Output Log
Output Log
Output Log
1f1 (68064779abd0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 27.20.20913.2000]
Renderer: Radeon (TM) 520
Vendor: ATI
VRAM: 2039 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Bugger.Patched.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Bugger.Patched.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.AccessControl.DLL (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.Client.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.Client.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.Documents.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.Documents.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.Extensions.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.Spreadsheets.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\protobuf-net.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\websocket-sharp.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Completed reload, in 0.134 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\System.Xml.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 1.255500 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18515.
Total: 18.950800 ms (FindLiveObjects: 0.766000 ms CreateObjectMapping: 0.173200 ms
MarkObjects: 13.445300 ms DeleteObjects: 3.773400 ms)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Graphics HW
Graphics Specs
PixelFillrate : -1
ShaderLevel : 30
MaxTextureSize : 16384
NPotSupport : Full
RenderTargetCount : 4
3D Textures : True
ComputeShader : False
ImageEffects : True
Instancing : False
RenderTextures : True
RenderToCubemap : True
Shadows : True
SparseTextures : False
Stencils : 1
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
InputDevices:
Language: en
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 0.792400 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 31863.
Total: 27.676100 ms (FindLiveObjects: 1.195100 ms CreateObjectMapping: 0.294700 ms
MarkObjects: 24.939499 ms DeleteObjects: 0.428700 ms)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
<b><color=green>DebugInfos - Ready to Start</color></b>
############ PLAYER INFOS ############
Money: 68835
Level: Level08
Experience: 24607
Position: (141.7, 29.9, 910.7)
Rotation: (0.0, 0.0, 0.0)
Homebase: HomebaseCity
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 2723 unused Assets to reduce memory usage. Loaded Objects now: 78493.
Total: 125.775497 ms (FindLiveObjects: 5.386600 ms CreateObjectMapping: 3.440200 ms
MarkObjects: 113.330399 ms DeleteObjects: 2.822600 ms)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 88070.
Total: 117.523003 ms (FindLiveObjects: 4.952500 ms CreateObjectMapping: 1.466300 ms
MarkObjects: 110.027298 ms DeleteObjects: 0.420100 ms)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 89834.
Total: 140.807114 ms (FindLiveObjects: 5.658400 ms CreateObjectMapping: 1.432200 ms
MarkObjects: 132.667603 ms DeleteObjects: 0.280800 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 92796.
Total: 135.684097 ms (FindLiveObjects: 5.976600 ms CreateObjectMapping: 1.544300 ms
MarkObjects: 127.155006 ms DeleteObjects: 0.273500 ms)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 93010.
Total: 128.617096 ms (FindLiveObjects: 4.803700 ms CreateObjectMapping: 1.540900 ms
MarkObjects: 121.168602 ms DeleteObjects: 0.265200 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 93010.
Total: 136.379791 ms (FindLiveObjects: 4.681500 ms CreateObjectMapping: 1.562600 ms
MarkObjects: 129.071594 ms DeleteObjects: 0.207100 ms)
Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 93668.
Total: 135.999390 ms (FindLiveObjects: 5.024300 ms CreateObjectMapping: 1.530600 ms
MarkObjects: 128.229401 ms DeleteObjects: 0.346200 ms)
Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 95391.
Total: 137.798691 ms (FindLiveObjects: 4.742300 ms CreateObjectMapping: 1.660200 ms
MarkObjects: 130.122803 ms DeleteObjects: 0.377500 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 94986.
Total: 135.882599 ms (FindLiveObjects: 5.874500 ms CreateObjectMapping: 1.689300 ms
MarkObjects: 127.081711 ms DeleteObjects: 0.368500 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 94946.
Total: 129.163910 ms (FindLiveObjects: 4.542400 ms CreateObjectMapping: 1.530300 ms
MarkObjects: 122.001099 ms DeleteObjects: 0.209400 ms)
Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 94955.
Total: 132.979309 ms (FindLiveObjects: 5.739100 ms CreateObjectMapping: 1.633700 ms
MarkObjects: 124.404999 ms DeleteObjects: 0.284500 ms)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 95994.
Total: 200.985291 ms (FindLiveObjects: 5.134000 ms CreateObjectMapping: 1.763300 ms
MarkObjects: 192.838501 ms DeleteObjects: 0.468100 ms)
Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 95938.
