory time distortion,
behavior, satis-
time distortion,
satisfaction,
faction, andand immersive
immersive experience
experience [12,60,69,81,88].
[12,60,69,81,88]. Conversely,
Conversely, concentration
concentration and per- and
perceived
ceived fantasy did not significantly affect purchase intention [67,88]. The impact of per- of
fantasy did not significantly affect purchase intention [67,88]. The impact
perceived enjoyment
ceived enjoyment on purchase
on purchase intention
intention was debated;
was debated; some studies
some studies found afound
positive a positive
effect
effect [27,89], while others indicated its impact varied by product types,
[27,89], while others indicated its impact varied by product types, being beneficial for being beneficial
for NFTs-virtual
NFTs-virtual clothes
clothes [67][67]
butbut
notnot
for for
realreal clothing
clothing products
products online
online [44]. [44].
For technology adoption intention, satisfaction and inspiration
For technology adoption intention, satisfaction and inspiration were positively asso-
were positively as-
sociated with adoption intention [55,81]. However, factors such as technology anxiety,
ciated with adoption intention [55,81]. However, factors such as technology anxiety, per-
perceived intrusiveness, playfulness, and perceived enjoyment showed no significant effect
ceived intrusiveness, playfulness, and perceived enjoyment showed no significant effect
on adoption intention [10,44,66,79].
on adoption intention [10,44,66,79].
Further analysis revealed secondary factors that influenced these primary factors,
Furthertoanalysis
contributing a more revealed secondary
comprehensive factors that of
understanding influenced
consumerthese primary
behavior in thefactors,
context
of VTO systems. Performance expectancy, perceived enjoyment, and spatial context
contributing to a more comprehensive understanding of consumer behavior in the presence
of VTO systems.
enhanced decision Performance expectancy,
comfort [75,88]. Spatial perceived
presence, enjoyment,
the senseand spatial
of body presence en-
ownership, and
hanced decision
ownership control comfort [75,88].
positively Spatial
affected presence, theand
concentration sense of body ownership,
playfulness and own-
[60,88], while system
ership did
quality control positively affected
not significantly impactconcentration
playfulness [66].and playfulness
Additionally, [60,88],
body while
ownershipsystem and
ownership
quality didcontrol positively impact
not significantly affectedplayfulness
exploratory behavior
[66]. and time
Additionally, bodydistortion
ownership [60].and
Variouscontrol
ownership factorspositively
positivelyaffected
affected satisfaction,
exploratory including
behavior and concentration,
time distortion playfulness,
[60].
exploratory
Various behavior, time distortion,
factors positively affected utilitarian value,
satisfaction, hedonicconcentration,
including value, productplayfulness,
involvement,
interactivity, perceivedtime
exploratory behavior, easedistortion,
of use, realism, avatar
utilitarian value,identification,
hedonic value, user experience,
product involve- and
personalization [12,14,46,52,60,63,64,81]. Factors that significantly impacted
ment, interactivity, perceived ease of use, realism, avatar identification, user experience, perceived
enjoyment included telepresence,
and personalization self-imagery,Factors
[12,14,46,52,60,63,64,81]. spatiality, innovativeness,
that user experience,
significantly impacted per-
medium types, hedonic shopping orientation, self-congruity, perceived control, perceived
ceived enjoyment included telepresence, self-imagery, spatiality, innovativeness, user ex-
responsiveness, and immersive experience [7,15,27,43,44,48,59,63,70,87,90]. Furthermore,
perience, medium types, hedonic shopping orientation, self-congruity, perceived control,
Appl. Sci. 2024, 14, 11839 15 of 22
Figure 7.
Figure 7. Conceptual
Conceptual framework
framework of
of utilitarian
utilitarian values.
values.
3.4.7.Research
Conceptual Framework
consistently of Userthat
showed Characteristics
utilitarian values positively affected purchase
intention [7,27,64,86]. Key components of utilitarian values, such as perceived esthetic
Twenty research papers explored the role of user characteristics in influencing pur-
quality, economic value, performance expectancy, perceived usefulness, and perceived
chase and adoption intentions. Based on their roles in the research models, these factors
ease of use, directly enhanced purchase intention [3,44,74,87]. However, convenience and
were
productcategorized asnot
benefit did moderating variables
significantly impactorpurchase
general variables.
intention [74].
Among
Effort the moderating
expectancy, factors, age
performance was found
expectancy, to influence
product theperceived
benefit, relationship between
usefulness,
augmentation and perceived enjoyment [75]. BMI significantly moderated the
perceived efficiency, and perceived ease of use were proven effective in increasing adoptioneffect of
VTO presence
intention onIn
[74,87]. self-image
contrast, threat, particularly
vividness affecting higher
did not significantly affectBMI consumers
adoption who[91].
intention ex-
Reducing privacyself-image
perience greater risk and addressing concernsdifferences
threat [8]. Gender about fit and
alsosize furtherwith
emerged, promoted
social adop-
inter-
tion intention
activity [6,56,90].impacting purchase intention differently for men and women [67].
and curiosity
Several secondary
Men placed less importance factors
on influenced
price value the
anddirect factors
perceived within
esthetic the framework.
quality Per-
when consider-
ceived interactivity and spatiality positively impacted perceived esthetic quality, while
ing purchase choices [74].
emotionality did not [70]. Fit confidence and self-congruity were found to improve con-
Innovativeness enhanced the positive effects of decision comfort, playfulness, and
exploratory behavior on purchase intention, indicating that more innovative users de-
rived greater benefits from these factors [88]. Individualism similarly boosted the likeli-
hood of deriving purchase intention from playfulness and exploratory behavior [88]. Fa-
miliarity with VTO systems positively moderated the effect of user experience on attitude
toward technology, suggesting that more familiar users had a better experience and a
Appl. Sci. 2024, 14, 11839 16 of 22
venience [7]. Meanwhile, innovativeness and optimism had a marked effect on economic
value and performance expectancy but did not significantly affect effort expectancy [87].
Moreover, factors that significantly affected perceived usefulness included fit confi-
dence, self-congruity, utilitarian shopping orientation, medium types, telepresence, per-
ceived ease of use, and perceived efficiency [7,44,51,91]. In contrast, VTO system design,
vividness, and perceived security did not significantly influence perceived usefulness [91].
Furthermore, telepresence had a substantial impact on perceived efficiency [91]. Perceived
ease of use was significantly influenced by medium types, utilitarian shopping orienta-
tion, design, vividness, and information quality [44,52,91], whereas perceived security and
perceived efficiency had minimal effect [91]. Additionally, the use of 3D-VTO helped reduc-
ing risks related to clothing attributes such as silhouette, color, texture, fit, and size [45].
Similarly, employing a virtual body contributed to mitigating fit and size risks [56].
Lastly, several moderating factors were identified, including gender, augmented reality,
technology anxiety, sensation-seeking tendency, fashion consciousness, body satisfaction,
actual body size, and trust [15,45,51,56,74,91]. For instance, augmented reality influenced
the connection between convenience and purchase intention, but it did not moderate the
links between perceived esthetic quality or experience, economic or price value, product
benefit, and purchase intention [74]. Furthermore, trust in internet shopping moderated
the relationship between VTO medium types and risks associated with silhouette, color,
and texture, but it did not impact the relationship between medium types and risks related
to fit and size [45].
In addition to these moderating factors, several general variables also played a crucial
role. Innovativeness was positively correlated with adoption intention, indicating that
innovative users were more likely to adopt VTO systems [5,79,80]. Optimism enhanced eco-
nomic value and performance expectancy, highlighting the positive outlook of optimistic
users [87]. Finally, body esteem positively influenced self-congruity and fit confidence, indi-
cating that users who feel good about their bodies are more likely to trust the virtual fitting
experience [7]. By integrating these findings, we gain a comprehensive understanding of
the multifaceted role of user characteristics in shaping the purchase intention and adoption
of VTO systems. This perspective not only identifies key factors but also underscores the
importance of considering user diversity in VTO research and application.
garments remains a pivotal task. Key areas for advancement include fabric simulation,
size adaptation, and occlusion management, all of which are fundamental to delivering an
authentic and immersive consumer experience [26,97]. Lastly, the issues associated with
immersive environments, such as cyber-sickness in VR/AR applications [105], demand
significant improvements in hardware and software technologies to reduce latency and
ensure high-resolution, seamless interactions.
4. Conclusions
This comprehensive review synthesizes findings from 69 research papers to explore the
influence of VTO systems on consumer behavior within the fashion industry. The analysis
results show that research in this field advanced primarily after 2019 and is currently
increasing. In terms of research methods, experiments were the most commonly used,
accounting for 56.98% of the studies. Regarding VTO application environments, over 40%
of studies focused on web-based VTO systems. Content analysis of the 69 articles identified
key factors that directly influence consumers’ purchasing decisions and adoption intentions,
including attitudes, media exposure, symbolic gratification, technological gratification,
emotional values, utilitarian values, and user attributes. Based on these insights, we
developed conceptual frameworks that outline how these factors and their underlying
elements shape consumers’ purchasing behaviors and technology adoption processes.
Finally, this research identified key gaps and proposed future directions, inspiring further
interdisciplinary studies between information science and retail management to enrich our
understanding and application of this transformative technology in the fashion industry.
Despite the comprehensive nature of this literature review, several limitations must
be acknowledged. Firstly, the review primarily focuses on English-language publications,
which may overlook significant research conducted and published in other languages.
Future research should extend the search to include non-English publications to capture a
more diverse and comprehensive range of studies. Secondly, the included studies exhibit
considerable variability in research design, sample characteristics, and methodologies. This
diversity poses challenges in drawing definitive conclusions and making direct compar-
isons. While efforts were made to include only peer-reviewed publications, the quality and
robustness of the studies’ designs, data collection methods, and analyses vary, potentially
influencing the reliability and generalizability of the synthesized findings. Future studies
should aim to standardize research methodologies and enhance the quality and rigor of
experimental designs to facilitate more consistent and reliable comparisons. Thirdly, the
rapidly evolving nature of VTO systems means that some findings may quickly become
outdated. Technological advancements, such as large language models (LLMs), have the
potential to enhance personalization and user interaction in VTO systems. Future research
should consider how such technologies might influence consumer behavior and adoption,
ensuring that ongoing developments are reflected in studies of VTO technology. Lastly,
future studies should consider longitudinal and experimental designs to provide deeper
insights into the long-term effects and causal relationships in VTO technology adoption
and consumer behavior.
Author Contributions: Conceptualization, C.C. and J.N.; methodology, C.C., J.N. and P.Z.; writing—original
draft preparation, C.C. and J.N.; writing—review and editing, C.C., J.N. and P.Z.; supervision, C.C.;
funding acquisition, C.C. All authors have read and agreed to the published version of the manuscript.
Funding: This research was funded by the fundamental research funds for the central universities
(2232021G-08, 2232020E-03) and Shanghai University Knowledge Service Platform (13S107024).
Conflicts of Interest: The authors declare no conflicts of interest.
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