Kidnapped

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Miles
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@ Sarbreenar

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"....... ...
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the mpl HD d thc p h w character pnrry. This published adven-
ture use the low-level threat8 PI the ddauk; DMa wishing to mn
H y h s AUumen-Holy Justiceof Tv, Rcvermd Judge,high paest thb adventure with higher-level p6 should COMUII the A w n .
of Raven BlufFa temple of Tyr--ia a hard bur jw man. All hh lik dix, whete midJevel and hiph*levelvariants of their opponents
he has followed the way of Tyr, god ofjueticc. He has a repcation are compiled.
M a man not to be allled with: his rulings may always be lust, but
they are not alwap merciful. A very succeaaful adventurer in his
youth, he 8cttled in R a m Bluff a decade ago, married, and
to rlsc in the hierarchy of the Silver H&, the local Temple of Tyr.
Upon the recent wartime death of SiMs Melandor, the ranking
local prelate of Tyr,H y h wan cham to lead the Silver Halls. He
is capable, honasble, and remoneleaa.
Now, Hykm hw a problem. His son, eight-yenr*old Mikhail,
has been kidnapped. Mikhail is his only &Id, the apple of his eye.
Having lart hla wife only a yw ago,Hyknx simply must have his
son bedr. Althcugh it p aS@M~ everything he scando I&, he has
agreed to pay a ransom worth hundreds of thousands of gold
pieus. The dmp& point for the lsMOm is the Suuggling Squid
Inn in the town of Tanma, nome twenty miles north of Ravens
Bluff. The r a m m must be delivered at midnight, two days fmm
tdav. Shce word ofthe kidnapping and the msom lealrcd out,
H y b know8 chat every thief and W i t in the Vast probebly has
his or her eyes on the ransom. He has thmfm decided to agree to
a aubccrhgc, M much M chat p a ~ a i n ihis t name. Should he en-
awt the ransom delivery to his fellow pricaaof, ’T they uarld be
sure to draw much unwanted attention and would probably loac
the ransum. So, he har accepted the kidnappns’demand IOsend a
fsbc ransom with his own people nnd enmust the actual ppymmt
to a party of adventuren, whose relative anonymity ah& both
protect them nnd allow them fo deliver the ranunn safely,
The PCI arcwpplied with a q o n , atemofdraft hones,and
the cheat containing the ransom. The Pcc must deliver the ran-
unn to the applnted spot, defend@ it from any thicvea who fig.
ured out the mth of the matter and attempt to waylay them en
mute. At the rendervoua with the kidnappen, the parry must cake
p m n u t h to make a m Mikhall is handedover bpfely by the kid-
nappen. Part One ends when the Pcc recover young Mikhall. Parr
Two deals with the PCI’&om to crack down the Lidnappaacne
by one and bring them to justice. In the proces, they gdually
lepm that the kidnapping &.onlythe fint parr ofaplor srpinn the
temple of Tp;they must mikc quickly If they are to prevent the
hnder o f h e kkhnpemfmm cmnplctinghis p h Encountem One:
Note that this sdvenrun is u n d l y lethal. However, it is pa.
siblc for even a low-levelpamy of advennuen to survive and tri, The Job
umph if they think quickly and avoid blundering into the various
craps and ambushu that await the unwary. By the mne token, t of an advenrunng der~c.Now,however, he k m k a wreck.
even an experienced group of characten should find the adventure ias obviornly not slept since his son was kidnapped and has a
a challenge; the focs they face are clever and well.prcpared, and ired Imk about hrm, far different from the aura of complete
many &NPCa wish to intercept the ~ n r a hn t e n w b idencc that he usually radiates He stands and welcomes you
look before they leap will pmpcr; thaK who blunder about w i l l “I ha& you all for respanding w quicklv. As you may have
have a very hard time indeed. d. my son has heen kidnapped. 1 need Someone to unobtru-
The original tournament this module is baaed upon emptalal y deliver the ratworn and recover my 8on. Unfortunately,
“tien” of NPCI, M chat the DM could gauge the Iml dthrmt by
' I

.. . sure rnar me spar w no


1 n a n x p u ror your ~ r u ~ 1ram

'ally necessary, but I hope you cmundcnrand my point of u


The rpcll rcq"imrhar you do your utmost to deliver the ran
,andrtwver my wn. If you attunptto rteal the nrnsom for y
. o r let Mikhail come to harm, you will be permane:
.self
d of the kidnapping leaked out before I n m k d with the sign d a berra\u, rccognitabletnPranrly to
Id be a very dangerous cask,PO before I gi goodly priest. You.will not k marked if yqu endeavor to c
. .
wk
iur....,.
' nd fail. so long as y *

ante my oeioved wire passru on, M L M IS


~ aii
~ :I iliwr iett. I
Id give my entire fortune to recover him-and the dastardly
iappers seem to know the exact extent of my wealth. The
om will leave me a pauper. My son's safety is worth every
XI. But"-he pauses, choosing his words carciully--"hut I
lot afford tn pay it twice. Hence, I Cdllnot risk havit
om lost in transit.
With the notoriety that this incident has already generated,
ieparture ufa group of powerful clerics ufTyr bearing B lsrgc
would be an open invitation to every bandit, thief, and
deter between here and the rendezvous poinr to descend
I them and try to make offwith the ransom. Thrrefurc, with
iiderable reluctance, I have sent just such a group of priests,
olunteers, as a decoy. Those hrave men and women left two
1s ago. They know the risks they are running, and my
ights and prayers go with them-hut I helieve I have no
ce if the ransom is to reach the kidnappers in time to save
on's life.
I can offer you little in the way of material rcward. I can,
lgh. pledge the eternal gratitude of myself and my order.
the gratitude of the Order ofTw is no small thing. Tyr dues
i!

- A-

en &tend that doing sa cuctaib the Sdvencwc then and t h e .


