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Communication Protocols 2

The document discusses communication protocols used in electronics, focusing on SPI, I2C, and UART, which are simpler and require fewer resources compared to faster protocols like USB and Ethernet. It explains the differences between parallel and serial communication, the workings of each protocol, and their advantages and disadvantages. Additionally, it details the structure of data packets, including start bits, stop bits, and parity, as well as the methods of data transmission in UART, SPI, and I2C.

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0% found this document useful (0 votes)
7 views19 pages

Communication Protocols 2

The document discusses communication protocols used in electronics, focusing on SPI, I2C, and UART, which are simpler and require fewer resources compared to faster protocols like USB and Ethernet. It explains the differences between parallel and serial communication, the workings of each protocol, and their advantages and disadvantages. Additionally, it details the structure of data packets, including start bits, stop bits, and parity, as well as the methods of data transmission in UART, SPI, and I2C.

Uploaded by

chineyezelogin
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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COMMUNICATION PROTOCOLS

Communication between electronic devices is like communication between humans. Both sides
need to speak the same language. In electronics, these languages are called communication
protocols. Luckily for us, there are only a few communication protocols we need to know when
building most electronics projects. In this series of articles, we will discuss the basics of the three
most common protocols: SPI, I2C and UART. SPI, I2C, and UART are quite a bit slower than
protocols like USB, Ethernet, Bluetooth, and Wi-Fi, but they’re a lot simpler and use less hardware
and system resources. SPI, I2C, and UART are ideal for communication between microcontrollers
and between microcontrollers and sensors where large amounts of high speed data don’t need to be
transferred.

DATA COMMUNICATION TYPES:


(1) PARALLEL
(2) SERIAL: (I) ASYNCHRONOUS (II) SYNCHRONOUS
Parallel Communication:  In parallel communication, all the bits of data are transmitted
simultaneously on separate communication lines.
 Used for shorter distance.
 In order to transmit n bit, n wires or lines are used.
 More costly.
 Faster than serial transmission.
 Data can be transmitted in less time. Example: printers and hard disk

Serial Communication Basics:


 In serial communication the data bits are transmitted serially one by one i.e. bit by bit on single
communication line
 It requires only one communication line rather than n lines to transmit data from sender to
receiver.
 Thus all the bits of data are transmitted on single lines in serial fashion.
 Less costly.
 Long distance transmission. Example: Telephone.

Serial communication uses two methods:


 Asynchronous.
 Synchronous.
Asynchronous:
 Transfers single byte at a time.
 No need of clock signal  Example: UART (universal asynchronous receiver transmitter)
Synchronous:
 Transfers a block of data (characters) at a time.
 Requires clock signal
> Example: SPI (serial peripheral interface),
>I2C (inter integrated circuit). Data

Transmission: In data transmission if the data can be transmitted and received, it is a duplex
transmission.
Simplex: Data is transmitted in only one direction i.e. from TX to RX only one TX and one RX
only

Half duplex: Data is transmitted in two directions but only one way at a time i.e. two TX's, two
RX’s and one line

Full duplex: Data is transmitted both ways at the same time i.e. two TX's, two RX’s and two lines

 A protocol is a set of rules agreed by both the sender and receiver on


 How the data is packed
 How many bits constitute a character
 When the data begins and ends

Various Serial Communication Protocols

UART

COMMUNICATION
In UART communication, two UARTs communicate directly with each other. The transmitting
UART converts parallel data from a controlling device like a CPU into serial form, transmits it in
serial to the receiving UART, which then converts the serial data back into parallel data for the
receiving device. Only two wires are needed to transmit data between two UARTs. Data flows from
the Tx pin of the transmitting UART to the Rx pin of the receiving UART:

UARTs transmit data asynchronously, which means there is no clock signal to synchronize the
output of bits from the transmitting UART to the sampling of bits by the receiving UART. Instead
of a clock signal, the transmitting UART adds start and stop bits to the data packet being
transferred. These bits define the beginning and end of the data packet so the receiving UART
knows when to start reading the bits.

