New Ihl Rules
New Ihl Rules
New Ihl Rules
1. Rink Length & Width = 200' x 85' (61m x 26m), with a corner radius of 28’ (8.5m).
2. Each goal line is 11’ (3.4m) from the end boards. IHL blue lines are 75’ (23m) from the end boards and 50’ (15m) apart.
Timing Rules:
1. Duration of the game is 3 20-minute periods.
2. Overtime periods are 10 minutes in duration:
a. There are no overtime periods during the preseason & the Summer League.
b. There is a max of 2 overtime periods per game during the regular-season.
c. There are no limits for overtime periods during the postseason.
3. The length of the intermission periods is 10 minutes.
b. If it's unsuccessful, it costs the team a timeout. A coach can't challenge any ruling if he doesn't have at least one timeout
remaining.
c. An unused challenge carries over from regulation to overtime and from one overtime period to the next overtime period, but a
team out of challenges at the end of regulation does not gain a new or additional challenge.
d. Within these time constraints, a team’s head coach may challenge the following select NBA replay triggers:
i. Not reasonably certain whether a successful field goal was released or a called foul was committed prior to the expiration of the 24-
second shot clock.
ii. Not reasonably certain as to which team should be awarded possession after a puck goes out-of-bounds or whether an out-of-
bounds in fact occurred.
iii. Not reasonably certain whether a called common foul or called clear path foul met the criteria of a clear-path-to-the-basket foul.
iv. Not reasonably certain as to which player should attempt free throws on a called foul.
v. Not reasonably certain as to whether the defender was inside or outside the restricted area (after the referees called a block or
charge foul in the vicinity of the restricted area).
vi. Not reasonably certain whether a goaltending or basket interference violation was called correctly.
vii. Not reasonably certain whether an off-puck foul occurred prior to any of the following:
1. an offensive player beginning his shooting motion on a successful field goal if the off-puck foul is committed by a defensive player.
2. a defensive foul committed prior to the puck being released on a throw-in.
3. the puck being released on a successful field goal or a double-foul if the off-puck foul is committed by an offensive player.
viii. Not reasonably certain whether a team had an improper number of players on the court while the puck is in play.
e. Referees will possess the sole and exclusive ability to initiate the following replay triggers at any point during the game:
i. Player altercation.
ii. Not reasonably certain whether a called foul met the criteria of a flagrant foul.
iii. A field goal is made with no time remaining on the clock at the end of any period.
iv. A foul is called with no time remaining on the clock at the end of any period.
v. A play concludes (i) with no time remaining on the clock (0:00) at the end of any period or (ii) at a point when the referees believe
that actual time may have expired in any period; and the referees are reasonably certain that the game clock malfunctioned during
the play.
f. Referees will possess the sole and exclusive ability to initiate the following replay triggers during the final two minutes of the
fourth period and at any point during overtime:
i. Not reasonably certain whether a successful field goal was scored correctly as a 2-point or 3-point field goal, or in the case of a
called shooting foul, whether the player was attempting a 2-point or 3-point field goal; and
ii. Not reasonably certain whether the puck touched the rim and thus whether the shot clock should be adjusted.
Substitution Rules:
1. A "substitution opportunity" begins when the clock is stopped and the puck is dead (i.e. after a whistle or after a field goal
in the last two minutes). It ends when the puck is placed at the disposal of a player making a throw-in, or placed at the
disposal of a free throw shooter for the first or only free throw. One major effect of this is to prevent substitutions during free
throws.
2. Either team may sub on any foul, violation, alternating possession situation or time-out.
3. Referee’s stoppages are included as substitution opportunities.
Season Structure:
All Levels:
1. Uniform Rules:
a. Both teams must wear their dark color uniforms during games (similar to rugby or this NAL Championship Game) unless either
of the following occurs (i.e. mandatory “Color Rush”):
i. The teams share similar colors.
ii. If someone is colorblind (i.e., teams with red or green uniforms will not participate).
iii. IHL Example: Chicago Blackhawks vs Toronto Maple Leafs.
b. If that is the case, the designated home team will wear their dark color uniforms and the away team will wear either of the
following:
i. Their lighter color uniforms.
ii. An alternative darker color uniform.
2. Each team will receive premier points for entry into the postseason:
a. 3 points for winning a game in regulation.
b. 2 points for winning a game in overtime or a shootout.
c. 1.5 points for drawing a game.
d. 1 point for losing a game in overtime or a shootout.
e. 0 points for losing a game in regulation.
f. .5 bonus points for losing by 3 points (or fewer) and/or in overtime.
g. .5 bonus points for scoring at least 5 points.
