The document outlines several changes to rules and mechanics in a roleplaying game. It increases costs and modifies effects, traits, and stats for various weapons, equipment, opponents, and other elements. Key points include increasing costs for supplies and weapon modifications, adjusting damage for nuclear weapons and injectors, and tweaking traits for henchmen, archon rounds, and being set alight.
The document outlines several changes to rules and mechanics in a roleplaying game. It increases costs and modifies effects, traits, and stats for various weapons, equipment, opponents, and other elements. Key points include increasing costs for supplies and weapon modifications, adjusting damage for nuclear weapons and injectors, and tweaking traits for henchmen, archon rounds, and being set alight.
The document outlines several changes to rules and mechanics in a roleplaying game. It increases costs and modifies effects, traits, and stats for various weapons, equipment, opponents, and other elements. Key points include increasing costs for supplies and weapon modifications, adjusting damage for nuclear weapons and injectors, and tweaking traits for henchmen, archon rounds, and being set alight.
The document outlines several changes to rules and mechanics in a roleplaying game. It increases costs and modifies effects, traits, and stats for various weapons, equipment, opponents, and other elements. Key points include increasing costs for supplies and weapon modifications, adjusting damage for nuclear weapons and injectors, and tweaking traits for henchmen, archon rounds, and being set alight.
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Analyse Actions gains the Minor Effect: Hit +Extr RoF Dice.
Snap Shot gains the Major Effect: Damage.
Puncture Rifle is now Range 6 (was 4). Pallet of Supplies Cost increased 14t, up from 8t. Lots of fixes to the Spacecraft Theatre of the Mind Only Traits. Nukes Damage corrected to +1 End Dmg, and +1 Crit Dmg. Skilled, and Nemesis Opponents gain +2 additional Attribute Points from Average PC Resources 6 and up. Nemesis Opponents gain +1 Max Attribute. Injectors have -1 Crit Dmg for PCs. Low Quality Modification notes changes to “Requires a Spare Time Roll of 8t to remove this Modification.” Strong Hit: Melt Armour only Stacks up to twice per character for PCs. Limbs Crit Dmg changed to “Str -2”. "Natural Armour" ... change the line to "If you are not a Robot your Outfit gains the Keyword: Bio Tech." "Grav Support" ... change the line to "Your active non-Natural equipment". Henchmen NPC Trait “Immobile” gains the following: “+1 Hit and End Dmg, all Weapons.” Both Archon Round and X’ion Round Modifications gain the Keyword “1 Use:”. Set Alight Strong Hit removes the Splash Keyword when making it’s free attacks. Psionic Tackle Attacks always target a character’s Defence vs Tackle. Zhou Contagion Weapon text has been updated. Modular Weapon Modifications costs a Spare Time Roll of 8t.