Output Log

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 14

Initialize engine version: 4.7.

1f1 (68064779abd0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 27.20.20913.2000]
Renderer: Radeon (TM) 520
Vendor: ATI
VRAM: 2039 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Bugger.Patched.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Bugger.Patched.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.AccessControl.DLL (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.Client.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.Client.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.Documents.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.Documents.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.Extensions.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Google.GData.Spreadsheets.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\protobuf-net.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is
harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\websocket-sharp.dll (this message is harmless)
Loading D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR A 918\
ConSim2015_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Completed reload, in 0.134 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Jocuri Instalate\Construction Simulator Gold Edition LIEBHERR
A 918\ConSim2015_Data\Managed\System.Xml.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 1.255500 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18515.
Total: 18.950800 ms (FindLiveObjects: 0.766000 ms CreateObjectMapping: 0.173200 ms
MarkObjects: 13.445300 ms DeleteObjects: 3.773400 ms)

<b><color=green>DebugInfos - Steam Mods Fix</color></b>


[SteamManager]: Copy mods to fix missing steam callback...

[SteamManager]: Found files: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Shader warmup: 36 shaders 345 combinations 0.019s


<color=yellow>System Specs</color>

Model : Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (8057 MB)


Name : DESKTOP-9QLE3QL
Type : Desktop
OS : Windows 10 (10.0.0) 64bit
CPU Count : 8
CPU Type : Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Memory : 8057

Graphics HW

Gr. Device ID : 26213


Gr. Device Name : Radeon (TM) 520
Gr. Device Vendor : ATI
Gr. Device V. ID : 4098
Gr. Device Version : Direct3D 9.0c [aticfx32.dll 27.20.20913.2000]
Gr. Memory : 2039

Graphics Specs

PixelFillrate : -1
ShaderLevel : 30
MaxTextureSize : 16384
NPotSupport : Full
RenderTargetCount : 4
3D Textures : True
ComputeShader : False
ImageEffects : True
Instancing : False
RenderTextures : True
RenderToCubemap : True
Shadows : True
SparseTextures : False
Stencils : 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

<b><color=green>DebugInfos - Start Game</color></b>


Version: 1.6

InputDevices:

############ DLCS-INFOS ############


Installed DLCS: DLC1 | DLC2 | DLC3 | ContentUpdate1 | DLC_Hospital | DLC4 |
DLC5 | DLC6

############ STEAM ############


Current Steam Branch:

[SteamController]: Steam Controller initialized.

[SteamController]: Number of connected controllers: 0


[SteamController]: No Steam Controller found.

Steam Big picture mode: True

Start loading/updating mods from steam...

Steam Player ID is: 76561200108896446

Language: en

Savegame Path: C:\Users\Andy\Documents\..\Saved Games\ConstructionSimulator2015\


Profiles\

Profiles (Files found: 1):


Slot :0 | ProfileName: Andy | Filename: C:\Users\Andy\Documents\..\Saved
Games\ConstructionSimulator2015\Profiles\0\profile0.wbb

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Added with id DLC 0 at runtime. Needs restart!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 0.792400 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 31863.
Total: 27.676100 ms (FindLiveObjects: 1.195100 ms CreateObjectMapping: 0.294700 ms
MarkObjects: 24.939499 ms DeleteObjects: 0.428700 ms)

<b><color=green>DebugInfos - Profile Selected</color></b>


############ POOLING ############
Visible Nodes Count: 40857

############ PROFILE INFOS ############


Slot: 0
Name: Andy
Time played: 6h 08min

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
<b><color=green>DebugInfos - Ready to Start</color></b>
############ PLAYER INFOS ############
Money: 68835
Level: Level08
Experience: 24607
Position: (141.7, 29.9, 910.7)
Rotation: (0.0, 0.0, 0.0)
Homebase: HomebaseCity

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 2723 unused Assets to reduce memory usage. Loaded Objects now: 78493.
Total: 125.775497 ms (FindLiveObjects: 5.386600 ms CreateObjectMapping: 3.440200 ms
MarkObjects: 113.330399 ms DeleteObjects: 2.822600 ms)

<b><color=green>DebugInfos - Start of game finished</color></b>


############ CONSTRUCTION SITES ############
Number of finalized sites: 11

############ VEHICLES ############


Number of Vehicles: 10
Number of Trailers: 2
Number of Mods: 0
Number of Storage Vehicles: 0
Number of Storage Trailers: 0

############ MULTIPLAYER ############


No multiplayer game.

