Legends Lesson Plan

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Grade

6 – Language Arts - Legends



Subtask: Grade 6 – Language Arts Timeline: 1 class – 75 minutes

Expectations Addressed:
Reading Expectations:
1.1, 1.3-1.5, 2.1. 2.4

Oral Expectations:
1.1-1.5

Learning Intention: Success Criteria:


- the learning intention is for the children to - I can determine the setting, characters and
understand how to break down elements of a the problem
narrative story, both legend and fable. - I can determine the 4 key events in the story
- The learning intention is for the children to - I can determine the solution of the story
understand the plot points of the story so that - I can infer what will happen next in the
they can articulate it into a shape go map passage
- I can make connections to other books,
myths, legends, fables, fairy tales, or prior
knowledge of other references to make sense
of the text that is being read

Opportunities for Descriptive


Assessment:
Feedback:
- how the students are able to - on the shape go maps
understand the material being
read
- to see where the students are in
¨ Modelled their vocabulary when asked
¨ Shared what something means
¨ Guided
- students are able to complete
¨ Independent Practice
¨ Other their shape go maps
- students are able to write down
the key points
- ensuring that the students are
using descriptive language
from the story in their maps

Accommodations/Modifications
Resources: Differentiation:
(ELL/IEP):
Turtle Island Story - choosing books that are at their - audiobook
grade level in order for them to - picture books for them to
not be left behind in the reading connect the words
- taking a break when they need - pointing to the words to make
to the words match
- projecting something onto a
screen for students to see better

Planning for Student Learning © 2016 ETFO/FEEO CHAPTER SIX | LESSON PLANNING – TEMPLATE 3
Beginning/Engagement: Introduce the lecture by explaining what a legend is to the class. A legend is:
1) a legend has a beginning, middle and an end
2) it has a specific setting: time period and place with real people
3) they are passed down from generation to generation, and they evolve
over the years
4) it has some historical truth in it (give an example of King Arthur and
Excalibur)
5) There can be miracles that happen within the legend

*note: ask them first if they can tell you what a legend is and what the
characteristics are.
Middle: We will be creating a shape go map with the class on the smartboard.

I will be reading a story to you from the Ojibawa/Anishinaabe People of


Canada called “Turtle Island.” Turtle Island is their story of how the world was
created.

Setting: an ocean
Characters: Nanabush, Muskrat, Turtle, Loon, Helldiver, Mink, Earth, Great Spirit
Problem: there was no land for Nanabush to stay on, and all of the land was
underwater—Protagonist: Muskrat
4 Events:
1) Nanabush had an idea to get land from the bottom of the ocean, but
failed
2) Loon and Helldiver tried to get the earth, but failed
3) Mink and Turtle tried to get the earth, but failed
4) Muskrat went down and grabbed the earth, but died in the process

Solution: because of Muskrat’s sacrifice, he was able to provide earth for


Nanabush to live on. He placed it on Turtle’s back and it grew until it became
North America.
Wrap-up: Students will create their own Shape Go Maps for another legend called
“Raven Steals the Sun.”

This one will be trickier because Raven is actually the protagonist in this. The
Antagonist is the man keeping the sun.

Setting: In darkness
Characters: Raven, Father, Daughter; Protagonist: Raven, Antagonist: Father
and daughter
4 Events:
1) Raven finds out about the treasure
2) Raven transforms into hemlock needle
3) Raven transforms into Ravenchild and begs to see the box
4) Old man shows Raven the treasure

Solution: Raven steals the sun

They can work in groups of 2.


Reflections:


Planning for Student Learning © 2016 ETFO/FEEO CHAPTER SIX | LESSON PLANNING – TEMPLATE 3

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