Unit 8
Unit 8
Media Preparation
Media preparation is performed by multimedia I/O hardware and its supporting
software. Therefore hardware and software are the basic components for
introducing media into the digital world of computer.
Means
1. Audio Support : Some audio support with multiple-channel digital sound tracks
is already available. In the area of virtual reality entertainment , sound
interaction occurs via a helmet. The same degree of attention was paid to the
design and development of stereo sound.
2. Video Support : Video boards and digitizers aim toward a high-resolution
picture presentation. The ultimate goal is high-resolution and a film rate of 60
frames per second or faster which provides an extremely clear picture. An
important capability of the video hardware is to provide a constant frame rate
with a minimum of jitter.
3. Scanner Devices : Image Scanners and photo CD devices support input and
output of images and photographers. Although data tablets can be used to
manually digitize existing line drawings , this is a slow process. Image scanners
provide an efficient solution. For high-quality publication work , a photo
scanner is used.
4. Recognization Devices : Recognizers are built to recognize different media. An
example is object-oriented character recognization engine AQUIRE. It is used
in a pen-based environment.
5. Tracking Devices : Trackers report information about position , orientation ,
acceleration , pressure etc. There are several technologies like
electromagnetic trackers , Ultrasonic trackers etc. which have been deployed.
6. Motion Based Devices : Motion-Based are typically hydraulic systems that
manipulate the viewer along several axes of motion. The movement of the
platform , vehicle or chair is programmed to mimic the real-world motion that
would correspond to the visual image . A motion –base is best at simulating
acceleration.
Media Composition
Media composition involves editing single media i.e changing it’s objects such as
characters , audio sentences , video frames and attributes such as the font of a
character , recording speed of an audio sentence or color of an image.
• Text and Graphics Editors : Text editors provide writing and modifying facilities
to compose text in a document. There are either separate text editors or text is
embedded in graphical tools. Graphics editors use facilities at the user
interface for editing structural representations of graphical objects and for
Modifying higher level operations on graphical objects.
• Image Editors : Image Editors are suitable for applications when neither the
application nor the underlying software package keeps a record of primitives.
• Animation Editors : Animation editing is based on graphical editors with
respect to 2D or 3D spatial graphics objects. The additional component in
animation is time, which can also be edited.
• Sound Editors : Sound tools helps in locating and storing sounds, recording and
playback. And editing operations.
• Video Editors : Video editors are based on image editors for editing individual
frames. Editing functionality of video editors may combine several cuts into
one sequence ,adjust audio separately from video and as video transition
effects.
Media Integration
Media integration specifies relationships between various media elements to
represent and manipulate a multimedia object.
• Multimedia Editors : Multimedia editors support the ability to manipulate
multimedia documents that include structured text , bitmap images , graphics ,
video , digitized voice etc.
• Hypermedia/Hypertext Editors: It consist of multimedia and non-linear links
among the information. The documents are stored in multimedia databases in a
structured representation. (e.g HTML database for HTML documents).
• Authoring Tools: Authoring system is a set of software tools for creating
multimedia applications. A person who creates applications for multimedia
integration is called an author. The process together is called authoring.
Media Communication
Media communication denotes applications which exchange different media over a
network via tele-services to multimedia application end users.
• Tele-Services : Tele-Services are services provided by communication systems
which are based on and make use of audio and video data.
• Interactive Services: Interactive services include an exchange of control data
between remote sites to influence the presentation of continuous media data.
• Distribution services: Distribution services are services for the distribution of
information to different remote sites. They are one-way communication from
the broadcasting source to the remote destinations.
Media Consumption
Media consumption is the act of viewing , listening or feeling multimedia
information. Viewing and listening are the most common ways to consume media.
Feeling multimedia information can be experienced in motion-based entertainment
parks.( for eg: virtual reality)
Presentation of multimedia information is often done through authoring tools , as
well as by other tools. Simplicity of presentation is one of the major requirement of
media consumption , which needs to be considered by each public media
application.
Media Entertainment
• The remarkable advancement in the entertainment industry is due to the
Multimedia Technology mainly. This technology is needed in all mode of
entertainment like radio, TV, online gaming, video on demand etc.
• Video on demand or movies on demand is a service that provides movies to
television sets on an individual basis at homes. Movies are stored in a central
server and transmitted through a communication network. A set-top box
connected to the communication network converts the digital information to
analog signals and inputs it to the television set.
Application of Multimedia in Telemedicine
The telemedicine has been considered as a new and perspective research area
which uses the advantages of multimedia systems to provide efficient medical
services at the distance. The future hospitals should provide health care services
to patients all over the world using multimedia systems in the frame of
telemedicine technologies. Signal and image acquisition, signal and image storage,
signal and image display and processing are the major components of
telemedicine.