############ MISSIONS ############


No missions.

############ CARGO OBJECTS ############


Number of stored cargo objects: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 88070.
Total: 117.523003 ms (FindLiveObjects: 4.952500 ms CreateObjectMapping: 1.466300 ms
MarkObjects: 110.027298 ms DeleteObjects: 0.420100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 89834.
Total: 140.807114 ms (FindLiveObjects: 5.658400 ms CreateObjectMapping: 1.432200 ms
MarkObjects: 132.667603 ms DeleteObjects: 0.280800 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 92796.
Total: 135.684097 ms (FindLiveObjects: 5.976600 ms CreateObjectMapping: 1.544300 ms
MarkObjects: 127.155006 ms DeleteObjects: 0.273500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 93010.
Total: 128.617096 ms (FindLiveObjects: 4.803700 ms CreateObjectMapping: 1.540900 ms
MarkObjects: 121.168602 ms DeleteObjects: 0.265200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 93010.
Total: 136.379791 ms (FindLiveObjects: 4.681500 ms CreateObjectMapping: 1.562600 ms
MarkObjects: 129.071594 ms DeleteObjects: 0.207100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 93668.
Total: 135.999390 ms (FindLiveObjects: 5.024300 ms CreateObjectMapping: 1.530600 ms
MarkObjects: 128.229401 ms DeleteObjects: 0.346200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 95391.
Total: 137.798691 ms (FindLiveObjects: 4.742300 ms CreateObjectMapping: 1.660200 ms
MarkObjects: 130.122803 ms DeleteObjects: 0.377500 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 94986.
Total: 135.882599 ms (FindLiveObjects: 5.874500 ms CreateObjectMapping: 1.689300 ms
MarkObjects: 127.081711 ms DeleteObjects: 0.368500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)
Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 94946.
Total: 134.940002 ms (FindLiveObjects: 6.030800 ms CreateObjectMapping: 1.843200 ms
MarkObjects: 125.999001 ms DeleteObjects: 0.360300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 94946.
Total: 129.163910 ms (FindLiveObjects: 4.542400 ms CreateObjectMapping: 1.530300 ms
MarkObjects: 122.001099 ms DeleteObjects: 0.209400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 94955.
Total: 132.979309 ms (FindLiveObjects: 5.739100 ms CreateObjectMapping: 1.633700 ms
MarkObjects: 124.404999 ms DeleteObjects: 0.284500 ms)