The cnucgucncm of accepting the mirconnnd then uyingtolmt
the ranwm for h e i r own bcnc6t M tUUy dealt with nbovc; char-
giva them TV'I blasmng; poceed to Enmunm Two. ncen who wiffiUy cabwe he mission, who uy to h i m lome 01
all ofthe mnmn for themselves, or who stand by and knowingly
Rmvcrmd Judge H y k m Allumcn (13th-level Spe. allow othm to do w M all marked m betrayers nnd mu! spend
ddq prlat d l ) M
~o l y Jwdeel):AC 0 (ILU phu +2): the rent of their careen fleeing from paladim, clerics, and other
MV 12; 80 hp;THACO I t ; OAT 2; Cmg Id6*l (mace) 01 *ht.thinking pwple. Once H y h s Allumcn p m ~ u n c a ann&*
2d4 (hd word);SA splls; SD s p l l ~SW
; fcar for wn, emu against the PCi, not only the followen of Tyr but a11 nine
-2pnalrytoaavingdvonhomthelphmof~SZM other f e l h that d e up the Civic Religion of RSVCMBluff (the
(6');ML fearlug (19); AL LG; XP 8,oOO. Su 16. Dcx 8, worshippers of Chauntca, Gond, Helm, Lathunder, Mystta,
Con 15, Int 14, Wb 18, Chr 15. Spells: k s , Cantar,ann. %I&, Temp, Tymm, and Waukm) will Join in the prsecu,
d, cure lidu 4, detecr d, Wt, pmvccunfmm ed. cion, aided by the civic government and the knightly orders of
mnoue fear: ' " p ~ y ,deuct c h , 'fire nap, hold p c m . RSvcns Bluff, all of whom will vie m be the one to bring them to
jutice. sa the SCMld half of the ndventurr for Idem, Mbearuting
dmv;wrrmlic.*&A ofworlhy (x4).prqm;
ded;&ut, detect lu, **,
*
know diannunm, siLncr IS' tadus, ~pkipirincdhammer, with-

Ilewmlb @Xn.congIU5;
unth the PCS for the kidnappers m the ones being hunted down. If
taken alive, the characten will be charged with being Acceuories
***hramrrofW,quut; kd(x21. speCialabilitles(at "A& che F~st"toK&appingandMurdq nfmbeingiarppd of
will, unless o t h e r w k noted): devcr "U*biliq(at will), de- all honors,titles, and posscssio~,the minimum they will
tect I* (at will), hdd penon, hd, wad, **impmdin(prnnk- receive b ten yem hard labor. If they're lucky, they won't wind up
lia (once every ren day#), **k&ddloudlr5, **mmw)nod in primn with pople they Knr there in their huotcdap.. .
(once every three Qp),**me& of ae.Ancient Hu-
~

tw-The Vut (13), Etiquette (15). local Hbmry-The


Vut (15). ***Recall Lespl Recedmt (18), Religion (18).
d d q cpt Encounten Two:
*'lpil hrm T a r of- d h DM doa ~yn
tu0 6 F e l l . h the Plnysri k h 0 x 4 .
ye chb bmk oubrd.
The R e b Alliance
**'dacnMh F a h clnd AWAWS; d rhc DM doa NI UT thin bodr,
Il&iNp. Ipu hrm the Pi5Jd'Hcnlbod*

Mrctn (11thd ImMing Cleric of Tydi AC 10; MV 6;


6 hp; THACO 20; OAT 1; Dmg ld4+1 (war hammer); SD
aph;S! S (3'); ML elite (13); AL LG;XP 65.Su 14. Dax
13, Con 12, Int 15, W e 18,bChr 13. Spelb Mus. combnc,
mutumy. Specis1 pbiliciu: Ancient Hirtory-The V i a
(14),LaalHb~c~+Th~VM (13),ResdingNritlng(16),
t
Religion (18).

