UNIT-I Computer Architecture

Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1of 101

COMPUTER ORGANIZATION AND ARCHITECTURE

COMPUTER ORGANISATION AND ARCHITECTURE


The components from which computers are built, i.e., computer organization. In contrast, computer architecture is the science of integrating those components to achieve a level of functionality and performance. It is as if computer organization examines the lumber, bricks, nails, and other building material While computer architecture looks at the design of the house.

UNIT-I INTRODUCTION
Evolution of Computer Systems Computer Types Functional units Basic operational concepts Bus structures Memory location and addresses Memory operations Addressing modes Design of a computer system Instruction and instruction sequencing, RISC versus CISC.

INTRODUCTION
This chapter discusses the computer hardware, software and their interconnection, and it also discusses concepts like computer types, evolution of computers, functional units, basic operations, RISC and CISC systems.

Brief History of Computer Evolution


Two phases:
1. before VLSI
ENIAC IAS IBM PDP-8

VLSI = Very Large 1945 1978 Integration Scale

2. VLSI

1978 present day

microprocessors !

Evolution of Computers
FIRST GENERATION (1945 1955)
Program and data reside in the same memory (stored program concepts John von Neumann) ALP was made used to write programs Vacuum tubes were used to implement the functions (ALU & CU design) Magnetic core and magnetic tape storage devices are used Using electronic vacuum tubes, as the switching components

SECOND GENERATION (1955 1965)


Transistor were used to design ALU & CU HLL is used (FORTRAN) To convert HLL to MLL compiler were used Separate I/O processor were developed to operate in parallel with CPU, thus improving the performance Invention of the transistor which was faster, smaller and required considerably less power to operate

THIRD GENERATION (1965-1975)


IC technology improved Improved IC technology helped in designing low cost, high speed processor and memory modules Multiprogramming, pipelining concepts were incorporated DOS allowed efficient and coordinate operation of computer system with multiple users Cache and virtual memory concepts were developed More than one circuit on a single silicon chip became available

FOURTH GENERATION (19751985)


CPU Termed as microprocessor INTEL, MOTOROLA, TEXAS,NATIONAL semiconductors started developing microprocessor Workstations, microprocessor (PC) & Notebook computers were developed Interconnection of different computer for better communication LAN,MAN,WAN Computational speed increased by 1000 times Specialized processors like Digital Signal Processor were also developed

BEYOND THE FOURTH GENERATION (1985 TILL DATE)

E-Commerce, E- banking, home office ARM, AMD, INTEL, MOTOROLA High speed processor - GHz speed Because of submicron IC technology lot of added features in small size

COMPUTER TYPES
Computers are classified based on the parameters like Speed of operation Cost Computational power Type of application

DESK TOP COMPUTER


Processing &storage units, visual display &audio uits, keyboards Storage media-Hard disks, CD-ROMs Eg: Personal computers which is used in homes and offices Advantage: Cost effective, easy to operate, suitable for general purpose educational or business application

NOTEBOOK COMPUTER
Compact form of personal computer (laptop) Advantage is portability

WORK STATIONS
More computational power than PC
Costlier Used to solve complex problems which arises in engineering application (graphics, CAD/CAM etc)

ENTERPRISE SYSTEM (MAINFRAME)


More computational power Larger storage capacity Used for business data processing in large organization Commonly referred as servers or super computers

SERVER SYSTEM
Supports large volumes of data which frequently need to be accessed or to be modified Supports request response operation

SUPER COMPUTERS
Faster than mainframes Helps in calculating large scale numerical and algorithm calculation in short span of time Used for aircraft design and testing, military application and weather forecasting

HANDHELD
Also called a PDA (Personal Digital Assistant). A computer that fits into a pocket, runs on batteries, and is used while holding the unit in your hand. Typically used as an appointment book, address book, calculator, and notepad. Can be synchronized with a personal microcomputer as a backup.

Basic Terminology
Computer
A device that accepts input, processes data, stores data, and produces output, all according to a series of stored instructions.

Software
A computer program that tells the computer how to perform particular tasks.

Network
Two or more computers and other devices that are connected, for the purpose of sharing data and programs.

