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Lecture 4_ Colour

The document provides an overview of color theory, including the physics of visible light, human color perception, and various color models such as RGB, CMY, and HSV. It explains how colors are created through additive and subtractive processes, the characteristics of color including hue, brightness, and purity, and the use of the CIE Chromaticity Diagram for color representation. Additionally, it discusses practical applications and guidelines for color selection in design.

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0% found this document useful (0 votes)
6 views

Lecture 4_ Colour

The document provides an overview of color theory, including the physics of visible light, human color perception, and various color models such as RGB, CMY, and HSV. It explains how colors are created through additive and subtractive processes, the characteristics of color including hue, brightness, and purity, and the use of the CIE Chromaticity Diagram for color representation. Additionally, it discusses practical applications and guidelines for color selection in design.

Uploaded by

mosesdray15
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Lesson 4:

COLOUR
Physical Background
• Visible light: a narrow band of
electromagnetic radiation →
380nm (blue) - 780nm (red)
• Wavelength: Each physically distinct
colour corresponds to at least one
wavelength in this band.
• Spectrum: Intensity as
a function of wavelength
• The colour of an object: is the product
of the spectrum of the incident light
with the light absorption and/or
reflection properties of the object.
Human Colour perception
• The human eye does not perceive individual light wavelengths.
• It contains three types of colour receptor (cones) which integrate over
parts of the spectrum:

From http://math.ucr.edu/home/baez/physics/General/BlueSky/blue_sky.html
Human Colour perception
• It is therefore possible to characterise a psycho-visual colour by specifying
the amounts of three primary colours: red, green and blue, mixed
together.
• This leads to the standard RGB space used in television, computer
monitors, etc.
• We specify the levels of R, G and B in the range [0, 1], but they can easily
be extended to other ranges (8-bit integers for example).

(1,1,1)

RGB

(0,0,0)
Intuitive Colour Concepts

• Colour mixing created by an artist


• Shades, tints and tones in scene can be produced by mixing
colour pigments (hues) with white and black pigments

• Shades
• Add black pigment to pure colour
• The more black pigment, the darker the shade
• Tints
• Add white pigment to the original colour
• Making it lighter as more white is added
• Tones
• Produced by adding both black and white pigments
Characteristics of Colour
• Dominant frequency (hue, colour)

• Brightness (area under the curve), total light energy

• Purity (saturation), how close a light appear to be a pure spectral colour,


such as red

• Chromaticity is used to refer collectively to the two properties describing


colour characteristics: purity and dominant frequency
The CIE Chromaticity Diagram
• CIE: International Commission on Illumination (Comission Internationale
de l’Eclairage).
• Shows colour compositions as a function of x(red) and y(green)
• Luminance values are not available because of normalization
• Colors with different luminance but same chromaticity map to
the same point

• Usage of CIE chromaticity diagram


• Comparing colour gamuts for different set of primaries
• Identifying complementary colors
• Determining purity and dominant wavelength for a given colour
The CIE Chromaticity Diagram

• A tongue-shape curve formed by


plotting the normalized amounts x
and y for colours in the visible
spectrum Spectral
Colors
• Points along the curve are spectral
colour (pure colour)
• Purple line, the line joining the red
and violet spectral points
• Illuminant C, plotted for a white C

light source and used as a standard


approximation for average daylight

Illuminant Purple
Line
The CIE Chromaticity Diagram
 To determine the range of colors
that can be obtained from the 3
given colors in the Chromaticity
Diagram, we simply draw connecting
lines to each of the three colour
points.
 The result is a triangle and any
colour inside a triangle is produced
by various combinations of the three
initial colours.
 The triangle shows a typical range of
colours (called the colour gamut)
produced by RGB monitor
Complementary Colours
subCR

• Additive
• Blue is one-third
• Subtractive
• Yellow (red+green) is two-thirds • Orange (between red and
yellow)<>cyan-blue
• When blue and yellow light are
added together, they produce white • green-cyan<>magenta-red colour
light
• Pair of complementary colours
• blue and yellow
• green and magenta
• red and cyan

subYM
addRG
The CIE Chromaticity Diagram

• Complementary colors
• Represented on the diagram as
two points on opposite sides of C
and collinear with C
• The distance of the two colors C1
and C2 to C determine the
amount of each needed to
produce white light
The CIE Chromaticity Diagram
• Dominant wavelength
• Draw a straight from C through colour
point to a spectral colour on the
curve, the spectral colour is the
dominant wavelength
• Special case: a point between C and a
point on the purple line Cp, take the
compliment Csp as dominant
• Purity
• For a point C1, the purity determined
as the relative distance of C1 from C
along the straight line joining C to Cs
• Purity ratio = dC1 / dCs
Colour Models
• Method for explaining the properties or behavior of colour within some
particular context
• Combine the light from two or more sources with different
dominant frequencies and vary the intensity of light to
generate a range of additional colors
• Primary Colors
• 3 primaries are sufficient for most purposes
• Colour gamut is the set of all colors that we can produce from the
primary colors
• A Complementary colour is two primary colors that produce white
• Red and Cyan, Green and Magenta, Blue and Yellow
Colour Models
• The purpose of a colour model (also called colour Space or colour
System) is to facilitate the specification of colors in some standard
way

• A colour model is a specification of a coordinate system and a


subspace within that system where each colour is represented by a
single point

• Colour Models

RGB (Red, Green, Blue) - used with color CRT monitors


CMY (Cyan, Magenta, Yellow)- used for colour printing
CMYK (Cyan, Magenta, Yellow, Black) - colour printing
HSI (Hue, Saturation, Intensity)
YIQ (Luminance,In phase, Quadrature) - broadcast TV color system
The RGB Colour Model
• Basic theory of RGB colour model
• The tristimulus theory of vision: It states that human eyes perceive
colour through the stimulation of three visual pigment of the cones
of the retina
• Red, Green and Blue
• Model can be represented by the unit cube defined on R,G and B
axes
The RGB Colour Model
• The primary colors are red, green, and blue.
• It is an additive model, in which colors are produced by adding
components, with white having all colors present and black being the
absence of any colour.
• Used for active displays such as television and computer screens.

• The RGB model is usually represented by a unit cube with one corner
located at the origin of a three-dimensional colour coordinate system,
the axes being labeled R, G, B, and having a range of values [0, 1].
• The origin (0, 0, 0) is considered black and the diagonally opposite
corner (1, 1, 1) is called white. The line joining black to white represents
a gray scale and has equal components of R, G, B.
The CMY and CMYK Colour Models
• Colour models for hard-copy devices, such as printers
• Produce a colour picture by coating a paper with colour pigments
• Obtain colour patterns on the paper by reflected light, which is a subtractive
process
• The CMY parameters
• A subtractive colour model can be formed with the primary colors cyan, magenta
and yellow
• Unit cube representation for the CMY model with white at origin
The CMY and CMYK Colour Models
• Most devices that deposit colour pigments on
paper (such as colour Printers and Copiers)
requires CMY data input or perform RGB to CMY
conversion internally

• Transformation between RGB and CMY colour


spaces
• Transformation matrix of conversion from RGB
to CMY  C  1  R 
 M  1   G
     
 Y  1  B 
 R  1  C 
 G  1   M 
• Transformation matrix of conversion from CMY      
to RGB  B  1  Y 
CMY and CMYK Colour Model

• CMY is a Subtractive colour Model, where adding different pigments


causes various colors not to be reflected and thus not to be seen.
• Here, white is the absence of colors, and black is the sum of all of
them
• Equal amounts of Pigment primaries (Cyan, Magenta and Yellow)
should produce Black
• In practice combining these colors for printing produces a “Muddy-
Black” colour
• So in order to produce “True-Black” a fourth colour “Black” is added
giving rise to CMYK model
HSI colour Model
• Hue (dominant colour seen)
• Wavelength of the pure colour observed in the signal.
• Distinguishes red, yellow, green, etc.
• More the 400 hues can be seen by the human eye.
• Saturation (degree of dilution)
• Inverse of the quantity of “white” present in the signal. A pure
colour has 100% saturation, the white and grey have 0% saturation.
• Distinguishes red from pink, marine blue from royal blue, etc.
• About 20 saturation levels are visible per hue.
• Intensity
• Distinguishes the gray levels.
• Two values (Hue & Saturation) encode chromaticity
• Intensity encode monochrome part.
The YIQ and Related colour Models
• A recoding of RGB for transmission efficiency and for downward
compatibility with black and white television.
• Here Y=luminance, the same as the CIE Y primary. Only the Y component
of a color TV signal is shown on black-and-white TVs.
• Chromaticity information (hue and purity) is incorporated into the I and Q
parameters
• I stands for in-phase, while Q stands for quadrature, referring to the
components used in quadrature amplitude modulation.
• Transmitted using NTSC (National Television System Committee) standard
• More bits of bandwidth are used to represent Y than to represent I and Q,
because our eye is more sensitive to changes in luminance
The HSV colour Model
• The HSV parameters
• Colour parameters are hue (H), saturation (S) and value (V)
• Derived by relating the HSV parameters to the direction in the
RGB cube
• Obtain a colour hexagon by viewing the RGB cube along the
diagonal from the white vertex to the origin
The HSV Colour Model
• The HSV hexcone
• Hue is represented as an angle about the vertical axis ranging from 0
degree at red to 360 degree
• Saturation parameter is used to designate the purity of a colour
• Value is measured along a vertical axis through center of hexcone
HSV Colour Model Hexcone

• Colour components:
• Hue (H) ∈ [0°, 360°]
• Saturation (S) ∈ [0, 1]
• Value (V) ∈ [0, 1]
The HSV Colour Model

• Hue is the most obvious characteristic of a colour


• Chroma is the purity of a colour
• High chroma colors look rich and full
• Low chroma colors look dull and grayish
• Sometimes chroma is called saturation
• Value is the lightness or darkness of a colour
• Sometimes light colors are called tints, and
• Dark colors are called shades
Comparison

RGB CMY CMYK YIQ HSV HSL


Colour Selection and Applications
• Graphical package provide colour capabilities in a way
that aid users in making colour selections
• For example, contain sliders and colour wheels for RGB components
instead of numerical values

• Colour applications guidelines


• Displaying blue pattern next to a red pattern can cause eye fatigue
• Prevent by separating these colour or by using colours from one-
half or less of the colour hexagon in the HSV model
• Smaller number of colors produces a better looking display
• Tints and shades tend to blend better than pure hues
• Gray or complement of one of the foreground colour is usually best
for background

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