Tur~gon( 3 r b l a l Bpectlty Priatcu of T ~ T


[Hdg
Jluke1)r AC 1O~wrsmuned)a4(chplnmnilandBkld);
MV 0 ( U t ) m 12; 2 hp (Mnnally 20 hp): THACO 20;
*AT 1 (currently none); h g currently none, wuslly M4 e cleanu
(butad4) rn Id6+l (nuce);SA IP&; SD IPCUI; SW
cwnntly bcdfut, wirhouc cpalh, d l e to mow n acuck,
ncovahg homrrdudd; SZ M (5'4'); ML champinn (15);
AL ffi;XP 175.31 15, Dcx 10, Ccf~9. Int 13. Wb 16,chr
17. SplL: MLU, cnmmand, c y c && wr;
4, md, hdd
pmon, r p i r i d hnmmer. Speclpl nbilitiea: Ancient His.
tory-Ram Bluff(l2), Etiquette (17), Loed Hbtory-
R~VCM Bluff(l7). R e a d i i d t i n g (14).
-
chsncpnwhoamp m c h a L o n t h e m k h d chat alpollc m
me rheel has&. RepWng the lpollc b impaable wirhwt
rrmovingthebl, whkh lnlum mc8N lmloadingthewapon in
full VICW ofeverymeat the inn. In fact,while they arc lmpped the
innlwpcr out to welcome them while hh clutomen (the and at 6mt chcqht the Pcs were btlnpins h b losd ofwppliu. He
fourfprmenouot& a family of due, a n d h mugh.loddng mcn plso mentiom chat only c h morning
~ ~ v n sedema
l and pncstcrra
d r e d nu wodwnmm) (fpte. lftoldofthe problem, the h d e r of Tp d e th& crorting a heavily pwrdcd wspon. "whpt'a
call6 for hii handyman, Pylcs. who ahuffles into view from the pingon m h v e M Bhufi?" he Mh.'%'e Qn't urnally see prie86 of
stablea m the rear. Afm asmMnp the wheel for a minute he an. T~T awning a wagon."
nouncee that he can fix the wheel if they arc willing to wait The four 'outdoorsmen" playing cards ere a c ~ I 1 bsndiu.
y
overnlohtbutth.citbsLo~bktolpltntthespdreifthcywMt They aacmpt to listen in on the PCs' wnversation but take no
m kDzp going. The innknpar, an elaaly b.Iplne MnedWhlow overt action. If approached, they claim to be trappa& if con-
Farmer, invita them h i d e to wait wh~le&lea menda the spoke h t e d or aaacled, they Aec ~ i a c e l yEach . cpmu only 10 m
and tu6 the remaining w h & m sce chat they m dlwund (the 12 cp. but they have a pile of &ma on a mule ourside wonh 100(IP
fwrhrmcnatpad pland offdngadvkeall the Whuc). if to s h i e r . Thae men arc scours for a largcremup of ban.
Tbola who accept WMow's invitation find che inn a cheery dim. They Lmwr MW thnt the ptiesm' w a p WBI a dewy (e En-
place. hide, che Omer g ~ have 1 rmyned m their cables. The ccuntcrS&), M they arc Imldngfor a d w i s e d party with the m-
fwr outdowrmm sit around one rabk playing cab; they look a som. They are nm sun it ia t h i s party, but they are euspicious
f a i r l ~diareputabk lot. The other table mu a family of three: a UK& to pay c l a e a m d o n to any mangem. Two of rhcm carq
father, a mother, and their eight-year-old daughter Marcy. on a low conversation, jus enough to keep up a rumble of talk
W h l w bchrrrful cur(au, Md pleppDtly plump. He d e 8 It a frnn their table. If lomeone tria m overhm the w n v m t l ~ nit,
point m welcome hu guam permally, nuking thek MMI, their b about the m b k they had mkhgdown a bearand how much
businur, what they would like to drink, their destinarion. what they can c x p c t for ths skin at the furrier's. The other two UK
they would like to eat, their compsny, their rmplcyer, whether their Dnect Ndse 8lrlb may toeavadmp on the party, The ban-
they would lke m s t q he nlpht, thelrcargo, and rvaythingete. dit k i n g the Pcs hu the Rending L i p akill. When Whlow
The party may becane inmuely wspicim of W i ~ hbut , he b nop borhering the FG,the oucdcmmen pay thek cab with cop.
wke M a n , aimply hadably inquiritivu W h h M E g d b pr piccaand leave. If myonc watches than,they ride off awards
trner and may acrually help the Pcs by pointing out holes m their the norrh (the dircctbnof Tanm).
wver story (claiming to be poor pilprlm. but canying obvioluly The family b lust what they appear to be: a normnl farm h U y ,
valuable magical d, for example). He poinm out such d l a q on their way m R n v c Bluff ~ for E d i n g . M a y , the &ughar,
uncia, waiting cxpccmcly for an -. He daw not duliengc quickly nuru inm a pn.She *pnden over to the Pcs and wanrs
the FG'mmm, although he greers o b v b liu by rolling his mknow tfchcy arc ( a ) nch, (b) fsmoua,and (c)hcrm. %e erp.
eye^ and k i n g out a dmbelieving 'Uh-huh. Ycah, WE." W I M ~ cully m m m sce mwc. If anyonc b fwlkh enough to admit m
ia a font dlnfonnnricn,if the Pcs manage toga a w a d in edge rpellcanlng ability, she pesters that character inceuantly. If ap.
wlu. He m m h chat he b waitingfor a rhipmauhom T s n t ~ &to, her pprmrs tell her mndulantly m "amp borherirlgthe ~
--I.--
- *I
kcs it from yo
ini. they Wonk m, ngem, and t h q won't be undmran
fault, chcu fault, some nollb fault-it donn't mok~
mce. T h e q r
... .....
ladanand!"
- A
--
nothingofuretothchePCabuthangsmund,ddngupasmnnandcx- encounterwithaflirtatious fellow west, adrunkwhosecms to
~ v a p g n r l y p r a b i n g t h c m ( ( I m k , r m l f e n J u r ~ l ~ f u f o r n b r d ,drop s e t h i n t s abouttheppa~'smiaaian~oraomethinge1se
rhey are) until they cake the hint and give him a tip, whereupon he of the aorc. Remember that the pany domatairs allows the thieves
promptly remtoduheber and bavesthnnakne. to blend in but can also do the same for the FCs. For example, if a
FC separated from the main group bdore they entered town, he or
P a m , wired &or (4th-lml Fighter): AC 8 (leather she might join the throng and unobtrusively watch for trouble
jakin); hW 6 (pgleg); hp 14; THAW 17; #AT 1; Dmg ld3 from a distance (be sure to play out thac character's observations
(belaying pin); SZ M (5'3"); ML average (10); Int average (8); away from the main group M well).
ALN;XPlM. The robbers have a reasonable idea of the Pca' numbers and
classes; their escimation of PC levels is based on their earlier ob.
The room is large. with two big canopied beds (Paron will lea setvation at the Fighting Terrier. This is not the whole band, of
knowingly if male and female PCs announce their intencion to counedome were killed or injured in the battle with che decoy
stay in the same rwm). A small seaman's chest lies at the fwt of party, while others are scouring the roads for the real ransom.
each bed; each chest has a padlock with a large brass key in it, This particular group of the bandits is led by Winas Calobi, a
there for the customen' w. A table and a chair stand near a large, mage of considerable power. He attempts to stay out of melee if
s h u t t c d window (actually a Ftench door, or walk-in window). It possible, hoping to reserve hia skills for the magical defenses on
is a m e r mom, with another wak.in window in the ocher out. the trunk. His overconfident younger brother, Kneader Calobi,
side wall. The dwr ia made of stout wood with a simple lock (+lo on the other hand, thinks himself a match for any PC and lets
to lockpick chance). On the table rests a porcelain pitcher filled loose with his spells at the first opportunity. The thieves and
with water (drinl;able, though paranoid chataccers may fear to try thugs split up intelligently, doubling up on PCs in order knock
it). A flowered bowl and a blue rowel lie next IO it. A discreet opponents out of the fight as quickly as possible. The robbers
chamber pot, complete wich a lid, rests beneath each bed. Boch don't particularly want to kill everyone in the party; they just
windowa open onto a balcony chat mns around the building, lead- want to put them out of action-for instance, a FC disabled by a
ing to stairs near the stable. This means that there are dfecrively web or hold person spell will not have his ot het throat cut while
mrrrmcu mthe loom. helpless but simply be tied up or knocked unconscious. If the P C s
Let the F C s get settled in. They were told they would be w n - are still together in the rwm, the robbers come in from all three
cacted here at the inn before midnight. They may wanc the uunk entrances. The thugs burst in through the windows. followed the
with them; if BO, it can be brought in through the balcony (with next round by the thieves. The mages wait outside for one round
aome difficulcy). If they simply leave it in the scables, adjust the and then use a skeleton key stolen from downstairs to open the
following encounter accordingly to accommodate the different door and enter, Kneader in the lead.
setting. If they leave it unguarded, the bandits described below
will simply walk off with as much of the loot as chey can carry
b i d e from those killed by the traps on che cheat, of courae).
If the PCa decide to remain in che room until they are con-
cacted, aak them about food.If anyone is hungry, someone must go
domscairs and bring fwd up (unlew they thought to Mk Pawn be-
fore he left to send something up). The PCs may also want to
check on Dog or the horses; anyone who does so finds that the an-
imaL are king well cared for in the inn's stable by a deaf old ex-
sailor (Hobbs, a forma mace of Pawn's). A n y FC who goen down-
stairs is invited to join the celebration in the common room.
Thm are plmcy of amactive dancing parmen, jovial drunka who
want to buy drinka, and cruscy sailors willing to swap sea stories.
Everyone in the place is having a good time and will be eager to
share the fun with the PCS.Sleep will be impossible for thm who
stay in the mom even if rhr,are cn inclined; the music and clamor
are just too loud.
Not surprisingly, the PCs are being watched: M soon as the
party is aepatatd, the thieves make their move. If the PCIdisplay
p o d KMCand stay together, the thievea move at about two hours
after dark (about 10 o'clock). Noce that these are not the kidnap
prs but simply ogpormniatic bandirs, parc of the same group that
murdered the priests and priestesses of the decoy p a q . Any PC
who wandered &by himaelf or henelf(f0r example, to the stables
or to order food) is targeted for an ambush before the main a d
(those in the wmmon loom are safe-tw many witnewa). Take
the player of chat character d e and resolve che ambush before
running the main wmbat. To keep the other characters frombe.
m i n g too suapicious, the DM mighc wanc to also cake aside the
player of a character in the common room to roleplay out