Hardware
Includes the electronic and mechanical devices that process the data; refers to the computer as well as peripheral devices.

Peripheral devices
Used to expand the computers input, output and storage capabilities.

Basic Terminology
Input
Whatever is put into a computer system.

Data
Refers to the symbols that represent facts, objects, or ideas.

Information
The results of the computer storing data as bits and bytes; the words, numbers, sounds, and graphics.

Output
Consists of the processing results produced by a computer.

Processing
Manipulation of the data in many ways.

Memory
Area of the computer that temporarily holds data waiting to be processed, stored, or output.

Storage
Area of the computer that holds data on a permanent basis when it is not immediately needed for processing.

Basic Terminology
Assembly language program (ALP) Programs are written using mnemonics Mnemonic Instruction will be in the form of English like form Assembler is a software which converts ALP to MLL (Machine Level Language)

HLL (High Level Language) Programs are written using English like statements
Compiler - Convert HLL to MLL, does this job by reading source program at once

Basic Terminology
Interpreter Converts HLL to MLL, does this job statement by statement System software Program routines which aid the user in the execution of programs eg: Assemblers, Compilers Operating system Collection of routines responsible for controlling and coordinating all the activities in a computer system

Computing Systems
Computers have two kinds of components: Hardware, consisting of its physical devices (CPU, memory, bus, storage devices, ...) Software, consisting of the programs it has (Operating system, applications, utilities, ...)
Calvin College

FUNCTIONAL UNITS OF COMPUTER


Input Unit Output Unit

Central processing Unit (ALU and Control Units)


Memory Bus Structure

The Big Picture


Processor

Input
Control Memory

ALU

Output

Since 1946 all computers have had 5 components!!!

Function
ALL computer functions are:
Data PROCESSING Data STORAGE Data MOVEMENT CONTROL

IMPORTANT SLIDE !

Data = Information Coordinates How Information is Used

NOTHING ELSE!

INPUT UNIT:
Converts the external world data to a binary format, which can be understood by CPU Eg: Keyboard, Mouse, Joystick etc

OUTPUT UNIT:
Converts the binary format data to a format that a common man can understand
Eg: Monitor, Printer, LCD, LED etc

CPU
The brain of the machine Responsible for carrying out computational task Contains ALU, CU, Registers ALU Performs Arithmetic and logical operations CU Provides control signals in accordance with some timings which in turn controls the execution process Register Stores data and result and speeds up the operation

Example Add R1, R2 T1 Enable R1

T2

Enable R2

T3

Enable ALU for addition operation

T4

T1 T2

Control unit works with a reference signal called processor clock Processor divides the operations into basic steps

R1

R2

Each basic step is executed in one clock cycle


R2

MEMORY
Stores data, results, programs Two class of storage (i) Primary (ii) Secondary Two types are RAM or R/W memory and ROM read only memory

ROM is used to store data and program which is not going to change.
Secondary storage is used for bulk storage or mass storage

Basic Operational Concepts

Basic Function of Computer


To Execute a given task as per the appropriate program Program consists of list of instructions stored in memory

Interconnection between Processor and Memory

Registers
Registers are fast stand-alone storage locations that hold data temporarily. Multiple registers are needed to facilitate the operation of the CPU. Some of these registers are Two registers-MAR (Memory Address Register) and MDR (Memory Data Register) : To handle the data transfer between main memory and processor. MARHolds addresses, MDR-Holds data Instruction register (IR) : Hold the Instructions that is currently being executed Program counter: Points to the next instructions that is to be fetched from memory

(PC) (MAR)( the contents of PC transferred to MAR)

(MAR) (Address bus) Select a particular memory location Issues RD control signals
Reads instruction present in memory and loaded into MDR Will be placed in IR (Contents transferred from MDR to IR)

Instruction present in IR will be decoded by which processor understand what operation it has to perform Increments the contents of PC by 1, so that it points to the next instruction address If data required for operation is available in register, it performs the operation If data is present in memory following sequence is performed

Address of the data

MAR

MAR Address bus select memory location where is issued RD signal Reads data via data bus MDR

