Damath Rules

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Damath

*Basically the rules in playing the Filipino check board game


dama will be used with some modifications in integrating
Mathematics as follows:

1. One contestant in every division is allowed in the following grade


level:
Grade 3 or 4 - Whole Numbers
Grade 5 or 6 - Fractions
Grade 7- Integers
Grade 8- Rational Numbers
Grade 9- Radicals
Grade 10- Polynomials

2. Set the starting positions of the chips.


3. After the starting positions of the chips have been set, the first
player is determined by tossing a coin.
4. A chip is allowed to move diagonally forward only to an adjoining
vacant square.
5. A chip has to take the opponent’s chip diagonally forward or
backward, thus ‘pass’ is not allowed. Mathematical operations (+, -,
x, ÷) will be used depending on the vacant square’s operation
symbol where the ‘taker’ chip lands by jumping over the ‘taken’ chip
(the latter chip has to be removed from the board after performing
the indicated mathematical operation and recording same in the
score sheet).
6. After making a move, a player shall record his/her move in the
score sheet.
7. Only one score sheet will be used by the players in a game.
8. Each player is allowed one minute to move, record the move
and write the score in the score sheet.
9. A warning is given to a player by the arbiter if no move is made in
one minute, and consequently, is forced to move a chip.
10. Continuous violation of rule # 7 will mean disqualification
(after 3 warnings) of the player even if he/she is leading in the score
sheet.
11. In taking more than one chip, the ‘taker’ chip is always the
addend, minuend, multiplicand, or dividend as the case may be.
12. In taking a chip or more than one chip, the dama rules on
‘dama’, ‘mayor dalawa or tatlo’, ‘mayor tatlo over dalawa’, mayor
dama and mayor dalawa or tatlo over dama prevail.
13. A chip is declared ‘dama’ upon reaching terminally on the
following designated squares.
For red chips: (0,7) (2,7) (4,7) (6,7)
For blue chips: (1,0) (3,0) (5,0) (7,0)
14. “Dama” chip should be encircled in the score sheet to identify
the “dama:.
15. A ‘dama’ chip is allowed to take a chip or more than one chip,
or move to any unoccupied square along its diagonal path.
Moreover, a dama’s score is doubled in taking a chip or chips and
quadrupled if it takes the opponent’s dama chip. Similarly, an
ordinary chip’s score is doubled if it takes a dama chip.
16. A ‘move’ {e.g. 2 (6,3) is good only at the most for one
(1) minute including its corresponding entries in the score sheet;
while the game’s duration is twenty (20) minutes.
17. The game ends when any of the following situation occur:
 If no show of one player is declared after ten minutes
 Repetitive moves of any or both players
 A player resigns
 A player’s chip is cornered
 A player has no more chip to move
 The 20-minute game duration ended
18. The remaining chips have to be added to the respective player’s
total scores.
19. The player with the greater total in Damaths is declared winner
for which he/she is entitled to one (1) point in the tally sheets of
contestants.
20. Only one score sheet is allowed to be accomplished alternately
by the two players whereby incorrect entries in the score sheet, a
player has to immediately call the attention of the competition
facilitator by raising one’s hand, that is, after stopping the time. As
determined by the said facilitator, the appropriate corrections will
be done by the erring player in as much as the facilitator’s decision
is final and unappealable.

CHIPS and Position in the Damath Board:


Damath Board for Grade 10 Only

Damath board for Grades 3 to 7, Grade 8 and Grade 9


GRADE 11- BINARY DAMATH
How to Play Binary Damath
Set the starting position of the chips as follows:
Red Chip Player whole nos. “blue chip” player, “red chip” player
0 (1,2) (6,5) 1 0 1 0 1 (3,2) (4,5)
0 1 0 1 0 (5,2) (2,5) 1 0 1 0 1 (7,2) (0,5)
1 (0,1) (7,6) 0 (2,1) (5,6)
0 1 0 11 (4,1) (3,6) 1 0 1 0 0 (6,1) (1,6)
0 1 0 1 0 (1,0) (6,7) 1 (3,0) (4,7)
“ blue Chip “ Player 0 (5,0) (2,7) 1 (7,0) (0,7)
Toss a coin to determine which player will have the first “move”
Moving a chip means sliding it diagonally in the forward direction
only except when taking an opponent’s chip or if a “dama” chip
takes an opponent’s chip,
The two players alternately take turns in moving a chip (pass is not
allowed.
A player who touches a chip (touch move) is required to move
unless it is not possible to do so.
After each ‘move’ a player has to record his her ‘move’ in a
scoresheet (only one scoresheet will be used by the two players).
Each player is allotted one minute per ‘move’ including the
recording of the ‘move’ and the corresponding score in the
scoresheet. In as much as taking a chip or chips is mandatory, then
the one-minute per ‘move’ does not apply in this situation.
In taking an opponent’s chip, the ‘taker’ chip jumps over the ‘taken’
chip and uses any of the four operation symbols of +, -, x and ÷
where the taker chips lands.
A chip is declared ‘dama’ if it stops in any of the following squares of
the opposing player: (1,0) ) (3,0) (5,0) (7,0). Similarly, the opposing
player’s chip is declared ‘dama’ if it stops in any of the following
squares (0,7) (2,7) (4,7) (6,7).
A dama chip can slide diagonally forward or backward in any
unoccupied square as long as no opponent’s chip blocks its path. It
could take a chip or chips whereby its corresponding sum,
defference, product or quotient is doubled. Similarly, if an ordinary
chip takes an opponent’s ‘dama’ chip takes an opponent’s dama
chip, then its score is quadrupled.
A ‘taker’ chip can take one chip or more than one chips with the
required option to take the graeter number of chips.
Between a dama chip taking an opponent’s chip and a chip taking
an opponent’s chip the former prevails.
A taker or taken dama chip should be identified by encircling it in
the scoresheet.
The game ends if:
the 20-minute game period lapsed;
the moves are repetitive;
a player has no more chip to move;
an opponent’s chip is cornered
The remaining chip or chips of the player are to be added to their
respective scores. If the remaining chip is a ‘dama’, then its score is
also doubled.
The player with the greater accumulated total score wins the game.
Damath Disqualifications: 1 technical
1. 3 warnings = 1 technical
Grounds for warning:
- wrong arrangement of chips
- wrong entry in the score sheet
- move exceed in one minute
Note: Move first before writing entry in the score sheet:
Official Score Sheet:
Move/Operation Score Running Score

Compiled by:

ROMER H. SAYAGO
Team Leader- Activity Management Team
Master Teacher I
Davao City National High School

Members:
-
-
-
-

Consultant:
HERMINIA A. BANTIDING, PhD
Education Program Supervisor, Mathematics
Region XI

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