c
a

, red sari tu you. "I comes t' git ya," he mumhles.


n is hitched up downstairs, ready t*go. We gots t' be
I hy moonrise-less'n an hour ft'm now- don't waace no
I he waitin' downstairs wi' th' wagon. Th' tiont is bein'

It don't matter none where we be


verify that the boy is really Mikhail, Tadus allow it while he is
checking the ransom. Checking Mikhail can be done either by
meam of the portrait provided by Hykms (which exactly n e m .
bles this boy) or by N. Dog is initially somewhat suspicious,
since Mikhail has been drenched in perfume to prevent blood.
hounds frombeing able to crack him. Dcg must get very c l w to
Mlkhail to rrcognla him. The kidnappen allow this bur with the
condition that the FCd remain w h m they are.
Magic doesn't work here, 80 Tadus is not worried about ap.
pmaching the IN& (besides, he knows the pssswords). He opens
I it and examines the contents with carefully restrained glee. His
skilled thief's eye tells him what the gems are worth in an in.
stant. When he ia satisfied, he c l w s the trunk and with diffi.
culty lhows it to the edge ofthe wagon. He Mb to his bmcher
and tells the FCd to tie their hones' reine topther. Cllve climb
upon the scat ofthe wagon and then crab hia cnusbow on the
Pcs again (aiming it at one without armor if possible). Tadus
then d e n the PCa to itand Lopether off to the Bide at the baw
of the cliff and nodt again [o Will, who leaves MikJ~aiI'sside and
join0 T& in the bad;ofthe wagon.
The Pcs may have a phn, but remember thst che kLlnsppen
have set this up carefully. At the tint sign oftmblc, Clive lets
lwse with his c w h . Tadus gcab hold ofthe cheat a8 Will gives
it a mighty push; it falls out of the wagon, hiu the ground, and
both it and Tadus diaappear into the earth. At the same time,
Niven la offa shot at the hwtagc, k r i n g chat this will distract
the greatest possible number of PCa. The only ways to save
Mikhail are (a) for a FC to somehow cross the intervening die.
tmue vev quickly and either kncck the b y down (Mlicting 2 hp
of damage and srunnlng him) or throw his or her own body in the
path of the oncaning mirile(8) OR (b) to command Dog to save
him (hi8 current mmtn's simply saying his name is enough; Dog
know what to do), in which case Dog knccks Mikhail down and La
struck by the bolt i ~ t Tod add LO the &ion, the next mnd
Silmon emerges from the sinkhole that had hitherto concealed
her, leap amp the n e w t hone, slaps it into motion, and rida off
into the night with all the other h a s in tow (Pcs only catch a
glinpc ofa 'YMMIIwith long blondc hair, drrrcd all in black). At
*hecame timc, Will leap after T& down the newly opned ~ u r
>el,while CIivc thrwm up his hands, lesp to hh feet, and b u
)ut 'I surrendcrl" This is merely a NE on his part to gain time,
uld he jump dom the auuul sfra Will rhe nut round.
If the Pcs don't try anything, the getaway p h n remaina the
,acne. cxccpt that Tadlu yelb out "Nowi" a8 Will glves the cheat
u plsh. Prom up above, che Pcs heu a rumbling d. If they
d b X Up, rhnl CMI10( IM Ulythhg becpvV Of the theer I n d h ,
but they should have no doubu that the kidnappers have un.
l e a d d a rock slide. h~ of large boulden M rolling cowards
the FCd a8 the ground iWlf b e g h to h k e . Sa h a 8 the E a
stay exactly where they arc, they are perfectly d e (a kind DM
m a y allow than Inn- ch& to realize the fect); the boul-
ders' momentum will c a w them to fall several feec in front dthe
cliff, where they pile up before the FCs. Mlkhail ia ah safe, hav-
ing been csrrfully pollcloned by the kidnrppnr out d t h e path of
the mkslide. However, should the PCI run forward in an atnmpt
to outrun the rockslide, they place themselves directly in the path
of danger, M do any who pursue Tadlu or Silmon (or, wone yer,
climb the cliff into the path of the oncoming rocks). Such char-
acten muat make three Dexterity checks. Succesa on all three
chcclra meam the FC La only muck a glanclng blow by a boulder
----
Encounteta Ttoo 2 him. When he ia hdly able to focus his eyes, he recognizesthe Pca
at once,ahricks, and attempts to fl-not very effectively (all his
The Luck8 Coin ability chech and akill rolls are at h a l f - m a l ) . If the Pca are main.
raining any kind of hold on him, his ammpt faila. If they do not, he
trips running down the stairs and nearly breaks hia neck, lying
4
the
:iced e:
docks. It is known for its games of chance. which are r
or less honest, if somewhat weighted towards the house.
stunned at the bottom. Capturing him is easy.
Clive is sure that the P c s have come to kill him. When they
don't do so immediately, he begins to relax a bit. If he ia placed
owner is 'Lucky" Leathertoes. a halfling said to be ahle to s under arrent, or if he is shown a badge, he offers to make a deal.
the money in your pocket when you walk in the door. The it Given his aituation, Clive doesn't have much to bargain with ex.
quiet in the morning light; the heavy activity doesn't start I cept for information. He'll take any kind of deal, ranging from a
after dark. complete pardon to an agreement to m t i o n his help to the priests
Entering, you see a well-kept common room. The rahlet ofTv. He aah for a full pardon but docs not insist on it. The deal is
relatively free of scars, and the walnut har shines. Behind entirely up to the Pca. In order to save his o m kin, Clive gladly
bar, a large burly man polishes gleaming mugs, apparently cats on his friends, eventually telling the characters eve*@ he
killing time. Through an arch, you can see several gan htows. They may want to take him back to the temple, or they may
tables. Only one of them is occupied, by a half-elf rol question him here and MW in his room. It makes M difference. If
knucklebones while the croupier watches. As you enteT they go back to the temple, HyLros is '%uy"(he has actually gone
hartender looh up and smiles a t you. "Welcome to the LL home to be with his son and ma!u sure Mikhail is alight). Dittin,
Coin. Would w u care to wet your whirrlr. 01 are m u her his halfling aide, is authorid to speak for him but agreu only to
:h you today?" mention Clhe's assistance to the j u k .