Starting Generated Mission 'm2030_residentialNormal_003' on Site0317 with


submissions 1, 2, 3, 4, 6, 7

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 95994.
Total: 200.985291 ms (FindLiveObjects: 5.134000 ms CreateObjectMapping: 1.763300 ms
MarkObjects: 192.838501 ms DeleteObjects: 0.468100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 95938.
Total: 195.964203 ms (FindLiveObjects: 4.924600 ms CreateObjectMapping: 1.545400 ms
MarkObjects: 188.327301 ms DeleteObjects: 0.324400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 98148.
Total: 237.078903 ms (FindLiveObjects: 6.492300 ms CreateObjectMapping: 1.937000 ms
MarkObjects: 227.259689 ms DeleteObjects: 0.367000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 98296.
Total: 198.915192 ms (FindLiveObjects: 5.777700 ms CreateObjectMapping: 1.812400 ms
MarkObjects: 190.338593 ms DeleteObjects: 0.252300 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 102865.
Total: 207.744110 ms (FindLiveObjects: 5.299600 ms CreateObjectMapping: 2.613300 ms
MarkObjects: 198.422409 ms DeleteObjects: 0.533300 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 102436.
Total: 203.936691 ms (FindLiveObjects: 5.922600 ms CreateObjectMapping: 1.752700 ms
MarkObjects: 195.151398 ms DeleteObjects: 0.244700 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 103562.
Total: 205.139496 ms (FindLiveObjects: 5.001600 ms CreateObjectMapping: 1.725400 ms
MarkObjects: 197.208298 ms DeleteObjects: 0.471200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 580 unused Assets to reduce memory usage. Loaded Objects now: 98494.
Total: 200.926712 ms (FindLiveObjects: 5.330900 ms CreateObjectMapping: 1.748900 ms
MarkObjects: 191.978790 ms DeleteObjects: 1.149100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 272 unused Assets to reduce memory usage. Loaded Objects now: 98053.
Total: 202.523102 ms (FindLiveObjects: 6.260000 ms CreateObjectMapping: 1.568000 ms
MarkObjects: 193.491913 ms DeleteObjects: 0.470200 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 880 unused Assets to reduce memory usage. Loaded Objects now: 98640.
Total: 217.649597 ms (FindLiveObjects: 5.644100 ms CreateObjectMapping: 3.122200 ms
MarkObjects: 205.644394 ms DeleteObjects: 2.464300 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 203 unused Assets to reduce memory usage. Loaded Objects now: 100943.
Total: 204.212799 ms (FindLiveObjects: 5.039100 ms CreateObjectMapping: 1.759700 ms
MarkObjects: 196.230988 ms DeleteObjects: 0.450000 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 103637.
Total: 202.769394 ms (FindLiveObjects: 5.937100 ms CreateObjectMapping: 1.771200 ms
MarkObjects: 193.707306 ms DeleteObjects: 0.601900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 103292.
Total: 216.988098 ms (FindLiveObjects: 5.916700 ms CreateObjectMapping: 1.929500 ms
MarkObjects: 208.058395 ms DeleteObjects: 0.320200 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 609 unused Assets to reduce memory usage. Loaded Objects now: 96871.
Total: 208.282608 ms (FindLiveObjects: 5.319200 ms CreateObjectMapping: 1.927900 ms
MarkObjects: 197.683701 ms DeleteObjects: 2.619100 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 412 unused Assets to reduce memory usage. Loaded Objects now: 101753.
Total: 210.565811 ms (FindLiveObjects: 5.270900 ms CreateObjectMapping: 1.865500 ms
MarkObjects: 201.327209 ms DeleteObjects: 1.313700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 103139.
Total: 205.569199 ms (FindLiveObjects: 5.940300 ms CreateObjectMapping: 1.701900 ms
MarkObjects: 196.539993 ms DeleteObjects: 0.638600 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 103500.
Total: 213.630203 ms (FindLiveObjects: 5.160800 ms CreateObjectMapping: 1.787000 ms
MarkObjects: 205.513199 ms DeleteObjects: 0.425700 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 202 unused Assets to reduce memory usage. Loaded Objects now: 104902.
Total: 219.345490 ms (FindLiveObjects: 6.507700 ms CreateObjectMapping: 3.092600 ms
MarkObjects: 208.511093 ms DeleteObjects: 0.483100 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 104566.
Total: 209.442596 ms (FindLiveObjects: 6.022400 ms CreateObjectMapping: 1.906300 ms
MarkObjects: 200.333588 ms DeleteObjects: 0.255200 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 99286.
Total: 215.565903 ms (FindLiveObjects: 6.593500 ms CreateObjectMapping: 2.033100 ms
MarkObjects: 203.479797 ms DeleteObjects: 2.503700 ms)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Profile saved...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

AudioManager is destroying

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 77354.
Total: 259.472107 ms (FindLiveObjects: 4.759000 ms CreateObjectMapping: 2.783900 ms
MarkObjects: 181.536301 ms DeleteObjects: 69.468498 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77316.
Total: 195.457703 ms (FindLiveObjects: 4.573400 ms CreateObjectMapping: 2.092500 ms
MarkObjects: 187.927795 ms DeleteObjects: 0.133100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 77316.
Total: 182.238586 ms (FindLiveObjects: 5.294400 ms CreateObjectMapping: 2.000400 ms
MarkObjects: 174.141998 ms DeleteObjects: 0.102000 ms)

Trying to re-init Steam. This should only happen ones after return to start screen.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Shader warmup: 85 shaders 1142 combinations 2.056s


<color=yellow>System Specs</color>

Model : Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (8057 MB)


Name : DESKTOP-9QLE3QL
Type : Desktop
OS : Windows 10 (10.0.0) 64bit
CPU Count : 8
CPU Type : Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Memory : 8057

