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322651-sample
322651-sample
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josephrlewis.com
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Introduction Credits
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come to you! This may be good for
players who need an extra nudge The adventure is broken up into
to go find things to do. Days and Nights. You can do as
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many encounters in each
period as you wish.
This looks like a railroad…
Each Day/Night starts with
This is a pretty linear adventure. Warden Notes that list where
But the Warden can choose which the NPCs are and what can
encounters to do. Also, the results happen. Note that some NPCs
of some encounters can
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dramatically affect later ones. on how events unfold.
The (?) reminds the Warden
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that an NPC may be absent.
Is this balanced and fair? The ship can be damaged and
the crew can be killed, which
No! And because the PCs are
should affect how the ship flies.
trapped on this flying ship, there is
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There are 8 people on board at the Today is the maiden flight of the
start, and opportunities to pick up Desert Angel. The Vahid Trading
more along the way. Company has convinced enough
merchants to fill its hold with silks
I recommend you get a feel for The
and spices, as well as some other
Characters ahead of time (page 6).
odds and ends.
Some are plotting things! Their
behavior should change depending There are five crew, one pilgrim,
on how their plots turn out. and two merchants on board.
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You definitely don’t need to play
out all of the plots! Just do the ones Story hook
that you find interesting.
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Retired adventurer Zhubin Vahid
has purchased a flying ship to run
Background his new trading company. But he is
quite worried about the safety of
The Great Sand Sea stretches from
his ship, and its valuable cargo!
the beautiful desert city of Sahar to
the small plains town of Khervik. Vahid is looking for mercenaries to
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Sahar is rich in silks, spices, and provide security on the maiden
glasswares, while Khervik is rich in voyage of the Desert Angel.
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iron, copper, and silver.
Also, Vahid wants to know about
Trade is natural. any interesting locations in the
desert, such as places to rest and
But camel caravans around the
resupply, or dangers to avoid.
desert take 3 weeks, and can only
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carry 6 tons of goods per trip. Payment of 100g each upon (safe)
arrival at Khervik!
Wealthy old adventurer Zhubin
Vahid has just paid a small fortune
to purchase a flying ship, made
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propelled by the wind.
The Hold is downstairs next to the
It handles like a ship at sea. Except
Cabin, roughly 75 x 25.
that it floats 10 ft above the sand
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and sails dangerously fast. There is a narrow walkway down
the center. To either side are goods
The Desert Angel is 100 ft long and
being transported for sale.
25 ft wide amidships. There are two
masts supporting two lateen WOODEN CRATES full of silk dyed
(triangular) sails. in every color, as well as
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There are three areas on the ship:
WICKER BASKETS full of elegant
Deck, Cabin, and Hold.
glasswares: carafes, flutes, wind
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(See illustration on page 5.) chimes, lenses, windows, etc.
A LOCKED CHEST. Contains lapis
lazuli jewelry stolen from the
Deck
tomb of Solomon III. Worth
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Captain Ava wants to keep the ship This adventure calls for several
safe, but she also wants to chart Sailing Checks. Basically, there will
the deep desert. She needs to be a danger to the ship and the PCs
identify safe places to drop anchor, must come up with a solution to
as well as dangerous places to keep the ship safe, perhaps using
avoid on future voyages. their tools or magic, or even just
common sense.
The PCs may want to argue for or
against exploring a given place. Ask for die rolls when you feel they
Captain Ava respects sound logic, are appropriate.
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but also has a rather adventurous
Each Sailing Check describes what
spirit of her own.
a PASS or FAIL means for the ship.
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Damage and repairs
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Tells bizarre tales. All true.
Returning home to Khervik
Quartermaster Reza Sadeq, 36. after exploring the desert cities.
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Smitten with Soraya Gol.
Black beard, muscular. White
silk shirt, blue linen pants.
Boasts often. Entitled bully. Strangers (4)
Secretly planning to kill Ava and
Dusteater Damaris, looks 18.
take over as captain.
Shaggy hair, slender. Dingy gray
Cook Naveed Musa, 74.
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rags. Barefoot.
Frail, bald. White mustache and Earnest, honest, kind.
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eyebrows. Dingy gray tunic. Hermit. Worships the eldritch
Exhausted, timid, polite. abomination Sholleth.
Secretly a thief working with Immortal. Eats dust and sand.
pirates to rob the ship. Can warp wood with her mind.
This can repair the ship quickly.
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Pilgrim Lev Meyer the Desert Angel sets sail.
The vessel flies in absolute
WHO IS IN THE CABIN? silence, except for the flapping
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Quartermaster Reza Sadeq canvas and the creaking ropes.
Cook Naveed Musa
WHO IS IN THE HOLD? Settle in
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over a dune. A swarm of Giant lies in wait for fresh prey.
Sand Fleas about to leap at the SKELETONS. Many years dead.
ship! Captain Ava sails safely
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Some bones missing. Ribs
around them. crushed by huge claws.
FAIL. Dozens of Giant Sand WATER. Anyone who drinks is
Fleas leap into the air all around fully healed of all ailments.
the ship. Several land on the TREES. 10 ft tall. Each has 3d6
deck and attack! prickly dates. Delicious!
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GIANT SAND FLEAS (SWARM) OASIS SCORPION
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6 HP, 1 ARM, 7 STR, 13 DEX, 7 WIL, 8 HP, 1 ARM, 10 STR, 13 DEX, 4 WIL,
Bite (d6), detachment Claws (d10+d10) or Snatch
Dog-sized insects. Leapers. Horse-sized arachnid.
Critical: Knocked off the ship, Amphibious. Ambusher.
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SHIP. Centuries old. Rotting. Winds appear erratic!
Looks like a standard sea ship. SPIRE. 100 ft tall. Howling winds.
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Hull contains sand, splinters, CAVE. 60 ft up. Rough walls,
and ornate carvings of staring easy to climb. Inside, two sky
eyes and toothy maws. pirates with Yumari gliders are
FIGURE. Damaris. Young skinny dozing. Items: Bedrolls, water,
hermit in faded rags. Wooden rations, and lots of knives.
mask over mouth. Acts naïve SUMMIT. A mirror in a rocky
and friendly. Recalls little of her
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own past. Wants to ride on the PIRATES. Yared and Desta are
ship for the fun of it. Offers her thrill-seeking thieves plotting
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ability to magically mend wood. with the cook Naveed to steal
Claims she doesn’t need food or the locked chest from the Hold
water. Says her mask is private. tonight using their gliders.
Happily admits she worships If caught, they quickly implicate
“Sholleth the Writhing Dream”, Naveed, who denies everything.
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who talks to her in her sleep. If invited onto the ship, then
they steal the chest tonight.
DAMARIS (CULTIST)
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SKY PIRATE
6 HP, 13 STR, 10 DEX, 16 WIL,
Claw (d8) or Unmask 4 HP, 10 STR, 13 DEX, 10 WIL,
Cutlass and dagger (d6+d6)
Young woman in dusty rags and
a wooden mouth-mask. Smoke bomb: Blinding, 1 turn.
Cast at will: Charm, Earthquake.
Unmask: She reveals a mouth YUMARI GLIDER. A folding backpack
full of huge tentacles (d12 blast). hang-glider. While gliding, the user
One use per day. cannot use their hands for
anything else. Danger: 2-in-6
chance of breaking when used.
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Sailor Leyla
Merchant Ira Jaron Brags that he is a better sailor
than the captain, even though
Merchant Soraya Gol
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this is his first real voyage.
Pilgrim Lev Meyer
Cook Naveed is enjoying the
WHO IS IN THE HOLD? cool air before going to bed. He
Sailor Eskander says breakfast will be ready just
Damaris (?) after sunrise. He lingers near
the ballista.
WHAT HAPPENS TONIGHT?
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Damaris investigates the Hold
In the Cabin
(unless not on the ship)
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Sky pirates try to rob the ship Captain Ava, the merchants,
(unless already caught) the pilgrim, and Leyla are all
asleep in their hammocks.
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In the Hold