Skripsi Melsa
Skripsi Melsa
Skripsi Melsa
A Proposal
Submited as partial fullfilment of the requirements for S-1 Degree
By :
MELSA DWI CAHYANI .W
NPM. 1311040203
In the learning process, vocabulary is one of linguistic features which influences the
communicate competence. Game is one of many ways to improve the learners
vocabulary. Game is beneficial for students, and it can help teacher to develop their
materials. Although the students has used game in learning vocabulary, the students
still get low score. The objective of this research was to know the process of learning
English vocabulary by using guessing game and to know the students’ problem in
learning English vocabulary by using guessing game.This research was about
Learning English Vocabulary by Using Guessing Game in the First Semester of Hotel
Accommodation the First Grade Students of SMKN 3 Bandar Lampung in 2017/2018
Academic Year.
In this research, the researcher used qualitative research method. The researcher used
purposive sampling technique to determine the sample. The researcher chose class
X.AP.2 as sample which consisted of 30 students. In collecting the data, the
researcher used three kinds of instruments, they were: observation, interview, and
questionnaire. The researcher used three major phases of data analysis, they were:
data reduction, data display and conclusion drawing or verification.
From the analysis, the researcher found that the teacher was applied all basic
procedures to learning English vocabulary by using guessing game, and the dificulties
of the students in learning English by using guessing game were: Firstly, students
confused about the teacher explanation about how to play the game. Secondly,
students had difficulties in confident, so some of students choose to quite in the game
activity, some of the students just acquire new vocabulary from teacher and their
textbook.Thirdly students had difficulties in pronuncing and spelling. Fourthly,
students think it was embrasingly if they wrong to say the words. The last, students
had difficulties in meaning and grammar.
ii
KEMENTERIAN AGAMA RI
UNIVERSITAS ISLAM NEGERI RADEN INTAN LAMPUNG
FAKULTAS TARBIYAH DAN KEGURUAN
Alamat : Jl. LetkolEndroSuratminSukarame Bandar Lampung (0721)703289
APPROVAL
APPROVED
To be tested and defended in the examination session
at Tarbiyah and Teacher Training Faculty, State Institute of Islamic Studies,
RadenIntan Lampung
Advisor Co-Advisor
IwanKurniawan, M. Pd Rohmatillah, M. Pd
NIP. 197405202000031002 NIP. 198105082007102001
The Chairperson,
of English Education Study Program
Meisuri, M.Pd
NIP. 198005152003122004
iii
KEMENTERIAN AGAMA RI
UNIVERSITAS ISLAM NEGERI RADEN INTAN LAMPUNG
RADEN INTAN FAKULTAS TARBIYAH DAN KEGURUAN
LAMPUNG
ADMISSION
Board of Examiners:
The Dean,
Tarbiyah and Teacher Training Faculty
iv
DECLARATION
I hereby certify that this thesis with the title : Learning English Vocabulary by Using
Guessing Game in the First Semester of Hotel Accomodation the First Grade
Students of SMKN 3 Bandar Lampung in 2017/2018 Academic Years completely
my own work. I am fully aware that I have quoted some statements and ideas from
various sources and those are properly acknowledged text.
Declared by,
v
DEDICATION
1. My beloved parents, Mr. Wagiman and Mrs. Harmiliana who always love me
and wish for my success. Thanks for all the motivation and pray.
2. My beloved sister, Mareta Kurnia Juwinda who always prays, supports and
3. My special friend Arga Kusuma. S who always prays, supports, and give
motivates to me.
Devi Lufita, Hasri Wahyu Ningsih, and Siti Tiara Ulfa. Who always give
vi
MOTTO
بر َوا
َ صَ س ْم َع َى ْاْلَ ْبَّ ًبو َج َعلَلَ ُك ُمبل َ ََواللَّ ُهأ َ ْخ َر َج ُك ْم ِم ْنبُطُىنِأ ُ َّم َهبتِ ُك ْم ََلتَ ْعلَ ُمىن
َ ش ْيئ
ْ َْْلَ ْفئِ َدةَلَ َعلَّ ُك ْمت
ََ ش ُك ُر
ون
And Allah brought you forth from the wombs of your mothers knowing nothing, and
gave you hearing and sight and hearts that haply ye might give thanks.(Q.s. al-An-
Nahl : 78)
vii
CURRICULUM VITAE
The researcher started her formal study in Kindergarden of TK ABA Poncowati and
finished 2001 and then she continued her school at Elementary school of SD IT
Bustanul ‘Ulum and finished in 2007. After that she continued her school in Junior
High School of SMP IT Bustanul ‘Ulum and finished in 2010. Then she also
continued her school in Senior High School of SMA Negeri 1 Terusan Nunyai and
finished in 2013. Then she continued her study at the State University of Islamic
Studies (UIN) of Raden Intan Lampung in 2013 in Tarbiyah and Teacher Training
viii
ACKNOWLEDGEMENT
First of all, praise be to Allah, the most Merciful, the most Beneficent, for His
blessing and mercy given to me during my study and in completing this final project.
Then, the best wishes and salutations be upon the great messenger prophet
Muhammad S.A.W.
This thesis is presented to the English Education study program of UIN Raden Intan
Lampung. The primary aim of writing this thesis is to fulfill a part of students’ task in
The researcher would like to thank the to following people for their ideas, time and
1. Dr. H. Chairul Anwar, M.Pd, the dean of Tarbiyah and Teacher Training
3. IwanKurniawan, M.Pd, the first advisor for her guidance and help to finish
this thesis.
4. Rohmatillah, M.Pd, the second advisor who has spent countless hours to
5. Suniyar, S.Pd. M.Pd, the principal SMK Negeri 3 Bandar Lampung, Dian
Anggraini S.Pd, the English teacher for giving the contribution while the
ix
researcher was conducting the research at the school, all the teachers and
6. All lecturers of the English Education Study Program of UIN Raden Intan
Lampung who have taught the writer since the first year of her study of UIN
Finally, none is perfect and neither is the final project. Any corrections, comments,
and criticism for the betterment of this final project are always open-heartedly
welcome
Declared by,
x
TABLE OF CONTENTS
COVER .................................................................................................................. i
ABSTRACK .......................................................................................................... ii
APPROVAL .......................................................................................................... iii
ADMISSION.......................................................................................................... iv
DECLARATION ................................................................................................... v
DEDICATION ....................................................................................................... vi
MOTTO ................................................................................................................. vii
CURRICULUM VITAE ....................................................................................... viii
ACKNOWLEDGMEN ......................................................................................... ix
TABLE OF CONTENTS.................................................................................... .. xi
LIST OF TABLES ................................................................................................ xiv
LIST OF FIGURE ................................................................................................ xv
LIST OF APPENDIX ....................................................................................... .... xvi
CHAPTER I INTRODUCTION
A. Background of the Problem............................................... 1
B. Identification of the Problem............................................. 9
C. Limitation of the Problem ................................................. 9
D. Formulation of the Problem .............................................. 9
E. The Objective of the Research .......................................... 10
F. Uses of the Research ......................................................... 10
G. Scope of the Research ....................................................... 11
xi
CHAPTER III RESEARCH METHODOLOGY
A. Research Design ................................................................ 33
B. Research Subject ............................................................... 33
C. Data Collecting Technique ................................................ 34
1. Observation ................................................................... 35
2. Interview ....................................................................... 37
3. Questionnaire ............................................................... 38
D. Research Procedure ........................................................... 40
E. Trustworthiness of The Data ............................................. 41
F. Data Analysis .................................................................... 42
xii
1. For the Students ............................................................ 72
2. For the School............................................................... 73
REFERENCES ...................................................................................................... 74
APPENDIX ............................................................................................................ 77
xiii
LIST OF TABLES
Pages
Table 1.1 The Students English Score at the First Semesterof SMK
Negeri 3 Bandar Lampungin Academic Year of 2017/2018...................5
Table 3.1 The situation of Students’ of Hotel Accommodation the First
Grade of SMKN 3 Bandar Lampung 2017/2018 .................................... 34
Table 3.2 Observation Sheet (based on guessing game in the classroom) ..............36
Table 3.3 Interview Sheet .......................................................................................38
Table 3.4 Specification of Questionnaire ................................................................39
Table 4.1 Teacher and Staff in SMKN 3 Bandar Lampung .................................... 47
Table 4.2 Students in SMK Negeri 3 Bandar Lampung .........................................49
Table 4.3 Facilities and Condition of the School ....................................................49
xiv
LIST OF FIGURE
Pages
Figure 1. Component of Data Analysis ............................................................... 44
Figure 2. Result of Questionnaire No. 1 .............................................................. 55
Figure 3. Result of Questionnaire No. 2 .............................................................. 56
Figure 4. Result of Questionnaire No. 3 .............................................................. 56
Figure 5. Result of Questionnaire No. 4 .............................................................. 57
Figure 6. Result of Questionnaire No. 5 .............................................................. 58
Figure 7. Result of Questionnaire No. 6 .............................................................. 59
Figure 8. Result of Questionnaire No. 7 ............................................................. 59
Figure 9. Result of Questionnaire No. 8 ............................................................. 60
Figure 10. Result of Questionnaire No. 9 ............................................................. 61
xv
LIST OF APPENDIX
Pages
Appendix 1. List of Students X.AP.2.................................................................... 77
Appendix 2.Observation Sheet First Meeting ....................................................... 78
Appendix 3. Data of Problem faced by the Students in the First Meeting............ 79
Appendix 4.Observation Sheet Second Meeting .................................................. 80
Appendix 5.Data of Problem faced by the Students in the Second Meeting ........ 81
Appendix 6.The Result of Interview to the English Students ............................... 82
Appendix 7.Questionnaire .................................................................................... 88
xvi
1
CHAPTER I
INTRODUCTION
One of the most important language that we must learn is English. According to
Susanna in Souriyavongsa says that English is not only used as an official language in
many nations, but also influence on many different cultures in a large number of
the theory mentioned above most people use English as a medium of communication
in their interaction. In other words, people from different nation use English when
language which can be used for communication with native-speakers and non-native
1
Thongma Souriyavongsa,“A Research Paper: Factors Causes Students’ Low English Language
Learning: A Case Study in the National University of Laos”. International Journal of English
Language Education, Vol.1 No.1 (2013), p. 181.
2
speakers in the world-wide, especially in the education section, all university students
need it for their studies in order to search information and obtain knowledge
therefore, a lot of university through out the world need to include English language
as one of their educational tool requirements. 2 In Indonesia, English has become one
of compulsory subjects taught at junior and senior high schools. Based on Depdikbud
in khasanah says that English as an international language needs to be taught for the
development of science and technology, culture age, and also the relationship
“Teacher and student must master and understand what the strategy
the learning process, listening, speaking, reading and writing are the
2
Ibid, p. 181.
3
Ika Kurniawati Khasanah, “The Use of Picture-Guessing Game in Implementing Team-Pair-Solo
Teachnique to Improve the Students’’ Ability to Write Descriptive Text, (Classroom Action Research
at SMA N 1 Subah for Grade X in the Academic Year of 2012/2013”.(Semarang State University,
Semarang, 2013), p. 1
4
Bayu Nurbaeti, “Teaching Vocabulary Using Realia Media at the Third Grade Students’ of SD N
1 Tegalmunjul-Purwakarta (The Objective of the Research Paper)”.(STKIP Siliwangi, Bandung,
2013), p.1
3
and to build their confidence in speaking English up. In the other hands, by mastering
the vocabulary, it can be a bridge for the students to extract any information then can
automatically they will be easy to communicate with other people from other
English. They will not be able to express their fell clearly if they do not master
vocabulary before. There are many ways to improve the learners vocabulary but as a
teacher we must be able to choose good technique to teach them. To make the
learners or students feel interested in learning vocabulary and make them easy to
improve their vocabulary the teachers have to use good technique in teaching. It
means that the techniques here are all those activities that contain of fun and games
activities. The kind of activities should be simple, interesting and enjoyable, for
5
Ibid, p. 1
6
William P.Bitz.“Teaching Vocabulary Across the Curriculum”.International Journal, (2011),
p.45
4
teaching through game can create a fun situation and of course it can increase
students’ motivation.
Game does not only help the students to encourage their learning but also can
help the teacher to create useful and meaningful context.7 It means that game is not
only beneficial for students, but it can help teacher to develop their material, and it
can make teacher more creative in teaching vocabulary. Games help and encourage
many learners to sustain their interest.8 It means that games can make the students
enjoy the English class activities especially in overcoming the problems of learning
vocabulary, because they learn in situation where they are given stimulus to practice
There are so many kinds of games that can be used by the teacher, such as
guessing game. Guessing game is a game in which the object is to guess some kind of
game can be played pairs, or groups. By playing guessing game students can focus
Lampung, the researcher found that learning vocabulary by using guessing game has
been applied. From the result of interview, the teacher said that she had applied this
7
Tengku Nor Rizan, et. al, “Young Learners’ Perceptions of Learning English Using Language
Games in a Non - Formal Context”. Mediterranean Journal of Social Sciences,Vol.6 No.6 S5, (2015),p. 4
8
Ibid, p. 4
5
game.9(see appendix page 78) Although the students has used game in learning
vocabulary, the students still got low score. From the result of preliminary
observation that was conduct in three meetings at X.AP.2 the researcher found that
the students were not too interesting in learning English vocabulary by using guessing
game. The students got some problems in their vocabulary activity such as meaning,
spelling, grammar, and meaning.10(see appendix page 81) Most of them got scores for
their vocabulary test below the criteria of minimum mastery at school. The students’
Table 1.1
The English Score at the First Grade of
SMKN 3 Bandar Lampung in the Academic Year of 2017/2018.
Score
No Class <76 ≥76 Total
1 X AP 1 18 12 30
2 X AP 2 22 10 32
3 X AP 3 21 8 29
4 X. KC.K 1 14 24 29
5 X. KC.K 2 11 19 27
6 X. KC.K 3 17 21 28
7 X. KC.R 1 16 22 29
8 X. KC.R 2 15 17 27
9 X. KC.R 3 16 20 26
10 X. BOGA 1 11 18 29
11 X. BOGA 2 10 21 31
12 X. BOGA 3 12 18 30
13 X. BOGA 4 14 20 29
14 X. TB 1 13 18 31
15 X. TB 2 12 16 28
16 X. TB 3 13 21 29
17 X. UP 1 17 11 28
18 X. UP 2 12 18 30
19 X. UP 3 11 18 29
Total 275 276 551
Precentage 49,9% 50,1% 100%
Source : Document of English Score at the first grade of SMK Negeri 3 Bandar Lampung.
