Shark Hub
Shark Hub
-----------------------------------------------------------------------------------
---------
-- IMPEROR'S SHARK HUB PREMIUM | PROJECT SLAYERS | OUWIGAHARA
-----------------------------------------------------------------------------------
---------
--- ANTI AFK?
repeat wait() until game:IsLoaded()
game:GetService("Players").LocalPlayer.Idled:connect(function()
game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
function Tween(Endpoint)
if typeof(Endpoint) == "Instance" then
Endpoint = Endpoint.CFrame
end
local TweenFunc = {}
local Distance = GetDistance(Endpoint)
local TweenInfo =
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidR
ootPart, TweenInfo.new(Distance/getgenv().TweenSpeed, Enum.EasingStyle.Linear),
{CFrame = Endpoint * CFrame.fromAxisAngle(Vector3.new(1,0,0), math.rad(0))})
TweenInfo:Play()
function TweenFunc:Cancel()
TweenInfo:Cancel()
return false
end
if Distance <= 100 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Endpoint
TweenInfo:Cancel()
return false
end
return TweenFunc
end
function HubrisGUI()
loadstring(game:HttpGetAsync("https://gist.github.com/NotHubris/16fbe2bf8d9563e0985
8c5cd2c6fafce/raw"))()
end
function BeHybrid()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
function BeDemon()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
function SoundGodMode()
_G.godmode = true
while _G.godmode do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "sound_breathing_smoke_screen",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(1)
end
end
function BeSlayer()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
function BeHuman()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
function RemoveDMG()
local part =
game:GetService("StarterPlayer").StarterPlayerScripts.Client_Modules.Modules.Extra.
Damage_Text
local part1 =
game:GetService("ReplicatedStorage").Assets.Extras.Damage_Text
local part2 =
game:GetService("Players").LocalPlayer.PlayerScripts.Client_Modules.Modules.Extra.D
amage_Text
local PARTICLES =
game:GetService("ReplicatedStorage").Assets.Particles.Parts
part:Destroy()
part1:Destroy()
part2:Destroy()
COINS:Destroy()
PARTICLES:Destroy()
end
function TitleBuff()
local folderPath =
game:GetService("Players").LocalPlayer.Player_Titles_List
function SpinDemonArt()
local args = {
[1] = "check_can_spin_demon_art"
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S_"):InvokeServer(unpack(args))
end
function EnableCHATLOGS()
local enabled = true
local spyOnMyself = true
local public = false
local publicItalics = false
local privateProperties = {
Color = Color3.fromRGB(0, 255, 255),
Font = Enum.Font.SourceSansBold,
TextSize = 18,
}
--////////////////////////////////////////////////////////////////
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local player = Players.LocalPlayer or
Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer
local saymsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("SayMessageRequest")
local getmsg =
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):Wa
itForChild("OnMessageDoneFiltering")
local instance = (_G.chatSpyInstance or 0) + 1
_G.chatSpyInstance = instance
for _, p in ipairs(Players:GetPlayers()) do
p.Chatted:Connect(function(msg)
onChatted(p, msg)
end)
end
Players.PlayerAdded:Connect(function(p)
p.Chatted:Connect(function(msg)
onChatted(p, msg)
end)
end)
privateProperties.Text = "{SPY " .. (enabled and "EN" or "DIS") ..