Enirnur Flowers (3rd-level Fighter): AC 10; MV 12;


Let the Pcs teapond. If they aak about Iaat night, the bartender, hp 20; THACO 18 (16 with Strength bonus); #AT 1; Dmg
Eraamus, ia eaga to talk.He is a big, easygoing man who m c d in ld6+4 (club, Strength bonus); SZ M (6'3"), ML elite (14);
the crusade againat the Tuigan barbarians, then retired to Revens AL.CG;XP120.Stt18/80,Dex13,Con8,Intll,Wis16,
Bluff. He l i b his job here and loved to talk about the mad, adven- Chr 15. Special abilities: Gaming (15).
turing, people, or pretty much anything e k . E m m u is suupuloualy
honest and very adept at s p t i n g cheats. Lucky hathertoes (10th-level halfling Thief)$AC 5
(leather armor, hxterity bonus); MV 6; hp 45; THACO 16
(15 with throwing knives); #AT 2 ; Dmg Id3 (throwing
worst bets I've ever seen anylme make. Uut he just kept pui
out the platinum. He didn't lnok like he was rich-ratty
clothes and all-but he had plenty o' coin5 in those pucke
say 'had,' because More he passed out 1 heard him say that 1
clenned him cut. But hey, he did it to himself. Betting a hunc
platinum pieces on a 35-to-1 shot-what an idiot! 'Course,
didn't throw him out on the m e t . Put him up in the hest I(
in the h e , the bo%did. He's like that. You w
bly stake the fellow R loan if he's =ally broke."
I & . .
Conseqoences
Tadw has covered hia tracb well, but this incident ahould nive
player fhpraetmsmnc ldcn of whnt he’s up m.The exnct rea& he
needs the Eye is MI yet clear, but that he p h m enchant It &Id
The Sparkling Edge m p is a rcspc be cbviw,and from their paa aqunintMce with his Mthodsthey
Ravens Bluff, patronized t es, m e x h a n o should w p c t he p h m UM the gem for M good -. If the
alike. The proprietor is Oscar Kerlin. a small, slim man PCS failed to capcure or qqestion CIive in Encounter Two, then
keeps a very sharp eye on his gems while customers are in dlavT& tohearthat they me on his d, anoopw amund and
. .. .. . . . . . .. . asking qucstlons. He h i m m e thup m klU chmq Pca who survive
the m n h h may be able mwce the thugs tack mTdw.

Orpr ishappy m nlli m the Pca. He is stlllexcid about the


aale of the Eye. He lnyi he’ll mir It, M IC ms a beautiful stone.
With io dap red hue and the perfection of io fsceu,more than
one nuee h m l d h l m I t w made mbe enchanted. He feels that
it is the most beautiful gem his hop he, ever handled. When
=ked about the puncher, he providu n gccd dcrulption. The
man wsl clepnhwen, about S’Y,ofmediumbuild,with jet-black
ahwldcr-length hair. The nnme he gnve WM T O ~ Mountain.
M
OKX hadnever met him beforr and h n o idea where the man
mnL
This u cbre to theduurptlon of Tdwrhar the Pca have, but
~t n cxrtnmcch. T’mne a fpbe b e d nnd imeledhia hak
with gray b e b e suuming his guk M “Hhun’’; he Warhed thh out

ever~kc the Fih *


d removed the hard M Tm.” Don’t pmvidc any hina, how-
it out for thmuclva. If t h q have d d y
apkm m Clivc, they m y pi& up on the k t that only the leder
g h to purchnv such a gem
kept e ~ ~ platinum
If the PCs insist that the Eye wag bought with stolen funds,
OKX demands pmof. The Pca can’t give it to him. Homva, he
m a m mum all fund, if the Eye is r e d to him. If the Pca
get n a q Oscar demands that they see Hykroa, who backs up
Orsr (the party dan’thave acugh prmf yet m ~ M W C the money
be returned).
From here, the PCa can either go to the Lucky Coin (En.
councerTwo),iftheyhave~talreadydonew,orrrportwHyhos
(Inaludc) Mre t p v Q for Knradnr (Encmmcu Four).

