Fighter 1
Fighter 1
Fighter 1
High Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
17 +3 30
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
10 PERSONALITY TRAITS
+3 +4 Constitution
CURRENT HIT POINTS IDEALS
+3 Intelligence
16 +1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
+1
BONDS
1d10
+3 Acrobatics (Dex) Total SUCCESSES
13 +1 Animal Handling (Wis) FAILURES
+5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)
+3 -1 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+5 History (Int)
Rapier +5 1d8 +7 Fey Ancestry:
16 +3 Insight (Wis) You have advantage on saving
-1 Intimidation (Cha) True strike +0 spell throws against being charmed,
WISDOM +3 Investigation (Int)
Dart +5 1d4 +3 and magic can't put you to sleep
+1
+1 Medicine (Wis)
+3 Nature (Int)
Dark vision:
+3 Perception (Wis)
12
-1 Performance (Cha)
you have superior vision in dark
-1 Persuasion (Cha) and dim conditions. You can see
CHARISMA
+3 Religion (Int) in dim light within 60 feet of you
-1 +3 Sleight of Hand (Dex) as if it were bright light, and in
+3 Stealth (Dex) darkness as if it were dim light.
8 +3 Survival (Wis) You can't discern color in
SKILLS ATTACKS & SPELLCASTING darkness, only shades of gray.
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