9
Preliminary Research Interview to Mrs. Dian Anggraini, S.Pd. Appendix, (SMKN 3 Bandar
Lampung: 2017)
10
Preliminary Research Observation in X.AP.2. Appendix, (SMKN 3 Bandar Lampung: 2017)
6
From the table above, it can be known that English learning achievement of
students in SMK Negeri 3 Bandar Lampung was still not optimal yet, although the
teacher has used game in teaching vocabulary. There were 275 students of the 551
students who passed the test based on the criteria of minimum mastery (KKM) and
there were researcher found 276 students who failed. In this case the students’ score
of KKM in SMKN 3 Bandar Lampung is 76 and there were half of all students who
got the score under 76. It means that students who got difficulty in vocabulary by
using guessing game were 49.9%. Thus it can be concluded that the students still get
Based on the data of preliminary research, from 6 majors in this school the
students from hotel accommodation who got the lowest score. So that in this research,
the researcher was conducted the research in hotel accommodation. As such, the
researcher wanted to know the learning process of English subject in SMK Negeri 3
Bandar Lampung by observing the game used by English students in learning process
information about the problems faced by the students in learning English process of
vocabulary.
There were some previous researches by using Guessing Game. One of the
Vocabulary through Picture Guessing Game to The Seventh Grade Students of MTs
researcher used qualitative research. The population of the researcher was the seventh
year 2013/2014. The subjects of the research were 40 students. The result of the
research showed that picture guessing game is the good technique which can be
showed that teaching learning process was done on three meetings, and the teacher
used guessing game in teaching learning vocabulary by using picture guessing game,
students looked active in the class, but some of them looked less responsive in
through picture guessing game are time consuming, difficult to handle students’
activity. The problem faced by the students in learning vocabulary through picture
guessing game are some students had difficulty in managing time given by the
teacher.
observation, students just already knew what guessing game was and it was the first
time they played guessing game in their speaking class. They rarely played such a
game. It was the reason for the students that faced some struggles in learning
speaking skill. The results of the research were the students had less motivation to
8
practice speaking in the class. It was seemed in the first meeting of the observation.
The students tend to be quite than answered a simple question. Besides, they were
afraid to speak up for describing things in front of the class. Incorrect speaking in
English, afraid to pronounce some key words, to make mistake, even to share their
feeling are such kind of their problem which they faced in their speaking class.
there are significant differences of previous studies to this research. The differences
are in these previous studies that had been done by Pratiwi, she said that the
game are some students’ had difficulty in managing time given by the teacher and the
students had less motivation. Another previous study that had been done by Danis,
the students knew what guessing game was, but they rarely did a game in speaking so
they felt very hard in played guessing game because they afraid to speak in front of
Learning English Vocabulary by Using Guessing Game in the First Semester of Hotel
Academic Year.
9
3. The game had given to the students in learning vocabulary but not
C. Limitation of Problem
English vocabulary by using guessing game in First semester of the First Grade
From identification and the limitation of problem above, the problem can be
formulated into :
1. How was the process of learning English vocabulary by using guessing game
guessing game the first semester of hotel accommodation the first grade
Based on the formulation of the problem above, the objectives of the research
are as follows :
the first semester of hotel accommodation the first grade students of SMKN
vocabulary the first semester of hotel accommodation the first grade students
2. Practically.
guessing game.
guessing game, the researcher can try to find the best solution to help the
students.
vocabulary using guessing game and also it will be useful as a references for
11
the next researcher who wants to conduct research about students’ learning
The subject of this research was the first semester students of the first grade
The object of the research was the process of learning vocabulary especially
located on Jl. Cut Mutia No.21 , RT.1/RW. 5, Gulak Galik, Teluk Betung
Year.
12
CHAPTER II
A. Vocabulary
1. Concept of Vocabulary
the vocabulary is assumed like the cells that make up the organs in the human body,
so it is a component of language that we must learn first before the four skills in
English.
vocabulary is a list of words with their meanings. 2 It means that vocabulary is items
of word which has different meanings and vocabulary is a listing of all words that are
profiency and provides much of the basis for how learners speak, listen, read and
write.3 It means that vocabulary is a centre of all language, it is used by every skills in
1
Scott Thornbury, How To Teach Vocabulary (England: Pearson Education Limited, 2002), p. 1
2
A S Hornby, “Oxford Advanced Learner’s Dictionary of Current English”, English Dictionary
(5th ed) (Oxford: Oxford University Press, 2010), p. 1662
3
Jack C. Richard and Willy A. Renandya, Methodology in Language Teaching: An Anthology of
Current Practice (New York: Cambridge University Press, 2002), p.255
13
because it is used when we learn the four skills in english andthey are used by all
easy to understand the meaning of words when they listen, speak, read, and write in
2. Kinds of Vocabulary
Vocabulary has some kinds that needs to be learnt. There are types of vocabulary
explained that there are at least eight kinds of vocabulary.4 There are noun, pronoun,
as follows:
4
Scott Thornburry, Op.Cit, p. 13
14
a. Nouns
quality idea. Noun can be used as the subject or object of a verb. Noun can be
a) Proper noun is a noun that indicates the specific name of thing. It begins
with a capital letter. Examples: Robin, Alice, London, and Civil War.
count. For example, you could count pig: one pig, two pigs, three pigs.
b. Pronouns
a) Subjective Pronoun
b) Objective pronouns
15
action of the verb. The objective pronouns are her, him, it, me, them, us, and
you.
c) Reflexive pronouns
reflexive pronouns are herself, himself, itself, myself, ourself, themself, and
yourself.
d) Possessive pronouns
A possessive pronoun tells you who own something. The possessive are
e) Demonstrative pronouns
f) Interrogative pronouns
The interrogative pronoun are what, which, who, whom, and compound
g) Indefinite pronouns
Indefinite pronouns include all, any, both, few, each, everyone, many,
c. Verbs
(recognize, find), and states ( know, love, have). For example in sentence:
d. Adjective
a) Determiners
They are articles (the, an, a), demonstrative adjective (this, that, these,
first, tenth, third) and adjectives of indefinite quantity (some, few, all).
b) Descriptive adjectives
e. Adverbs
politely, much).
17
f. Preposition
g. Conjunction
h. Determiner
Are words place in front of a noun to make it clear what the noun refers to.
c) Quantifiers: a few, a little, much, many, a lot of, most, some, any and
enough.
Brown offers some techniques for teaching vocabulary, among other are:
Based on the explanation above, it can be said that the English teacher should
be able to choose and use appropriate technique that is suitable to attract students
attention and encourage them to know the form and the meaning of the words
simultaneously.
5
Bayu Nurbaeti, Op.Cit, p. 2
6
H. Douglas Brown, Principles of Language Learning and Teaching. (4th ed). (San Francisco:
Pearson Longman, 2000), p. 8
19
process of gaining knowledge and expertise.7 It means that learning is treat or action
that do by the students, to get new knowledge and skill. Learning as the
with what we have experienced changes what we know and builds on what we do.
It’s based on input, process, and reflection. It is what changes us.8 It means that
learning is an action or process from learners to get new knowledge from some
information and mixed with experience from tutor, teacher, or from another source.
Learning is a process that leads to change, which occurs as a result of experience and
increases the potential of improved performance and future learning. 9 It means that
learning is process that guided us to the next level of study, it is caused as the result
process to get knowledge from any sources. Learning also as a guided for learners to
continue to the next steps, or levels. In learning English, students should be able to
understand words being used because by understanding the vocabulary of the target
language, it will be easier for them to get the idea of what they have learnt. Based on
7
Malcolm Knowles, Elwood F. Holton Iii, Richard A. Swanson, The Adult Learner (6th ed)
(California: Elsevier Inc, 2005), p. 17
8
Tony Bingham, Marcia Conner, The New Social Learning (1st ed) (California: Berret-Koehler
Publisher, Inc, 2010), p. 19
9
Susan Ambrose, et.al. How Learning Works (1st ed) (California: Jhon Wiley & Sons, Inc, 2010),
p. 23
20
Nobody ever learns all the words in any language, but they can enlarge the number of
words they have. With learning vocabulary the students can help in many ways at
reading and writing ability will improve as they learn new words, and the more words
they know the better their chance will be to do well on the vocabulary questions, in
the school.
classroom, there are some problems which often happen in process of learning
vocabulary. Huyen and Nga say that even though students realize the importance of
vocabulary when learning language, most students learn vocabulary passively due to
several factors.
meaning of new words. Therefore, they ignore all other functions of the
words.