From MDR data can be directly routed to ALU or it can be placed in register and then operation can be performed

Results of the operation can be directed towards output device, memory or register Normal execution preempted (interrupt)

Interrupt
An interrupt is a request from I/O device for service by processor Processor provides requested service by executing interrupt service routine (ISR) Contents of PC, general registers, and some control information are stored in memory . When ISR completed, processor restored, so that interrupted program may continue

BUS STRUCTURE Connecting CPU and memory


The CPU and memory are normally connected by three groups of connections, each called a bus: data bus, address bus and control bus

Connecting CPU and memory using three buses

BUS STRUCTURE
Group of wires which carries information form CPU to peripherals or vice versa Single bus structure: Common bus used to communicate between peripherals and microprocessor

INPUT

MEMORY

PROCESSOR

OUTPUT

SINGLE BUS STRUCTURE

Continued: To

improve performance multibus structure can be used In two bus structure : One bus can be used to fetch instruction other can be used to fetch data, required for execution. Thus improving the performance ,but cost increases

CONTROL BUS

A2 0 0 0

A1 0 0 1

A0 0 1 0

Selected location 0th Location 1st Location

W/R

CS

A0 A1 A2

RD
PROCESSOR

ADDRESS BUS
D0 D7 D7 D0

DATA BUS

Cont:23 = 8 i.e. 3 address line is required to select 8 location

In general 2x = n where x number of address lines (address bit) and n is number of location
Address bus : unidirectional : group of wires which carries address information bits from processor to peripherals (16,20,24 or more parallel signal lines)

Cont:Databus: bidirectional : group of wires which carries data information bit form processor to peripherals and vice versa Controlbus: bidirectional: group of wires which carries control signals form processor to peripherals and vice versa Figure below shows address, data and control bus and their connection with peripheral and microprocessor

PERFORMANCE
Time taken by the system to execute a program Parameters which influence the performance are
Clock speed Type and number of instructions available Average time required to execute an instruction Memory access time

Power dissipation in the system


Number of I/O devices and types of I/O devices connected

The data transfer capacity of the bus

MEMORY LOCATIONS AND ADDRESSES


Main memory is the second major subsystem in a computer. It consists of a collection of storage locations, each with a unique identifier, called an address.

Data is transferred to and from memory in groups of bits called words. A word can be a group of 8 bits, 16 bits, 32 bits or 64 bits (and growing).
If the word is 8 bits, it is referred to as a byte. The term byte is so common in computer science that sometimes a 16-bit word is referred to as a 2-byte word, or a 32-bit word is referred to as a 4-byte word.

Figure 5.3 Main memory

Address space
To access a word in memory requires an identifier. Although programmers use a name to identify a word (or a collection of words), at the hardware level each word is identified by an address. The total number of uniquely identifiable locations in memory is called the address space.

For example, a memory with 64 kilobytes (16 address line required) and a word size of 1 byte has an address space that ranges from 0 to 65,535.

i
Memory addresses are defined using unsigned binary integers.

Example 1

A computer has 32 MB (megabytes) of memory. How many bits are needed to address any single byte in memory?
Solution The memory address space is 32 MB, or 225 (25 220). This means that we need log2 225, or 25 bits, to address each byte. Example 2 A computer has 128 MB of memory. Each word in this computer is eight bytes. How many bits are needed to address any single word in memory? Solution The memory address space is 128 MB, which means 227. However, each word is eight (23) bytes, which means that we have 224 words. This means that we need log2 224, or 24 bits, to address each word.