Graphics HW
Gr. Device ID : 26213
Gr. Device Name : Radeon (TM) 520
Gr. Device Vendor : ATI
Gr. Device V. ID : 4098
Gr. Device Version : Direct3D 9.0c [aticfx32.dll 27.20.20913.2000]
Gr. Memory : 2039

Graphics Specs

PixelFillrate : -1
ShaderLevel : 30
MaxTextureSize : 16384
NPotSupport : Full
RenderTargetCount : 4
3D Textures : True
ComputeShader : False
ImageEffects : True
Instancing : False
RenderTextures : True
RenderToCubemap : True
Shadows : True
SparseTextures : False
Stencils : 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

<b><color=green>DebugInfos - Start Game</color></b>


Version: 1.6

InputDevices:

############ DLCS-INFOS ############


Installed DLCS: DLC1 | DLC2 | DLC3 | ContentUpdate1 | DLC_Hospital | DLC4 |
DLC5 | DLC6

############ STEAM ############


Current Steam Branch:

[SteamController]: Steam Controller initialized.

[SteamController]: Number of connected controllers: 0


[SteamController]: No Steam Controller found.

Steam Big picture mode: True

Start loading/updating mods from steam...

Steam Player ID is: 76561200108896446

Language: en

Savegame Path: C:\Users\Andy\Documents\..\Saved Games\ConstructionSimulator2015\


Profiles\

Profiles (Files found: 1):


Slot :0 | ProfileName: Andy | Filename: C:\Users\Andy\Documents\..\Saved
Games\ConstructionSimulator2015\Profiles\0\profile0.wbb

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Added with id DLC 0 at runtime. Needs restart!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7136 unused Assets to reduce memory usage. Loaded Objects now: 86440.
Total: 216.171509 ms (FindLiveObjects: 10.681200 ms CreateObjectMapping: 2.913700
ms MarkObjects: 179.886292 ms DeleteObjects: 21.635801 ms)

UnloadTime: 445.690704 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1827 unused Assets to reduce memory usage. Loaded Objects now: 33232.
Total: 152.386002 ms (FindLiveObjects: 1.919100 ms CreateObjectMapping: 0.836300 ms
MarkObjects: 123.350304 ms DeleteObjects: 25.519600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 682 unused Assets to reduce memory usage. Loaded Objects now: 34036.
Total: 139.299896 ms (FindLiveObjects: 2.045000 ms CreateObjectMapping: 0.684900 ms
MarkObjects: 135.104889 ms DeleteObjects: 0.409800 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 36575.
Total: 134.903000 ms (FindLiveObjects: 2.099000 ms CreateObjectMapping: 0.520100 ms
MarkObjects: 131.269699 ms DeleteObjects: 0.094700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37887.
Total: 131.254700 ms (FindLiveObjects: 1.837800 ms CreateObjectMapping: 0.516000 ms
MarkObjects: 128.122894 ms DeleteObjects: 0.046200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 39657.
Total: 133.828506 ms (FindLiveObjects: 1.987700 ms CreateObjectMapping: 0.659400 ms
MarkObjects: 130.328995 ms DeleteObjects: 0.112800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 40771.
Total: 134.604706 ms (FindLiveObjects: 1.985400 ms CreateObjectMapping: 0.712400 ms
MarkObjects: 130.885406 ms DeleteObjects: 0.095300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 42141.
Total: 134.260696 ms (FindLiveObjects: 2.267600 ms CreateObjectMapping: 0.679400 ms
MarkObjects: 130.250504 ms DeleteObjects: 0.158400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 43287.
Total: 132.459198 ms (FindLiveObjects: 2.050900 ms CreateObjectMapping: 0.682100 ms
MarkObjects: 128.682709 ms DeleteObjects: 0.122100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 44918.
Total: 133.701797 ms (FindLiveObjects: 2.540100 ms CreateObjectMapping: 0.664800 ms
MarkObjects: 129.464294 ms DeleteObjects: 0.145100 ms)

OnApplicationQuit WbAdministration

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Shutdown Steam on Application Quit

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

OnApplicationQuit Threadhelper. Running Threads: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

AudioManager is destroying

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy