Kinematics
Kinematics
Kinematics
KINEMATICS
w Distance and Displacement
C
Total length of path (ACB) covered by the particle, in definite time interval is
called distance. Displacement vector or displacement is the minimum distance A B
(AB) and directed from initial position to final position.
w Displacement in terms of position vector
r r r A
From DOAB D r = rB - rA Dr
rA
r r
rB = x2ˆi + y2ˆj + z 2 kˆ and rA = x1ˆi + y1ˆj + z1 kˆ B
rB
r $ O
D rr = (x2 - x1 )$i + (y2 - y1 )$j + (z2 - z1 )k
r
Displacement r Dr
w Average velocity = v av =
Time interval Dt
Distance travelled
w Average speed
Time interval
r
r dv d dv x ˆ dv y ˆ dv z ˆ
w Acceleration a= =
dt dt
(
v xˆi + v yˆj + v z kˆ =
dt
i+ )
dt
j+
dt
k = a xˆi + a y ˆj + a z kˆ
a= Þ ò dv = ò adt Þ v2 - v1 = ò adt t1 t
dt v1 t1 t1
t2
(a) atleast at one point in path,
shaded area = change in velocity
velocity is zero. Þ Change in velocity = Area
(b) The body must have retarded between acceleration curve and
during the motion time axis, from t1 to t2 v
v s 2
s = ut+½ at
3. Uniformly accelerated with u ¹ 0 and s = 0 at t = 0 =u
+ at
u v
t t
v s 2
t s =s0+ut+½ at
4. Uniformly accelerated motion with u ¹ 0 and s = s0 at t = 0 v =u
+a
u
t t
v s s=ut – ½ at2
u v=
5. Uniformly retarded motion till velocity becomes zero u–
at
t t
t0 t0
s
v
u
6. Uniformly retarded then accelerated in opposite direction t0
t
t
t0
particle w.r.t. an object which is also moving w.r.t. ground then velocity of particle w.r.t. ground is its
r r
actual velocity ( v act ) and velocity of particle w.r.t. moving object is its relative velocity ( v rel. ) and the
r r r r
velocity of moving object (w.r.t. ground) is the reference velocity ( v ref. ) then v rel = v act - v ref
r r r
v actual = v relative + v reference
r r r r r
If a rel = 0 then v rel = constant & srel = (v rel )t
r
If a rel = constant then we can use equation of motion in relative form
m
r r r
v rel = urel + a rel t
r r 1r
srel = u rel t + a rel t 2
2
r r
v 2rel = u2rel + 2a rel × srel
r BD v m æv ö
If q is the angle which v rm makes with the vertical direction then tan q = = Þ q = tan -1 ç m ÷
OB v r è vr ø
Swimming into the River :
A man can swim with velocity vr , i.e. it is the velocity of man w.r.t. still water. If water is also flowing with
r r r r
velocity v R then velocity of man relative to ground v m = v + v R
• If the swimming is in the direction of flow of water or • If man is crossing the river as shown in the figure
r
along the downstream then vm = v + vR i.e. vr and v R not collinear then use the vector algebra
r r r
v m = v + v R (assuming v > vR)
v
vR
vR v
d d vR
vm d
q q
v v vm
q
A d
t= A
For minimum displacement vcosq
(for minimum time)
To reach at B: Note : If vR > v then for minimum
v v d
v sin q = v R Þ sin q = R drifting sin q = then t min =
v vR v
1
height from where the particle was thrown is H = gt t
2 12
PROJECTILE MOTION
a
q-
vx ux u cos q u cos q t=0 q uc o
a B
O
r At highest point : vy=0, vx=ucosq (ucosq)T
2u y 2u ^ 2u sin ( q - a )
Time of flight : T = 2u sin q r Time of flight: T = =
r = g^ g cos a
g g
u2y u2 sin2 q 1 2
Maximum height : H = = = gT u2
at angle q = p + a
r
2g 2g 8 r Max. range : R max =
g (1 + sin a ) 4 2
H 1
r = tan q
R 4 Projectile motion on inclined plane – down
r Equation of trajectory motion (put a=–a in above)
^
=u
+a)
(q
u
gx2 æ xö
in
us
y = x tan q - = x tanq ç 1 - ÷
2u cos2 q
2
è Rø O
q
-a
uco H
s(q+
a)=
Horizontal projection from some height uII
gsi
na
u gc o g
sa A
a
h
2u ^ 2u sin ( q + a )
r Time of flight : T = 2t H = =
a^ g cos a
R
2h u2^ u2 sin2 ( q + a )
r Time of flight T= r Maximum height : H = =
g 2a ^ 2g cos a
• A positive acceleration can be associated with a "slowing down" of the body because the origin and the positive
direction of motion are a matter of choice.
• The x-t graph for a particle undergoing rectilinear motion, cannot be as shown in figure because infinitesimal
changes in velocity are physically possible only in infinitesimal time.
• In oblique projection of a projectile the speed gradually decreases up to the highest point and then increases
because the tangential acceleration opposes the motion till the particle reaches the highest point, and then
it favours the motion of the particle.
• In free fall, the initial velocity of a body may not be zero.
• A body can have acceleration even if its velocity is zero at an instant.
• Average velocity of a body may be equal to its instantaneous velocity.
• The trajectory of an object moving under constant acceleration can be straight line or parabola.
• The path of one projectile as seen from another projectile is a straight line as relative acceleration of one
projectile w.r.t. another projectile is zero.
• If a = f(x) then
v2 x2
dv v 22 - v 12
a= v
dx
Þ ò vdv =
v1
ò adx
x1
Þ
2
= Shaded area
x
x1 x2
A B
u h
q
x
y
Note :- If a person can throw a ball to a maximum distance 'x' then the maximum height to which he can
throw the ball will be (x/2)