Mobile Business Technology and Design
Mobile Business Technology and Design
Mobile Business Technology and Design
Institution Affiliation
Students Name
TABLE OF CONTENTS
QUIZ 4........................................................................................................................................................5
FUNCTIONALITY...................................................................................................................................6
DESIGN PRINCIPLES.............................................................................................................................7
Figure 1...............................................................................................................................................8
Figure 2...............................................................................................................................................8
Figure 3...............................................................................................................................................9
Depth 10
USER EXPERIENCE.............................................................................................................................10
QUIZ 5......................................................................................................................................................12
Figure 4.............................................................................................................................................13
UI DESIGN...........................................................................................................................................14
Figure 5.............................................................................................................................................16
Figure 6.............................................................................................................................................16
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Figure 7.............................................................................................................................................17
Figure 8.............................................................................................................................................18
Figure 9.............................................................................................................................................19
Figure 10...........................................................................................................................................20
Purpose.................................................................................................................................................21
CRITICAL REFLECTION....................................................................................................................22
Work on an Idea..............................................................................................................................23
Tell a story........................................................................................................................................23
Key Platforms...................................................................................................................................24
Do's 25
Don'ts 26
QUIZ 4
PlayerUknown's BattleGrounds (PUBG) has become the battle royal-style game in the
past couple of years. Players are virtually attached to 99 other players on a steadily declining
globe. The idea of the game is to achieve the survival of the fittest form of competition, in which
the strongest player is the longest survivor[ CITATION Car16 \l 1033 ]. Players are allowed to
engage organically and to disagree with one another not only because they have been brought
Over the past three years, the Battle royale has seen an increasing play culture and many
gamers waiting for a breakthrough game with e-sports ambitions[ CITATION God11 \l 1033 ].
The gaming group is known as "PLAYERUNKNOWN." For his work on other royal war games,
Brendan Green revealed that he would not start building a royal fight game as a patch or home
edit of another video game – or a simple cash collection – but rather a real, e-sports game.
In marketing terms, PUBG not only greatly reached its target demographic by creating a
polished iteration of a trendy genre but also came out on schedule, capitalizing on decreasing
customer demand in what would be the main competitive players and the highest obstacle to
Casual gamers, who in the past were hardcore and strategic players. It is the business
objective. Such games like Clash of clan hardcore players can see stuff as important as hardcore
strategic games, e.g., such as basic construction, strategic defensive positioning, economic boost
against military supranationality, and well-planned assaults, etc., in this game[ CITATION
Car16 \l 1033 ]. The whole strategy game experience seldom gets around, but it may also be a
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blessing. And CoC did about all correctly about popularity. The tread is at the fingertips. Without
a single hostile move, you will invest days, months, or even years. Yes, you are assaulted, looted,
and robbed. However, protection or shields can still be bought against disincentives. CoC
promotes theory if you choose to create a peaceful, economic game[ CITATION Car16 \l 1033 ].
On the other hand, the social nature of this game is quite charming. Both your Facebook or
Gamecenter buddies can be found instantly on the page. A "clan" may be created, and all the
friends in it are added. There is space for endless casual chatter as there are no limitations to the
clan talk. Through entering obscure clans, you may also meet new mates.
FUNCTIONALITY
Clash of clans is often built such that prolonged hostility can be prevented. It is a great
idea because it stops people from continuously criticizing the same individual—browser-based
game such as "Ikariam" when playing. There are several CoC-like cities, but the biggest problem
is that everyone and everyone will strike as you can. But if a bad player could be identified, it
was very simple to target him before he just stops playing[ CITATION Gru07 \l 1033 ]. In CoC,
this would never occur. Unless you are in your clan, you cannot even tell them. Thus, you can
have one shot to kill them if anyone attacks you and steals your resources. This is it. This is it.
Whether you're losing, you're losing. Whether you score, you're winning. Afterward, little to be
achieved. It is almost impossible to find the same opponent for assault. You can't choose who
you want to attack, as opposed to some sports. You may target the opponent or skip to the next
random opponent by paying any coins[ CITATION God11 \l 1033 ]. The game picks an
opponent for you. Similarly, war on your chosen enemy cannot be proclaimed; war opponents
are often automatically selected (in which each clan's top players will battle each other).
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The gaming of PUBG is restricted to 30 FPS (frames per second). It can still reach 60
FPS on Apple and Samsung's top-end flagships with sophisticated tuning, but a 60 FPS control
button will be the best for the players. Gaming at 60 FPS is ideal for competitive multiplayer
games since the response speed can be improved. Smooth and attentive gameplay will also be
possible. The integrated streaming and share options currently available in PUBG are quite
simple that only share screenshots[ CITATION Jon18 \l 1033 ]. However, an integrated
broadcasting and uploading system will support many in PUBG Mobile, allowing more players
to exchange gaming experiences. PUBG has learned a great deal by being playing on budget
computers with little storage space. It is quite common. However, with a 1,6GB game size on
Android, there's plenty of room for the game. Plus, if you want to play in these situations, you
need to download maps like Sanhok, Miramar, and Vikendi. It is annoying because the base
DESIGN PRINCIPLES
For the Clash of Clan game also, a good design principle has been followed. Similar to
PUBG, this game has also followed a good color scheme in the design process. All the users
have provided good feedback about this user interface design. In the following section,
prototypes of this game are discussed and evaluated[ CITATION Köh04 \l 1033 ].
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The login interface is very much unique for this game as it provides several options to the
users. The buttons used for this game are very clear, which is an important advantage of this user
interface.
The user interface used for this game is very much clear and attractive. All the elements
The above interface represents the war conditions of the game. As the user can attack
bases of others, this is the interface used to provide the war experience to the users. This
interface is designed so nicely that it depicts the war between clans[ CITATION Lin12 \l 1033 ].
All the icons are presented in a very well manner that users can easily interact with them using
the touch interface. So, from an overall aspect, the Clash of Clan game has followed a very good
user interface.
When users see new vocabulary on the interface, their behaviors are quickly confused
and unconfident. Users can comprehend every device quickly without looking at a dictionary.
PUBG is a royal-style game battle game (in short, it is a large-scale game where the player and
the player will shoot to the last person). The player in PUBG can collect and use numerous guns.
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Any firearm in the game has the same name as in the real world, from handguns to submachine
guns or sniper rifles[ CITATION God11 \l 1033 ]. The 'Beretta 686 Silver Tigeon' in the game,
for example, is essentially the same name and appearance as the weapon used to kill actual clay
tigers. It means that players with similar games or knowledge of real firearms will easily select
their guns without taking the time to get acquainted with specific names of guns.
Depth
Clash of Clans is a game full of decisions and compromises, and the diversity of attack
and defensive tactics are part of what makes Clash enjoyable. Multiple armies and configurations
of the village cater to various players, each having its special abilities.
For Depth to thrive, many convincing and competitive tactics should often be chosen. It's
critical to keep the game well balanced, and we never consider a troop or protection to be in iron[
CITATION Pap19 \l 1033 ]. You may, as a player, spend time in a tactic that can become nerves
or disturbances, but these improvements still enrich the overall gameplay complexity.
USER EXPERIENCE
Clash of clans open-minded UX Designers team is interested in the user interface and
user experience. Since COC debuted in 2012, there have been several changes. For instance, they
often invite COC fans and ask for proposals. COC changes a lot to keep players happier and
meets the demands of players[ CITATION Gru07 \l 1033 ]. The developing team often listens to
the player's experiences' voices to adjust the specifics and add new elements.
At the beginning of the COC, for example, as most of the military camp's players
"destroyed the other players, the soldiers would perish and sacrifice weapons using a mechanism
such as mortality roles[ CITATION God11 \l 1033 ]. But when players sign soldiers all expired,
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it was part of discovery, and the player had to start to strengthen the status again and repeated
these troubling tasks. To strengthen this condition, COC is increasingly upgraded to the
Supercell.
In the latest upgrade, PUBG Corp has increased colorblind usability. The blood, crate
smoke, and size and article will now alter colors based on the colorblind form selected; map
signs will sport numbers that may be used by a method other than color to render them visible.
Other updates to UI and UX include dead teammates' ability to put markers on the maps, the kill
feed to show knockouts, load screens to show strategy tips, and players' ability to collect the
right award when their last surviving teammate disconnects before the game finishes. For
optimizing the title, PUBG Corp rendered ten changes, from car smoke and fire optimization to
graphics functionality to the smooth running of the game[ CITATION Pap19 \l 1033 ].
PUBG Users frequently mistakenly select interface features and require a simple
"emergency escape" to flee the undesired state without a prolonged discussion. Undo and redo
support. Tons of symbols are on the site, and the welcome tab can be easily clicked on. Luckily,
the Release button in the top right is still there to reverse my decision and quit. The Exit button
feature allows players to fix a wrong part[ CITATION Car16 \l 1033 ]. The top right corner
allows players to explore it while other smartphone game features have the overshadowed
Accelerators often unnoticed by the beginner users in clash of clans can also speed up the
interaction for the skilled user so that the device may appeal to both new and seasoned users.
Allow users to customize frequent acts. The game players typically need more obstacles to
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produce more entertainment. With repeated practice on playing sports, players can decrease time
and more skillful in the game. But the game needs to design more rivalry and enjoyable for both
beginner players and seasoned players. For example, clans' mobile clashes have rates with rich
resources land per loop[ CITATION Pap19 \l 1033 ]. It is simple to select if it falls on the flat
land, though challenging to pick when landing on the top. The beginner players skip it, although
CoC users' common problem is a message saying, 'Clash of clans has unfortunately
stopped operating.' Of course, this is a rather popular problem in Android devices, and the repair
is very easy. Bug-free Supercell ID First off – if one did not know, Supercell ID is a free CoC
game developer service that saves your cloud game. It fits all Supercell games, including Clash
Royale. Since PUBG first came out, the way the game will transform into an esports
environment was a lot of mystery[ CITATION Jon18 \l 1033 ]. Now, several questions remain
on how good the game still performs as an escort. Having frequent bugs and flaws made "sports
ready" a joke; the game does not fit well in a technical environment. It works quite well. PUBG
suffers from a severe material deficit, and repeated declines in cosmetics cover this void very
low. More charts, modes, and weapons are what the game wants, but PUBG Corp takes more
QUIZ 5
Game UI design, I can find shortcuts to make it easy and enjoyable for the player. Isn't
this usually what game consumers expect? The players are not willing to invest a lot of time in
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unexpected navigation, and they want it to be straightforward and get them back into the game
process. There is another difficulty in the mobile game UI concept: programmers handle far
The game interface design phase began, and any company, educational, or utility app I
have developed. This is the stage through which I began to develop relationships and navigation.
Wireframes display the monochrome displays before contemplating presentation and styling to
reflect on the interface and transitions[ CITATION God11 \l 1033 ]. No pictures and animations,
schematic symbols, and simple types – all of this allows creators to clearly and effectively
discuss the whole flow of interactions. UI concept in mobile games wants this stage whatever it's
vibrant and fun to be. Here you can see some of the Real Racing screens;
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Figure 4
The first screen was the configuration of the screen: by clicking on the CTA button, users
began the game; below, the button was shown linking them to other users' invites to compete.
The key information was shown on the top of the screen: gasoline bars, coin number, car shop,
and notifications, while on the bottom of the screen, the leading board and the configuration.
The second screen featured the car sorting process: The car slider swiped left-hand and
right-hand, displaying the car below the screen. Also, users can pick the car color and select it for
The third of the displays displayed the features of difficult mates. The full name is Real
Multiplayer Racing. Users can be pleasant as solitary racers and imitate a real competitive race
with other players within a limited period. The layout included player cards that indicate how
When I accepted and checked both experiences, I started to work at the UI level. It
intends to create a pleasant and cool appearance and emotional appeal in the already defined
interaction flow.
UI DESIGN
Working with UI solutions, I began with color scheme choices to find out which would
best suit the customer's game style view. There were two separate versions for the client,
including one centered on a warm color palette, with a large amount of orange and red,
synonymous with fun and velocity, and another based on blue, one of the most common colors
consumers.
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Figure 5
Figure 6
Users tend to enjoy a cold color palette concept but wish to bring a visual success
atmosphere to night races. The next iteration then offered the final look based on the dark color
scheme: it applied the necessary emotional attraction, established the necessary ambiance, and
gave the graphics a profound, sophisticated visual feel. Gradients dependent on the colors of the
cars picked imitated the impression that the night road reflected. Some of the displays are here.
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Figure 7
I used various colors for users to discern between them all of the screens shown so that
the main feature in the interface contrasted with the secondary choices was the button linked to
the beginning of the game. The icons were often built in a harmonic, visual, and another graphic
type hybrid.
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Figure 8
The backdrop of different displays used diagonal lines to connect race tracks. You can
see above in the competitive mode the rhythm of other players competing for a win.
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Figure 9
The slider enables the consumer to pick the choices and easily check their properties.
This series of images features the mechanism of car collection. The consumer may also choose
the preferred color after choosing the model. As you can see, I used the mixed backdrop
approach: cars are shown on the light background while the majority is on the black. It offers
Figure 10
No secret, boards play a major role in user motivation, in particular in-game applications.
The app's leaderboard screens gave a user the idea of the best players and their advancement and
The fascinating feature I saw worth is the architecture of the user experience for a
smartphone game. Even entertainment and fun, a bright experience in history was shown in this
project on Real Multiplayer Racing. Deep research and testing, careful attention to detail, and
original methods were needed. Even in games, it was seen as entertainment and fun. The
combined variables would please the players and help the game stand out in harsh competitive
environments.
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The design of a mobile app is a major challenge if it's a life-changing app concept,
company app, mobile game app, especially when it has to survive amid millions of other
why mobile app design is extremely critical and how a bad decision will lead to your investment
being in vain. With a range of application design firms, choosing the best mobile app design
Therefore Product Design plays an important part in the fascinating public besides the app
growth, which enables the app further to meet its goals[ CITATION Jon18 \l 1033 ]. A design
issue most important for each feature, with a pleasing impact on its experience, could promote
the idea and assist the public by having them theoretically involved.
Purpose
The mobile car racing game gives the player a difficult and pleasant experience in a car
race with a powered car. Racer is a contemporary video game. Although the player's objective in
the game is to win the competition against the regulated vehicle, the tactics implemented in the
game are mostly intended to offer the player a pleasant time running his car. It means that the
You don't only get more features in the car competition game. It enables viewers to
engage in the sport and get to know very few things that you would not know otherwise. It
provides detail similar to actual life, from tire wear schedules to fuel usage[ CITATION God11 \l
1033 ]. Therefore, the games are so significant. Never have the evolution and continuous
improvement of games been so critical, especially when access in real life is so restricted.
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Fans would like new additions regularly, some of which would be more difficult than
others. Some like the opportunity to go across the paddock, for example. It would be wonderful
and will practically unlock too many doors, but it can get tricky for most users playing with a
wheel[ CITATION Car16 \l 1033 ]. With these games in the future, stuff like augmented reality
might become pretty crazy. Fans would have a lot to expect, and now we have to do the features.
Mobile racing games are a huge part of many people's lives, and it's not evil. It offers
people a forum for social life, relaxation, and leisure. So gamers get pretty excited when games
are made to imitate real lives. Why, then, are these games so important? They have an
opportunity nobody else can deliver. No live race or meeting the drivers will allow you the
opportunity to feel the drivers entirely[ CITATION Lin12 \l 1033 ]. Of course, the feeling is not
the same, but it is very cool to grow up in a profession and compete with the best in the world.
With your name on timesheets above Lewis Hamilton, you sound like a celebrity.
CRITICAL REFLECTION
The value of the mobile game market was an incredible $68.5 billion in 2019. This is also
45% of the overall value of the gaming sector, now at 152 billion dollars. It has rendered a
remarkable 10.2% year on year for the smartphone game market, which hasn't gone unnoticed.
Many major world companies have invested massively in the smartphone game market and
actively bought everything from successful gaming companies to successful developers. But it
didn't end there[ CITATION Pap19 \l 1033 ]. The value of mobile gaming's sales could reach
$77.2 billion by 2020. By 2020. The recorded increase was 13.2 percent from 2019 to 2020. The
mobile gaming market is expected to gain over $77.2 billion by the end of 2020 by recording a
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13.2 percent growth from 2019. Before August 2018, investments worth 9,6 billion dollars in the
The coming of social gaming is still the last major tipping point for both the monetization
of apps and the monetization of games. Now, smartphone games are undeniably the greatest
development in the mobile gaming market for 2020 and beyond, with dizzying increases and
huge revenues. If in the decade that has just passed, you have not lived under a brick, you would
realize how large a moving game phenomenon has become. From PUBG to Coc, in the 2010s,
amazing games became increasingly common worldwide[ CITATION Jon18 \l 1033 ]. But it
wasn't totally surprising, considering such an increase. Games have always been in vogue and are
fuelled by a passionate gambling culture that only ties in with the industry's finest.
Work on an Idea
Ideation is the most complicated and important phase to build a mobile game. It is
important to have a killer idea for a mobile game to succeed. Sadly, the method to produce fresh
concepts cannot be pursued directly. Anything new and entertaining is important to discovering a
concept[ CITATION Car16 \l 1033 ]t. The concept could attract a general public to assist you in
making money.
One common technique is to improvise an existing idea rather than from scratch thinking
about a new idea. Some improvisations are Coc and PUBG, as seen before.
Tell a story
In the gaming community, stories go a fairway. Your players need a goal to complete the
game, and you would need a plot as plain as it can be. It's not challenging to create a
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plot[ CITATION Pap19 \l 1033 ]. Only answer these questions regarding your characters to build
A bit of retention of users for your game goes a long way. Any features that can render a
game addictive is foolproof. Your game should be easy, fast-moving, and enjoyable with genuine
art and a difficulty level steadily rising. Players are often inclined to lose interest in long
games[ CITATION Lin12 \l 1033 ]. To maintain their commitment, build short levels with a
large amount of unlocking ability. You will keep consumers on holidays and occasions with
Key Platforms
We need to settle on the framework to build something on the mobile device. It's a very
pressing dilemma between Android, iOS, Blackberry, and Windows. The key preference is
mostly ignored by Blackberry, which Windows and maybe down to Android or iOS. It is
convenient to ignore using a hybrid model, but the development of a game for different devices
would include extra costs[ CITATION Pap19 \l 1033 ]. Your target market should be the
decisive consideration for your game. Concentrate on the OS to use and prioritize the most
profitable game. If one believes that your competition is distributed over many channels, choose
Companies use mobile device systems to boost their marketing and distribution
campaigns to increase user loyalty, from communication with their target customers to the
promotion and commercialization of their goods and services[ CITATION Car16 \l 1033 ]. A
smartphone app that is well built will offer a small company a chance to compete against bigger
The effective development of a smartphone app presents specific challenges, and the
rapid speed of technological progress will shift consumer preferences fast. However, updates to
the mobile app will cause problems for developers and consumers without a schedule or
consumer feedback.
Do's
A smartphone application is designed to simplify the experience and render it much less
frictionally mobile[ CITATION Jon18 \l 1033 ]. When you engage in mobile marketing and
customer acquisition, the applications can only be downloaded by consumers if they are clear
and important. Recall that the typical consumer of mobile uses just 30 apps a month!
Evaluate the latest app and see the value of consumers, extend certain features and
increase their value. Loyalty is difficult to push with just one application, but an interface will
provide a worthwhile touchpoint to make the client stick out. Stay based on customers, and
If a company needs to boost the acceptance and success of mobile apps, a UX specialist
should be involved. Get an evaluation of the application completed. It enables them to identify
improvements in regions[ CITATION God11 \l 1033 ]. Examples of this involve simple interface
flows, color schemes, and fonts, and button sizes adjustment. Both of them contribute to making
Boost the chances for exploration in an app store to hit the largest amount of users. Small
companies ought to examine who clients are and who their requirements are. The best
vocabulary they use, their special offer, and demographic information are helpful[ CITATION
Jon18 \l 1033 ]. Choose the right application name and a slot that describes rapidly and precisely
Create a Branded UI
Customers may not like the app since it doesn't correspond to your brand's experience.
Use the brand in the same language, tonality, colors, and emblem. Keep it up and date to remind
Don'ts
Do not make them so fast and sluggish, fluid, and fun. Get user's suggestions on the
intuition and micro experiences in these animations. Make sure that you don't get overboard the
interactivity of your app[ CITATION God11 \l 1033 ]. And do not ignore that any behavior
should have an instantly apparent counteraction in the mobile app. For, e.g., this involves a Back
or Cancel alternative.
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designer or developer as a last priority. You should make the software available to people with
Maintain easy and minimal navigation, and make clear relationships between choices so
that users know what to do next time. Do not plan non-intuitive software. You need a clear sense
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