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EmpireofChina

The document outlines a decision for reforming the administration of China within a game context, detailing the requirements, effects, and conditions for implementation. It specifies the necessary stability and government reform progress, as well as potential modifiers that can be removed based on the player's current status. Additionally, it includes AI behavior regarding the decision-making process and the impact on the game's mechanics.

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dreampasty
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0% found this document useful (0 votes)
1 views

EmpireofChina

The document outlines a decision for reforming the administration of China within a game context, detailing the requirements, effects, and conditions for implementation. It specifies the necessary stability and government reform progress, as well as potential modifiers that can be removed based on the player's current status. Additionally, it includes AI behavior regarding the decision-making process and the impact on the game's mechanics.

Uploaded by

dreampasty
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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country_decisions = {

reform_the_administration_of_china_decision = {
major = yes
potential = {
has_dlc = "Domination"
has_dlc = "Mandate of Heaven"
is_emperor_of_china = yes
OR = {
has_country_modifier = mng_starting_malus_5_modifier
has_country_modifier = mng_starting_malus_4_modifier
has_country_modifier = mng_starting_malus_3_modifier
has_country_modifier = mng_starting_malus_2_modifier
has_country_modifier = mng_starting_malus_1_modifier
}
}
provinces_to_highlight = { }
allow = {
if = {
limit = { ai = no }
stability = 1
government_reform_progress = 100
}
else = {
stability = 1
government_reform_progress = 50
}
OR = {
estate_loyalty = {
estate = estate_eunuchs
loyalty = 70
}
crown_land_share = 50
}
}
effect = {
custom_tooltip =
mng_pay_50_gov_ref_prog_and_2_stab_for_reduction_tt
hidden_effect = {
if = {
limit = { has_country_modifier =
mng_starting_malus_5_modifier }
remove_country_modifier =
mng_starting_malus_5_modifier
change_government_reform_progress = -50
add_country_modifier = {
name = mng_starting_malus_4_modifier
duration = -1
}
}
else_if = {
limit = { has_country_modifier =
mng_starting_malus_4_modifier }
remove_country_modifier =
mng_starting_malus_4_modifier
change_government_reform_progress = -50
add_country_modifier = {
name = mng_starting_malus_3_modifier
duration = -1
}
}
else_if = {
limit = { has_country_modifier =
mng_starting_malus_3_modifier }
remove_country_modifier =
mng_starting_malus_3_modifier
change_government_reform_progress = -50
add_country_modifier = {
name = mng_starting_malus_2_modifier
duration = -1
}
}
else_if = {
limit = { has_country_modifier =
mng_starting_malus_2_modifier }
remove_country_modifier =
mng_starting_malus_2_modifier
change_government_reform_progress = -50
add_country_modifier = {
name = mng_starting_malus_1_modifier
duration = -1
}
}
else_if = {
limit = { has_country_modifier =
mng_starting_malus_1_modifier }
hidden_effect = {
remove_country_modifier =
mng_starting_malus_1_modifier
change_government_reform_progress = -50
}
}
if = {
limit = { ai = no }
add_stability = -2
}
}
}
ai_will_do = {
factor = 10
}
}
}

# empire_of_china = {
# major = yes
# potential = {
# normal_or_historical_nations = yes
# has_dlc = "Mandate of Heaven"
# always = no #Deprecated
# OR = {
# ai = no
# is_playing_custom_nation = no
# }
# is_emperor_of_china = no
# is_colonial_nation = no
# OR = {
# is_former_colonial_nation = no
# AND = {
# is_former_colonial_nation = yes
# ai = no
# }
# }
# OR = {
# religion_group = eastern
# religion_group = pagan
# }
# has_global_flag = empire_of_china_dismantled
# }
# allow = {
# is_at_war = no
# is_free_or_tributary_trigger = yes
# custom_trigger_tooltip = {
# tooltip = empire_of_china_not_in_china
# china_superregion = {
# owner = {
# is_emperor_of_china = no
# }
# type = all
# }
# }
# adm_power = 50
# mil_power = 50
# dip_power = 50
# num_of_cities = 30
# owns_core_province = 1816
# owns_core_province = 1821
# owns_core_province = 700
# owns_core_province = 1836
# }
# effect = {
# set_emperor_of_china = ROOT
# if = {
# limit = { has_global_flag = empire_of_china_dismantled }
# clr_global_flag = empire_of_china_dismantled
# }
# add_adm_power = -50
# add_dip_power = -50
# add_mil_power = -50
# }
# ai_will_do = {
# factor = 1
# }
# ai_importance = 400
# }
#
#}
#

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