FPW en 0707 PDF
FPW en 0707 PDF
FPW en 0707 PDF
CONTROLS
CONTENTS Rules
White text describes menu controls. Blue text describes match controls.
*Controller vibration can be turned ON/OFF from the Options menu. (→P.55)
➡03
LS
CONTRO Start Start game/Confirm/Return to mode select/Pause/Resume match.
Directional Pad/ Move cursor/Navigate menu/Change wrestler outfit (4 types)/
E
G A GAM
Left Stick Move wrestler/Select move/Select run direction.
➡04
STARTIN Right Stick Perform for the crowd. (4 types: Up/down/left/right)
A Button Confirm selection/Medium move.
➡10
ODES
Move cursor left/
GAME M
LB
Breathing recvoery/Ukemi. (Allow opponent's move to succeed.)
RB Move cursor right/3-D walk. (Walk around opponent.)
➡36
PLAY
ONLINE
LS
CONTRO ➡40
MATCH
➡55
S
OPTION
Options
Title Screen Change gameplay settings.
Press any button at the Title Screen.
Return To Title
Returns to title screen.
Quit
Closes application.
Offline Play
Main Menu Select from 6 gameplay modes.
Select from the following gameplay modes. Use the directional pad/left stick to
navigate and the A button to confirm.
Normal Match
?A WIN: Take count 3 in pinned position.
Use the directional pad/left stick to select from
?B WIN: Opponent gives up (taps) under a submission hold.
title belts created in Edit Mode. Press the A
?C LOSE: Staying on top of a corner post when count 5 is called.
button to confirm your selection.
?D LOSE: Illegal act is present when count 5 is called.
?E LOSE: Outside the ring when count 20 is called.
?F BREAK: A pin, hold, or submission near the rope.
*Exhibition and Open League title matches may be held without a champion. ?A 3 COUNT: Match ends when taking 3 counts in pinned position or give up.
*Battle Royal matches may only use Normal Match titles. ?B 2 COUNT: Match ends when taking 2 counts in pinned position or give up.
?C GIVE UP: Match ends when the participants give up or by a knockout.
?D FALL ONLY: Match ends when taking 3 counts in pinned position.
?E ESCAPE: Match ends when participant escapes from the steel cage.
(Only available in Cage Deathmatch.)
Swap Order Switch order of Short Name and Long Name. Forearm Lower arm parts.
Calf Calf parts.
Decide which symbol to use between the Short Name and Long Name,
Space Thigh Thigh parts.
if any.
Hand Wrist parts.
Select either Heavy or Junior. A Junior can also hold Heavy titles, but
Class Feet Feet parts.
a Heavy can't hold Junior titles.
You can also set their country of origin, height, weight and birthdate.
Edit Skill
Set all parts to match color of current part or allow each part a separate
Skin Color
color. NOTE: Parts with different base colors will not match exactly.
Part Select body part to edit. Refer to "Body Parts" graph for details.
BASE Select base layer for current body part and adjust the color and highlights.
LAYERS Select layer to add to base and adjust the color and highlights.
Orthodox Traditional Orthodox style. Finisher Critical can occur when Signature Move is executed.
Technician Great at technical moves. Striking Critical can occur when a punch or kick (striking attack) lands.
Wrestling Amateur wrestling style using tackles and Suplexes. Critical can occur when a throwing move is used (holding moves not
Suplex
Ground Good at ground attacks and submissions. included).
Power Main style is to maximize strength. Submission Critical can occur when a submission hold or locking move is executed.
American Mixed style of technical moves and rough attacks. Power Critical can occur when throwing an opponent to the ring mat.
Junior Mixed style of various styles. Technical Can take 3 counts on pinfall no matter how fatigued the opponent is.
Luchador Traditional Lucha Libre.
Heel Main style is rough. Compatibility for critical and counter move:
Mysterious Technical style heel with oriental elements. This parameter ranks the compatibility between fighting style and critical
Shooter No entertainment element for this style. move/counter move.
Fighter Main style is kick boxing and karate. The effectiveness of the move increases with good compatibility, and
Grappler Main style is Jujutsu. decreases with poor compatibility.
Return Skill
Counter move category.
Spirit
Bring out the best from your opponent and gain power when the chips are Favorite Weapon
down.
Decide the wrestler’
s favorite weapon.
Monster Star power, a strong critical finisher, and a flexible body.
Do or Die Strong guts and can strike back and over turn the match.
Reborn Strong guts, concentration, and a strong iron body.
Parameter Edit
Body Defense parameter against attacks using opponent’
s body weight.
Lariat Defense parameter against lariat attacks.
Decide parameter value for abilities. Technical Defense parameter against technical moves.
There are two main categories: Offense and Rough Defense parameter against weapons, head butts, and chokes.
