Kickball

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HMS KICKBALL RULES

PLAYING THE GAME:


 Each game starts with one (1) kicker awaiting a pitch in batter’s box.
 The rest of the kicking team shall stand 3 ft. behind the foul line in their respective dugout.
 The kicking team gets only 3 pitches to put a ball in play
 The kicking team will provide their own pitcher and the pitcher can only be changed during
the inning if his or her spot comes up to kick in the lineup
 All kicks must occur at or behind home plate. The kicker may step on home plate to kick
 Balls must be pitched by hand. There are no restrictions on pitching style
 The pitcher must start the act of pitching with at least one foot within the pitching mound
and at least one foot on or directly behind the pitching strip
 Pitcher cannot interfere with defensive team as they make a play on the ball if this is done
the batter is ruled out
 A play ends when the pitcher has control of the ball and is near the mound/pitching circle.
 Proper Field Position must be maintained by all fielders while a pitch is in progress, and until
the pitched ball reaches the kicker.

Getting an out
 A count of three (3) outs by a team completes the team's half of the inning.
 If the kicker kicks a fair ball the defensive team can get the kicker out in these ways:
 Touching the kicker with the ball (Any player who deliberately crashes into a defensive player
holding the ball, waiting to apply a tag will be out and possibly removed from the game
 The defensive team tries to throw the ball at a kicker for an out (If it hits the kicker in the
head than the kicker is ruled safe because there are no head shots!) Must be hit below the
shoulders if a thrown ball for out. Any runner hit in the neck or head shall be considered safe at
the base they were running toward when the ball hits the runner. If the runner intentionally
uses the head or neck to block the ball, the runner is out.
 However, if the kicking team has base runners and one of them is hit with the ball during a
kick that base runner is out and the pitching team still has an opportunity to get the kicker out.
 Touching the base with the ball or in possession of the ball for a force out
 Catching the kicked ball before it hits the ground.

Misc. Game rules


 The ball is deemed out of play if it crosses the foul line. In such an event the call is a foul ball
 The kicker is out if the ball is caught after deflecting off a player on the defensive team
before the ball hits the ground.
 Defensive player must stay out of the baseline; otherwise the runner advancing to the base
will be called safe. Students that are playing a base position should make every attempt to
position there foot on the side of the base to leave room for the runner.
 A ground rule double occurs if a kicked ball interferes with another field
 Catchers: The catcher must be positioned within or directly behind the kicking box and
behind the kicker The catcher may not make contact with the kicker, nor position so closely to
the kicker as to restrict the kicking motion.

BASE RUNNING RULES


1. Neither leading off base, nor stealing a base is allowed. A runner may advance once the ball is
kicked
2. A base runner shall be declared out if he/she leaves their base while the pitcher has the ball in
legal pitching position or before a legal pitch is kicked.
3. NO SLIDING WILL BE ALLOWED.
4. Runners must stay within the baseline. Any runner outside the baseline is out
◼. Runners may choose their path from one base to the next, and may follow a natural
running arc;
◼. Runners are free to change course to avoid interference with a fielder making a play;
◼ When attempting to avoid a ball tag, runners may move no more than 4 feet out of
their established path.
5. Obstruction. Fielders may be within the base path when doing so is necessary to make an
active play on the ball, but must otherwise stay out of the baseline. Runners hindered by any
fielder within the base path, not making an active play for the ball, shall be safe at the base to
which they were running...
6. Tag up: A tag up is a requirement to retouch or stay on a base until a kicked ball in the air is
caught then a runner can advance. A runner failing to tag up as required is out
7. All ties will go to the runner. Runners traveling from home plate may overrun first base, and
may only be tagged out if actively attempting to advance to second base.
8. Running past another runner is not allowed. The passing runner is out
9. A run scores when a runner touches home plate before the third out is made, EXCEPT that no
run can score when the third out is made during a force play situation, or when the kicker is put
out before touching first base.
10. At the end of a game the team with the most runs wins.

OVERTHROW RULE
When the ball is overthrown into foul territory, every base runner may advance at their own
risk. The ball remains in play and such runners are liable to be put out while advancing. There is
no limit on the number of bases a runner may take. If ball is in a place that fielder cannot get to
the ball such as the street or construction area only 1 base advancement is allowed.

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