Oscar Kerlln (3rd.level Thief): AC 7 (Dexterity


bonus); MV 12;hp 11; THACO 19;#AT 1; Dmg ld6
(club); SA b s c k d (+4m a m k roll, doubk damgc); SD
thkfabilitio;SZM (5’1);MLsteady(ll);ALLN;XP65.
Str 10,Dex 17,Con 10, Int 14, Wis 15, Chr 12. Special
ablllcia: Apprsiaing (14),Gan Cumhg (15).

M u Darkeye8 (4th-level P1ghter)i AC 8 (leather


armor); MV 12;hp 39; THACO 17 (14with bpstprd iword
plw S t r e d nnd lpeclnlhtion banuw); #AT 3/2; Dmg
2d4+5 ( h t a r d sword plus Strength and specialiraclon
bonuses); SA weapon apeciallration; SZ M (6‘2”); ML
champion (15); AL CG; XP 175. Sn 18/64,Dex 11, Con
17, Int 15, Wis 12, Chr 12. Special abilities: Appraising
(15),Gan Cutring (9).
Expeafence
Rccognh Tadus from the dcacrlption, 01remember that Tadus
d. He moves easily in his plate mail as he stands to g m t
Those of you who are experienced with the sword get thc
ig that this is not a man to be facedlightly. H l ~ f g eshows
icter, while hi5 eyes have H sofmess IO them that belles I
rwtse stern countenance. "What can I do for the vtdtors
Ravens RluW he says. "I apologize, but I must ask you to

If du PCI a& tolee b&ohme* the Bsroarbwtq, wha


they explnln the situlcion, he p n t s their requnr. t* m d a
vgeant along to clenrham with the puardr. n q m y PLO de.
mpod that the BarQni d w l y d e r hi8 prbmr to them,
~d duly nppoted OfRCinls of Tyr.He rcapond. that justice In his
bamny is administaed by him,undn the wtrhfi~IqtdQ.The
F'G have M juricddon here. However, he certainly would like m
cwperate with the agenu of the temple, en he will allow them m
aee the primer. Appesla m hb l c ~ oef justice fall on deaf em, nn
he know chnt what he ia do@ ia just The rebel hM cnuaed death
and suffering to mnny @ men on both sides of the con%%. Aa
long M he nmaina alive, he ia a focal p i n t for muble. Claim thnt
the FCI M acting for hia cousin, che chief mgbtmtc of R n v m
Bu, Mi d l s t e ~ y d c t s t aa~f&hocdh Thc B u o n p ~
Fa
i lney
when the lie. snd he t dl thema0 i n n o u n q t t p ( n ~ .
If thc M ir d d lban che rw~mmoaedfran H+Allu-
men (to whomhe andt his-), he ngmu chat the p~oprm
cemlnly be+ to the temple. Bs&lmcw hdno monrp on
hlmwhsncapwed. bK k d l d caayamagkd w:Rldsl&ifthe
nxempsrrdrhe raunn whenhe laMthat Itwu, he d n
~tofetchit.Orwthchedursrrnahnvetl&dlt,thch
myahe will have it rcnuned to the U ~ d c t T y b r y d ecmt
He does not cum it over to the party; lfsdred why, he mya thnt It has
become hia penonal rraponsibillty.
Let the Pca roleplay with Baron Sueblade for n few minurea, bur
I U l l i n d d l C n l C h l U ~ i a p i t @ ~ ~ h M ~ ~ d t h e
bnron will not d eb the executim If chy Immedhtely go p lee
kthohmv, they have pt mo( 6 b n mhuta to Par: with him.
Bdorrthcyaeehlm,duy~checkchdrwe+mwptrhcdos.
When the Pcs confront him. he ECOCII~KIthem. He loolu
shocked and swears violently. Then, hia &ner changes nnd he
PmenQm be glad they esssped the rockalide. He even clalnu thnt
he deliberately delayed miq off the svnlnnchc for a few 4m
@vethan nJlMcc wacsp. Itstrosl be dm that hehm m ldcs

qA
rhltlhemWaeIdkfiOmcheI C & l O h M they BWCdpU.but
IfchybIrq~Iphc~lnl&~dmnqulcwl~~
pLnned the whok thhg that way. &rbolomew iadupcrpw. He
will make any kind of threat or promise to atny alive. The PCs

-J
I
c
'L-
-- v ' ' -
old debts (partially me). If preaaed, she says she gave most of it to
Bartholomew to help pay for his mercenary army (partially m e ) . Fi.
nally, she claims LO have buried it “where no one will ever 6nd it”
(also partially m e ) and tries to hsrgain with the Pcs:her kedom in
exchange for her share ofthe raman. If this doesn’t work, she clam
up and rrfuses to tell them any more about it.
As long the PCa stand up for themselves, they get to keep
their prisoner. The Baron asks only that the PCs promise that Sil.
monwill be w e d over 10 the R a v m Bluff authorities to stand trial
for her crimes.
Erpenfence
Treat the Baron politely: 100 XP each.
Question Bartholomew: 100XP each.
Get a document from the Baron explaining what happened to
Bartholomew: 50 XP each.
Capture Silmon alive: 300 XP each.
Insist on keeping custody of Silmon: 200 XP each.
Consequences
By and large, the only enemies the P C s have to fight in this en-
counter a n rhwe of their own creation (Silmon is the obvious ex-
ception). If they run afoul of the border guards and have to fight
their way to the capital, things will go badly for them. Not only will
they probably be killed or at the very least brought to Karon in
chains (the laals ate very god at using ambuahea, mu,tripwires,
and other wicks to overpower an arrogant armed force, having just
had experience on Bartholomew’s mercenaries), but they will al.
most certainly arrived too late to speak with Bartholomew. Silmon
a h will have departed, and they will not encounter her again-he
makea her way down to %urlagol and takea ship to distant parts.A lowing encounter overtakes them when they are two nights out
raid on the jail is a bad idea, but it’s just p s i b l e clever Pcs may from Ravens Bluff.
bring it off.If so,they must look for treachery from Bartholomew, Silmon had attempted to summon Nivers to Bartholomew’said
who will seek to slay them ot escape at the first opportunity. If they after he was captured. but the elven sharpshooter did not get the
fail to capture Silmon, assume that the descriptions and clues they message in time. While traveling upriver, she discovers the PCs.
gave Hyhos before leaving Ravens Bluff are enough for them to with Silmon in tow, on their way back downriver to Ravens Bluff.
identify a few possible suspecta and that checkq out one of these “One Shot“ has heard of the pcs’exploiu by now, as has m a t of
l e d them to Cslagor’s tower. Finally, if the Pcs refuse to save Sil. Ravens Blurt, and decides not to wait for the party to come after her
mon from the Baron, she refuses to answer any questions. She is but to eliminate them first. Accordingly, she slips quietly into sniper
tried that same evening of complicity in the rebellion (plenty of position up one of the great trees that line the river banks at this
people saw her fighting at Bartholomew’sside in the early attacks) point and draws a bead on the lookout. Since she is an elf, she can
and mtenced to hang the next day. Unless the Pcs come up with do so virtually noiselessly. If the first shot completely disables the
some plan to get her away from the very ~ a ~ h fguards v l or can wn- only guard, she takes her time, shooting the other FCs one by one in
vince her to help them (difficult but MI abmlutely i m p i b l e ) , she their sleep (a kindly DM might allow a falling guard the chance to
goes to her death without speaking and her stash of the loot be- cry out on a successful Constitution check). If on the other hand
c o w one of the legendw lost treasuwa ofthe Vast. that first shot stirs up a hornet‘s nest of Pcsleaping to their feet, run-
ning about, and shooting wildly into the dark, she takes her time, re-
Encounten Fiue: loads, and fires again. The darknew and foliage provide her with ex-
cellent cover as she slips from tree to nre; in addition it will be hard
Quannels in initially for the characters to fisure out where the act& ate coming

