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CascadiaNation

The document outlines the conditions and effects for the formation of the Cascadia nation in a game setting. It specifies requirements related to colonial status, technology groups, and territorial ownership, as well as various effects upon formation, including changes to government rank and culture. Additionally, it includes AI behavior settings for decision-making regarding the formation of this nation.

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0% found this document useful (0 votes)
3 views

CascadiaNation

The document outlines the conditions and effects for the formation of the Cascadia nation in a game setting. It specifies requirements related to colonial status, technology groups, and territorial ownership, as well as various effects upon formation, including changes to government rank and culture. Additionally, it includes AI behavior settings for decision-making regarding the formation of this nation.

Uploaded by

dreampasty
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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country_decisions = {

cascadia_nation = {
major = yes
potential = {
NOT = { has_country_flag = changed_from_colonial_nation }
was_never_end_game_tag_trigger = yes
is_nomad = no
is_random_new_world = no
NOT = { tag = HLR }
NOT = { tag = PAP }
OR = {
is_former_colonial_nation = yes
is_colonial_nation = yes
AND = {
NOT = {
OR = {
technology_group = north_american
technology_group = mesoamerican
technology_group = andean
technology_group = high_american
technology_group = south_american

}
}
capital_scope = {
colonial_region = colonial_alaska
is_core = ROOT
}
}
}
colonial_alaska = {
owned_by = ROOT
}
OR = {
ai = no
AND = {
ai = yes
num_of_cities = 3
}
}
}
provinces_to_highlight = {
colonial_region = colonial_alaska
OR = {
NOT = { owned_by = ROOT }
is_city = no
}
}
allow = {
adm_tech = 10
is_free_or_tributary_trigger = yes
is_at_war = no
capital_scope = {
colonial_region = colonial_alaska
is_core = ROOT
}
num_of_owned_provinces_with = {
value = 10
colonial_region = colonial_alaska
is_city = yes
}
NOT = { exists = CSC }
}
effect = {
hidden_effect = {
if = {
limit = {
NOT = { is_former_colonial_nation = yes }
}
ROOT = { save_event_target_as = old_tag_target }
set_country_flag = was_not_former_colonial_nation
}
}
change_tag = CSC
on_change_tag_effect = yes
if = {
limit = {
NOT = { is_former_colonial_nation = yes }
}
restore_old_nation_on_formation_effect = yes
remove_non_electors_emperors_from_empire_effect = yes
}
if = {
limit = {
NOT = { government_rank = 2 }
}
set_government_rank = 2
}
colonial_alaska = {
limit = {
NOT = { owned_by = ROOT }
}
add_permanent_claim = CSC
}

if = {
limit = {
culture_group = iberian
NOT = { primary_culture = mexican }
}
change_primary_culture = mexican
}
if = {
limit = {
culture_group = french
NOT = { primary_culture = quebecois }
}
change_primary_culture = quebecois
}
add_country_modifier = {
name = "centralization_modifier"
duration = 7300
}
add_prestige = 25
if = {
limit = { has_custom_ideas = no }
country_event = { id = ideagroups.1 } #Swap Ideas
}
#can't have more than one elective monarchy in the game
if = {
limit = {
has_reform = elective_monarchy
}
change_government = monarchy
add_government_reform = feudalism_reform
}
set_country_flag = changed_from_colonial_nation
}
ai_will_do = {
factor = 1
}
}

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