One Dimensional Motion
One Dimensional Motion
Motion
Phy 107 course
Zaid Bin Mahbub (ZBM)
DMP, SEPS, NSU
Motion
The world, and everything in it, moves. Even seemingly stationary things, such as a roadway, move
with Earth’s rotation, Earth’s orbit around the Sun, the Sun’s orbit around the center of the Milky Way
galaxy, and that galaxy’s migration relative to other galaxies.
To describe the motion of an object, you must first be able to describe its position (x): where it is at
any particular time.
To locate an object means to find its position relative to some reference point, often the origin (or
zero point) of an axis such as the x axis in Fig. The positive direction of the axis is in the direction of
increasing numbers (coordinates), which is to the right in Fig. The opposite is the negative direction.
Position and Displacement
If an object moves relative to a frame of reference—then the object’s position changes. This change in
position is called displacement. The word displacement implies that an object has moved, or has been
displaced.
∆𝑥 = 𝑥2 − 𝑥1
Displacement is an example of a vector quantity, which is a quantity that has both a direction and a
magnitude.
A cyclist rides 3 km west and then turns around and rides 2 km east. (a) What is his
displacement? (b) What is the distance traveled? (c) What is the magnitude of his
displacement?
Average Velocity and Average Speed
Whereas the average velocity involves the particle’s displacement 𝑥, the average speed involves the
total distance covered (for example, the number of meters moved), independent of direction; that is,
𝑇𝑜𝑡𝑎𝑙 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒
𝑠𝑎𝑣𝑔 =
𝐸𝑙𝑎𝑝𝑠𝑒𝑑 𝑡𝑖𝑚𝑒
The quantity that tells us how fast an object is moving anywhere along its path is the instantaneous
velocity, usually called simply velocity.
Speed is the magnitude of velocity; that is, speed is velocity that has been stripped of any indication of
direction, either in words or via an algebraic sign.
Instantaneous Velocity and Speed
It is the average velocity between two points on the path in the limit that the time (and therefore
the displacement) between the two points approaches zero.
𝑥 𝑡 + ∆𝑡 − 𝑥(𝑡) 𝑑𝑥
𝑣 𝑡 = lim =
∆𝑡→0 ∆𝑡 𝑑𝑡
Acceleration
When a particle’s velocity changes, the particle is said to undergo acceleration (or to accelerate).
Average acceleration,
𝑣2 − 𝑣1 Δ𝑣
𝑎Ԧ 𝑎𝑣𝑔 𝑡 = =
𝑡2 − 𝑡1 Δ𝑡
𝑑𝑣 𝑑2 𝑥
Instantaneous acceleration, 𝑎Ԧ = =
𝑑𝑡 𝑑𝑡 2
Constant Acceleration: A Special Case
https://iwant2study.org/lookangejss/02_newtonianmechanics_2kinematics/ejss_model_kinematics/kinematics_Simulation.xhtml
https://ophysics.com/k4b.html
Integration over acceleration with respect
Integration over velocity with respect to
to time 𝑣 𝑡 = 𝑡𝑑 𝑡 𝑎 results the
time 𝑥 𝑡 = 𝑡𝑑 𝑡 𝑣 results the
velocity, area under the curve of
displacement, area under the curve of
acceleration vs time graph is the velocity
velocity vs time graph is the displacement
Free-Fall Acceleration
https://iwant2study.org/lookangejss/02_newtonianmechanics_
2kinematics/ejss_model_freefall01/freefall01_Simulation.xhtml
In a coordinate system in which
the upward direction is positive,
the velocity of the thrown ball
decreases until it becomes zero at
2.04 s. Then it increases in the
negative direction as the ball falls
(a, b).
For constant acceleration, apply the relationships between position, displacement, velocity, acceleration,
and elapsed time (Kinematic Equations)
Given a graph of a particle’s velocity versus time, determine the instantaneous acceleration for any
particular time and the average acceleration between any two particular times.
Apply the relationship between a particle’s average acceleration, its change in velocity, and the time
interval for that change.
Calculate a particle’s change in velocity by integrating its acceleration function with respect to time.
Calculate a particle’s change in position by integrating its velocity function with respect to time.