the Dank
from (they are likely to look at ground level, for a start; it will take a
successful Tracking or Intelligence check, at a -5 penalty, to estab-
lish the general position of the sniper). As long as the PCs are
The trip back down the Fire River is at first uneventful, unless the milling about, shouting, and offering her excellent targeu, she con-

ap
DM wants to have the FCs encounter a few wandering humanoid tinues to take pot-shou at them. If they seem to be getting vx) clme

4
bands (fragmentsof Warlord M y r b ]elan’s now-scatrered army

- --
or all get under cover, she slips away, only to return an hour or so
that assaulted Ravens Bluffthe Drevioua summer).Silmon is a model later and trv again from a different direction. Nivers is not above
prisoner who does everything . p i b l e to lull their suspicions and hooting their OMS in order to prevent their escaping her, and she
win their sympathy; she even does her best to fight off attackers if
the camp is assaulted. Aak the Pca for watchcs each night; the fol-
-
will stalk them all nieht if newarv. If it becornea too danzerous,
-
slips away and comes back again the next night or day. She will even
. she

--
G
1. ab quickly as it came, the iighming L) gone and yu
gain All IS quiet wirhm the tower You can nee the ch
?E .)f Dor and one of the pard+-tm hadly lurnr for y
uhich one-still smoking where they lie wlstcd o
' at thc far end of rhc hall. You can smell the a m i

ed flesh as Randeau staggers down rhe hall towards yo,


d v in d stare of s h d . When he's about halfway dow
LBC. he disappears suddenly an a scctwn of the

.
ow's End dutrict known locally as 'The Shutrers"--a run
~.
What's h a w e d here is that Suns orend the concealed door in
wn area of warehouser and bat-rental sidlls The Touer c the panrm. &kng off a durin liphmn;g girph that struck dead all the
k o r itsclf is unimpastng: a stone budding only about thirr Buardc except Randeau (the sixth and Ian m the cham; he made hu
:t h h h on a back alley bciween Helhsvryn'3 Walk and Re, savmg throw). Any InagIciai item that the City Watch contlngent
ila Way. T h e windows arc all shuttered. and there is hut were wearing did not save against the multiple electrical strikees.
de &or. The door M of black iron, whilr the tower 15 q Opning the cabinet also rriggrred a mechanical mp, withdrawing
~