3. At the end of the regular season, the team with the best regular-season record (i.e. highest point total) is awarded the
Presidents' Trophy (League 1), the Macgregor Kilpatrick Trophy (League 2) or the Brabham Cup (League 3):
a. For those who don't know, it echoes the practice of the top European soccer leagues in which the team with the best regular-
season record is the champion, similar to the Supporter’s Shield in MLS.
b. The IHL President’s Trophy / Macgregor Kilpatrick Trophy / Brabham Cup (League 3) winner(s) are guaranteed home-court
advantage in all rounds of the playoffs they compete in, including the IHL championships:
i. i.e., The League 1 Stanley Cup Finals, the League 2 Calder Cup & the League 3 Kelly Cup.
c. However, the award can just be a certificate in a frame.
d. Tiebreaker criteria when competitors are level on points:
i. The team that won the head-to-head match (if applicable) is ranked first.
ii. If this game was a draw, then the team with the more wins is ranked first.
iii. Point difference (PD) = is the number of points scored in all league matches minus the number of points conceded.
iv. Points for (PF) = is the total number of points scored by a team over the course of the regular-season.
v. Points against (PA) = is the number of goals scored against them by their opponents over the course of the regular-season.
vi. Fewest disciplinary actions.
vii. Strength of schedule = two-third (66 2/3%) for the opponent's record and one-third (33 1/3%) for the opponents' opponents record.
viii. Total number of points scored on the road.
ix. Road point difference.
x. Total number of points scored @ home.
xi. Home point difference.
xii. If still identical, a play-off is required.
xiii. Coin toss (2 teams) or drawing of lots (at least 3 teams).
4. The 6-game (3h/3a; for League 1 or 4-game (2h/2a; for the lower leagues) preseason is an international exhibition series
(similar to the NBA Global Games) that starts in the first week of October and ends in mid-October:
a. Teams will be allowed to choose which teams that they would like to play from the European Ice Hockey leagues.
b. Teams will have with one long European tour (for American franchises) and one long American tour (for European franchises) in
an alternating cycle.
c. All IHL players must play in at least 2 games during the preseason/international exhibition games at home before the start of the
regular season.
d. There must be a 2-day break in between games during each tour, a 3-day break in-between tours, and another 3-day break
between the end of the preseason & start of the regular-season.
e. Every year when the Winter Olympics or IIHF World Championship are not held, the national teams will hold a series of 6
exhibition games (3 of which must be in their home country) around the world during the IHL preseason:
i. All of the national teams can play in any ice hockey arena with a total seating capacity of at least 5,000 seating capacity.
ii. All of the national team players will complete fall training with their national team.
iii. All of the national team players must be paid during the preseason while they are playing with their national team.
f. All preseason tickets (including national team exhibitions) must not cost more than 2017 US$35 (must be adjusted for inflation).
5. All-Star Weekend:
a. The All-Star Weekend is held in Mid-January. Events will include the following:
i. Prior to the competition, the IHL Department of Player Safety will determine the players participating in each event and the order of
participation.
ii. Friday:
1. The Fastest Skater:
1. 8 skaters (4 from League 1 & 4 from the lower leagues) will compete in the Enterprise IHL Fastest Skater Each skater will be timed
for one full lap around the rink.
2. The skater may choose the direction of their lap and can be positioned a maximum of three feet behind the start line located on the
penalty box side of the center red line.
3. The skater must start on the referee's whistle and the timing clock will start when the skater crosses the start line. In the event of a
clock malfunction, the official time will be recorded by the referee's stopwatch.
4. The skater with the fastest time is the winner of the Enterprise IHL Fastest Skater, and if there is a tie for the fastest time, the tied
players will skate another lap to determine the winner.
iii. Saturday:
1. GEICO IHL Save Streak:
1. 5 goalies (3 from League 1 & 2 from the lower leagues) & 36 skaters (18 from League 1 & 18 from the lower leagues) will participate
in the GEICO IHL Save Streak, a shootout grouped by division where goalies compete to make the most consecutive saves.
2. Each goalie will face one opposing division and a minimum of nine scoring attempts. Each scoring attempt is officiated in
accordance with IHL shootout rules and begins on the referee's whistle. Players from each division will shoot in numerical order,
lowest to highest, with the divisional captain shooting ninth.
3. A goalie's round at the GEICO IHL Save Streak cannot end with a save - if the divisional captain's shot is saved, the goalie will
continue to face shooters until a goal is scored. If the goalie makes a save on the divisional captain's shot, the order of shooters to
follow is the same as at the original order.
4. The goalie with the longest consecutive save streak during his time in net is the winner of the GEICO IHL Save Streak. If there is a
tie for longest consecutive save streak, the goalie with the highest total saves made during his round will be crowned the winner.
iv. Sunday:
1. Lower Leagues All-Star Game: the game features the best players from the lower leaguesin an East vs West format. This takes place at
least 3 hours before the IHL All-Star Game
2. IHL League 1 All-Star Game: the game features the best players from the IHL in an East vs West format.
League 1:
1. The Level-A regular-season is a 74-game (36h/36a) season that starts in late October and ends in mid-March:
a. Each team plays 6 games (3h/3a) against all of the other 7 teams in their division (42 Games).
b. Each team plays 4 games (1h/1a) against all of the other 8 teams in their conference (32 Games).