"ABLED}"
player:WaitForChild("PlayerGui"):WaitForChild("Chat")
StarterGui:SetCore("ChatMakeSystemMessage", privateProperties)
wait(3)
local chatFrame = player.PlayerGui.Chat.Frame
chatFrame.ChatChannelParentFrame.Visible = true
chatFrame.ChatBarParentFrame.Position =
chatFrame.ChatChannelParentFrame.Position + UDim2.new(UDim.new(),
chatFrame.ChatChannelParentFrame.Size.Y)
end
function Hop()
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
function TPReturner()
local Site;
if foundAnything == "" then
Site =
game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site =
game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and
Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID,
game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end
--------- SERVICES // KA
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, 919, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, math.huge, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, 919, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, math.huge, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, 919, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, math.huge, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, 919, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, math.huge, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, 919, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, math.huge, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, 919, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, math.huge, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, 919, "ground_slash")
wait()
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, client, client.Character, client.Character.HumanoidRootPart,
client.Character.Humanoid, math.huge, "ground_slash")
end
local attackMethods = {
["Combat"] = 'fist_combat',
["Sword"] = 'Sword_Combat_Slash',
["Scythe"] = 'Scythe_Combat_Slash',
["Claw"] = 'claw_Combat_Slash',
["Fans"] = 'fans_combat_slash'
}
if
game.ReplicatedStorage:FindFirstChild("Remotes"):FindFirstChild("getclientping")
then
game.ReplicatedStorage:FindFirstChild("Remotes"):FindFirstChild("getclientping").On
ClientInvoke = function()
task.wait(5)
return true
end
end
--------- LIBRARY
local OrionLib =
loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/
source')))()
local Window = OrionLib:MakeWindow({Name = "Shark Hub v1 PREMIUM // Project
Slayers // Ouwigahara", HidePremium = true, SaveConfig = false, ConfigFolder =
"SharkHubv1Ouwigahara"})
local HttpService = game:GetService("HttpService")
local WebhookURL = ""
local MainTab = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local OrbTab = Window:MakeTab({
Name = "Orbs",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local GodModeTab = Window:MakeTab({
Name = "God Modes",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local AutoSkill = Window:MakeTab({
Name = "Auto Skill",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local SettingsTab = Window:MakeTab({
Name = "Others",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local MiscTab = Window:MakeTab({
Name = "Misc",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local TeleportsTab = Window:MakeTab({
Name = "Teleports",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local CreditsTab = Window:MakeTab({
Name = "Credits",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
OrionLib:MakeNotification({
Name = "Shark Hub v1",
Content = "Project Slayers // Ouwigahara",
Image = "rbxassetid://4483345998",
Time = 5
})
-----------------------------------------------------------------------------------
---------
FarmSection:AddToggle({
Name = "Auto Farm Dungeon (No Need To Turn ON Kill Aura)",
Default = false,
Callback = function(value)
getgenv().AllBosses = value
end
})
FarmSection:AddButton({
Name = "Other Hub (NotHubris GUI) [If you want to be sure]",
Callback = function()
HubrisGUI()
end
})
FarmSection:AddToggle({
Name = "Disable Mouse",
Default = false,
Callback = function(value)
if value then
DisableMouseClicks()
else
EnableMouseClicks()
end
end
})
FarmSection:AddToggle({
Name = "Kill Aura",
Default = false,
Callback = function(value)
getgenv().KillAura = value
end
})
FarmSection:AddToggle({
Name = "Global Kill Aura Bypass (ARROW)",
Default = false,
Callback = function(value)
local firing = value -- Update the firing state based on the toggle
value
FarmSection:AddToggle({
