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The document details the initialization of a game engine. It lists the engine version, graphics device and Direct3D details. It then loads various assemblies and resources into the engine and domain. The engine loads language assets, checks for save files, and begins loading levels asynchronously while yielding threads to improve performance.

Uploaded by

Kyle Morpheus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views

Output Log

The document details the initialization of a game engine. It lists the engine version, graphics device and Direct3D details. It then loads various assemblies and resources into the engine and domain. The engine loads language assets, checks for save files, and begins loading levels asynchronously while yielding threads to improve performance.

Uploaded by

Kyle Morpheus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.5.

0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript-firstpass.dll into
Unity Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\SampleClassLibrary.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\SampleClassLibrary.dll into Unity Child
Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\DecalSystem.Runtime.dll
(this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\DecalSystem.Runtime.dll into Unity
Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\XInputDotNetPure.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\XInputDotNetPure.dll into Unity Child
Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\uScriptRuntime.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\uScriptRuntime.dll into Unity Child
Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEtx.dll (this message
is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEtx.dll into Unity Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\UnityPluginLogImport.dll
(this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityPluginLogImport.dll into Unity
Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\XboxOneCommonImport.dll
(this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\XboxOneCommonImport.dll into Unity
Child Domain
- Completed reload, in 0.409 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\System.dll (this message is
harmless)
WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass '' shader state not
supported
UnloadTime: 2.066500 ms
InputManager: Updated Key/Mouse Binds

(Filename:
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UnityEngineDebug.cpp Line: 49)

InputManager: Updated Key/Mouse Binds

(Filename:
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UnityEngineDebug.cpp Line: 49)

Adding language gui, english

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Adding language audio, english

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Adding language subs, english

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 11261.
Total: 7.209600 ms (FindLiveObjects: 0.447500 ms CreateObjectMapping: 0.359700 ms
MarkObjects: 5.421500 ms DeleteObjects: 0.039700 ms)

Adding language audio, english

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Adding language subs, english

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Adding language gui, english

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Steam initialised

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UnityEngineDebug.cpp Line: 49)

Steam enabled = True

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UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

loading transition scene

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

yielding for transition level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Boo.Lang.dll (this message


is harmless)
Setting profile Low

(Filename:
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UnityEngineDebug.cpp Line: 49)

Assist enabled

(Filename:
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UnityEngineDebug.cpp Line: 49)

Received stats and achievements from Steam

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UnityEngineDebug.cpp Line: 49)

Level stat loaded:0

(Filename:
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UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.452900 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 11435.
Total: 6.431500 ms (FindLiveObjects: 0.189900 ms CreateObjectMapping: 0.142900 ms
MarkObjects: 5.173500 ms DeleteObjects: 0.045500 ms)

finished yielding for transition level async; wait for next frame

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UnityEngineDebug.cpp Line: 49)

loading level async

(Filename:
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UnityEngineDebug.cpp Line: 49)

loading level async called

(Filename:
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UnityEngineDebug.cpp Line: 49)

yielding for level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.348900 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11950.
Total: 6.497700 ms (FindLiveObjects: 0.251200 ms CreateObjectMapping: 0.163100 ms
MarkObjects: 5.198300 ms DeleteObjects: 0.023500 ms)

finished yielding for level async

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UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
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UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Loading newest save

(Filename:
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UnityEngineDebug.cpp Line: 49)

AUTO_2

(Filename:
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UnityEngineDebug.cpp Line: 49)

Loading saved game

(Filename:
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UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
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UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
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UnityEngineDebug.cpp Line: 49)
loading transition scene

(Filename:
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UnityEngineDebug.cpp Line: 49)

yielding for transition level async

(Filename:
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UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.914500 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 11869.
Total: 8.884299 ms (FindLiveObjects: 0.233000 ms CreateObjectMapping: 0.137300 ms
MarkObjects: 7.417900 ms DeleteObjects: 0.224300 ms)

finished yielding for transition level async; wait for next frame

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UnityEngineDebug.cpp Line: 49)

loading level async

(Filename:
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UnityEngineDebug.cpp Line: 49)

loading level async called

(Filename:
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UnityEngineDebug.cpp Line: 49)

yielding for level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

WARNING: Shader Unsupported:


'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not
supported
UnloadTime: 0.374400 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 27997.
Total: 13.476900 ms (FindLiveObjects: 1.108300 ms CreateObjectMapping: 1.142600 ms
MarkObjects: 10.169200 ms DeleteObjects: 0.058300 ms)

finished yielding for level async

(Filename:
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UnityEngineDebug.cpp Line: 49)

a:dog_city_start

(Filename:
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UnityEngineDebug.cpp Line: 49)

Level Unlocked:7

(Filename:
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UnityEngineDebug.cpp Line: 49)

player not found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves: True

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Disabling fog

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Updating Gamma

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting gamma to 0.5 ( 1 )


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\System.Xml.dll (this message


is harmless)
55 is null

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UnityEngineDebug.cpp Line: 49)

transform is null

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transform is null

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UnityEngineDebug.cpp Line: 49)

transform is null

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UnityEngineDebug.cpp Line: 49)

55 is null

(Filename:
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UnityEngineDebug.cpp Line: 49)

56 is null

(Filename:
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UnityEngineDebug.cpp Line: 49)

57 is null

(Filename:
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UnityEngineDebug.cpp Line: 49)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 30787.
Total: 14.916599 ms (FindLiveObjects: 1.240400 ms CreateObjectMapping: 1.002400 ms
MarkObjects: 11.540900 ms DeleteObjects: 0.161900 ms)

Attempting to restore velocity

(Filename:
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UnityEngineDebug.cpp Line: 49)

restore velocity (0.1, 0.0, 0.1)

(Filename:
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UnityEngineDebug.cpp Line: 49)

StoreStats - success

(Filename:
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UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
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UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
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UnityEngineDebug.cpp Line: 49)

Got velocity tracker (0.0, 0.0, 0.0)

(Filename:
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UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (0.0, 0.0, 0.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 30791.
Total: 14.780200 ms (FindLiveObjects: 1.245800 ms CreateObjectMapping: 0.973700 ms
MarkObjects: 11.624399 ms DeleteObjects: 0.064800 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
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UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
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UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
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UnityEngineDebug.cpp Line: 49)

Got velocity tracker (9.2, -1.2, 8.3)

(Filename:
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UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (9.2, -1.2, 8.3)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 499 unused Assets to reduce memory usage. Loaded Objects now: 33485.
Total: 18.415300 ms (FindLiveObjects: 1.430800 ms CreateObjectMapping: 0.939700 ms
MarkObjects: 12.822500 ms DeleteObjects: 2.345700 ms)

Achievement 'ACH_CHAMBARD_ROUGE_COMPLETE' unlocked!

(Filename:
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UnityEngineDebug.cpp Line: 49)

StoreStats - success

(Filename:
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UnityEngineDebug.cpp Line: 49)

level transition

(Filename:
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UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
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UnityEngineDebug.cpp Line: 49)

loading transition scene

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

yielding for transition level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

UnloadTime: 28.697601 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1547 unused Assets to reduce memory usage. Loaded Objects now: 12429.
Total: 18.384499 ms (FindLiveObjects: 0.379200 ms CreateObjectMapping: 0.913300 ms
MarkObjects: 8.308500 ms DeleteObjects: 7.844600 ms)

finished yielding for transition level async; wait for next frame

(Filename:
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UnityEngineDebug.cpp Line: 49)

loading level async


(Filename:
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UnityEngineDebug.cpp Line: 49)

loading level async called

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UnityEngineDebug.cpp Line: 49)

yielding for level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.399100 ms
Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
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UnityEngineDebug.cpp Line: 49)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 37001.
Total: 15.171800 ms (FindLiveObjects: 1.505300 ms CreateObjectMapping: 1.274400 ms
MarkObjects: 11.303600 ms DeleteObjects: 0.067900 ms)

finished yielding for level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

a:dog_city_monument

(Filename:
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UnityEngineDebug.cpp Line: 49)

Level Unlocked:8

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves: True

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Disabling fog

(Filename:
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UnityEngineDebug.cpp Line: 49)

Updating Gamma

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting gamma to 0.5 ( 1 )

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

StoreStats - success

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (0.0, 0.0, 0.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (0.0, 0.0, 0.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)
Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 40643.
Total: 17.461599 ms (FindLiveObjects: 1.738700 ms CreateObjectMapping: 1.070600 ms
MarkObjects: 12.888801 ms DeleteObjects: 0.853900 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found
(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (8.4, -0.1, 7.6)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (8.4, -0.1, 7.6)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 41820.
Total: 17.966000 ms (FindLiveObjects: 1.769600 ms CreateObjectMapping: 0.962100 ms
MarkObjects: 14.063000 ms DeleteObjects: 0.336900 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (9.3, 1.0, 7.7)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (9.3, 1.0, 7.7)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 41975.
Total: 18.068100 ms (FindLiveObjects: 1.737000 ms CreateObjectMapping: 0.983600 ms
MarkObjects: 13.918000 ms DeleteObjects: 0.582600 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (0.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (0.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 853 unused Assets to reduce memory usage. Loaded Objects now: 43241.
Total: 23.400999 ms (FindLiveObjects: 1.919200 ms CreateObjectMapping: 1.157400 ms
MarkObjects: 14.568600 ms DeleteObjects: 4.769300 ms)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves: False

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Loading newest save

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

AUTO_3

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Loading saved game

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

loading transition scene

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

yielding for transition level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

UnloadTime: 45.727303 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1385 unused Assets to reduce memory usage. Loaded Objects now: 11702.
Total: 24.316000 ms (FindLiveObjects: 0.247500 ms CreateObjectMapping: 0.847200 ms
MarkObjects: 13.113001 ms DeleteObjects: 9.196500 ms)

finished yielding for transition level async; wait for next frame

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

loading level async


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

loading level async called

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

yielding for level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

WARNING: Shader Unsupported:


'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not
supported
UnloadTime: 0.394600 ms
Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 36284.
Total: 18.401001 ms (FindLiveObjects: 1.288800 ms CreateObjectMapping: 0.903800 ms
MarkObjects: 15.214300 ms DeleteObjects: 0.066800 ms)

finished yielding for level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

a:dog_city_monument

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

player not found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves: True

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Disabling fog

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Updating Gamma

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting gamma to 0.5 ( 1 )

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 41498.
Total: 16.790400 ms (FindLiveObjects: 1.774200 ms CreateObjectMapping: 0.934800 ms
MarkObjects: 12.978100 ms DeleteObjects: 0.138100 ms)

Attempting to restore velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

restore velocity (0.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (-0.7, 0.5, -11.2)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (-0.7, 0.5, -11.2)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 983 unused Assets to reduce memory usage. Loaded Objects now: 41813.
Total: 24.227800 ms (FindLiveObjects: 1.994000 ms CreateObjectMapping: 1.040900 ms
MarkObjects: 14.380700 ms DeleteObjects: 5.898600 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (-1.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (-1.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41778.
Total: 18.293200 ms (FindLiveObjects: 2.011500 ms CreateObjectMapping: 1.029800 ms
MarkObjects: 14.335000 ms DeleteObjects: 0.067100 ms)

Quitting

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Destroyed

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()
at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0
at vp_Component.SetState (System.String state, Boolean enabled, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at vp_Component.SetState (System.String state, Boolean enabled, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at vp_StateEventHandler.SetState (System.String state, Boolean setActive, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at Bedlam.UFPSMods.WeaponZoom.StopZoom () [0x00000] in <filename unknown>:0
at Bedlam.UFPSMods.WeaponZoom.OnDisable () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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