21
c. Students usually only acquire new vocabulary through new words in their
example, learners find many new words in a text and then ask the teacher
d. Many learners do not want to take risks in applying what they have learnt.
Students may recognize a word in a written or spoken form and think that
they already "know the word", but they may not be able to use that word
Thornbury states that some factors that make some words more difficult than
others are:
that shorts ones. Dealing with complex word also tends to be more difficult
10
Nguyen Thi Thanh Huyen and Khuat Thi Thu Nga, “Learning Vocabulary Through Guessing
Games (The Effectiveness of Learning Vocabulary Through Games)”. Asian EFL Journal, Vol. 5 No.
4 . (2003), p.3
22
confuse them. Words with multiple meaning can also be troublesome for
meaning of new words. Therefore, they ignore all other functions of the
words.
c. Students usually only acquire new vocabulary through new words in their
d. Many learners do not want to take risks in applying what they have learn.
11
Scott Thornbury. Op.Cit, p. 27-28
23
From the explanation above its show that they did not confidence to use their
vocab. their motivation in learning vocabulary still low, they just learn in the
classroom, and only know new words if their teacher give some text or new words.
B. Game
1. Concept of Game
Game is very simple way to make students interest in English classroom. Students
want to sit and listen to the teacher explanation and try their best to remember
vocabulary. Hadfield says that a game is activity with rules, a goal and an element of
fun.12 It means that games should be regarded as an integral part of the language
syllabus, not as an amusing activity for Friday afternoon or for the end of the term.
Game is a form of competitive play or sport with rules.13 It means that game is a fun
activity that has many steps. Games should not be as an activity that do in the end of
learning process or to filling the void of time when the material has been completed
and the time has not run out, but games must be as an alternative activity to replace
Games can make the student more fell comfortable in the classroom, they will
become brave to elaborate and explore their knowledge about vocabulary. Besides as
a technique to develop students vocabulary, with games students will be more active,
12
Jill Hadfield, Intermediete Vocabulary Game (Edinburg: Pearson Education Limited, 1999), p.
4
13
A S Hornby, Op.Cit, p. 486
24
help each other, and interest to try the new things. Finding an effective way to
game the students will be more motivated, and more interested to know much
vocabulary, moreover the students were silent will begin to dare express their
curiosity.
Based on theories above, it can be concluded that games are the important thing
that can help students in learning English vocabulary, games should not be used as an
entertaining activity, but it can also be a good learning techniques to replace the
boring learning activities. Games can increase the students’ knowledge about
vocabulary and can develop their ability to remember words. Games can make
student more confidence, help each other, and students can be more sociable.
2. Kinds of Game
techniques in using games is an important part of involving games into lessons. Lewis
a. Movement games: the type of game when learners are physically active
(Find your partner). All children can be involved and the teacher usually
just monitors the game. Movement games have clearly given rules and they
25
b. Board games: games played on the board in this case. Teacher needs
played in all types of grouping and teacher needs to prepare some material
in most of board games. This type of the game can be either competitive or
reach the goal of the game. The goal of the game and the type of grouping
can make the game cooperative (learner in pair, learners of one group,
d. Card games: familiar game with board game. The cards have an important
value in the game (What is that card?) so material is required in this case.
pair and group game. Desk games need material and they can work both
groups work on meaningful task in the way they enjoy. Learners obey clear
rules and they have got a chance to practise all language skills.
h. Computer games : are a very popular type of the games nowadays. It can
i. Guessing games: based on the principle when one holds the information
and another tries to guess it. There exists a wide variety of guessing games
some material and learners practice their speaking and listening skills while
cooperating. Learners follow given instruction and rules which do not have
to be strict.14
Based on theories above, it can be concluded that there are many kind of games
that can help students’ to memorized vocabulary, not just depend on textbook or
14
Deguang Zhu. “Using Games to Improve Students’ Communicative Ability”. A Journal of
Language Teaching and Research. Vol. 1 No. 4 (July 2012), pp. 803-804
27
learn vocabulary.
Guessing game is one of some game in teaching technique. This game is played
by several teams in the class. Guessing game is a game in which the object is to guess
indicated obscurely (as in riddles or charades).15 According to Klippel the basic rule
of guessing games is eminently simple, one person knows something that another one
wants to find out.16 It means that guessing game are game that can be played by
making a group or not. If we want to make groups, one group will give question
about something and another group will guess the answer from question.
The students use the context to guess the meaning of the English words. It can
be a tool to introduce, review and reinforce new vocabulary to students. It can make
the students to be more memorizing the words. Philips suggests that guessing game is
that guessing game is not to be taught but to be present, an activity which can help the
15
Ika Kurniawati Khasanah, Op.Cit, p. 22
16
Friederike Klippel, Keep Talking, Communicative Fluency Activities for Language Teaching
(New York: Cambridge University Press, 1991), p. 22
17
I Ketut Purnata, “Teaching Vocabulary by Using Guessing Game to The Seventh Grade
Students’ of SMP N 4 Pupuan in Academic Year 2012/2013”. (a Thesis Mahasaraswati Denpasar
University, Denpasar, 2013). p. 24
28
students remember many words, so the students can get the meaning from the
context. According to Klippel says that the basic role of guessing game is very
simple. One person knows something that the other one wants to find out. He further
states as the person guessing has a real urge to find out something, guessing games
are true communication situations and as such are very important for foreign
language learning18. They are generally liked by students of all ages because they
team to identify or to find out the answer. Guessing game is flexible, it can be played
game can be used as a tool to convey much new vocabulary. It can make the students
When children play, they cannot help but learn and develop.20 It means that learning
vocabulary using game is not a taboo, and it is commonly used by teacher to teach
English vocabulary. Game can make the students learn to remember the words that
have just heard. Similarly, Moon in Al Zaabi argues that when we use games with
18
Friederike Klippel, Op. Cit, p. 22
19
Ika Kurniawati Khasanah, Op.Cit. p. 22
20
Haifa Rashed Al Zaabi. “The Use of Memory and Guessing Games in Teaching Vocabulary”. A
Reasearch Paper, p.82
29
young learners, we appeal to their sense of fun and arouse their interest. Games give
them a real purpose for using language and provide opportunities for them to use
language more freely. 21 It means that game can make the students dare to develop
their skills, they will feel challenged when they see another friends more capable.
Moreover, according to Rixon in Al Zaabi says that games help students revise
vocabulary and recalling something that happened in a game may help a student
remember the language connected with it, and vocabulary games provide a good
chance for students to learn something from one another.22 It means that by playing
game students can remember another vocabulary that associated with previous
vocabulary.
learning vocabulary the students feel fun, enjoy in the game and competitive to each
other. It is because most of students naturally like game in their lives. By playing
vocabulary and make the students to be able to use the words with find the meaning
of words. According to Case, guessing game is a game in which the object is to guess
some kinds of information, such as: a word, a phrase, a title, and the location object.
21
ibid, p.82
22
Loc. Cit
30
a. Divide the whole class into group and the number of students in each group
c. Each student in the group receives the topic that they take randomly and
the students have to hold the topic that they get, and may not show the
d. Each student has to tell to his/her partner or group about the material that
they get without mentioning it. So the students have to describe the topic
e. And others student in each group has to try to guess what their friend says.
f. This activity continues after all students get the part to describe the
material. Which group that finishes this game quickly is the winner of this
game.23
Here are some of the procedures in apply guessing game technique in the
a. Divide the class into two groups. Have each of these groups sit together
23
The Use of Guessing Game in Teaching Speaking an Experimental Study” (On-Line), tersedia di
https://papirizal.wordpress.com/2014/05/05/html (06 Oktober 2017).
31
b. Tell each team that they must select a teammate to go to the front of the
classroom and face their team. Explain both teams that you will be giving
d. Each team will then rotate asking questions to their teammate who is
standing at the front of the classroom. They will continue to ask questions
until one of the teams has correctly guessed their respective word.
a) They can make the other team come to the front and sing a song in
English.
b) They can make the other team come to the front and do 20 jumping
jacks.
c) They can leave the classroom first and the losing team must wait to
leave until each person from the winning team has left the classroom.24
that, there are many ways to apply the guessing game, the teacher just need to adapt
Here are the procedure of guessing game that had been applied by the teacher in
24
Stephanie Herault, “Guessing Game” (On-Line), tersedia di:
http://www.eslcafe.com/idea/index.cgi?display:913582787-24086.txt (06 0ktober 2017).
32
a. Divide the whole class into group and the number of students in each group
b. By using pictures of popular characters, call one student away from group
c. Show the student a card (make sure that the students recognizes the
individual on the card) and then stand in front of the class and his/ her
classmate from the student group ask the questions in order to guess who
And so on
f. Each team will then rotate asking questions to their teammate who is
standing at the front of the classroom. They will continue to ask questions
until one of the teams has correctly guessed their respective word.
g. The winning team will get two options: They can make the other team
come to the front and sing a song in English or they can make the other
CHAPTER III
RESEARCH METHODOLOGY
A. Research Design
In this research the researcher used qualitative research. Berg in Satori and
Komariah says that qualitative research (QR) thus refers to the meaning, concepts,
or human problem. The researcher builds a complex, holistic picture, analyse words,
reports detailed views of informants, and conduct the study in natural setting.2 By this
qualitative research, the researcher focuses on the students’ process and problem in
B. Research Subject
Teddlie and Yu say that, purposive sampling technique are primarily used in
1
Djam’an Satori, Aan Komariah. Metodologi Penelitian Kualitatif, (Bandung : Alfabeta, 2014), p.
23
2
Ibid. p. 24
34
qualitative studies and may be defined as selecting units based on specific purposes
particular setting, persons, or events are deliberately selected for the important
information they can provide that cannot be gotten as well from other choices.4 It
means that in this research, the researcher was determining who as a subject or object
based on the aim of researcher. The researcher chose a subject or object as an analysis
unit. In this research the researcher chose hotel accommodation major as the subject
Table 3.1
The situation of Students of Hotel Accommodation
The First Grade of SMKN 3 Bandar Lampung 2017/2018
No Class Total Average
1 X. AP. 1 32 72
2 X. AP. 2 30 70
3 X. AP. 3 29 71
In this research, average score class X. AP 1 are 72, average score class X. AP. 2 are
70, average score class X. AP. 3 are 71. From the data above average score highest
are X,AP 1 and lowest are X.AP 2. Thus, class X.AP 2 as the subject because average
3
Charles Teddlie and Fen Yu. “Mixed Methods Sampling (A Typology with Example)” A Journal
of Mixed Methods Research, Vol. 1 No. 1, (January 2007), p. 77
4
Ibid, p. 77
35
The researcher was used three kinds of instrument. There were observation,
interview and questionnaire. Observation was conducted to get the data of certain
activity. Interview was conducted to students to answered the questions that given by
the researcher. Questionnaire was conducted to the students to confirm the answer
1. Observation
observation method is scientific term that refer to research activities have survey and
write systematically the phenomenon and fact in the research field.5 Observation
method is the data collecting method which is used to collect research data this
research the writer observes the situation.6 It was used to get data of language
switching in teaching learning process, it know and interpret setting happened activity
In this research the researcher function as observer to get the data, the researcher
was not involved directly in the classroom activity. The researcher was made a note
during learning process by using the instrument. The researcher was used
specification as follows.
5
Suharsimi Arikunto, Op.Cit, p. 127
6
Kusumah Wijaya dan Dwitagama Dedi. Mengenal Penelitian Tindakan Kelas (Cetakan ketiga)
(Jakarta: PT. Indeks, 2009), p.9
36
Table 3.2
Observation Sheet (based on guessing game in the classroom)
No Activities Yes No Note/Explanation
1 Make 4 group and the number of
students in each group is defend
the condition of the students in the
class,
2 By using pictures of popular
characters, call one student away
from group
3 Show the student a card (make sure
that the students recognizes the
individual on the card) and then
stand in front of the class and his/
her classmate from the student
group ask the questions in order to
guess who the individual is.
4 Student may as questions such as:
a) Are you male or female?
b) Are you a real person?
c) Are you a child or an adult?
And so on
5 Each team will then rotate asking
questions to their teammate who is
standing at the front of the
classroom. They will continue to
ask questions until one of the teams
has correctly guessed their
respective word.
6 The winning team will get two
options: They can make the other
team come to the front and sing a
song in English or they can make
the other team come to the front
and do 20 jumping jacks.
37
2. Interview
communication and joint construction of meaning about a particular topic.7 For this
attitudes toward guessing game activity and benefits perceived by them through
guessing game activity, together with their suggestion for implementing guessing
game. In addition, the information from the interview could support and clarify the
The interviews were conducted with six students as the samples. The researcher
assumed that six students represent all numbers of the class.8 The researcher used
one-to-one types to interview the samples. According to Lodico, there are five types
structured interview, and unstructured interview.9 One-on one interview is the one of
the interview types, where the researcher asks questions to the interviewer and
records answers from only participant in the study at a time. The interview was
7
Sugiono, Op.Cit. p.317
8
Jhon .W. Creswell, Research Design: Qualitative, Quantitative, Mixed Methos Approaches (3rd
ed) (California: SAGE Publications, 2009), p. 181
9
Marguirite Lodico, Methods in Educational Research (USA: Wiley Inprint, 2010), p.139
38
to the questions more easily, the questions were delivered in Indonesian. The data can
Table 3.3
Interview sheet
No Categories No Total
(Students’ Problem in Learning Vocabulary) Item Item
1 They confused about what the teachers explanation 1
for meaning.
2 Students only think of vocabulary learning as 2
knowing the primary meaning of new words.
Therefore, they ignore all other functions of the
words. 6
3 Students usually only acquire new vocabulary 3
through new words in their textbook or when given
by teacher during classroom lessons.
4 Many learners do not want to take risks in applying 4
what they have learn.
5 Lack of understanding of words construction make 5,6
some word are difficult (pronunciation, spelling,
grammar, meaning).
3. Questionnaire
In this research, the researcher has given the questionnaire to the students.
appropriate to analysis.10
10
Bidhan Acharya, “Questionnaire Design (A working paper)”, Education Journal (University
Grants, June 2010)
39
collecting technique that forms like a document and obtain questions to give to the
respondent that aims to get information. The researcher has given questionnaire to
the students in order to know the further opinion about their difficulties in learning
vocabulary. The researcher did the questionnaire after the process of learning
vocabulary by using guessing game technique. The aim was to find out problems face
as follows:
Table 3.4
Specification of Questionnaire
No Categories No Total
(Students’ Problem in Learning Vocabulary) Item Item
1 They confused about what the teachers explanation 1
for meaning.
