EmpireofChina
EmpireofChina
reform_the_administration_of_china_decision = {
major = yes
potential = {
has_dlc = "Domination"
has_dlc = "Mandate of Heaven"
is_emperor_of_china = yes
OR = {
has_country_modifier = mng_starting_malus_5_modifier
has_country_modifier = mng_starting_malus_4_modifier
has_country_modifier = mng_starting_malus_3_modifier
has_country_modifier = mng_starting_malus_2_modifier
has_country_modifier = mng_starting_malus_1_modifier
}
}
provinces_to_highlight = { }
allow = {
if = {
limit = { ai = no }
stability = 1
government_reform_progress = 100
}
else = {
stability = 1
government_reform_progress = 50
}
OR = {
estate_loyalty = {
estate = estate_eunuchs
loyalty = 70
}
crown_land_share = 50
}
}
effect = {
custom_tooltip =
mng_pay_50_gov_ref_prog_and_2_stab_for_reduction_tt
hidden_effect = {
if = {
limit = { has_country_modifier =
mng_starting_malus_5_modifier }
remove_country_modifier =
mng_starting_malus_5_modifier
change_government_reform_progress = -50
add_country_modifier = {
name = mng_starting_malus_4_modifier
duration = -1
}
}
else_if = {
limit = { has_country_modifier =
mng_starting_malus_4_modifier }
remove_country_modifier =
mng_starting_malus_4_modifier
change_government_reform_progress = -50
add_country_modifier = {
name = mng_starting_malus_3_modifier
duration = -1
}
}
else_if = {
limit = { has_country_modifier =
mng_starting_malus_3_modifier }
remove_country_modifier =
mng_starting_malus_3_modifier
change_government_reform_progress = -50
add_country_modifier = {
name = mng_starting_malus_2_modifier
duration = -1
}
}
else_if = {
limit = { has_country_modifier =
mng_starting_malus_2_modifier }
remove_country_modifier =
mng_starting_malus_2_modifier
change_government_reform_progress = -50
add_country_modifier = {
name = mng_starting_malus_1_modifier
duration = -1
}
}
else_if = {
limit = { has_country_modifier =
mng_starting_malus_1_modifier }
hidden_effect = {
remove_country_modifier =
mng_starting_malus_1_modifier
change_government_reform_progress = -50
}
}
if = {
limit = { ai = no }
add_stability = -2
}
}
}
ai_will_do = {
factor = 10
}
}
}
# empire_of_china = {
# major = yes
# potential = {
# normal_or_historical_nations = yes
# has_dlc = "Mandate of Heaven"
# always = no #Deprecated
# OR = {
# ai = no
# is_playing_custom_nation = no
# }
# is_emperor_of_china = no
# is_colonial_nation = no
# OR = {
# is_former_colonial_nation = no
# AND = {
# is_former_colonial_nation = yes
# ai = no
# }
# }
# OR = {
# religion_group = eastern
# religion_group = pagan
# }
# has_global_flag = empire_of_china_dismantled
# }
# allow = {
# is_at_war = no
# is_free_or_tributary_trigger = yes
# custom_trigger_tooltip = {
# tooltip = empire_of_china_not_in_china
# china_superregion = {
# owner = {
# is_emperor_of_china = no
# }
# type = all
# }
# }
# adm_power = 50
# mil_power = 50
# dip_power = 50
# num_of_cities = 30
# owns_core_province = 1816
# owns_core_province = 1821
# owns_core_province = 700
# owns_core_province = 1836
# }
# effect = {
# set_emperor_of_china = ROOT
# if = {
# limit = { has_global_flag = empire_of_china_dismantled }
# clr_global_flag = empire_of_china_dismantled
# }
# add_adm_power = -50
# add_dip_power = -50
# add_mil_power = -50
# }
# ai_will_do = {
# factor = 1
# }
# ai_importance = 400
# }
#
#}
#