Loopymisfit 93735008
Loopymisfit 93735008
Loopymisfit 93735008
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +4 14 14 --
+2 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
15
-1 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Help, Hide, Ready, Search, Use an Object, You gain advantage on STR checks and saving
P +2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, throws (not attacks), +2 melee damage with STR
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on
+2 Stealth DEX === BONUS ACTIONS === spells while raging.
CHARISMA Rabbit Hop • 2 / Long Rest
+1 Survival WIS
As a bonus action, you can jump 10 ft. without Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile
-1 provoking opportunity attacks. You can only use this
trait if your speed is greater than 0. You can use it 2
times and regain all expended uses when you finish a
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
long rest.
8 === REACTIONS ===
Rage • 2 / Long Rest Lucky Footwork
SKILLS ACTIONS
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Barbarian 1 loopymisfit
CLASS & LEVEL PLAYER NAME
Your rage ends early if you are knocked unconscious * Leporine Senses • MotM 13
or if your turn ends and you haven’t attacked a hostile You have proficiency in the Perception skill.
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action. * Lucky Footwork • MotM 13
When you fail a DEX saving throw, you can use your
| 2 / Long Rest • 1 Bonus Action reaction to roll a d4 and add it to the save, potentially
turning the failure into a success. You can’t use this
* Unarmored Defense • PHB 48 reaction if you’re prone or your speed is 0.
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus. | 1 Reaction
* Languages • MotM 12
Your character can speak, read, and write Common
and one other language that you and your DM agree is
appropriate for the character.
Handaxe 1 2 lb.
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
15 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
225 lb.
PUSH/DRAG/LIFT
450 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
I am dogmatic in my thoughts
and philosophy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.