aMh grsnite. the a u p p o from


~ the crap dwr in the hall (this did MC detected a
Randeau leads the Guard up to the dwr, with your part "WD"until the summ wm removed). Investiwlne the U ~ Ddmr
iGing behind. Ordering wrryonc back, the prigat of Torq Rar;dcau fell thr0;dh reveals a shaft k i n g on; th; cellar, with a
wea up and cabis h a fid uopr ?+ell. As he complem the 'pcll dead guard captain fibfeet below. Note that while the crap door i s 86
steps back, muttering to himself. He turns IO RandcaJ wide M the hallway it is easy to avoid or lump over once detected.
here arc ar least two&* on the dax, a d rherck a magifa The dwr Sup opened in the panw reveals stairs going down p6
p d m c kind on both the lock and the knock-. Ii'a pwe! climbing the stain to the uppa level find ovo large, low 1001~:one
.Is w t that D o r ~ whate she can do." ', ! the mage's k d m m and the other h a lab. Calagor has already re-
D4mpr up and cam her hrrr dkpel ma&. The priest chr& moved his spllbaolis and any itmu of value. as he has a hi& regard
rin Md dccldes rha~it u now safe, hut the d w r IS atdl w w d for the mvntigative powers of the City Watch and the Silent Net.
lud. W a u applies himself vigorously to the knnocker. call work and mends to depen immediately on an extended abvnce 86
!out for Calagor tc "Open up. in the name of the Watch:, swn 811 hu pan in rhe summoning is complete. Wary characten who
hen hc gets no responv alier 6evCIal minutes' knocking. hc climb up rhe outside of the tower and artempt to get in through a
ds m Dor and steps bock. Dor uses her finr knock, anJ rhq window find that the shuners arc crappd with a pqromrrpd d w i a
DI swings open. revealing a shon hallway j u t as cluttered a that aplodes into a phanmmal fhMng sphn c e n d on the wm-
y nape's tower. At the fnr end of the hall you C M see wha dow. Note thar most characteta suddenly enveloped in what h k s ,
~hlike a small. crowdcd kitchen, dirty dnhcs piled pcecsri smells. and fala Ike a hune bell offire will loee their p l i and ~ dum.
ily high on the rable. A cluttered cogr rack near the enmnc, mer to the ground, d1.n another 2d6 p i n e of &I& (a Climb
Ids ovohaded cloaks as well as a few wizardly luoking hats Walls roll at half the normal chance u m u i d to kcw hom fall in^).
ere 1s a c l d dwr on either ride of the entryway. Then I Characm who d d the orher setbtstairs to the cellar w i l d
traction to the door's opcning, nor to Randesu'r call f0 be w k to check for cram.given their cwzrlencc in this tower M far
l a p r to "*op for&!" and the fate of the Wa&nen and .wanen. There arc twenry.6ve
Ohtat c k c h the hallway, pronouncing it safe. Randedu or steps, and the 13th step from the top ha,a d l , nearly invisible trip-
3 y w party u)rrmpfn here while "his men- check our chi wire sm&d acm it. The wire is made of adamantine; it daa not
br, adding that "Magcs u tricky buggers. May try to ,lip nu set off any trap but instead slices into the leg of anyone who wallis
~ i n dus whilewe're poLmg about innde. Kntp a sharp eye ouc into it. inAictiw ld6 mints ofdamm. His &her mvemcnt rate is
Y Feeling rather pupnfluous, you warch as the gudrdr cau, halved until thi dam'sge is healed, and that FC must immediately
~uslqenter the tower one by one. Sugs proceeds tu rhi d e a Dexterirv check or lm his or her balance and fall the reat of
&en, calling our thar it is empty bur has srairi going !p the way down & stain. The fall caues an additional ld6 points of
&ut and G c i l check the two si& doors.Madhur rcp~ruat damage and puts the character flat on his or her beck at the very fm
ipty lihraty, Cecil a aiming room-reccnrly uscd bur n m of the flesh golem. The golem ha8 been charged to koq anyone out
pty m well. Randeau. Ohiar, and Dor advance uarily to tbi of the cellar. It will ~ ~ r a ui ne d e n UI) the stairs and throwhcut the
ddlc of the hall, ready to move to any p ~ r J ' 5aid at a tnd tower but not into ;he smet. Note &at it ia qui= p i b l ; that the
nt(l mice. Sugs dwurs from the kitchen that he's found i p6 can defeat the golem, even if they are all 1st-level. Given the
xealtd d m in the back of the panmy. Randcau and the rcq, golcm's poor AC, they may be able to wear it down. Remind the
ive inm the kitchen lust as they reach i t , YJU hear Ohia fighten that they can still p m y attach, even if they Lack a magical
cam "Don't touch that!" as you hear the s m n d of il duo weawn. The mkm is slow CMU& that thev can easilv k e e ~ahead of
it4 the stairs, M I will it remc~&~the &p doa it d c e
Carrfull)'Step W e the dp-WiR). It purwUthem 811 far M the dWr of
the t o m , and while the PCIshould have no muble jumping over
the crap in the hall, the golem follows them blindly, disappearing
with a roar when it steps on the map door. Since it ia considmbly are, surprisingly enough, unmapped, but the d o a is locked. Char.
lags than the averap h u m , it gets s c d in the sh$r and cannot acten can overcome the door by picking the lock, by a knock
escape w i h t help. spell, by chopping down the door (consid& it AC 5 , with 15 hit
when& &In hed bcmdealtwlth,rhc PCI canpraecdto UT.
plat thebeaemenr.Thc cellar conrains asmrage room with& of
poinu), ot by aearching for the key. Calagor has hidden a spare
key on the lincel above the dwr; anyone searching for it will au- \
ilour, rood and m e bulky spell compmeno. In the far comer isan. tomatically discover it. Ask the PCs for their positions in rela.
other s h y leading even further down into the d. This arair- tionship to the dwr, then proceed.
way i6 also trapped; the steps are covered with grease. Anyone
reardringfor trnps automatically succeeds. Charncrela stepping in
the grease mug mnLc Dexterity chedra each rim they try to move. ptfcct pentagram. A circle in the center of the mm con.
F D i k MBM a hard fall to the bonom, sulking 2d6 pino ofdam-
;+

age. ThncM nuoways to rrachh e bottomaafely; the flour horn the


il bnialler penrayam. Tnree tigires snnd in sepmte cornets
e nioni. You recognize two of them at NIOof the kidnappem-
naagerannw be uscd tocover he-, giving thepcC a +4 nen you now know HR Tadus Hill and his hrathet Will. Will
bonus on rheir Dexrcrity chedo,OT ChaAcrCrs Can simply sit down 1s alcrt, ii cocked crosrhow at the ready. Tadua holds a huge
on the steps and raxdoam dum one by are (this mcrhod guaran. in his hands; it glows h m within. The third figure, an old
rea rhat the Pca employing it arrive &ly nt the bmom). with a arest white h r d , dressed in coal-hlack robes, mwt be
nitgr Calagor. Several item are heaped in the central penra.
fish Gdemr A C 9; MV 8; HD 9; hp 40; THACO II; .; you recognize them ~i most cif the remaining item included
d812d8 (fist); SD immune to nonmaglcal e ransom. Ciilagor chmrs, an odd falling and rising sound that
une to most spells, electric arracks rescore 1 s to come from very fm away, pointing one hand at the gem
damage"; SW magical fire and magical cold h e ocher at the pile of magicd item. As yuu enter, the magi-
golem for 2d6 rounds; SZ L (78' tall); ML e m fade tiom sight and the ruhy kgins to emit an eerie black
tKmi (3);ALN;XPZ,WO. 'The mcrifice is complete!" cries Tadus. "At last. 1 ha,
IT! Ishall exact m y vengeancc! 1 summon ye, fiends h i
, to punish the whining priests ofTyt!"
H m in the rub.beremcnc & w h m & conjuriq is taking place. m evil gliiw appears in the center of the inner pe
WhenhePCarePchthefootofthestaim,th~srra~hall.
way ending in e large, iron-boddoor. Borh hallway and door
Second Floor

W
First Floor

-Ef. Door Basement


TrnpDoor

ms
fpLI

ShuttuedWmdon

Summoning Pentagram
m n , Ravens B W P

. .%.

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