Chapter1 Demonstration
Chapter1 Demonstration
Chapter1 Demonstration
Chapter 1
Step 1: Set the User Profile and retrieve the model file, 01-GUI.hm
1. From the menu bar, select Preferences > User Profiles or select the icon
2. Select the OPTISTRUCT user profile and from the drop down menu.
3. Click OK.
4. Select File > Open > Model from the menu bar or select the icon
HyperWorks 12.0
7. This will zoom into the region surrounded by the drawn circle.
8. While holding the CTRL Key rotate the scroll wheel forward to Zoom Out and backward to Zoom
In.
9. While holding the CTRL Key click the middle mouse button/scroll wheel to fit the model to the
screen.
HyperWorks 12.0
and Elements
8. Highlight components using the Left Mouse Button in the Graphics Area, and note how the
Global Controls now only affect the highlighted components.
9. Use the icon (
options.
) to switch the global controls between the Geometry, Elements and Both
HyperWorks 12.0
Component View
This view is highly useful when working solely with components as none of the other
collectors are shown in the view. This view contains all of the visibility control and right
click functions of the Model View. Additionally it adds fields that show the mesh and
geometry shading as well as the property and material applied to each component.
Currently there arent any material or properties assigned, but expand the browser
area to see what is available in this view.
b.
Property View
This view allows the user to view all of the properties in the model and color the
entities on the screen by their assigned property. The visibility controls as well as all
right click extended functionality work with this view as well.
HyperWorks 12.0
c.
Material View
This view allows the user to view all of the materials in the model and color the entities
on the screen by their assigned material. The visibility controls as well as all right click
extended functionality work with this view as well.
11. Return to the Model View and use the right click Extended Menu to try the following functions:
a. Create a new component
b. Rename a component
c. Delete a component
d. Show/Hide a component
e. Isolate a component
f.
Isolate Only a component (see if you can figure out the difference between Isolate and
Isolate Only)
HyperWorks 12.0
8. Click the dest component= button and select the newly created Fuselage component.
9. Click move and the elements in the collector will be moved to the new component.
10. Click return to exit the panel.
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X,Y and Z axis will translate along those cardinal axis, while N1,N2,N3 allows the user to define a
direction as a vector (N1->N2) or as a normal to a plane defined by the points N1,N2 and N3
following the right hand rule.
4. Pick a node on the flat face of the Rib 6 component shown below. A green dot will appear at the
selected node showing that N1 has been defined there. The blue focus square will automatically
move to N2.
5. Continue in a Clockwise direction picking two more nodes on the face defining the blue N2 and
red N3 nodes. Your model should look similar to the picture above. NOTE: It is not necessary
that your nodes be identical to the image, just similar.
6. Enter 30 in the magnitude= field.
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7. Click translate +.
The entire component will move 30 model units in the positive direction defined by the normal
of the plane N1, N2 and N3.
8. Click reject.
9. Try moving the component in other directions using both cardinal axis and the N1, N2 and N3
options.
10. Try moving the component using only N1 and N2 and then change the magnitude= field to N2N1 and see what that option does.
11. Use the reject button and the opposite direction translation to bring your component back to
the previous location.
12. Click return to exit the panel.
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This will Unmask the hidden elements and will mask all the elements previously shown.
6. Click the Unmask Adjacent Icon
This will Unmask elements immediately adjacent to those on the screen. This can be done
repeatedly
7. Click the Unmask All Icon
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reverse After selecting a few elements this will reverse the selection.
by collector Displays a list of collectors and entities can be selected by the collector
they are in.
by geoms By choosing either surfs or solids, elements can be selected by picking the
geometry that they were created from. Useful in that a single geometry selection can
select many elements.
save/retrieve Saving a selection places those entities into a 1 slot user mark that can
be retrieved again and again in selections until it is overwritten.
HyperWorks 12.0