Four Keys of Social Impact Games: 1. Helping or Guiding Other Players in Games
Four Keys of Social Impact Games: 1. Helping or Guiding Other Players in Games
Four Keys of Social Impact Games: 1. Helping or Guiding Other Players in Games
your own words (at most 5 sentences )explain each of the four keys.
= Games are fun and entertaining to people it gives us relaxation when we stress.
Helping a friend in a game that is new to him/her makes you and your friend build
and nurture your relationship. When helping or guiding a friend to a game teach
them all your knowledge about the game. You can also give ideas to your friend if
he/she struggle in a game. Helping or guiding a friend is not an easy task because
you need a patience and a time to experience them of what you experience to a
game. Encourage him/her not to give up, do not use bad words because you know
that he/she is a beginner, and it takes time to learn new things just like you and one
day he/she will reach the goal of being a good player in games.
= So many players experiencing the situation in our society through games. There
are things just like gambling, war, survival, taking advantage to each other and so
many things. This kind of problem representing in games is we just need to know
and learn. I think the developers makes us experience this through games to know
what other people are experiencing in their life. So, if we experience this, we know
how to solve it.
= By their very nature, social issues are complicated and dynamic. Understanding
them necessitates a thorough examination of cause and effect, many points of
view, and fast changing settings. For me players who are into game face so many
challenges just like in real world. They just must finish task that is gave to them to
not get punish and get a reward. This kind of task is need patience and time to
finish it. Just like in real world we get task to do, and we can get rewards after we
finish it.
I. What is MORPG? Explain how does it work and give one example.
The most typical technique to coordinate the flow of data required to run an
MMORPG is to use a client and a server. The client is the application that runs on
your machine. When you are ready to play, you connect to the server, which is one
or more machines. A client is a hybrid of the game board and the window through
which the game world is viewed. Almost everything about the world is stored in
files and databases on your computer, including maps, sceneries, and even the
appearance of various mobs. Your computer converts these files into a
representation of the game world and what is in it using algorithms or sets of rules.
The game's music and images are processed by your computer. Your user interface
(UI), or the buttons and keystrokes you use to play the game, is also stored in the
game client on your computer. Some games allow you to customize your UI with
add-ons made by third parties. In addition, the client informs the server of your
location, where you are going, and what actions your character does. As the game
advances, a game client receives a lot of data from the server and processing it all
takes a lot of computing power. For players with sluggish CPUs or little graphics
processing capability, game play might come to a crawl, especially in high-traffic
regions. As a result, many players discover that to have a good gaming experience,
they must exceed a game's minimal system requirements.
The one example is DOFUS touch, it is the portable version of the hit PC
MMORPG that features Fire Emblem like turn based combat, over 15-character
classes to play as, and a massive world to explore.
II. What is MOBA? Explain how does it work and give one example.
= MOBAs are strategy video games in which two teams of players compete
against each other on a predetermined battleground. Each player oversees a single
character who has a set of distinct talents that progress through time and contribute
to the team's overall plan.