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Output Log

The document summarizes the initialization of a game engine, including: 1. The engine version and details about the graphics device and capabilities. 2. The loading of various assembly and script files needed to run the game. 3. Information about the display resolution and input initialization.

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Satul
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0% found this document useful (0 votes)
10 views

Output Log

The document summarizes the initialization of a game engine, including: 1. The engine version and details about the graphics device and capabilities. 2. The loading of various assembly and script files needed to run the game. 3. Information about the display resolution and input initialization.

Uploaded by

Satul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.5.

4p3 (0b4db23ffd73)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 31.0.101.4255]
Renderer: Intel(R) UHD Graphics
Vendor: Intel
VRAM: 2099 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE
YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR
420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE
YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR
420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE
YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR
420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly: C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE
YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR
420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE
YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE YEAR
420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Assembly-UnityScript.dll into
Unity Child Domain
- Completed reload, in 0.064 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
The tree bamboo_type5_group1 must use the Nature/Soft Occlusion shader. Otherwise
billboarding/lighting will not work correctly.

(Filename: Line: 80)

The tree bamboo_type5_group2 must use the Nature/Soft Occlusion shader. Otherwise
billboarding/lighting will not work correctly.

(Filename: Line: 80)

The tree reed_group must use the Nature/Soft Occlusion shader. Otherwise
billboarding/lighting will not work correctly.

(Filename: Line: 80)


UnloadTime: 1.200100 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 44546.
Total: 11.366900 ms (FindLiveObjects: 2.934600 ms CreateObjectMapping: 0.319900 ms
MarkObjects: 4.858300 ms DeleteObjects: 2.497600 ms)

Platform assembly: C:\Users\micha\Downloads\GAME OF THE YEAR 420BLAZEIT\GAME OF THE


YEAR 420BLAZEIT\GAME OF THE YEAR 420 BLAZE IT_Data\Managed\Boo.Lang.dll (this
message is harmless)
Can not play a disabled audio source

(Filename: Line: 1447)

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