When the receiving UART detects a start bit, it starts to read the incoming bits at a specific
frequency known as the baud rate. Baud rate is a measure of the speed of data transfer, expressed in
bits per second (bps). Both UARTs must operate at about the same baud rate. The baud rate between
the transmitting and receiving UARTs can only differ by about 10% before the timing of bits gets
too far off. Both UARTs must be configured to transmit and receive the same data packet structure.

HOW UART WORKS


The UART that is going to transmit data receives the data from a data bus. The data bus is used to
send data to the UART by another device like a CPU, memory, or microcontroller. Data is
transferred from the data bus to the transmitting UART in parallel form. After the transmitting
UART gets the parallel data from the data bus, it adds a start bit, a parity bit, and a stop bit, creating
the data packet. Next, the data packet is output serially, bit by bit at the Tx pin. The receiving UART
reads the data packet bit by bit at its Rx pin. The receiving UART then converts the data back into
parallel form and removes the start bit, parity bit, and stop bits. Finally, the receiving UART
transfers the data packet in parallel to the data bus on the receiving end:
UART transmitted data is organized into packets. Each packet contains 1 start bit, 5 to 9 data bits
(depending on the UART), an optional parity bit, and 1 or 2 stop bits:

START BIT
The UART data transmission line is normally held at a high voltage level when it’s not transmitting
data. To start the transfer of data, the transmitting UART pulls the transmission line from high to
lowfor one clock cycle. When the receiving UART detects the high to low voltage transition, it
begins reading the bits in the data frame at the frequency of the baud rate.

DATA FRAME
The data frame contains the actual data being transferred. It can be 5 bits to 9 bits long if a parity bit
is used. If no parity bit is used, the data frame can be 8 bits long. In most cases, the data is sent with
the least significant bit first.

PARITY
Parity describes the evenness or oddness of a number. The parity bit is a way for the receiving
UART to tell if any data has changed during transmission. Bits can be changed by electromagnetic
radiation, mismatched baud rates, or long distance data transfers. After the receiving UART reads
the data frame, it counts the number of bits with a value of 1 and checks if the total is an even or
odd number. If the parity bit is a 0 (even parity), the 1 bits in the data frame should total to an even
number. If the parity bit is a 1 (odd parity), the 1 bits in the data frame should total to an odd
number. When the parity bit matches the data, the UART knows that the transmission was free of
errors. But if the parity bit is a 0, and the total is odd; or the parity bit is a 1, and the total is even,
the UART knows that bits in the data frame have changed.
STOP BITS
The Stop Bit, as the name suggests, marks the end of the data packet. It is usually two bits long but
often only on bit is used. In order to end the transmission, the UART maintains the data line at high
voltage (1).

STEPS OF UART TRANSMISSION


1. The transmitting UART receives data in parallel from the data bus:

2. The transmitting UART adds the start bit, parity bit, and the stop bit(s) to the data frame:

3. The entire packet is sent serially from the transmitting UART to the receiving UART. The
receiving UART samples the data line at the pre-configured baud rate:

4. The receiving UART


discards the start bit, parity
bit, and stop bit from the
data frame:
5. The receiving UART converts the serial data back into parallel and transfers it to the data bus on
the receiving end:

ADVANTAGES AND DISADVANTAGES OF UARTS

No communication protocol is perfect, but UARTs are pretty good at what they do. Here are some
pros and cons to help you decide whether or not they fit the needs of your project:

ADVANTAGES
 Only uses two wires
 No clock signal is necessary
 Has a parity bit to allow for error checking
 The structure of the data packet can be changed as long as both sides are set up for it
 Well documented and widely used method

DISADVANTAGES
 The size of the data frame is limited to a maximum of 9 bits
 Doesn’t support multiple slave or multiple master systems
 The baud rates of each UART must be within 10% of each other

UART or Universal Asynchronous Receiver Transmitter is a dedicated hardware associated with


serial communication. The hardware for UART can be a circuit integrated on the microcontroller or
a dedicated IC. This is contrast to SPI or I2C, which are just communication protocols.

UART is one of the most simple and most commonly used Serial Communication techniques.
Today, UART is being used in many applications like GPS Receivers, Bluetooth Modules, GSM
and GPRS Modems, Wireless Communication Systems, RFID based applications etc.

SPI COMMUNICATION PROTOCOL


SPI is a common communication protocol used by many different devices. For
example, SD card modules, RFID card reader modules, and 2.4 GHz wireless
transmitter/receivers all use SPI to communicate with microcontrollers.
One unique benefit of SPI is the fact that data can be transferred without
interruption. Any number of bits can be sent or received in a continuous stream.
With I2C and UART, data is sent in packets, limited to a specific number of bits. Start
and stop conditions define the beginning and end of each packet, so the data is
interrupted during transmission.

Devices communicating via SPI are in a master-slave relationship. The master


is the controlling device (usually a microcontroller), while the slave (usually a sensor,
display, or memory chip) takes instruction from the master. The simplest configuration of SPI is a
single master, single slave system, but one master can control more than one slave (more on
this below).

MOSI (Master Output/Slave Input) – Line for the master to send data to the slave.
MISO (Master Input/Slave Output) – Line for the slave to send data to the master
SCLK (Clock) – Line for the clock signal.
SS/CS (Slave Select/Chip Select) – Line for the master to select which slave to send
data to.

*In practice, the number of slaves is limited by the load capacitance of the system,
which reduces the ability of the master to accurately switch between voltage levels.

HOW SPI WORKS


THE CLOCK
The clock signal synchronizes the output of data bits from the master to the sampling of bits by the
slave. One bit of data is transferred in each clock cycle, so the speed of data transfer is determined
by the frequency of the clock signal. SPI communication is always initiated by the master since the
master configures and generates the clock signal.
Any communication protocol where devices share a clock signal is known
as synchronous. SPI is a synchronous communication protocol. There are
also asynchronous methods that don’t use a clock signal. For example, in UART
communication, both sides are set to a pre-configured baud rate that dictates the
speed and timing of data transmission.

The clock signal in SPI can be modified using the properties of clock
polarity and clock phase. These two properties work together to define when the
bits are output and when they are sampled. Clock polarity can be set by the master
to allow for bits to be output and sampled on either the rising or falling edge of the
clock cycle. Clock phase can be set for output and sampling to occur on either the
first edge or second edge of the clock cycle, regardless of whether it is rising or
falling.

SLAVE SELECT
The master can choose which slave it wants to talk to by setting the slave’s
CS/SS line to a low voltage level. In the idle, non-transmitting state, the slave select
line is kept at a high voltage level. Multiple CS/SS pins may be available on the
master, which allows for multiple slaves to be wired in parallel. If only one CS/SS pin
is present, multiple slaves can be wired to the master by daisy-chaining.

MULTIPLE SLAVES
SPI can be set up to operate with a single master and a single slave, and it can
be set up with multiple slaves controlled by a single master. There are two ways to
connect multiple slaves to the master. If the master has multiple slave select pins,
the slaves can be wired in parallel like this:

If only one slave select pin is available, the slaves can be daisy-chained like this:
MOSI AND MISO
The master sends data to the slave bit by bit, in serial through the MOSI line.
The slave receives the data sent from the master at the MOSI pin. Data sent from the
master to the slave is usually sent with the most significant bit first.
The slave can also send data back to the master through the MISO line in
serial. The data sent from the slave back to the master is usually sent with the least
significant bit first.

STEPS OF SPI DATA TRANSMISSION


1. The master outputs the clock signal:

2. The master switches the SS/CS pin to a low voltage state, which activates the
slave:

3. The master sends the data one bit at a time to the slave along the MOSI line. The
slave reads the bits as they are received:

4. If a response is needed, the slave returns data one bit at a time to the master
along the MISO line. The master reads the bits as they are received:
ADVANTAGES AND DISADVANTAGES OF SPI
There are some advantages and disadvantages to using SPI, and if given the
choice between different communication protocols, you should know when to use
SPI according to the requirements of your project:

ADVANTAGES
 No start and stop bits, so the data can be streamed continuously without
interruption
 No complicated slave addressing system like I2C
 Higher data transfer rate than I2C (almost twice as fast)
 Separate MISO and MOSI lines, so data can be sent and received at the same
time

DISADVANTAGES
 Uses four wires (I2C and UARTs use two)
 No acknowledgement that the data has been successfully received (I2C has this)
 No form of error checking like the parity bit in UART
 Only allows for a single master

Fig: SPI Master connected to a single slave

I2C COMMUNICATION PROTOCOL


INTRODUCTION TO I2C COMMUNICATION
I2C combines the best features of SPI and UARTs. With I2C, you can connect
multiple slaves to a single master (like SPI) and you can have multiple masters
controlling single, or multiple slaves. This is really useful when you want to have
more than one microcontroller logging data to a single memory card or displaying
text to a single LCD.
Like UART communication, I2C only uses two wires to transmit data between
devices:
SDA (Serial Data) – The line for the master and slave to send and receive data.
SCL (Serial Clock) – The line that carries the clock signal.
I2C is a serial communication protocol, so data is transferred bit by bit along a
single wire (the SDA line).
Like SPI, I2C is synchronous, so the output of bits is synchronized to the
sampling of bits by a clock signal shared between the master and the slave. The clock
signal is always controlled by the master.

HOW I2C WORKS


With I2C, data is transferred in messages. Messages are broken up
into frames of data. Each message has an address frame that contains the binary
address of the slave, and one or more data frames that contain the data being
transmitted. The message also includes start and stop conditions, read/write bits,
and ACK/NACK bits between each data frame:

Start Condition: The SDA line switches from a high voltage level to a low voltage
level before the SCL line switches from high to low.

Stop Condition: The SDA line switches from a low voltage level to a high voltage
level after the SCL line switches from low to high.

Address Frame: A 7 or 10 bit sequence unique to each slave that identifies the slave
when the master wants to talk to it.

Read/Write Bit: A single bit specifying whether the master is sending data to the
slave (low voltage level) or requesting data from it (high voltage level).

ACK/NACK Bit: Each frame in a message is followed by an acknowledge/noacknowledge bit. If an


address frame or data frame was successfully received, an ACK bit is returned to the sender from
the receiving device.
ADDRESSING
I2C doesn’t have slave select lines like SPI, so it needs another way to let the
slave know that data is being sent to it, and not another slave. It does this
by addressing. The address frame is always the first frame after the start bit in a
new message.

The master sends the address of the slave it wants to communicate with to
every slave connected to it. Each slave then compares the address sent from the
master to its own address. If the address matches, it sends a low voltage ACK bit
back to the master. If the address doesn’t match, the slave does nothing and the SDA
line remains high.

READ/WRITE BIT
The address frame includes a single bit at the end that informs the slave
whether the master wants to write data to it or receive data from it. If the master
wants to send data to the slave, the read/write bit is a low voltage level. If the
master is requesting data from the slave, the bit is a high voltage level.

THE DATA FRAME


After the master detects the ACK bit from the slave, the first data frame is
ready to be sent.

The data frame is always 8 bits long, and sent with the most significant bit
first. Each data frame is immediately followed by an ACK/NACK bit to verify that the
frame has been received successfully. The ACK bit must be received by either the
master or the slave (depending on who is sending the data) before the next data
frame can be sent.
After all of the data frames have been sent, the master can send a stop
condition to the slave to halt the transmission. The stop condition is a voltage
transition from low to high on the SDA line after a low to high transition on the SCL
line, with the SCL line remaining high.

STEPS OF I2C DATA TRANSMISSION


1. The master sends the start condition to every connected slave by switching the
SDA line from a high voltage level to a low voltage level before switching the SCL line
from high to low:
2. The master sends each slave the 7 or 10 bit address of the slave it wants to
communicate with, along with the read/write bit:

3. Each slave compares the address sent from the master to its own address. If the
address matches, the slave returns an ACK bit by pulling the SDA line low for one bit.
If the address from the master does not match the slave’s own address, the slave
leaves the SDA line high.
4. The master sends or receives the data frame:

5. After each data frame has been transferred, the receiving device returns
another ACK bit to the sender to acknowledge successful receipt of the frame:

6. To stop the data transmission, the master sends a stop condition to the slave by
switching SCL high before switching SDA high:
SINGLE MASTER WITH MULTIPLE SLAVES
Because I2C uses addressing, multiple slaves can be controlled from a single
master. With a 7 bit address, 128 (27 ) unique address are available. Using 10 bit
addresses is uncommon, but provides 1,024 (210) unique addresses. To connect
multiple slaves to a single master, wire them like this, with 4.7K/10K Ohm pull-up
resistors connecting the SDA and SCL lines to Vcc:

MULTIPLE MASTERS WITH MULTIPLE SLAVES


Multiple masters can be connected to a single slave or multiple slaves. The
problem with multiple masters in the same system comes when two masters try to
send or receive data at the same time over the SDA line. To solve this problem, each
master needs to detect if the SDA line is low or high before transmitting a message.
If the SDA line is low, this means that another master has control of the bus, and the
master should wait to send the message. If the SDA line is high, then it’s safe to
transmit the message. To connect multiple masters to multiple slaves, use the
following diagram, with 4.7K Ohm pull-up resistors connecting the SDA and SCL lines
to Vcc:
ADVANTAGES AND DISADVANTAGES OF I2C
There is a lot to I2C that might make it sound complicated compared to other
protocols, but there are some good reasons why you may or may not want to use I2C
to connect to a particular device:

ADVANTAGES
 Only uses two wires
 Supports multiple masters and multiple slaves
 ACK/NACK bit gives confirmation that each frame is transferred successfully
 Hardware is less complicated than with UARTs
 Well known and widely used protocol

DISADVANTAGES
 Slower data transfer rate than SPI
 The size of the data frame is limited to 8 bits
 More complicated hardware needed to implement than SPI

UNIVERSAL SERIAL BUS (USB)


Universal Serial Bus (USB) is a set of interface specifications for high speed
wired communication between electronics systems peripherals and devices with or
without PC/computer. The USB was originally developed in 1995 by many of the
industry leading companies like Intel, Compaq, Microsoft, Digital, IBM, and Northern
Telecom. The major goal of USB was to define an external expansion bus to add
peripherals to a PC in easy and simple manner.

USB offers users simple connectivity. It eliminates the mix of different connectors for different
devices like printers, keyboards, mice, and other peripherals. That means USB-bus allows many
peripherals to be connected using a single standardized interface socket. It supports all kinds of
data, from slow mouse inputs to digitized audio and compressed video.

USB also allows hot swapping. The "hot-swapping" means that the devices can be plugged and
unplugged without rebooting the computer or turning off the device. That means, when plugged in,
everything configures automatically. Once the user is finished, they can simply unplug the cable
out; the host will detect its absence and automatically unload the driver. This makes the USB a
plug-and-play interface between a computer and add-on devices.

USB is now the most used interface to connect devices like mouse, keyboards, PDAs, game-pads
and joysticks, scanners, digital cameras, printers, personal media players, and flash drives to
personal computers. USB sends data in serial mode i.e. the parallel data is serialized before sends
and de-serialized after receiving.

The benefits of USB are low cost, expandability, auto-configuration, hotplugging and outstanding
performance. It also provides power to the bus, enabling many peripherals to operate without the
added need for an AC power adapter.

Various versions USB:

USB1.0: USB 1.0 is the original release of USB having the capability of transferring 12Mbps,
supporting up to 127 devices. This USB 1.0 specification model was introduced in January 1996.

USB1.1: USB 1.1 came out in September 1998. USB 1.1 is also known as full speed USB. This
version is similar to the original release of USB; however, there are minor modifications for the
hardware and the specifications. USB version 1.1 supported two speeds, a full speed mode of
12Mbits/s and a low speed mode of 1.5Mbits/s.

USB2.0: Hewlett-Packard, Intel, LSI Corporation, Microsoft, NEC, and Philips jointly led the
initiative to develop a higher data transfer rate than the 1.1 specifications. The USB 2.0
specification was released in April 2000 and was standardized at the end of 2001.

Supporting three speed modes (1.5, 12 and 480 Mbps), USB 2.0 supports low bandwidth devices
such as keyboards and mice, as well as high-bandwidth ones like high-resolution Web-cams,
scanners, printers and high-capacity storage systems. USB 2.0, also known as hi-speed USB. This
hi-speed USB is capable of supporting a transfer rate of up to 480 Mbps, compared to 12 Mbps of
USB 1.1. That's about 40 times as fast! Wow!

USB3.0: USB 3.0 is the latest version of USB release. It is also called as SuperSpeed USB having a
data transfer rate of 4.8Gbps (600 MB/s). That means it can deliver over 10x the speed of today's
Hi-Speed USB connections. The USB 3.0 specification was released by Intel and its partners in
August 2008. Products using the 3.0 specifications are come out in 2010.

The USB "tiered star" topology:

The USB system is made up of a host, multiple numbers of USB ports, and multiple peripheral
devices connected in a tiered-star topology. The host is the USB system's master, and as such,
controls and schedules all communications activities. Peripherals, the devices controlled by USB,
are slaves responding to commands from the host. USB devices are linked in series through
hubs.

There always exists one hub known as the root hub, which is built in to the host
controller.

Fig: The USB "tiered star" topology

USB connectors:
Connecting a USB device to a computer is very simple -- you find the USB
connector on the back of your machine and plug the USB connector into it. If it is a
new device, the operating system auto-detects it and asks for the driver disk. If the
device has already been installed, the computer activates it and starts talking to it.
The USB standard specifies two kinds of cables and connectors.
Fig: USB Type A & B Connectors
The USB standard uses "A" and "B" connectors mainly to avoid confusion:
1. "A" connectors head "upstream" toward the computer.
2. "B" connectors head "downstream" and connect to individual devices.
By using different connectors on the upstream and downstream end, it is
impossible to install a cable incorrectly, because the two types are physically
different.

Table:USB pin connections

USB can support 4 data transfer types or transfer modes.


1. Control
2. Isochronous
3. Bulk
4. Interrupt

Control transfers exchange configuration, setup and command information between the device and
host. The host can also send commands or query parameters with control packets.

Isochronous transfer is used by time critical, streaming device such as speakers and video cameras.
It is time sensitive information so, within limitations, it has guaranteed access to the USB bus.

Bulk transfer is used by devices like printers & scanners, which receives data in one big packet.

Interrupt transfer is used by peripherals exchanging small amounts of data that need immediate
attention.

All USB data is sent serially. USB data transfer is essentially in the form of packets of data, sent
back and forth between the host and peripheral devices. Initially all packets are sent from the host,
via the root hub and possibly more hubs, to devices.

Each USB data transfer consists of a…


1. Token packet (Header defining what it expects to follow)
2. Optional Data Packet (Containing the payload)
3. Status Packet (Used to acknowledge transactions and to provide a means of
error correction).

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