Name = "Global Kill Aura (ARROW) [SLOW]",
Default = false,
Callback = function(state)
local running = state -- Update the running state
Handle_Initiate_S_:InvokeServer("arrow_knock_back_damage",
game.Players.LocalPlayer.Character, v.HumanoidRootPart.CFrame, v, 500, 500)
end
end
end)
FarmSection:AddToggle({
Name = "Global Kill Aura (ARROW) [SAFEST]",
Default = false,
Callback = function(state)
running = state -- Update the running state
Handle_Initiate_S_:InvokeServer("arrow_knock_back_damage",
game.Players.LocalPlayer.Character, v.HumanoidRootPart.CFrame, v, 500, 500)
hitCounter[modelId] = hitCounter[modelId] + 1
else
-- The humanoid health is 0, change to another
model
-- Replace the code below with the logic to
change the model
print("Model with health 0:", modelId)
end
end
getgenv().Method = "Sword"
FarmSection:AddDropdown({
Name = "Kill Aura Method",
Default = "Sword",
Options = {"Sword", "Combat", "Claw", "Scythe", "Fans"},
Save = true,
Flag = "ka_method",
Callback = function(v)
getgenv().Method = v
end
})
getgenv().FarmMethod = "Above"
FarmSection:AddDropdown({
Name = "Farm Method",
Default = "Above",
Options = {"Above", "Below", "Behind", "Front"},
Save = true,
Flag = "farm_method",
Callback = function(v)
getgenv().FarmMethod = v
end
})
local TweenSpeedSlider = FarmSection:AddSlider({
Name = "Tween Speed",
Min = 100,
Max = 1000,
Default = 100,
Color = Color3.fromRGB(255, 255, 255),
Increment = 10,
ValueName = "Tween Speed",
Save = true,
Flag = "tween_speed",
Callback = function(self)
getgenv().TweenSpeed = self
end
})
FarmSection:AddButton({
Name = "Add +10 TweenSpeed",
Callback = function()
AddSpeed()
end
})
FarmSection:AddButton({
Name = "Lessen -10 TweenSpeed",
Callback = function()
LessenSpeed()
end
})
FarmSection:AddSlider({
Name = "Farm Distance",
Min = 1,
Max = 30,
Default = 5,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Farm Distance",
Save = true,
Flag = "farm_distance",
Callback = function(self)
getgenv().Distance = 5
getgenv().Distance = self
end
})
FarmSection:AddToggle({
Name = "Auto Collect Chest (DOES NOT Removes Chest After Collect)",
Default = false,
Save = true,
Flag = "auto_collect_chest",
Callback = function(value)
getgenv().AutoCollectChest = value
end
})
FarmSection:AddToggle({
Name = "Auto Collect Chest v2 (Removes Chest After Collect)",
Default = false,
Save = true,
Flag = "auto_collect_chest",
Callback = function(value)
getgenv().AutoCollectChestv2 = value
end
})
FarmSection:AddToggle({
Name = "Auto Collect Chest v3 [FOR WEBHOOK] [BETA]",
Default = false,
Save = true,
Flag = "auto_collect_chest3",
Callback = function(value)
getgenv().AutoCollectChestv3 = value
end
})
FarmSection:AddToggle({
Name = "Auto Block [No Skills]",
Default = false,
Save = true,
Flag = "auto_block",
Callback = function(value)
getgenv().AutoBlock = value
end
})
FarmSection:AddButton({
Name = "RESET (Teleport to Void)",
Callback = function()
DieInVoid()
end
})
OrbsTabz:AddToggle({
Name = "Auto Collect Health Regen Orb",
Default = false,
Save = true,
Flag = "auto_health_regen_orb",
Callback = function(value)
getgenv().HealthRegen = value
end
})
OrbsTabz:AddToggle({
Name = "Auto Collect Stamina Regen Orb",
Default = false,
Save = true,
Flag = "auto_stamina_regen_orb",
Callback = function(value)
getgenv().StaminaRegen = value
end
})
OrbsTabz:AddToggle({
Name = "Auto Collect Blood Money Orb",
Default = false,
Save = true,
Flag = "auto_blood_money_orb",
Callback = function(value)
getgenv().BloodMoney = value
end
})
OrbsTabz:AddToggle({
Name = "Auto Collect Double Points Orb",
Default = false,
Save = true,
Flag = "auto_double_points_orb",
Callback = function(value)
getgenv().DoublePoints = value
end
})
OrbsTabz:AddToggle({
Name = "Auto Collect Instant Kill Orb",
Default = false,
Save = true,
Flag = "auto_insta_kill_orb",
Callback = function(value)
getgenv().InstaKill = value
end
})
OrbsTabz:AddToggle({
Name = "Auto Collect Wisteria Poisoning Orb",
Default = false,
Save = true,
Flag = "auto_wisteria_poisoning_orb",
Callback = function(value)
getgenv().WisteriaPoisoning = value
end
})
OrbsTabz:AddToggle({
Name = "Auto Collect Mob Camouflage Orb",
Default = false,
Save = true,
Flag = "auto_mob_camouflage_orb",
Callback = function(value)
getgenv().MobCamouflage = value
end
})
-- // Destroy Orb
local DestroyOrbsTab = OrbTab:AddSection({
Name = "Destroy Orbs"
})
DestroyOrbsTab:AddToggle({
Name = "Destroy Health Regen Orb",
Default = false,
Save = true,
Flag = "Destroy_health_regen_orb",
Callback = function(value)
getgenv().HealthRegenDestroy = value
end
})
DestroyOrbsTab:AddToggle({
Name = "Destroy Stamina Regen Orb",
Default = false,
Save = true,
Flag = "Destroy_stamina_regen_orb",
Callback = function(value)
getgenv().StaminaRegenDestroy = value
end
})
DestroyOrbsTab:AddToggle({
Name = "Destroy Blood Money Orb",
Default = false,
Save = true,
Flag = "Destroy_blood_money_orb",
Callback = function(value)
getgenv().BloodMoneyDestroy = value
end
})
DestroyOrbsTab:AddToggle({
Name = "Destroy Double Points Orb",
Default = false,
Save = true,
Flag = "Destroy_double_points_orb",
Callback = function(value)
getgenv().DoublePointsDestroy = value
end
})
DestroyOrbsTab:AddToggle({
Name = "Destroy Instant Kill Orb",
Default = false,
Save = true,
Flag = "Destroy_insta_kill_orb",
Callback = function(value)
getgenv().InstaKillDestroy = value
end
})
DestroyOrbsTab:AddToggle({
Name = "Destroy Wisteria Poisoning Orb",
Default = false,
Save = true,
Flag = "Destroy_wisteria_poisoning_orb",
Callback = function(value)
getgenv().WisteriaPoisoningDestroy = value
end
})
DestroyOrbsTab:AddToggle({
Name = "Destroy Mob Camouflage Orb",
Default = false,
Save = true,
Flag = "Destroy_mob_camouflage_orb",
Callback = function(value)
getgenv().MobCamouflageDestroy = value
end
})
task.spawn(function()
while task.wait() do
pcall(function()
if KillAura or getgenv().AllBosses then
attack(attackMethods[Method])
task.wait(1.25)
repeat wait() until
game.Players.LocalPlayer:WaitForChild("combotangasd123").Value == 0
end
end)
end
end)
return NearestBoss
end
spawn(function()
while task.wait() do
pcall(function()
if getgenv().AllBosses or getgenv().AllBosses then
if not
LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
antifall3 = Instance.new("BodyVelocity",
LP.Character.HumanoidRootPart)
antifall3.Velocity = Vector3.new(0, 0, 0)
antifall3.MaxForce = Vector3.new(9e9, 9e9, 9e9)
elseif
LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
local v = GetNearestBoss()
if v then
repeat task.wait()
if
GetDistance(v:GetModelCFrame() * FarmModes) < 25 and GetDistance(v:GetModelCFrame()
* FarmModes) < 150 then
if TweenFa then
TweenFa:Cancel()
wait(.1)
end
spawn(function()
while task.wait() do
if AutoCollectChest then
for _, v in
pairs(game:GetService("Workspace").Debree:GetChildren()) do
if v.Name == "Loot_Chest" then
for _, c in
pairs(v:FindFirstChild("Drops"):GetChildren()) do
v["Add_To_Inventory"]:InvokeServer(c.Name)
delay(0.1, function()
c:Destroy()
end)
end
end
end
end
end
end)
spawn(function()
while task.wait() do
if AutoCollectChestv2 then
for _, v in
pairs(game:GetService("Workspace").Debree:GetChildren()) do
if v.Name == "Loot_Chest" and v:FindFirstChild("Drops") then
if #v.Drops:GetChildren() == 0 then
v:Destroy()
else
for _, drop in pairs(v.Drops:GetChildren()) do
local args = {
[1] = drop.Name
}
v.Add_To_Inventory:InvokeServer(unpack(args))
if #v.Drops:GetChildren() == 0 then
v:Destroy()
end
end
end
end
end
end
end
end)
local headers = {
["Content-Type"] = "application/json"
}
spawn(function()
while true do
if AutoCollectChestv3 then
for _, v in pairs(game:GetService("Workspace").Debree:GetChildren()) do
if v.Name == "Loot_Chest" and v:FindFirstChild("Drops") then
if #v.Drops:GetChildren() == 0 then
v:Destroy()
else
for _, drop in pairs(v.Drops:GetChildren()) do
local args = {
[1] = drop.Name
}
v.Add_To_Inventory:InvokeServer(unpack(args))
if #v.Drops:GetChildren() == 0 then
v:Destroy()
end
sendWebhook(drop.Name)
end
end
end
end
end
wait()
end
end)
spawn(function()
while task.wait() do
if getgenv().AutoBlock then
local args = {[1] = "add_blocking",[3] = 11565.6265117,[4] =
game:GetService("ReplicatedStorage").PlayerValues[game.Players.LocalPlayer.Name],
[5] =
math.huge}game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:
FireServer(unpack(args))
end
end
end)
AutoSkills:AddToggle({
Name = "Toggle Auto Skill",
Default = false,
Save = true,
Flag = "Auto_Skill",
Callback = function(t)
getgenv().AutoUseSkills = t
end
})
AutoSkills:AddToggle({
Name = "[Z] Move]",
Default = false,
Save = true,
Flag = "Auto_Skill",
Callback = function(t)
getgenv().ZMove = t
end
})
AutoSkills:AddToggle({
Name = "[X] Move]",
Default = false,
Save = true,
Flag = "Auto_Skill",
Callback = function(t)
getgenv().XMove = t
end
})
AutoSkills:AddToggle({
Name = "[C] Move]",
Default = false,
Save = true,
Flag = "Auto_Skill",
Callback = function(t)
getgenv().CMove = t
end
})
AutoSkills:AddToggle({
Name = "[V] Move]",
Default = false,
Save = true,
Flag = "Auto_Skill",
Callback = function(t)
getgenv().VMove = t
end
})
AutoSkills:AddToggle({
Name = "[B] Move]",
Default = false,
Save = true,
Flag = "Auto_Skill",
Callback = function(t)
getgenv().BMove = t
end
})
AutoSkills:AddToggle({
Name = "[N] Move]",
Default = false,
Save = true,
Flag = "Auto_Skill",
Callback = function(t)
getgenv().NMove = t
end
})
spawn(function()
while task.wait() do
pcall(function()
if SkillActive then
if AutoUseSkills and getgenv().ZMove and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("Z")
end
UsingSkill = false
end
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if SkillActive then
if AutoUseSkills and getgenv().XMove and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("X")
end
UsingSkill = false
end
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if SkillActive then
if AutoUseSkills and getgenv().CMove and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("C")
end
UsingSkill = false
end
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if SkillActive then
if AutoUseSkills and getgenv().VMove and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("V")
end
UsingSkill = false
end
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if SkillActive then
if AutoUseSkills and getgenv().BMove and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("B")
end
UsingSkill = false
end
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if SkillActive then
if AutoUseSkills and getgenv().NMove and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("N")
end
UsingSkill = false
end
end
end)
end
end)
-- // AUTO COLLECT ORB - FARM
spawn(function()
while true do
if StaminaRegen then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "StaminaRegen" then
local targetPosition = v:GetModelCFrame().Position
local humanoidRootPart = LP.Character.HumanoidRootPart
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
end
end
task.wait()
end
end)
spawn(function()
while true do
if HealthRegen then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "HealthRegen" then
local targetPosition = v:GetModelCFrame().Position
local humanoidRootPart = LP.Character.HumanoidRootPart
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
end
end
task.wait()
end
end)
spawn(function()
while true do
if BloodMoney then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "BloodMoney" then
local targetPosition = v:GetModelCFrame().Position
local humanoidRootPart = LP.Character.HumanoidRootPart
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
end
end
task.wait()
end
end)
spawn(function()
while true do
if DoublePoints then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "DoublePoints" then
local targetPosition = v:GetModelCFrame().Position
local humanoidRootPart = LP.Character.HumanoidRootPart
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
end
end
task.wait()
end
end)
spawn(function()
while true do
if InstaKill then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "InstaKill" then
local targetPosition = v:GetModelCFrame().Position
local humanoidRootPart = LP.Character.HumanoidRootPart
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
end
end
task.wait()
end
end)
spawn(function()
while true do
if WisteriaPoisoning then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "WisteriaPoisoning" then
local targetPosition = v:GetModelCFrame().Position
local humanoidRootPart = LP.Character.HumanoidRootPart
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
end
end
task.wait()
end
end)
spawn(function()
while true do
if MobCamouflage then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "MobCamouflage" then
local targetPosition = v:GetModelCFrame().Position
local humanoidRootPart = LP.Character.HumanoidRootPart
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
end
end
task.wait()
end
end)
spawn(function()
while true do
if HealthRegenDestroy then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "HealthRegen" then
v:Destroy()
end
end
end
wait(1)
end
end)
spawn(function()
while true do
if BloodMoneyDestroy then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "BloodMoney" then
v:Destroy()
end
end
end
wait(1)
end
end)
spawn(function()
while true do