Total: 195.964203 ms (FindLiveObjects: 4.924600 ms CreateObjectMapping: 1.545400 ms
MarkObjects: 188.327301 ms DeleteObjects: 0.324400 ms)
Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 98148.
Total: 237.078903 ms (FindLiveObjects: 6.492300 ms CreateObjectMapping: 1.937000 ms
MarkObjects: 227.259689 ms DeleteObjects: 0.367000 ms)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 98296.
Total: 198.915192 ms (FindLiveObjects: 5.777700 ms CreateObjectMapping: 1.812400 ms
MarkObjects: 190.338593 ms DeleteObjects: 0.252300 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 102865.
Total: 207.744110 ms (FindLiveObjects: 5.299600 ms CreateObjectMapping: 2.613300 ms
MarkObjects: 198.422409 ms DeleteObjects: 0.533300 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 102436.
Total: 203.936691 ms (FindLiveObjects: 5.922600 ms CreateObjectMapping: 1.752700 ms
MarkObjects: 195.151398 ms DeleteObjects: 0.244700 ms)
Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 103562.
Total: 205.139496 ms (FindLiveObjects: 5.001600 ms CreateObjectMapping: 1.725400 ms
MarkObjects: 197.208298 ms DeleteObjects: 0.471200 ms)
Unloading 580 unused Assets to reduce memory usage. Loaded Objects now: 98494.
Total: 200.926712 ms (FindLiveObjects: 5.330900 ms CreateObjectMapping: 1.748900 ms
MarkObjects: 191.978790 ms DeleteObjects: 1.149100 ms)
Unloading 272 unused Assets to reduce memory usage. Loaded Objects now: 98053.
Total: 202.523102 ms (FindLiveObjects: 6.260000 ms CreateObjectMapping: 1.568000 ms
MarkObjects: 193.491913 ms DeleteObjects: 0.470200 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 880 unused Assets to reduce memory usage. Loaded Objects now: 98640.
Total: 217.649597 ms (FindLiveObjects: 5.644100 ms CreateObjectMapping: 3.122200 ms
MarkObjects: 205.644394 ms DeleteObjects: 2.464300 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 203 unused Assets to reduce memory usage. Loaded Objects now: 100943.
Total: 204.212799 ms (FindLiveObjects: 5.039100 ms CreateObjectMapping: 1.759700 ms
MarkObjects: 196.230988 ms DeleteObjects: 0.450000 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 103637.
Total: 202.769394 ms (FindLiveObjects: 5.937100 ms CreateObjectMapping: 1.771200 ms
MarkObjects: 193.707306 ms DeleteObjects: 0.601900 ms)
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 103292.
Total: 216.988098 ms (FindLiveObjects: 5.916700 ms CreateObjectMapping: 1.929500 ms
MarkObjects: 208.058395 ms DeleteObjects: 0.320200 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 609 unused Assets to reduce memory usage. Loaded Objects now: 96871.
Total: 208.282608 ms (FindLiveObjects: 5.319200 ms CreateObjectMapping: 1.927900 ms
MarkObjects: 197.683701 ms DeleteObjects: 2.619100 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 412 unused Assets to reduce memory usage. Loaded Objects now: 101753.
Total: 210.565811 ms (FindLiveObjects: 5.270900 ms CreateObjectMapping: 1.865500 ms
MarkObjects: 201.327209 ms DeleteObjects: 1.313700 ms)
Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 103139.
Total: 205.569199 ms (FindLiveObjects: 5.940300 ms CreateObjectMapping: 1.701900 ms
MarkObjects: 196.539993 ms DeleteObjects: 0.638600 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 103500.
Total: 213.630203 ms (FindLiveObjects: 5.160800 ms CreateObjectMapping: 1.787000 ms
MarkObjects: 205.513199 ms DeleteObjects: 0.425700 ms)
Unloading 202 unused Assets to reduce memory usage. Loaded Objects now: 104902.
Total: 219.345490 ms (FindLiveObjects: 6.507700 ms CreateObjectMapping: 3.092600 ms
MarkObjects: 208.511093 ms DeleteObjects: 0.483100 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 104566.