Defense. Each parameter can be set from MMA Overall Defense parameter against unique multi-style moves.
1 – 10. Use the directional buttons Up and Entertain Defense parameter against entertainment based moves.
Down to make selections and Left and Right to
increase/decrease the value. Use the LB and
RB buttons to switch between Offense and
Defense category.
■OFFENSE PARAMETER
Punch Offense parameter for attacks using hands.
Kick Offense parameter for attacks using legs.
Throw Offense parameter for suplexes and throws.
Joint Offense parameter for join attacks.
Stretch Offense parameter for moves involving stretch.
Power Offense parameter for power based attacks.
Agility Offense parameter for aerial moves and suplexes.
Arm Offense parameter for attack using arm power.
Technical Offense parameter for technical moves.
Rough Offense parameter for attacks using weapons, head butts, and chokes.
MMA Overall Offense parameter for unique multi-style moves.
Entertain Offense parameter for entertainment based moves.
*If you reassign a Signature move, when you leave the Moveset screen you will be prompted
to rename it should you like.
Participants
Select either Single, Tag,
Post Color
6-man Tag or 8-man Tag.
Match Rules Set title match rules. Select the corner post color.
Belt Design
Customize the belt design
Rope Color
and color.
Apron Color
Select the ring apron color.
Workshop
The Workshop tool allows you to upload and
Transfer Wrestler share edit wrestlers and edit referees.
Select a team to display a list of wrestlers, then Other players can download your creations onto
select the wrestler to transfer and select which their local machine.
team to transfer them to.
Edit the order that team members are listed. *Subscribe: Subscribe to an item to download it.
*Subscription: Once you have subscribed to an item, any updates will be downloaded
automatically.
*To edit Workshop downloads, you must first load the data in Edit Mode and save it as a
new item. This method also allows you to make a backup of the original in case the creator
updates the item.
item. Deleting this wrestler will also delete the in-progress league or tournament and all titles for
that wrestler.
Publish Item
Publish custom data to the Workshop.
When you register a new item you will be able to define various fields using
this window. Select a field and press the A button to enter text. Next return
to the Item Registration screen and select "Register to Workshop" to upload
the ticked item.
The item will be shared on the Workshop along with the information you
provided and an automatically generated thumbnail.
*Every upload is treated as a separate item so there may be multiple items with the same
name.
Quick Match Search for a match with general conditions. *Setting a condition to "Anything Goes" means this condition will not be factored into search
Custom Match Search for a match with specific conditions. results.
Custom Match
Search for a match with specific conditions.
X + A button
Opponent recovers slowly.
grapple
X button Back small move (different move with directional pad). X button near opponent’
s head Lift opponent to feet.
A button Back medium move (different move with directional pad). X button near opponent’
s feet Roll the opponent to face down.
B button Back big move 1 (finisher) (different move with directional pad). A button near opponent’
s head Down move 5 (to opponent’
s upper body).
X + A buttons Back big move 2 (finisher). A button near opponent’
s feet Down move 6 (to opponent’
s lower body).
Y button + directional B button near opponent’
s head Down move 7 (to opponent’
s upper body).
Irish Whip (throw opponent toward the rope).
pad/left stick B button near opponent’
s feet Down move 8 (to opponent’
s lower body).
RT near opponent’
s head Pinfall.
Back Grapple Counter
RT near opponent’
s feet Pinfall.
Press the X or A button to perform a counter move when grabbed from behind by Run toward opponent + B button Running strike.
the opponent. The timing is the same as a normal grapple move.
Dragging Downed Opponent
You can drag a downed opponent using the same command as a headlock.
Opponent Down (Face Up)
RB Drag opponent in the ring in one of the following 3 directions.
When the opponent is on the ground, various moves such as striking or
RB + horizontal Drag opponent to the left or right.
submission holds can be performed.
RB + up Drag opponent diagonally up.
X button near opponent’
s head Lift opponent to feet. RB + down Drag opponent diagonally down.
X button near opponent’
s feet Roll the opponent to face down.
Dodging Attacks While Down
A button near opponent’
s head Down move 1 (to opponent’
s upper body).
A button near opponent’
s feet Down move 2 (to opponent’
s lower body). When your wrestler is down on the ground, there are three ways to possibly avoid
B button near opponent’
s head Down move 3 (to opponent’
s upper body). an opponent’
s attack.
B button near opponent’
s feet Down move 4 (to opponent’
s lower body). X button Stand up.
RT near opponent’
s head Pinfall. A button Play dead.
RT near opponent’
s feet Pinfall. A button + directional pad Up/Down Roll.
Run toward opponent + B Running strike.
Run toward corner post + hold X Run towards the corner and run-up a corner post to Attacking a Downed Opponent
button attack a standing opponent.