Assignment of byte addresses

Little Endian (e.g., in DEC, Intel) low order byte stored at lowest address byte0 byte1 byte2 byte3

Eg: 46,78,96,54 (32 bit data)


H BYTE 8000 8001 8002 8003 8004 L BYTE
54 96 78 46

Big Endian
Big Endian (e.g., in IBM, Motorolla, Sun, HP) high order byte stored at lowest address byte3 byte2 byte1 byte0 Programmers/protocols should be careful when transferring binary data between Big Endian and Little Endian machines

In case of 16 bit data, aligned words begin at byte addresses of 0,2,4,. In case of 32 bit data, aligned words begin at byte address of 0,4,8,. In case of 64 bit data, aligned words begin at byte addresses of 0,8,16,.. In some cases words can start at an arbitrary byte address also then, we say that word locations are unaligned

MEMORY OPERATIONS
Today, general-purpose computers use a set of instructions called a program to process data. A computer executes the program to create output data from input data

Both program instructions and data operands are stored in memory

Two basic operations requires in memory access Load operation (Read or Fetch)-Contents of specified memory location are read by processor Store operation (Write)- Data from the processor is stored in specified memory location

INSTRUCTION SET ARCHITECTURE:Complete instruction set of the processor BASIC 4 TYPES OF OPERATION: Data transfer between memory and processor register Arithmetic and logic operation Program sequencing and control I/O transfer

Register transfer notation (RTN)


Transfer between processor registers & memory, between processor register & I/O devices Memory locations, registers and I/O register names are identified by a symbolic name in uppercase alphabets LOC,PLACE,MEM are the address of memory location R1 , R2, are processor registers DATA_IN, DATA_OUT are I/O registers

Contents of location is indicated by using square brackets [ ] RHS of RTN always denotes a values, and is called Source LHS of RTN always denotes a symbolic name where value is to be stored and is called destination

Source contents are not modified


Destination contents are overwritten

Examples of RTN statements

R2

[LOCN]

R4

[R3] +[R2]

ASSEMBLY LANGUAGE NOTATION (ALN)


RTN is easy to understand and but cannot be used to represent machine instructions Mnemonics can be converted to machine language, which processor understands using assembler Eg: 1. MOVE LOCN, R2 2. ADD R3, R2, R4

TYPE OF INSTRUCTION
Three address instruction
Syntax: Operation source 1, source 2, destination Eg: ADD D,E,F where D,E,F are memory location Advantage: Single instruction can perform the complete operation Disadvantage : Instruction code will be too large to fit in one word location in memory

TWO ADDRESS INSTRUCTION


Syntax : Operation source, destination Eg: MOVE E,F ADD D,F OR MOVE D,F ADD E,F

Perform ADD A,B,C using 2 instructions MOVE B,C ADD A,C

Disadvantage: Single instruction is not sufficient to perform the entire operation.

ONE ADDRESS INSTRUCTION



Syntax- Operation source/destination In this type either a source or destination operand is mentioned in the instruction Other operand is implied to be a processor register called Accumulator Eg: ADD B (general)
Load D; ADD E; STORE F; ACC ACC memlocation_ F [memlocation _D] (ACC) +(E) (ACC )

Zero address instruction

Location of all operands are defined implicitly


Operands are stored in a structure called pushdown stack

Continued
If processor supports ALU operations one data in memory and other in register then the instruction sequence is MOVE D, Ri ADD E, Ri MOVE Ri, F If processor supports ALU operations only with registers then one has to follow the instruction sequence given below LOAD D, Ri LOAD E, Rj ADD Ri, Rj MOVE Rj, F

Basic Instruction Cycle


Basic computer operation cycle
Fetch the instruction from memory into a control register (PC) Decode the instruction Locate the operands used by the instruction Fetch operands from memory (if necessary) Execute the operation in processor registers Store the results in the proper place Go back to step 1 to fetch the next instruction

INSTRUCTION EXECUTION & STRIAGHT LINE SEQUENCING


Address Begin execution here i i+4 i+8 Contents

Move A,R0 Add B,R0 Move R0,C


. . .

3-instruction program

segment

A
. . .

B
. .

Data for Program C [A]+[B]

PC Program counter: hold the address of the next instruction to be executed Straight line sequencing: If fetching and executing of instructions is carried out one by one from successive addresses of memory, it is called straight line sequencing. Major two phase of instruction execution Instruction fetch phase: Instruction is fetched form memory and is placed in instruction register IR Instruction execute phase: Contents of IR is decoded and processor carries out the operation either by reading data from memory or registers.