2. Playoffs - the post-season is a 12-team Best-of-Series tournament:
a. There must be a 3-day break in-between the end of the regular-season and the start of the postseason.
b. The 12 teams that enter the tournament are the top 3 teams from each division:
i. The top 6 teams in each conference are ranked in order by their amount of premier points, & teams are never "reseeded".
c. The 1 Round (Conference Quarterfinals):
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Lower Leagues:
1. The regular-season is a 56-game (28h/28a) season that starts in late October and ends in mid-March:
a. Each team plays 8 games (4h/4a) against all of the other 7 teams in their division (56 Games).
2. The post-season is an 8-team Best-of-Series tournament per level:
a. There must be a 2-day break in-between the end of the
regular-season and the start of the postseason.
b. The 8 teams that enter the tournament are the 4
divisional champions & runner-ups.
c. The format for the first round of the playoffs is 1v4 & 2v3
in each conference bracket.
d. The second-round format for the playoffs is (1/4) v (2/3).
e. All rounds in the MiLH postseason will use the following
Formats:
i. Rounds #1-2 = single-elimination.
ii. Championship = a best 2-of-3 series with a 1-1-1
format.
e. All players with 2-way contracts are exempt from the League 1 & lower league roster limits.
c. After the lower leagues regular-season (or post-season, depending on each individual team) ends, a max of 5 lower leagues-
specific players (in addition to all 2-way contracts) can be brought up to the IHL to play in the final games of the regular-season
as well as participate in the first half of each post-season game, bringing the total roster to at least 34 players:
a. These players will be the following:
i. The 2 players with 2-way contracts; these players won’t get any bonus.
ii. 3 players without 2-way contracts; these plyers will earn $175 for each regular season game & $250 per postseason game for every
game they play in.
2. Each IHL team can assign at least 2 first-year or second-year players to either of its affiliated lower leagues teams:
a. If more than 2 IHL players are permanently assigned to a team, the team must reduce the number of G League players to keep
the total roster size to 12, preferably those who joined the team via tryout:
i. i.e., assignment players must be kept on the team until their minimum 1-3 years are up.
b. An IHL player will continue to be paid his IHL salary and will continue to be included on his IHL team's roster on the inactive list
while playing in lower leagues & vice versa.
c. Player Numbers = any one-digit or two-digit number is acceptable (not both 0 and 00 on same team).
3. All players with 2-way contracts are exempt from the IHL & lower leagues roster limits.
4. The Salary Caps:
a. All IHL teams can no longer give guaranteed player contracts.
b. All IHL independent & parent club teams have a hard salary cap of $115 million per season similar to the NFL for all 20-27
players on the roster:
i. The minimum salary for all players not in two-way contracts is $290,000 per season.
c. All IHL affiliated teams have a hard salary cap of $20 million per season similar to the NFL for all 20-27 players on the roster:
i. The minimum salary for all players drafted from college and/or international leagues not in 2-way contracts is $25,500 per season.
ii. The minimum salary for all players drafted straight from high school not in 2-way contracts is $41,000 per season.
iii. The minimum salary for all players in two-way contracts is $95,000 per season:
1. These players will spend the majority of their time on an affiliated team's roster but can freely move to their respective NHL team for up
to 45 days in the regular-season. However, they can spend an unlimited amount of time with their NHL team during the preseason &
postseason.
2. Only players with 4 years of NHL experience or less are eligible for two-way contracts.
3. All IHL affiliated players can only be called up by their contracted NHL team.
iv. All IHL affiliated players will be paid by their IHL parent clubs.
d. A hard salary cap means that all contracts which cause a team to violate a hard cap are subject to major sanctions, including
any of the following while breaching salary cap rules:
i. 1st offense = reduction of $5 million in their salary cap for the next season.
ii. 2nd offense = reduction of another $10 million in their salary cap for the next season in addition to the previous reduction.
iii. 3rd offense = reduction of another $10 million in their salary cap for the next season in addition to the previous reductions & the
voiding of violating contracts.
iv. 4th offense = reduction of another $15 million in their salary cap for the next season in addition to the previous reductions, the
voiding of violating contracts, & the stripping of championships won.
e. Signing bonuses for drafted players is guaranteed money that's given regardless of whether the player stays or not (i.e. gets
cut):
i. Example Contract = a hockey player right out of college signs a deal worth $12.1 million over 4 years, plus a $1.5 million signing
bonus. To minimize the impact on the salary cap, the team spreads the bonus over the life of the contract, in this case, $375,000
each year.
ii. However, all of the bonus money that was being prorated throughout the length of the contract still has to be paid if the player quits,
is released, traded or waived.