Physical Education: Project Report

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Physical Education

Project Report
On

“Kho-Kho”
Under Supervision of Submitted by
Mr. Virender Garvita
Lecturer in Physical Education Roll No.
Class XII (Non-Medical)

D.A.V Public School,


Kurukshetra
Session: 2016-17
ACKNOWLEDGEMENT

I express my deep sense of gratitude to Mr. Virender, Lecturer of Physical

Education, D.A.V Public School, Kurukshetra for his inspiration, valuable guidance

and constant encouragement in the completion of this project. Without him it

would have been an impossible task for me. I have put my sincere effort to make

this project interesting. I have fully consulted all the available books on this

subject and I am thankful to esteemed authors.

Garvita
Class 10+2
Non-Medical
Roll No.
CERTIFICATE

This is to certify that the project report entitled “Kho-Kho” has been carried

out by Garvita under my guidance.

This project has been carried out as a part of Physical Education projects as

described by the Central board of Secondary Examination.

Mr. Virender

Lecturer in Physical Education


Kho Kho

Kho- Kho is an Indian game. It is popular in the whole of India . It originated at


Pune Gymkana in the state of Maharashtra . Its team in India is called Kho- Kho
Federation of India (K.K.F.I).

Kho- Kho is a game played in 2 innings by 12 nominated players out of 15, on


each side. Initially 9 players start the game and 3 are kept reserve. One team becomes the
chasers and the other the defenders or runners. In the game , the chaser pursues the
runners; tags and touches them and makes them out. Each team has to chase and
defend for 9 minutes twice in a match.
History

The Kho Kho game is an Indian sport commonly played in schools and colleges
around the country. When it comes to Kho Kho history, every Indian knows that
the game was known to be played since the earliest of times. It is played on a
rectangular court, between two teams of twelve players each, of which 9 take the
field and 3 are reserves.

Kho Kho is a great test of the participants` physical fitness, strength, speed and
stamina and dodging ability. No one has exact knowledge on Kho Kho history or
when the first game was played, though many historians say that it is actually a
modified form of `Run Chase`. In the ancient era, a version of the Kho-Kho game
was played on `raths` or chariots in Maharashtra. This was known as Rathera.

In ancient Kho Kho history, there were no rigid rules and regulations for playing
the game. The Kho Kho rules were first framed in the early 1900's. A committee
was formed at Gymkhana Poona in 1914 for framing the Kho Kho rules and the
first ever book of Kho-Kho rules was published from Gymkhana Baroda, in 1924.
Field

The Kho- Kho playground is rectangular. It is 27 meters in length and 15


meters in breadth. There are two rectangles at the end. One side of the rectangle is
16 meter and the other side is 2.70 meters. In the middle of these two rectangles,
there shall be two wooden poles. The central lane is 21.60 meters long and 30cm X
30cm on the lane. There are eight cross lanes which lie across the small squares
and each of it is 15 meters in length and 30cm in breadth, at right angles to the
central lane and divided equally into two parts of 7.30m each by central lane. At
the end of central lane, two posts shall be fixed. They shall be 120cm above the
ground and their circumference shall be not less than 30cm and not more than
40cm. The post shall be made of wooden poles which are smooth all over. The
posts shall be fixed firmly in the free zone tangent to the post-line at a height
between 120 to 125cm. The top of the post shall be flat and free from any sharp
edges.
Equipment

The equipments used in Kho- Kho are posts, strings, measuring tape
(metallic), lime powder, wire nails, two watches, two types of rings having inner
circumference of 30cm and 40cm, score sheets and stationery to write results etc.

Game

The game starts with the spin of the coin. Referee shall call both the captains
for the spin of the coin. He shall instruct one of them to call the choice of the side
of the coin and then declare the winner of the spin of the coin. 

Any eight chasers shall sit on the square facing the side lanes in such a way
that no adjacent chasers face the same side lane. The 9th active chaser shall stand
in either of the rectangles to start that pursuit.

After the commencement of the turn, no chaser shall leave the square
without getting 'Kho' or change the face of the square. If he does so, he commits a
foul and repetition of the same will amount to misbehavior.

No part of the body of an active chaser shall touch the ground of the central
lane or beyond it. An active chaser shall not cross the central lane from inside the
posts. An active chaser shall take the direction to which he turns his shoulder line.
When an active chaser, while going in a particular direction, turns his shoulder line
through more than a right angle to the direction which he has already taken, it shall
be a foul. 

A defender shall not touch a sitting chaser. If he does so, he shall be warned
once. If he repeats the same, he shall be declared out. A defender shall be declared
out, if he is touched by hand by an active chaser without violating any rule or if he
goes out of limits. He shall be declared out by a short blow of the whistle.

Terms used in the game


Chaser

The players sitting in the squares are known as chasers. An attacker (active chaser)
is a player who pursues the players of the opposite side ( runners) with a view to tag and
touch them.

Runners

The players of the side other than the chasers side are known as runners. The
runners who are inside the limits for their turn of running are known as defenders.

To give Kho

To give kho perfectly, an active chaser should touch the sitting chaser by hand
from behind and utter only the word 'KHO' loudly and distinctly. The feet of an
active chaser shall not go beyond the cross lane.

Foul

If a sitting or an active chaser violates or commits the breach of any rule, it is


known as a foul. A foul is to be declared by a continuous 'short' whistle until the
foul is corrected.

To take a direction
If an active chaser goes from one post line to the other post line and after getting a
kho, he goes towards a particular post line, he is said to have taken a direction.

Shoulder line

An imaginary line running through the centers of the shoulders of a player is


known as shoulder line.

To recede

While going in a particular direction, when an active chaser touches the ground
which he/she had already covered, he/she is said to have receded.

To leave the rectangle

When an active chaser lets go his contact of his feet with the rectangle and comes
in contact with the ground between the post lines, he is said to have left the
rectangle (Free zone).

To reach the rectangle

When an active chaser lets go his contact of his feet with the ground between the
post lines and comes in contact with the ground of the rectangle, he is said to have
reached the rectangle.

Out of limits

If a defender loses his contact of the ground within the limits and comes in contact
with the ground outside the limits, he is said to have gone out of limits.
Entry

A runner is said to have entered the limits as soon as he loses the contact with the
ground outside the limits with his feet and comes in contact with the ground inside
the field with his feet.

Players 12 or more (9 in the field)

Age range 4 and up

Setup time 1 minute

Playing time 5 or 7 or 9 minutes

Scoring

The side of the chasers shall score one point, for each runner out.

In the  knock out system, the side that scores more points at the end of match shall
be declared as the winners. If the points are equal, an additional inning shall be
played as follows. As soon as the first point is scored the turn shall be closed by
the referee. He shall stop the 'stop watch' with him simultaneously. The time to put
the first defenders shall thus be noted. The side that has taken less time to score the
first point (minimum chase) shall be declared as winner of the match. The process
shall follow till the winner is decided.

If the points of a side starting the match as chasers exceed the points of the other
side by 9 or more points after the first innings, the former side shall have the option
of requiring the latter side to follow on its turn as chasers, without forfeiting their
rights to take their innings as chasers afterwards in case the other side exceeds their
score.

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