2 Students only think of vocabulary learning as 2
knowing the primary meaning of new words.
Therefore, they ignore all other functions of the
words. 9
3 Students usually only acquire new vocabulary 3, 4, 5
through new words in their textbook or when given
by teacher during classroom lessons.
4 Many learners do not want to take risks in applying 6
what they have learn.
5 Lack of understanding of words construction make 7, 8, 9
some word are difficult (pronunciation, spelling,
grammar, meaning).
40
D. Research Procedure
In this research, the researcher was used the procedure of the research as follows:
research.
b. Determining the cases, the way of collecting and analysing the data as well
d. Finding the subject of the research. The researcher determines the class
which become the subject of the research. The subject of this research is
e. Collecting the data from the subject of the research through observation,
g. Evaluating and analysing the data to come at the fixed result of the research.
h. Reporting the result of the data analysis to induce the research finding.
41
original data.
b. Transferability: is the degree to which the findings of this inquiry can apply
From the explanation above the researcher chose the credibility to reveal data as
the real of the subject. This qualitative research used some methodologies to keep the
credibility of data in order to have more accurate conclusion. To make the credible
combination of two methods or more in collecting data about the attitude the subject
of the research. Because the attitude of human being is quite complex, the use of
single method in collecting the qualitative data is often considered not enough.12
11
Sugiyono. Metode Penelitian Kualitatif, Kuantitatif dan R&D (Bandung: Alfabeta, 2012),
p.367
12
Ag Bambang Setiyadi, Op.Cit, p.243
42
In this research, the researcher was used triangulation. There were many kinds
method triangulation. In time triangulation the researcher was collected the data from
the same group at different times and some method triangulation, the researcher used
three data collecting techniques, and they were observation, interview and
questionnaire.
F. Data Analysis
Data analysis is the process of organizing the data in order to obtain regularity
of the pattern of form of the research. Data analysis was conducted to create
understanding of the data and to enable the researcher to present the result of this
research to the readers. In this research, the writer analysed the data by qualitative
a. Data Reduction
abstracting, and transforming the data that appear in written-up field notes or
field work, until a final report is completed.13 It means that in data reduction
the researcher notes all the data that appear in detail for the first research
13
Matthew B. Miles, A. Micheal Huberman. Qualitative Data Analysis (2nd ed) (London: SAGE
Publication. Inc, 1994), p. 10
43
untill the final report was complete. In this step the researcher discard the
irrelevant data. The activity is to select the data that suitable with the focus
of the problem. In this step the researcher discarded the irrelevant data.
b. Data Description
permits conclusion drawing and action.14 It means that data display can be
c. Data Conclusion
conclusion is the last step of analyze the data. After get all the information
and transform it into notes. The researcher makes a grapich, and table to
14
Ibid. p. 11
15
Loc. Cit
16
Matthew B. Miles, A. Micheal Huberman. Op.Cit. p. 12
44
explain it in detail. After analysed the data the researcher was made a
conclusion.
Data
Data display
collection
Conclusion
Data
drawing/verif
reduction
ying
Figure 1
Components of data analysis: interactive model
45
CHAPTER IV
SMK N 3 Bandar Lampung was estabilisted on September 1, 1965 with the name
SKKA Preparation. SKKA Preparation was addressed at Jl. General Sudirman No. 74
renamed SKKA Negeri, and started its own building on Jl. Cut Mutia No.21
22, 1997, based on SK Mendikbud No. 036/0/1976 transformed into SMK Negeri 3
Bandar Lampung.At the beginning until1980it was opened the center of cooking and
sewing, then in 1980 increased to 3 departments there are Cooking, Sewing, and
Housekeeping (TLRT). In the school year 1995/1996 opened Beauty Class, then in
the school year 1997/1998was opened the Department of Hotel Accommodation and
the last, at the school year 2002/2003 it was opened the Department of Tourism
Services (UJP).
46
In globalization today the people need of human resources are ready and tough
with a variety of challenges, so that SMK Negeri 3 Bandar Lampung as one of the
There are the departments in SMK Negeri 3 Bandar Lampung, among others:
1. Catering Industry
2. Fashion Design
4. Hairstyles
5. Hotel Accommodation
ADDRESS
Jalan : Cut Mutia No.21 RT 01/ RW 05
Kelurahan : Gulak-Galik
Kecamatan : TelukBetung Utara
Kota : Bandar Lampung
KodePos : 35214
47
Lampung
Table 4.1
Teacher and Staff in SMKN 3 Bandar Lampung
Table 4.2
Students in SMKN 3 Bandar Lampung
Gender
No Class Department Male Female Total of Students’
1 X Catering Industry 55 63 118
Fashion Design 8 80 88
Beauty Skin Care - 84 84
Hairstyles - 82 82
Hotel Accommodation 45 46 91
Tourism Services Business 37 50 87
2 XI Catering Industry 40 55 95
Fashion Design 10 74 84
Beauty Skin Care - 78 78
Hairstyles - 74 74
Hotel Accommodation 35 44 79
Tourism Services Business 20 45 65
3 XII Catering Industry 30 45 75
Fashion Design 7 70 77
Beauty Skin Care - 64 64
Hairstyles - 78 78
Hotel Accommodation 30 38 68
Tourism Services Business 25 30 55
Total 342 1.100 1.442
Source: Documentation Students’ of SMKNegeri 3 Bandar Lampung
Table 4.3
Teacher and Staff in SMKN 3 Bandar Lampung
No Room Name Total Condition
1 Headmaster’s Room 1 Good
2 Administration’s Room 1 Good
3 Teachers’ Room 7 Good
4 Library 1 Good
5 Classroom 24 Good
6 Practice Room 7 Good
7 Guidence and Counseling 1 Good
8 Osis Room 1 Good
9 Toilet for Teachers’ 2 Good
10 Toilets for Students 4 Good
11 Parking Spot for Teacher 1 Good
12 Parking Spot for Students 2 Good
13 Computer Room 1 Good
14 Aula 1 Good
15 Canteen 3 Good
Source: Facilities and Condition Documentation of SMKNegeri 3 Bandar lampung
50
B. Research Finding
In this part the researcher would like to discuss about the finding of the
process learning English vocabulary by using guessing game and the students’
7th, 2017 up to November 17th, 2017. In this research the researcher includes the
a. On November 7th, the researcher met the teacher to discuss the lesson plan and
technique to be used.
b. On November 8th, the researcher conducted the first observation on the first
meeting.
second meetingand in the end of class the researcher gave questionnaire to the
students.
learning English vocabulary by using guessing game and the problem that
meetings, and the teacher applied all the procedures in guessing game. The
51
result were, the students still confused although the teacher had to explained,
its because some of students not focus and talked with each other, and the
students did not have a confidents to apply the words that had they known in
Guessing Game
a. The students confused about the teacher explanation about how to play
the game.
b. The students had difficulties in confident. They were still doubt to apply
c. Some of the students just acquire new vocabulary from teacher and their
textbook. They did not find new vocabulary by their self from another
source.
difficulties when the teacher asked to say the words. The students think it
was embarrassing if they are wrong to say the words. The students had
C. Discussion
found out some results of the research in the process of learning vocabulary by
problem then the researcher gave questionnaire to the students to know their
game.
1. Observation Report
The observation was conducted to know how the process learning vocabulary
by using guessing game. The researcher observed the students, the learning
process, and the situation of classroom process. The observation was also used to
know the procedure of learning vocabulary by using guessing game that was
using guessing game activities in two meetings. The data of observation have
of six points. The explanation of the application of those basic procedures can be
seen it (the appendix of observation page 84). In this process the researcher as
53
observer who observed the students’ learning process, the teacher as a tutor and
In the first meeting, the teacher started class by greeting the students and then
checking the students’ attendance. Then the teacher made a brief explanation and
also some questions about guessing game. The teacher introduced about guessing
game and how to play it. She gave some examples of how to play guessing game.
Before the game was played, the teacher makes 4 groups in this class, every
group consist of 8 until 7 students. Every group has one volunteer to come up.
The teacher used superhero pictures like Avenger (Black Widow, Hulk, Iron-
man, Thor and Captain America). Then the teacher asked the volunteer from
each group to come up. The teacher gave the card/picture to the all-volunteer that
was come up. One volunteer got one card /picture. The students from each group
had given chance to guess and ask questions, one student only has 2 chances to
ask and guess. Only 1 volunteer until the object has guessed, and change to
another volunteer. To guess the object, the student that raised their hand and
guessed the object correctly, will get 2 points. The students asked the physical
appearance (gender, part of the body) from a superhero. The volunteer is just
After that, the game played. Some of the students looked confused to follow
the game so they chose to quite, then the other students looked interesting and
active to follow the game. They looked enjoy this game. Every group that could
guess the object will get 2 points. The first group that had reached 10 points wins
the game, and then the group that lost would do a punishment. They sang a song
with dance.
The last point of observation was to know the students’ problem. After the
researcher observed the class activity, the researcher noted that the students got
difficulties when the teacher explained about the game. Some students played
attention while other did not care and talked to each other. When the game
played some of students are interested and activated, and other students just quite
and did not follow the game. The data of problem faced by the students in the
those basic procedures can be seen in (appendix 4). In this process the researcher
as observer who observed the students’ learning process, the teacher as a tutor
Before the game was played, the teacher makes 4 groups in this class, every
groups consist of 8 until 7 students. Every groups has one volunteer to come up.
55
The teacher used actress and singer Hollywood (Taylor Swift, Bruno Mars, Brad
Pitt, and Angelina Jolie), then the teacher asked the volunteer from each group to
come up. The teacher gave the card or picture to all volunteer that was come up.
One volunteer got one card or picture. The students from each group had given
chance to guess and ask questions, one student only has 2 chances to asked or
guessed. Only 1 volunteer until the object has guessed, and change to another
volunteer. To guess the object, the student that raised their hand and guessed the
object correctly, will get 2 points. The students asked the physical appearance
(gender, part of the body) from a superhero. The volunteer was just allowed to
After that, the game was played. Almost all of the students looked active and
interesting in this game. Only some of the students that still quite and did not
follow the game. Every group that could guess the object correctly will get 2
points. The first group had reached 10 points wins the game. Then the group that
The last point of observation was to know the students’ problem. After the
researcher observed the class activity, the researcher noted that almost all the
students interested and activated to follow this game. Only some students that
still quite and did not follow the game and talked to each other. The data of
problem faced by the students in the second meeting can be seen in (Appendix 5
page 87).
56
After that the classroom atmosphere turned into noisy. The students looked
active, they looked confident to follow this game, and they had understood to do
this game. The teacher looks difficult when she wanted to make calm situation.
2. Questionnaire Report
The questionnaire was made to support the data from observation and the
identified. The questionnaire was given and answered by the whole students
of class AP.2. the number of students was 30 students. The questionnaire was
distributed to the students by taking ten minutes after the study time in the
94).
a) The first questions are “Do you confuse when the teacher explains
From the chart above 12 or 40%, students chose option A (Yes) indicating that
they confuse when the teacher explains meaning from a word in learning
English using guessing game. The second respond showed that 4 or 13%,
57
students chose option B (No) indicating that they understood when the teacher
explains meaning from a word in learning English using guessing game. The
indicating that sometimes they got difficulties when teacher explain meaning
From the data about the first question above investigated that the students’
b) The second questions are “Do you think that learning vocabulary just
game?”
47% 23%
Yes
No
54%
Sometimes
From the chart above it showed that 7 or 23%, students chose optionA (Yes)
indicating that they did not know the other function of learning vocabulary.
The second respond showed that 16 or 54%, students chose option B (No)
indicating that they knew the other function of learning vocabulary. The third
58
indicating that they little knew the other function of learning English
vocabulary.
a) The third questions were “Do you only accept the new vocabulary from
From the chart above, it showed that 15 or 50%, students chose option A
(Yes) indicating that they only accept the new vocabulary from the teacher
indicating that they did not only accept the new vocabulary from the teacher
found new vocabulary from another source. The third respond showed that 5
or 17%, students chose option C (Sometimes) indicating that they did not only
accept the new vocabulary from the teacher and textbook in learning English
source.
59
b) The fourth questions were “Do you get much new vocabulary from learning
17%
Yes
23%
60% No
Sometimes
From the chart above, it showed that 18 or 60%, students chose option A
(Yes) indicating that they got much vocabulary from learning English
23%, students chose option B (No) indicating that they did not get much
indicating that sometimes they got much vocabulary from learning English
c) The fifth questions were “Do you become more motivated to get new
vocabulary?”
27% Yes
50%
23% No
Sometimes
60
From the chart above, it showed that 15 or 50%, students chose option A
(Yes) indicating that they became motivated to get new vocabulary from
another source not only in learning vocabulary by using guessing game. The
indicating that they did not become motivated to get new vocabulary from
another source. The third respond showed that 8 or 27%, students chose
option C (Sometimes) indicating that they did not too motivated to get new
vocabulary from another source did not only in learning vocabulary by using
guessing game.
d) The sixth questions were “Do you often apply vocabulary that was you knew
30% Yes
50%
No
20%
Sometimes
From the chart above, it showed that 15 or 50%, students chose option A
(Yes) indicating that they often applying the vocabulary that they knew in
students chose option B (No) indicating that they never applied the vocabulary
that they knew in learning English vocabulary. The third respond showed that
61
vocabulary.
From the chart above, it showed that 13 or 43%, students chose option A
30%, students chose option B (No) indicating that they did not get difficulties
f) The eight questions were “Do you get difficulties to spelling in learning
17%
Yes
23%
60% No
Sometimes
From the chart above, it showed that 11 or 60%, students chose option A
23%, students chose option B (No) indicating that they did not get difficulties
g) The ninth questions were “Do you get difficulties in meaning a new word, in
27% Yes
50%
No
23%
Sometimes
63
From the chart above, it showed that 13 or 50%, students chose option A
(Yes) indicating that they got difficulties in meaning a new word in learning
English vocabulary by using guessing game. The second respond showed that
6 or 23%, students chose option B (No) indicating that they did not get
guessing game. The third respond showed that 11 or 27%, students chose
From the data above, it showed that some of the students in X.AP.2 did
not too happy in learning English vocabulary by using guessing game because
the first questions answered (yes) by half of the students. It means that the
means that the students had known the other function of vocabulary, not only
knowing the meaning. The third, fourth, and fifth questions were answered
(yes) by many students. It means that the students only got a new vocabulary
from the teacher, and their textbook, but half of the students were motivated to
get new vocabulary from another source. The sixth questions were answered
(yes) by any students. It means that the students had known how to apply the
words that were they got. The seventh, eight, and ninth questions were
answered (yes) by half of the students. It means that the students’ got
difficulties in pronouncing the words and memorizing the meaning. They also
64
3. Interview Report
To support the data of observation, the researcher had employed and interview
to the six students to investigate the problems faced by the students during
2017. There were six questions that the researcher asked to the teacher (see
Five from six students were liked learning English vocabulary by using
guessing game. The reasons were because by using guessing game learning
English became more fun, enjoy, and curious. The students’ more concentrate
and fast respond whit the teacher explanation. Learning English vocabulary by
using guessing game is very helpful. One student was answered just so so,
because she thinks that game can break her focus in learning.
opinion learning English vocabulary did the students become energetic and
Four from six students answered yes. It means that the students were
guessing game, because they felt easier to understand, and they though lose in
English vocabulary using guessing game. Two from six students were just so
so, because they did not like English and they cannot focus because of game.
opinion about learning English vocabulary. Did the students like learning
Five from six students were liked learning English vocabulary by using
guessing game, the reasons were because learning process become more
challenging, game can sharpen their brain, game was fun, and more play than
material. One student actually interested in guessing game, but just a little. So
it can be concluded that the students very liked learning English vocabulary
opinion about how often the students applied the vocabulary in learning
Four from six students answered that they often apply the words. Especially,
guessing game was very helped the students to reminded the words easier.
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meaning.
Five from six students got problems in pronuncing. The reasons were because
many strange words. How to pronunce was not same with the words. So it
made the studentsstill confused. All students had problem in spell the words,
especially in H, I and R.
Three from three students got difficulties in meaning. The reasons were
because game can break their concentration, and made the students dizzy.
Another three studentsdid not get the difficulties in meaning the words. The
reasons were, because guessing game can make the students fell fun and
enjoy, so they can reminded the words easier. All the students had difficulties
f) The sixth questions of interview were “What the benefit that was you got
From the table above it showed that they got many benefit when using
English by using guessing game. They can remind the words easier.
All the students got many difficulties, especially in pronuncing, grammar and
meaning. Another problem was they did not confident although the teacher
had to explain. Actually the students very like to play guessing game.
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English by using guessing game the students will confident to speak English
In this step, the researcher drew the conclusion and verified the answer of
research question that was done in displaying the data by comparing the
observation data, interview data, and questionnaire data. In this part, the data
finding of the research. In this part, the discussion and findings are divided into
two parts:
learning English vocabulary by using guessing game and the problem that
meetings, and the teacher applied all the procedures in guessing game. The
result were, the students still confused although the teacher had to explained,
its because some of students not focus and talked with each other, and the
students did not have a confidents to apply the words that had they known in
Guessing Game
e. The students confused about the teacher explanation about how to play
the game.
f. The students had difficulties in confident. They were still doubt to apply
g. Some of the students just acquire new vocabulary from teacher and their
textbook. They did not find new vocabulary by their self from another
source.
difficulties when the teacher asked to say the words. The students think it
was embarrassingly if they wrong to say the words. The students had
These findings supported by the theory from Huyen and Nga, and Thornbury. All
the students’ problems that got by researcher was same whit the theory of Huyen
and Nga, and Thornbury. (see students’ problem in chapter 2 page 20).
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CHAPTER V
CONCLUSION AND SUGGESTION
A. Conclusion
The result of the research shows that guessing game is the good technique which
game is not only easy to be implemented both by teacher and students, but also
1. The students confused about the teacher explanation about how to play
the game.
2. The students had difficulties in confident. They were still doubt to apply
3. Some of the students just acquire new vocabulary from teacher and their
textbook. They did not find new vocabulary by their self from another
source.
difficulties when the teacher asked to say the words. The students think it
was embarrassingly if they wrong to say the words. The students had
B. Suggestion
After the researcher has done the research at SMK Negeri 3 Bandar Lampung,
a. The students should be more focus in learning process, do not talk to each
b. Although the students just acquire new vocabulary from teacher and their
textbook, the students should memorize it. Better for students be more
active to enrich their self with vocabulary. They must find new
vocabulary from another source like song, or movie. Do not just acquire
c. The students should be feeling confident to apply the words. So that they
can improve their ability in learning English. The students should practice
the vocabulary that they have learned in real situation, more practice can
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make their pronunciation, and spelling better. If the students keep doubt
to say and apply new word, their ability will never develop.
a. The teacher should explain how to play the guessing game with show
a video recorder.
b. The teacher should more pay attention to the students that choose to
quiet and did not join the game. Ask them to come up, and guide
c. The teacher should give the students homework. Ask them to find 5
until 10 new vocabulary from song. If the students did not do the
d. The teacher should give the students a task to find a song lyric. And
The school should provide some media (LCD) to support the students in
learning English.
Appendix 1
No Aspect Explanation
1 They confused about what The researcher noted that almost all
teacher explanation students understand the game.
2 Students’ only think of Some students were almost understood
vocabulary learning as when they ask/guessed the picture, besides
knowing the primary meaning they actually know the meaning of the
of new words. Therefore, they word. They confused when say physical
ignore all other functions of appearance from an object.
the words.
3 Students’ usually only acquire When the students guessed the object, they
new vocabulary through new just say the same vocab that had given by
words in their textbook or teacher before game was started.
when given by teacher during
classroom lessons.
4 Many learners do not want to Some students were still doubted but not
take risks in applying what too much as the first meeting, the
they have learned. researcher noted that the students had
some confident. But some students So
they choose to quite.
5 Lacks of understanding of Pronunciation Some students had
words construction make difficulty in pronouncing
some word are difficult word.
(pronunciation, spelling, Spelling Sometimes the students
grammar, and meaning). were still wrong in
spelling when the teacher
ask them especially in (h,
r, e, i, g).
Grammar The teacher did not teach
about grammar in this
session
Meaning When the teacher said in
English, she must
translate in bahasa
Indonesia because many
students can not
understand the meaning.
Appendix 6
Date/day :
Name :
Q : QUESTION
A : ANSWER
1. Q: Jika guru memberikan penjelasan tentang vocabulary menggunakan
A:
A:
guessing game?
A:
4. Q: Apakah kamu sering menggunakan kosa kata yang telah kamu pelajari saat
A:
A:
6. Q: manfaat apa yang kamu dapatkan dari belajar bahaa inggris menggunakan
A:
Appendix 7
Responden :
Hari/tanggal :
Tempat :
Petunjuk pengisian:
b. Berilah jawaban dengan memberikan silang (X) pada jawaban yang tersedia,
A,B. Atau C.
1. Apakah kamu kebingungan ketika guru menjelaskan arti dari sebuah kata pada
saat belajar bahasa Inggris dengan menggunakan permainan guessing game?
A. Ya B. Tidak C. Kadang-kadang
2. Apakah kamu berfikir bahwa belajar vocabulary hanya berhubungan dengan arti
dari kosa kata saja tanpa mengerti penggunaan dari kosa kata tersebut pada saat
belajar bahasa Inggris dengan menggunakan guessing game?
A. Ya B. Tidak C. Kadang-kadang
3. Apakah kamu hanya menerima kosa kata baru dari guru dan buku pada saat
belajar bahasa inggris dengan menggunakan permainan guessing game?
A. Ya B. Tidak C. Kadang-kadang
4. Dengan belajar bahasa Inggris melalui bantuan “guessing game” apakah kamu
mendapatkan lebih banyak tambahan kosa kata bahasa Inggris?
A. Ya B. Tidak C. Kadang-kadang
A. Ya B. Tidak C. Kadang-kadang
6. Apakah kamu sering menggunakan kosa kata yang telah kamu ketahui (membuat
sebuah kalimat atau berbicara) pada saat belajar bahasa Inggris dengan
menggunakan permainan guessing game?
A. Ya B. Tidak C. Kadang-kadang
8. Apakah kamu memiliki kesulitan spelling (ejaan) dalam belajar bahassa inggris
dengan menggunakan permainan guessing game?
A. Ya B. Tidak C. Kadang-kadang
A. Ya B. Tidak C. Kadang-kadang