This document outlines the design thinking process which includes 5 stages: empathize, define, ideate, prototype, and test. The empathize stage involves understanding user needs through observation and interviews. In the define stage, the specific problem is identified and the target audience is determined. During ideation, ideas are generated to solve the problem. Prototyping involves creating representations of ideas for user testing. The test stage gathers feedback to improve or overhaul designs based on how well they address user needs.
This document outlines the design thinking process which includes 5 stages: empathize, define, ideate, prototype, and test. The empathize stage involves understanding user needs through observation and interviews. In the define stage, the specific problem is identified and the target audience is determined. During ideation, ideas are generated to solve the problem. Prototyping involves creating representations of ideas for user testing. The test stage gathers feedback to improve or overhaul designs based on how well they address user needs.
This document outlines the design thinking process which includes 5 stages: empathize, define, ideate, prototype, and test. The empathize stage involves understanding user needs through observation and interviews. In the define stage, the specific problem is identified and the target audience is determined. During ideation, ideas are generated to solve the problem. Prototyping involves creating representations of ideas for user testing. The test stage gathers feedback to improve or overhaul designs based on how well they address user needs.
This document outlines the design thinking process which includes 5 stages: empathize, define, ideate, prototype, and test. The empathize stage involves understanding user needs through observation and interviews. In the define stage, the specific problem is identified and the target audience is determined. During ideation, ideas are generated to solve the problem. Prototyping involves creating representations of ideas for user testing. The test stage gathers feedback to improve or overhaul designs based on how well they address user needs.
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DESIGN THINKING
OBJECTIVE
Execute the empathize, define, ideate,
prototype, and test stages of the design thinking process INTRODUCTION Students find learning mathematics most engaging when they are involved in a thinking process that results in an output that can be applied to a relevant context. The design thinking process engages the students in such a thought-provoking and purposeful activity. THINK Design thinking is a progressive teaching strategy that allows students to look for real-world problems and finding creative solutions. Students do this by focusing on the needs of others, collaborating for possible solutions, and prototyping and testing their creations. This can be summarized in five stages: EMPATHIZE The goal of design thinking is for students to respond to a particular need (a real-world problem), so it is fitting that the first stage is empathy. In this stage, the teacher needs to be explicit in guiding the students to put themselves in the shoes of others through activities like immersed observation and interview. DEFINE The next stage is for the students to define the specific problem or issue that they want to address. First, the students will identify an audience-the future users of the product they will develop.
Then the students will use the information they
gathered from the Empathize stage and focus on one aspect of the problem. IDEATE The third stage of design thinking is the generation of ideas to solve the identified problem. This involves brainstorming and research.
It is at this stage that the students will be able to apply their
mathematical knowledge and skills. Aside from being able to operate their problem-solving skills, they will also be able to apply specific content knowledge like measurement, proportion, geometry, and statistics. PROTOTPYE A prototype can be anything that takes a physical form-a wall of post-its, a role-playing activity, an object. In early stages, keep prototypes inexpensive and low resolution to learn quickly and explore possibilities.
A prototype is anything that a user can interact with in order
to, later on, provide feedback about it. It can be made of easily accessible materials like paper, cardboard, sticky tapes, recycled plastics, and so on. TEST Once a prototype is created, they test it or allow a user to test it and then make improvements, or possibly overhaul the design, depending on their observations and the feedback of the user.
Test is one of the most important stages in the Design Thinking
process, as it is where you discover whether your idea(s) solves the user problem uncovered during the Empathize stage. In these stages, it is important to emphasize that it is totally fine to fail at the first attempt of prototyping. THANK YOU!