Press the X/A/B/X+A button to execute a diving attack against a downed
Run toward corner post + hold A Run towards the corner and run-up a corner post to
opponent. Each wrestler has a different move set.
button attack a downed opponent.
*Some wrestlers cannot use corner post climbing attack. Attacking an Opponent on the Corner Post
Press the X or A button + directional pad (press towards the corner
Running Counter post) to use Deadly Drive and throw the opponent from the top of a corner
post.
Use these commands to counter attack the opponent when Irish Whipped.
B button + directional pad while Slingshot attack from the apron to the opponent inside
on the apron the ring.
B button + directional pad near Slingshot attack from inside the ring to the opponent
the rope outside the ring.
Corner Grapple In addition to the actions above, you may counter with your own Irish Whip.
When throwing the opponent towards the left or right corners, he/she will be
dazed while leaning on the post. Grapple the opponent while dazed to perform a Grapple on the Apron
corner attack. The more tired the opponent, the longer they stay dazed. When one of the wrestlers is on the apron and the other is inside the ring and they
B button + Directional Corner grapple move (three different moves depending on the grapple, press the X, A, or B button to use an apron move.
pad/left stick direction pressed).
THROW OPPONENT TO THE APRON
RB Tree of woe (hang the opponent upside down).
When your wrestler grapples the opponent near the rope, press the RB button +
directional pad (towards the outside) to throw the opponent to the apron.
Top-Rope Move (Avalanche-Style Move)
There are some corner post moves that set the opponent on top of a turnbuckle Guard Position (Mount Position)
and throw him/her from it. When you set the opponent on top of a turnbuckle, the
Some moves take the opponent to the ground and assume guard position (mount
wrestlers grapple at which time you can press the B button to a use top-rope
position). Press the X, A, or B button at the correct timing to perform an attack.
move.
■GUARD POSITION MOVES
Avalanche Counter Standing Double leg tackle. Opponent Down - Face Up, Near Head Guard position.
When the opponent sets you on top of turnbuckle, press the X, A, or B button to Running Double leg tackle. Opponent Down - Face Up, Near Legs Guard position.
counter the move. Grapple Single leg tackle. Mount position Lift and drop.
Grapple Sweep mount. Mount position counter Leg roll.
▶
sometimes puts the opponent under a face lock position while standing. Press the
X, A, or B button to perform an attack. Your wrestler will perform the attack move
when the opponent stands up.
Hit Miss
Back-Mount Position
Some moves take the opponent to the ground and assume a back mount position.
Press the X, A, or B button at the correct timing to perform an attack.
■BACK MOUNT POSITION MOVES
Back grapple Back tackle.
Mount position counter Back switch.
Mount position Back switch.
This move will only be successful if the opponent is standing dazed.
Opponent Down - Face Down, Near Head Back mount position.
Opponent Down - Face Down, Near Legs Back mount position.
Ukemi
Back-Mount Position Counter If the opponent uses a strong move while your wrestler is in good condition, you
will automatically counter their move. However, if you press the LB button during
Press the X, A, or B button to perform a counter move when the opponent a grapple or while downed, you will allow their move to succeed. Ukemi doesn't
performs a back-mount position. reduce damage, but it allows for a devastating counterattack based on damage
received.
Drop weapon. Circle Corner [A button + towards post on directional pad/left stick while on apron]
Shimmy around the corner post while on the apron. Vital in tag matches.
Special Rules Exit Ring [X button + directional pad/left stick while in ring]
If DQ is set to ON, a wrestler will be disqualified on a 5 count. Either drop the Move outside of the ring. Great for catching a breather.
weapon before the 5 count or distract the ref to avoid a DQ. Press the X + A buttons to perform a sliding exit.
A wrestler will automatically drop a weapon if they run, grapple, take a hit, climb Return to Ring [X button + directional pad/left stick while outside ring]
the post, or tag their partner.
Return to the ring before the referee DQs you.
There is a limit to the number of weapons that can be on screen simultaneously. Press the X + A buttons to perform a sliding entrance.
When this limit is reached, a wrestler may attempt to pull a weapon from under
Press A rapidly
the ring, but will come up empty-handed.
Escape from a pin.
Difference Between Knockdown and KO: an opponent. The move is dependent on the wrestler and who is making the move.
Grab the opponent inside the ring while standing on the apron.
Opponent on the top of corner post [X button + directional pad] ?A Both wrestlers will land a blow, then pause
Grab the opponent who is standing on top of the corner post while you’
re on the for a stare down.
apron.
▶
Controller Settings Reconfigure button layout.
Keyboard Settings Reconfigure keyboard layout.
Credits View staff credits.
Rope Escape
Hold the LB/RB button + quickly rotate the directional pad/left stick when in a
submission or hold to inch towards the nearest rope.
Note that some moves can't be escaped from depending on the direction and
some moves can't ever be escaped from.