BRANCHING

A straight line program for adding n numbers

Using a loop to add n numbers

Branch instruction are those which changes the normal sequence of execution. Sequence can be changed either conditionally or unconditionally. Accordingly we have conditional branch instructions and unconditional branch instruction. Conditional branch instruction changes the sequence only when certain conditions are met. Unconditional branch instruction changes the sequence of execution irrespective of condition of the results.

BRANCHING

CONDITION CODES
CONDITIONAL CODE FLAGS: The processor keeps track of information about the results of various operations for use by subsequent conditional branch instructions N Negative 1 if results are Negative 0 if results are Positive Z Zero 1 if results are Zero 0 if results are Non zero V Overflow 1 if arithmetic overflow occurs 0 non overflow occurs C Carry 1 if carry and from MSB bit 0 if there is no carry from MSB bit

Figure Format and different instruction types

Processing the instructions


Simple computer, like most computers, uses machine cycles.
A cycle is made of three phases: fetch, decode and execute.

During the fetch phase, the instruction whose address is determined by the PC is obtained from the memory and loaded into the IR. The PC is then incremented to point to the next instruction. During the decode phase, the instruction in IR is decoded and the required operands are fetched from the register or from memory.
During the execute phase, the instruction is executed and the results are placed in the appropriate memory location or the register. Once the third phase is completed, the control unit starts the cycle again, but now the PC is pointing to the next instruction. The process continues until the CPU reaches a HALT instruction.

Types of Addressing Modes


The different ways in which the location of the operand is specified in an instruction are referred to as addressing modes Immediate Addressing Direct Addressing Indirect Addressing Register Addressing Register Indirect Addressing Relative Addressing Indexed Addressing

Immediate Addressing
Operand is given explicitly in the instruction Operand = Value e.g. ADD 5
Add 5 to contents of accumulator 5 is operand

No memory reference to fetch data Fast Limited range


Instruction opcode operand

Direct Addressing
Address field contains address of operand Effective address (EA) = address field (A) e.g. ADD A
Add contents of cell A to accumulator Look in memory at address A for operand

Single memory reference to access data No additional calculations to work out effective address Limited address space

Direct Addressing Diagram


Instruction
Opcode Address A Memory

Operand

Indirect Addressing (1)


Memory cell pointed to by address field contains the address of (pointer to) the operand EA = [A]
Look in A, find address (A) and look there for operand e.g. ADD (A) Add contents of cell pointed to by contents of A to accumulator

Indirect Addressing (2)


Large address space 2n where n = word length May be nested, multilevel, cascaded
e.g. EA = (((A)))
Draw the diagram yourself

Multiple memory accesses to find operand Hence slower

Indirect Addressing Diagram


Instruction Opcode Address A

Memory
Pointer to operand

Operand

Register Addressing (1)


Operand is held in register named in address field EA = R Limited number of registers Very small address field needed
Shorter instructions Faster instruction fetch

Register Addressing (2)


No memory access Very fast execution Very limited address space Multiple registers helps performance
Requires good assembly programming or compiler writing

Register Addressing Diagram


Instruction
Opcode Register Address R Registers

Operand

Register Indirect Addressing


C.f. indirect addressing EA = [R] Operand is in memory cell pointed to by contents of register R Large address space (2n) One fewer memory access than indirect addressing

Register Indirect Addressing Diagram


Instruction
Opcode Register Address R Memory

Registers

Pointer to Operand

Operand

Indexed Addressing
EA = X + [R] Address field hold two values
X = constant value (offset) R = register that holds address of memory locations or vice versa (Offset given as constant or in the index register) Add 20(R1),R2 or Add 1000(R1),R2

Indexed Addressing Diagram


Instruction
Opcode Register R Constant Value Memory

Registers

Pointer to Operand

Operand

Relative Addressing
A version of displacement addressing R = Program counter, PC EA = X + (PC) i.e. get operand from X bytes away from current location pointed to by PC c.f locality of reference & cache usage

Auto increment mode


The effective address of the operand is the contents of a register specified in the instruction. After accessing the operand, the contents of this register are automatically incremented to point to the next item in the list EA=[Ri]; Increment Ri ---- (Ri)+
Eg:

Add (R2)+,R0

Auto decrement mode


The contents of a register specified in the instruction are first automatically decremented and are then used as the effective address of the operand Decrement Ri; EA= [Ri] ----- -(Ri)

Addressing Architecture
Memory-to-Memory architecture
All of the access of addressing -> Memory Have only control registers such PC Too many memory accesses

Register-to-Register architecture
Allow only one memory address
load, store instructions

Register-to-Memory architecture
Program lengths and # of memory accesses tend to be intermediate between the above two architectures

Single accumulator architecture


Have no register profile Too many memory accesses

Stack architecture
Data manipulation instructions use no address. Too many memory (stack) accesses Useful for rapid interpretation of high-level lang. programs in which the intermediate code representation uses stack operations.

Addressing Modes
Implied mode
The operand is specified implicitly in the definition of the opcode.

Immediate mode
The actual operand is specified in the instruction itself.

Addressing Modes (Summary)

Base register LDA #ADRS(R1) ACC <- M[R1+ADRS]

Instruction Set Architecture


RISC (Reduced Instruction Set Computer) Architectures
Memory accesses are restricted to load and store instruction, and data manipulation instructions are register to register. Addressing modes are limited in number. Instruction formats are all of the same length. Instructions perform elementary operations

CISC (Complex Instruction Set Computer) Architectures


Memory access is directly available to most types of instruction. Addressing mode are substantial in number. Instruction formats are of different lengths. Instructions perform both elementary and complex operations.

Instruction Set Architecture


RISC (Reduced Instruction Set Computer) Architectures
Large register file Control unit: simple and hardwired pipelining

CISC (Complex Instruction Set Computer) Architectures


Register file: smaller than in a RISC Control unit: often micro-programmed Current trend
CISC operation a sequence of RISC-like operations

CISC Examples
Examples of CISC processors are the
System/360(excluding the 'scientific' Model 44), VAX, PDP-11, Motorola 68000 family Intel x86 architecture based processors.

Pros
Emphasis on hardware Includes multi-clock complex instructions Memory-to-memory: "LOAD" and "STORE" incorporated in instructions Small code sizes, high cycles per second Transistors used for storing complex instructions

Cons
That is, the incorporation of older instruction sets into new generations of processors tended to force growing complexity. Many specialized CISC instructions were not used frequently enough to justify their existence. Because each CISC command must be translated by the processor into tens or even hundreds of lines of microcode, it tends to run slower than an equivalent series of simpler commands that do not require so much translation.

RISC Examples
Apple iPods (custom ARM7TDMI SoC) Apple iPhone (Samsung ARM1176JZF) Palm and PocketPC PDAs and smartphones (Intel XScale family, Samsung SC32442 ARM9) Nintendo Game Boy Advance (ARM7) Nintendo DS (ARM7, ARM9) Sony Network Walkman (Sony in-house ARM based chip) Some Nokia and Sony Ericsson mobile phones

Pros
Emphasis on software Single-clock, reduced instruction only Register to register: "LOAD" and "STORE" are independent instructions Low cycles per second, large code sizes Spends more transistors on memory registers

Performance
The CISC approach attempts to minimize the number of instructions per program, sacrificing the number of cycles per instruction. RISC does the opposite, reducing the cycles per instruction at the cost of the number of instructions per program.

Characteristics of RISC Vs CISC processors


No RISC 1 Simple instructions taking one
cycle

CISC
Complex instructions taking multiple cycles Instructions are executed by microprogramed control unit

Instructions are executed by hardwired control unit

3 4 5
6 7

Few instructions
Fixed format instructions Few addressing mode, and most instructions have register to register addressing mode Multiple register set Highly pipelined

Many instructions
Variable format instructions Many addressing modes

Single register set Not pipelined or less pipelined

SUMMARY
Computer components and its function Evolution and types of computer Instruction and instruction sequencing Addressing modes RISC Vs CISC

REFERENCES
Carl Hammacher,Computer Organization,Fifth Edition,McGrawHill International Edition,2002 P.Pal Chaudhuri,Compter Organization and Design,2nd Edition ,PHI,2003 William Stallings,Computer organization and Architecture-Designing for Performance,PHI,2004

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy