"Engineering Design of Products" (E/ME105) Focus: Guatemala Fall Quarter 2006-2007
"Engineering Design of Products" (E/ME105) Focus: Guatemala Fall Quarter 2006-2007
"Engineering Design of Products" (E/ME105) Focus: Guatemala Fall Quarter 2006-2007
Jeff Kranski
Pickar@caltech.edu kranski@caltech.edu Snail mail 104-44 Thomas Office Thomas 101 Classroom New Media Room Phone (626) 395 4185(Ken) or (626) 395-3769 (Jeff) Website http://www.its.caltech.edu/~kpickar/ Secy Maria Koeper X3385 Availability:Anytime but no set hours (best to e-mail first)
Class Times
Tuesday, Thursday New Media Room (behind Einstein papers house on Hill St.) 2:30-4:00
Additional Guest Lectures on Sustainable Development: 5 Thursdays at 4:00 PM
Purpose of Course
To study the business and social context for developing products (Focus: Guatemala) To study how product development is accomplished and to actually design a product through the early design stages
Formal Methods
Semi-quantitative, qualitative Analysis
To learn team and communications skills Product optimization algorithms To study deeply the social causes of poverty To learn how to start a company
A course in Entrepreneurship will be taught in Q2
E/ME 105
This class is Year 3 of a collaboration with Caltechs Student Club Engineering for a Sustainable World
Engineers for a Sustainable World is a nonprofit organization with a network of more than 1500 professionals and students working to reduce poverty and improve global sustainability. Every day, people around the world struggle to gain access to clean water, food and shelter for their children, and an education to build a better future. We believe that engineers can be a part of the solution.
Design of Class
Engineering Design of Products
E/ME 105
Special Needs of The Developing World
Project Choice
Project choices are informed by on-the-ground research in Guatemala
Teams
First Year Caltech and Art Center Second year all-Caltech (scheduling difficulties) This year Landvar and Art Center students
Lectures
Non-real time for Landvar Integrated Parallel Lecture Series with Practitioners in Sustainable Development
Why?
Guatemalan Student Team members present you with
Experience with International Teams Another view of design Ground- truth connection with customers
Problem identification Design Prototype testing
Alejandra Antonucci <alejandraantonucci@ gmail.com> Paulina Quiones <poulet@gmx.ch> Sarah Santos <sarahsantos@gmail.c om>
Mentors
Mario Blanco, Biosimulation Center Caltech Luz Marina Delgado, Anthropologist Erick L. Solares, California Dept of Transportation Gabriel Biguria, CEO of AmigoLatino.com Tony Luna Art Center
How will Caltech and Art Center students interact with Landvar students?
Lectures will be put on streaming video for Landvar students to view jointly at a different time. Each team will meet separately at least once per week to work on HW assignment. Suggest you use e-mail, wiki and Skype but means are up to you. Jeff can assist.
All the students in the Class need to be on the same page Decide whether you want to make commitment- attendance taken
Secret of success in business
Rule 1 Show up!
Readings
There is an extensive list of (short) readings. They are designed to provoke thought. They dont necessarily reflect the opinion of the instructor. You are invited to contribute interesting, appropriate readings to our list
Text
The Text book, Ulrich and Eppinger third edition, is assigned.
I will not have time in class to lecture on all of it You need the Textbook readings to build your product
Case Study
We will read and discuss histories of successful and unsuccessful projects in developing companies. The challenge for each team is to analyze what makes the difference.
Presentation Format
There will be a number of short (and longer) student presentations throughout the quarter. Some advice
Dont wing it, Dont ramble Rotate amongst team members Dont talk to the screen, dont declaim E-mail copies of presentation and accompanying paper before Lecture
Most Important: All Teams must do all assignments whether they present or not!
Grading
Grade or P/F (but whole team must be the same status)
20% HW, 20% Midterm Assignment 30% Final Term Assignment, 20% class participation, 10% Team contributor
All grades are designed to assess knowledge of the design process, insight into market, and ingenuity/ appropriateness in Design
DFX
Use tools described in Class including the following tools. Use minimum of 8
Use tools described in Class including at least 8 of the following tools (should some of these be required?) Design for appropriateness in the chosen market Design for Sustainability Design for the Environment ROI and Financial Considerations Market Research
DFX continued
Design for Manufacturability and Assembly Systems Architecture Considerations Product Platforms Risk Mitigation Analysis Test and Testability Design for Cost (typically very low!) Design for Maintainability Human Interface- Ergonomic Design Quality Design
Shop assistance
Please contact John Van Deusen
ME Shop
Product design has changed significantly over the last 20 years Not well-documented Globalized
Why me?.
To help decide whether this is for you Intense teaming experience To provide a more sophisticated understanding of how products are made
For people going into academic research Research is the input parameter into product design and/or uses the output of product design
Product Design
Research
The Dilemma
Doing Good
Doing well
A word on teams
Feedback shows that this is an area that needs improvement
Schedule engineering Running a meeting- too much wheel spinning Equality of Effort Occasional blow-up Language and Culture Telecommunications Differing academic schedules Different grading
Form a Team
Suggest teams of 3-4 (tops). One Guatemalan student on each team Some bases for choice
Compatibility Diversity Challenge Dependability
Choose carefully- but decisions are reversible Each member of the team has at least one Leadership Role plus each assists the other in their roles. Roles can rotate.
Leadership Role examples
Program Manager Marketing Systems Engineering Component Design Producability
- Secondary
- A product that addresses the needs of people with disabilities based on original thinking rather than adaptive design. The product should be affordable, mass producible, discreet and adaptable, while offering the user dignity - A product based on Caltech Research
Introductions
Who are you? What are you studying? What are your reasons for taking the Course?
Jeff Kranski
List of candidate projects
Read and gather around projects that sound interesting to you Read and gather around people who are interesting to you Goal: Teams by Thursday, Projects by next Tuesday