Graphics Display Interfaces: Under The Guidance of Sonali Vaidya

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SUBJECT:- COMPUTER GRAPHICS AND VIRTUAL REALITY

GRAPHICS DISPLAY INTERFACES


Group Members:-
1. Nirav Chauhan 04
2. Nachiket Makwana 11
3. Mihir Parikh 28
4. Sumit Sharma 57

 Under The Guidance of Sonali Vaidya

Virtual Reality: Output Devices


Graphics Display Interfaces 2

 Graphics Display is a computer interface that is designed


to present synthetic world images to the users interacting
with the virtual environment.

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Personal Graphics Display 4

 A graphics display that outputs a virtual scene destined to be viewed by a single


user is called a personal graphics display.
 Image produced may be :-
- Monocular (for a single eye).
- Binocular (displayed on both eye).

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Head Mounted Display 5

 HMD can focus at short distances.


 It is a device worn on head or can be integrated as a part of the helmet ,with a small
display optic in front of the eye.
 It can either be monocular or binocular.
 HMD’s are designed to ensure that no matter in what direction a user might look ,the
monitor stays in front of the eyes.
 The HMD screen can be either LCD or CRT.
 LCD-HMD’s: used for consumer grade devices ,
 LCD-CRT: used in more expensive professional based devices for VR interaction.
Google glasses

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VIRTUAL REALITY

AUGMENTED REALITY

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HAND SUPPORTED DISPLAYS 7
 Here ,the user can hold the device in one or both hands in order
to periodically view a synthetic scene.
 This allows user to go in and out of the simulation environment
as demanded by the application.
 HSD’s have additional feature namely push buttons that can be
used to interact with
the virtual scene.
 Click for video:

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Floor Supported Displays 8

 These are alternatives to HMD’s and HSD’s in which an


articulated mechanical arm is available to offload the weight of
the graphics display from the user.
 Do not require use of special glass, can be viewed with unaided
eye.
 Has 2 types:
 Passive:

 Active:

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Click here for the video description:

Floor Supported Displays


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Desk supported Displays 10

 Itovercomes the problems faced by users due to the


excessive display weights in HMD’s and HSD’s.
 Floor supported display also suffer from problem of
oscillation due to excessive weight, Desk supported
displays overcome these drawbacks.
 These are fixed and designed to be used for viewing with
user in sitting position.
 Desk supported displays can be viewed with unaided eyes.

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Desk supported Displays


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Large Volume Displays 12

 Large volume displays are used in VR environment that


allow more than one user located in close proximity.
 These allow the user with larger work envelope ,thus
improving upon user’s freedom of motion and ability of
natural interaction compared to personal displays.

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Large Volume Displays


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Categorization based on type and size of display being used

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Monitor-based Large Volume Display 15

 This display relies on use of active glasses coupled with stereo-


ready monitor.
 The user of the system looks at the monitor through a set of shutter
glasses.
 The stereo ready monitor are capable of refreshing the screen at
double of the normal scan rate.
 The shutter glasses and the monitors are synchronized with each
other.

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 The active glasses are connected to an IR emitter located on top of the
CRT display (connection is wireless).
 The IR controller controls and signals liquid crystal shutters to close
and occlude the eyes alternately.
 The brain registers this rapid sequence of right and left eye images
and fuses them to give the feeling of 3D.

Overview of the Shutter glasses here:-

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PROJECTOR-BASED DISPLAYS 17

 Projector based displays have advantage of allowing group of closely located


users to participate in a VR Simulation, on contrary to personal graphics displays.

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PROJECTOR-BASED DISPLAYS (Cicret Bracelet)


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Cave-Automatic Virtual Environment(CAVE)
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 A CAVE is a projection-based VR display that uses tracked stereo
glasses to feel the environment.
 CAVE is basically a small room or cubicle where at least the 3 walls,
sometimes the floor and the ceiling act as giant monitors.
 The
display gives the users a wide field of view ,something that most
HMD’s cannot do.
 User’s can also move around in the CAVE system.
 Wearing tracked stereo glasses is a must

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 Tracking devices attached to the glasses tell the computer how to
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adjust the projected images as we walk around the environment.

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CAVE systems used in real world as driving simulators.
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Training Simulator for the military forces
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  The sense of touch is also incorporated in the CAVE’s by
using sensory gloves and other haptic devices. Some haptic
devices also allow users to exert a touch or grasp or replace a
virtual object.
 The sound interacts with the brain three dimensionally
enhancing the realism of the virtual environment experience.

Click to see the video on Large volume Displays:

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REFERENCES: 25

 Reference Book- Graphics Display Interfaces, Rajesh


Maurya .
 Magazine- Virtual Reality, Science Reporter.
 www.slideshare.net
 Reference Book- Grigore Burdea, Philippe Coiffet,
“Virtual Reality Technology”, Wiley

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Thank you

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