if DoublePointsDestroy then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "DoublePoints" then
v:Destroy()
end
end
end
wait(1)
end
end)
spawn(function()
while true do
if InstaKillDestroy then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "InstaKill" then
v:Destroy()
end
end
end
wait(1)
end
end)
spawn(function()
while true do
if WisteriaPoisoningDestroy then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "WisteriaPoisoning" then
v:Destroy()
end
end
end
wait(1)
end
end)
spawn(function()
while true do
if MobCamouflageDestroy then
for _, v in pairs(game:GetService("Workspace").Map:GetChildren())
do
if v:IsA("Model") and v.Name == "MobCamouflage" then
v:Destroy()
end
end
end
wait(1)
end
end)
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Shockwave 50 + Demon]",
Default = false,
Save = true,
Flag = "Shockwave_GodMode",
Callback = function(state)
if state then
_G.godmode = true
while _G.godmode do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "akaza_bda_compass_needle",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
else
_G.godmode = false
while _G.godmode do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "akaza_bda_compass_needle",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Dream ULT + Demon]",
Default = false,
Save = true,
Flag = "Dream_GodMode",
Callback = function(state)
if state then
_G.DREAMgodmode = true
while _G.DREAMgodmode do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "dream_bda_flesh_monster",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
else
_G.DREAMgodmode = false
while _G.DREAMgodmode do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "dream_bda_flesh_monster",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Ice ULT + Demon]",
Default = false,
Save = true,
Flag = "Ice_GodMode",
Callback = function(state)
if state then
_G.ICEgodmode = true
while _G.ICEgodmode do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "ice_demon_art_bodhisatva",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
else
_G.ICEgodmode = false
while _G.ICEgodmode do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "ice_demon_art_bodhisatva",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Blood ULT + Demon]",
Default = false,
Save = true,
Flag = "Blood_GodMode",
Callback = function(state)
if state then
_G.BloodGM = true
while _G.BloodGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "explosive_demon_art_blood_burst",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
else
_G.BloodGM = false
while _G.BloodGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "explosive_demon_art_blood_burst",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Sound 50+]",
Default = false,
Save = true,
Flag = "Sound_GodMode",
Callback = function(state)
if state then
_G.SoundGM = true
while _G.SoundGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "sound_breathing_smoke_screen",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
else
_G.SoundGM = false
while _G.SoundGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "sound_breathing_smoke_screen",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Flame 32+]",
Default = false,
Save = true,
Flag = "Flame_GodMode",
Callback = function(state)
if state then
_G.FlameGM = true
while _G.FlameGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "flame_breathing_flaming_eruption",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
else
_G.FlameGM = false
while _G.FlameGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "flame_breathing_flaming_eruption",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.1)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Beast 40+]",
Default = false,
Save = true,
Flag = "Beast_GodMode",
Callback = function(state)
if state then
_G.BeastGM = true
while _G.BeastGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "Beast_breathing_devouring_slash",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
else
_G.BeastGM = false
while _G.BeastGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "Beast_breathing_devouring_slash",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Insect 28+]",
Default = false,
Save = true,
Flag = "Insect_GodMode",
Callback = function(state)
if state then
_G.InsectGM = true
while _G.InsectGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "insect_breathing_dance_of_the_centipede",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
else
_G.InsectGM = false
while _G.InsectGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "insect_breathing_dance_of_the_centipede",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Wind 30+]",
Default = false,
Save = true,
Flag = "Wind_GodMode",
Callback = function(state)
if state then
_G.WindGM = true
while _G.WindGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "Wind_breathing_black_wind_mountain_mist",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
else
_G.WindGM = false
while _G.WindGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "Wind_breathing_black_wind_mountain_mist",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
end
end
})
GodMode:AddToggle({
Name = "God Mode [Water 30+]",
Default = false,
Save = true,
Flag = "Water_GodMode",
Callback = function(state)
if state then
_G.WaterGM = true
while _G.WaterGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "Water_fall_basin",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
else
_G.WaterGM = false
while _G.WaterGM do
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = "Water_fall_basin",
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
wait(0.5)
end
end
end
})
-----------------------------------------------------------------------------------
---------
MiscellaneousSection:AddToggle({
Name = "Infinite Stamina",
Default = false,
Save = true,
Flag = "infinite_stamina",
Callback = function(t)
getgenv().InfStamina = t
end
})
MiscellaneousSection:AddToggle({
Name = "Infinite Breathing",
Default = false,
Save = true,
Flag = "infinite_breathing",
Callback = function(t)
getgenv().InfBreathing = t
end
})
MiscellaneousSection:AddToggle({
Name = "No Drown",
Default = false,
Save = true,
Flag = "no_drown",
Callback = function(t)
getgenv().NoDrown = t
end
})
MiscellaneousSection:AddToggle({
Name = "White Screen [FPS Boost]",
Default = false,
Callback = function(state)
if state then
game:GetService("RunService"):Set3dRenderingEnabled(false)
else
game:GetService("RunService"):Set3dRenderingEnabled(true)
end
end
})
MiscellaneousSection:AddToggle({
Name = "Remove Materials and Shadows [FPS Boost]",
Default = false,
Callback = function(state)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = Players.LocalPlayer
ReplicatedStorage.Player_Data[localPlayer.Name].Settings.Materials.Value =
not state
ReplicatedStorage.Player_Data[localPlayer.Name].Settings.Screen_Shakes.Value
= not state
ReplicatedStorage.Player_Data[localPlayer.Name].Settings.Shadows.Value = not
state
ReplicatedStorage.Player_Data[localPlayer.Name].Settings.Weather_Effects.Value =
not state
end
})
MiscellaneousSection:AddToggle({
Name = "Walk Speed",
Default = false,
Save = true,
Flag = "walk_speed",
Callback = function(t)
getgenv().WalkSpeedEnabled = t
end
})
MiscellaneousSection:AddToggle({
Name = "Jump Power",
Default = false,
Save = true,
Flag = "jump_power",
Callback = function(t)
getgenv().JumpPowerEnabled = t
end
})
spawn(function()
while task.wait() do
if getgenv().InfStamina then
getrenv()._G.AddStamina("gpthebest", 50)
end
end
end)
spawn(function()
while task.wait() do
if getgenv().InfBreathing then
getrenv()._G.AddBreath("gpthebest", 50)
end
end
end)
-- // NO DROWN - MISCELLANEOUS
task.spawn(function()
for i,v in next, getgc(true) do
if type(v) == "table" and rawget(v, "swim_bar") then
while task.wait() do
if getgenv().NoDrown then
rawset(v, "swim_bar", {
[1] = 2,
[2] = 2
})
end
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().WalkSpeedEnabled then
local h = GetHuman()
local oldws = h and h.WalkSpeed
if oldws then
pcall(function()
h.WalkSpeed = getgenv().WalkSpeedValue or oldws
or 16
while task.wait() and
getgenv().WalkSpeedEnabled do
h.WalkSpeed = getgenv().WalkSpeedValue or
oldws or 16
end
end)
h.WalkSpeed = oldws or 16
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().JumpPowerEnabled then
local h = GetHuman()
local oldjp = h and h.JumpPower
if oldjp then
pcall(function()
h.JumpPower = getgenv().JumpPowerValue or oldjp
or 50
while task.wait() and
getgenv().JumpPowerEnabled do
h.JumpPower = getgenv().JumpPowerValue or
oldjp or 50
end
end)
h.JumpPower = oldjp or 50
end
end
end
end)
SettingsTab:AddButton({
Name = "Become a Demon!",
Callback = function()
BeDemon()
end
})
SettingsTab:AddButton({
Name = "Become a Slayer!",
Callback = function()
BeSlayer()
end
})
SettingsTab:AddButton({
Name = "Become a Human!",
Callback = function()
BeHuman()
end
})
SettingsTab:AddButton({
Name = "Remove Damage Texts and Particles!",
Callback = function()
RemoveDMG()
end
})
SettingsTab:AddButton({
Name = "Enable Chat Logs",
Callback = function()
EnableCHATLOGS()
end
})
SettingsTab:AddButton({
Name = "Spin Demon Art (Use your Fist to check)",
Callback = function()
SpinDemonArt()
end
})
SettingsTab:AddButton({
Name = "Title Buffs (Visual)",
Callback = function()
TitleBuff()
end
})
ModesSection:AddToggle({
Name = "Semi God Mode [Kamado]",
Default = false,
Callback = function(state)
if state then
game:GetService("ReplicatedStorage").Remotes.heal_tang123asd:FireServer(true)
else
game:GetService("ReplicatedStorage").Remotes.heal_tang123asd:FireServer(false)
end
end
})
ModesSection:AddToggle({
Name = "Semi God Mode [ALL RACE]",
Default = false,
Callback = function(state)
if state then
game:GetService("ReplicatedStorage").Remotes.regeneration_breathing_remote:FireServ
er(true)
else
game:GetService("ReplicatedStorage").Remotes.regeneration_breathing_remote:FireServ
er(false)
end
end
})
ModesSection:AddToggle({
Name = "Rengoku Mode [Human/Slayer]",
Default = false,
Callback = function(state)
if state then
game:GetService("ReplicatedStorage").Remotes.heart_ablaze_mode_remote:FireServer(tr
ue)
else
game:GetService("ReplicatedStorage").Remotes.heart_ablaze_mode_remote:FireServer(fa
lse)
end
end
})
ModesSection:AddToggle({
Name = "God Speed Mode [Human/Slayer]",
Default = false,
Callback = function(state)
if state then
game:GetService("ReplicatedStorage").Remotes.thundertang123:FireServer(true)
else
game:GetService("ReplicatedStorage").Remotes.thundertang123:FireServer(false)
end
end
})
ModesSection:AddToggle({
Name = "God Speed Mode [Human/Slayer]",
Default = false,
Callback = function(state)
if state then
game:GetService("ReplicatedStorage").Remotes.thundertang123:FireServer(true)
else
game:GetService("ReplicatedStorage").Remotes.thundertang123:FireServer(false)
end
end
})
ModesSection:AddToggle({
Name = "War Drums Mode [All Races]",
Default = false,
Callback = function(Value)
getgenv().infWD = Value
while getgenv().infWD do
local args = {
[1] = true
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("war_Drum
s_remote"):FireServer(unpack(args))
wait(3) end
end
})
ModesSection:AddToggle({
Name = "No Sun Burn [Demon]",
Default = true,
Save = true,
Flag = "no_sun_burn",
Callback = function(state)
if state then
game:GetService("Players").LocalPlayer.PlayerScripts["Small_Scripts"].Gameplay["Sun
_Damage"].Disabled = true
else
game:GetService("Players").LocalPlayer.PlayerScripts["Small_Scripts"].Gameplay["Sun
_Damage"].Disabled = false
end
end
})
-----------------------------------------------------------------------------------
---------
--------- TELEPORTS
TeleportsSection:AddButton({
Name = "TP to Shop [Ends Game]",
Callback = function()
game:GetService("ReplicatedStorage").TeleportToShop:FireServer(true)
end
})
-----------------------------------------------------------------------------------
---------
-- // FARM METHOD
spawn(function()
while wait() do
pcall(function()
SkillActive = AutoUseSkills and (FarmBoss and NearestMobs) or
AutoUseSkills and (FarmQuest and NearestMobs) or AutoUseSkills and (FarmMob and
NearestMobs) or AutoUseSkills and (AllBosses and NearestMobs) or AutoUseSkills and
(AllBosses and NearestMobs)
if FarmMethod == "Above" then
FarmModes = CFrame.new(0,getgenv().Distance,0) *
CFrame.Angles(math.rad(-90),0,0)
elseif FarmMethod == "Below" then
FarmModes = CFrame.new(0,-getgenv().Distance,0) *
CFrame.Angles(math.rad(90),0,0)
elseif FarmMethod == "Behind" then
FarmModes = CFrame.new(0,0,getgenv().Distance)
elseif FarmMethod == "Front" then
FarmModes = CFrame.new(0,0,-getgenv().Distance)
end
for i,v in pairs(LP.PlayerGui.MainGuis.Items.Scroll:GetChildren()) do
Insert = true
if v.ClassName == "Frame" and v.Name ~= "Health Elixir" and v.Name
~= "Health Regen Elixir" and v.Name ~= "Stamina Elixir" and v.Name ~= "Bandage"
then
for i,v2 in pairs(invTable) do if v2 == v.Name then Insert =
false end end
if Insert == true then table.insert(invTable, v.Name) end
end
end
end)
end
end)
-- // NO CLIP
spawn(function()
game:GetService("RunService").Stepped:Connect(function()
if getgenv().AllBosses or TPtoLocation or TPtoTrainer or
getgenv().AllBosses or FarmBoss then
for _, v in
pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
if v:IsA("Humanoid") then
v:ChangeState(11)
end
end
end
end)
end)
OrionLib:Init()