Total: 209.442596 ms (FindLiveObjects: 6.022400 ms CreateObjectMapping: 1.906300 ms
MarkObjects: 200.333588 ms DeleteObjects: 0.255200 ms)
Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 99286.
Total: 215.565903 ms (FindLiveObjects: 6.593500 ms CreateObjectMapping: 2.033100 ms
MarkObjects: 203.479797 ms DeleteObjects: 2.503700 ms)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Profile saved...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
AudioManager is destroying
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 77354.
Total: 259.472107 ms (FindLiveObjects: 4.759000 ms CreateObjectMapping: 2.783900 ms
MarkObjects: 181.536301 ms DeleteObjects: 69.468498 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77316.
Total: 195.457703 ms (FindLiveObjects: 4.573400 ms CreateObjectMapping: 2.092500 ms
MarkObjects: 187.927795 ms DeleteObjects: 0.133100 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77316.
Total: 182.238586 ms (FindLiveObjects: 5.294400 ms CreateObjectMapping: 2.000400 ms
MarkObjects: 174.141998 ms DeleteObjects: 0.102000 ms)
Trying to re-init Steam. This should only happen ones after return to start screen.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Graphics HW
Gr. Device ID : 26213
Gr. Device Name : Radeon (TM) 520
Gr. Device Vendor : ATI
Gr. Device V. ID : 4098
Gr. Device Version : Direct3D 9.0c [aticfx32.dll 27.20.20913.2000]
Gr. Memory : 2039
Graphics Specs
PixelFillrate : -1
ShaderLevel : 30
MaxTextureSize : 16384
NPotSupport : Full
RenderTargetCount : 4
3D Textures : True
ComputeShader : False
ImageEffects : True
Instancing : False
RenderTextures : True
RenderToCubemap : True
Shadows : True
SparseTextures : False
Stencils : 1
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
InputDevices:
Language: en
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 7136 unused Assets to reduce memory usage. Loaded Objects now: 86440.
Total: 216.171509 ms (FindLiveObjects: 10.681200 ms CreateObjectMapping: 2.913700
ms MarkObjects: 179.886292 ms DeleteObjects: 21.635801 ms)
UnloadTime: 445.690704 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 1827 unused Assets to reduce memory usage. Loaded Objects now: 33232.
Total: 152.386002 ms (FindLiveObjects: 1.919100 ms CreateObjectMapping: 0.836300 ms
MarkObjects: 123.350304 ms DeleteObjects: 25.519600 ms)
Unloading 682 unused Assets to reduce memory usage. Loaded Objects now: 34036.
Total: 139.299896 ms (FindLiveObjects: 2.045000 ms CreateObjectMapping: 0.684900 ms
MarkObjects: 135.104889 ms DeleteObjects: 0.409800 ms)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 36575.
Total: 134.903000 ms (FindLiveObjects: 2.099000 ms CreateObjectMapping: 0.520100 ms
MarkObjects: 131.269699 ms DeleteObjects: 0.094700 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37887.
Total: 131.254700 ms (FindLiveObjects: 1.837800 ms CreateObjectMapping: 0.516000 ms
MarkObjects: 128.122894 ms DeleteObjects: 0.046200 ms)
Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 39657.
Total: 133.828506 ms (FindLiveObjects: 1.987700 ms CreateObjectMapping: 0.659400 ms
MarkObjects: 130.328995 ms DeleteObjects: 0.112800 ms)
Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 40771.
Total: 134.604706 ms (FindLiveObjects: 1.985400 ms CreateObjectMapping: 0.712400 ms
MarkObjects: 130.885406 ms DeleteObjects: 0.095300 ms)
Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 42141.
Total: 134.260696 ms (FindLiveObjects: 2.267600 ms CreateObjectMapping: 0.679400 ms
MarkObjects: 130.250504 ms DeleteObjects: 0.158400 ms)
Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 43287.
Total: 132.459198 ms (FindLiveObjects: 2.050900 ms CreateObjectMapping: 0.682100 ms
MarkObjects: 128.682709 ms DeleteObjects: 0.122100 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 44918.
Total: 133.701797 ms (FindLiveObjects: 2.540100 ms CreateObjectMapping: 0.664800 ms
MarkObjects: 129.464294 ms DeleteObjects: 0.145100 ms)
OnApplicationQuit WbAdministration
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
AudioManager is destroying
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)