DESIGN THINKING Math

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 11

DESIGN THINKING

OBJECTIVE

Execute the empathize, define, ideate,


prototype, and test stages of the design
thinking process
INTRODUCTION
Students find learning mathematics most
engaging when they are involved in a thinking
process that results in an output that can be
applied to a relevant context. The design
thinking process engages the students in such
a thought-provoking and purposeful activity.
THINK
Design thinking is a progressive teaching strategy
that allows students to look for real-world
problems and finding creative solutions. Students
do this by focusing on the needs of others,
collaborating for possible solutions, and
prototyping and testing their creations.
This can be summarized in five stages:
EMPATHIZE
The goal of design thinking is for students to
respond to a particular need (a real-world
problem), so it is fitting that the first stage is
empathy. In this stage, the teacher needs to be
explicit in guiding the students to put themselves
in the shoes of others through activities like
immersed observation and interview.
DEFINE
The next stage is for the students to define the
specific problem or issue that they want to
address. First, the students will identify an
audience-the future users of the product they will
develop.

Then the students will use the information they


gathered from the Empathize stage and focus on
one aspect of the problem.
IDEATE
The third stage of design thinking is the generation of ideas to
solve the identified problem. This involves brainstorming and
research.

It is at this stage that the students will be able to apply their


mathematical knowledge and skills. Aside from being able to
operate their problem-solving skills, they will also be able to
apply specific content knowledge like measurement, proportion,
geometry, and statistics.
PROTOTPYE
A prototype can be anything that takes a physical form-a wall
of post-its, a role-playing activity, an object. In early stages, keep
prototypes inexpensive and low resolution to learn quickly and
explore possibilities.

A prototype is anything that a user can interact with in order


to, later on, provide feedback about it. It can be made of easily
accessible materials like paper, cardboard, sticky tapes, recycled
plastics, and so on.
TEST
Once a prototype is created, they test it or allow a user to test
it and then make improvements, or possibly overhaul the
design, depending on their observations and the feedback of the
user.

Test is one of the most important stages in the Design Thinking


process, as it is where you discover whether your idea(s) solves
the user problem uncovered during the Empathize stage. In
these stages, it is important to emphasize that it is totally fine to
fail at the first attempt of prototyping.
THANK YOU!

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy