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19 Pull requests merged by 10 people
-
Add documentation and examples of [
ScheduleLabel
] usage.#19329 merged
May 22, 2025 -
Rename
Condition
toSystemCondition
`#19328 merged
May 22, 2025 -
fix(picking): Location is not a Component anymore.
#19306 merged
May 22, 2025 -
Fix
Anchor
component inconsistancies#18393 merged
May 21, 2025 -
UI Node Gradients
#18139 merged
May 20, 2025 -
Use material name for mesh entity's Name when available
#19287 merged
May 20, 2025 -
Fix warnings and errors reported on Rust beta
#19294 merged
May 20, 2025 -
Fix spot light shadow glitches
#19273 merged
May 19, 2025 -
Add missing words in Traversal doc comment
#19298 merged
May 19, 2025 -
Add boilerplate docs for PointerHits::new and HitData::new
#19259 merged
May 19, 2025 -
Remove
YAxisOrientation
frombevy_text
#19077 merged
May 19, 2025 -
Per world error handler
#18810 merged
May 19, 2025 -
refactor(render): cleanup add_import_to_composer
#19269 merged
May 18, 2025 -
Make sure prepass notices changes in alpha mode
#19170 merged
May 18, 2025 -
Fix point light shadow glitches
#19265 merged
May 18, 2025 -
fix(render): transitive shader imports now work consistently on web
#19266 merged
May 17, 2025 -
Pin nightly due to miri issue
#19253 merged
May 17, 2025 -
Use embedded_asset to load PBR shaders
#19137 merged
May 16, 2025 -
clippy: expect large variants and other small fixes
#19222 merged
May 15, 2025
61 Pull requests opened by 36 people
-
No schedule build pass overwrite if build settings do not change `auto_insert_apply_deferred` from `true`
#19217 opened
May 15, 2025 -
Navigate through TabGroups in order.
#19218 opened
May 15, 2025 -
Fix #19219 by moving observer triggers out of resource_scope
#19221 opened
May 15, 2025 -
Add a Dir4 to resolve #17983
#19223 opened
May 15, 2025 -
A renderer implementation based on frame graph.
#19224 opened
May 16, 2025 -
Make sure that `serde_json::Map::into_values` exists
#19229 opened
May 16, 2025 -
enable wayland by default
#19232 opened
May 16, 2025 -
Clarify docs for transmute_lens functions
#19233 opened
May 16, 2025 -
New cooldown example
#19234 opened
May 16, 2025 -
Allow unfocused window creation
#19237 opened
May 16, 2025 -
Adding interaction states for headless widgets.
#19238 opened
May 16, 2025 -
`tab_navigation` example improvements
#19239 opened
May 16, 2025 -
Clarify RenderLayers docs
#19241 opened
May 16, 2025 -
Make remove_reflect parameter names consistent between ReflectCommandExt and impl for EntityCommands
#19243 opened
May 16, 2025 -
Remove apostrophes in possessive its
#19244 opened
May 16, 2025 -
Adding context menu example
#19245 opened
May 16, 2025 -
bevy_log: refactor how log layers are wired together
#19248 opened
May 17, 2025 -
Allow not emitting `BundleFromComponents` with `Bundle` derive macro
#19249 opened
May 17, 2025 -
Clarify PartialReflect::apply docs
#19250 opened
May 17, 2025 -
[rustweek] inventory example
#19251 opened
May 17, 2025 -
Clarify Resource change detection behaviour in condition docs
#19252 opened
May 17, 2025 -
Mention Mut in QueryData docs, clarify behaviour of Mut vs &mut in Mut docs
#19254 opened
May 17, 2025 -
New selection wheel example
#19260 opened
May 17, 2025 -
Add missing doc comments for log_diagnostics_plugin
#19261 opened
May 17, 2025 -
Document why examples are disabled on the web, pass 1
#19262 opened
May 17, 2025 -
Add missing docs for diagnostics.rs
#19264 opened
May 17, 2025 -
Add missing doc comments to system_information_diagnostics_plugin
#19267 opened
May 17, 2025 -
Fix missing meta files breaking Bevy on itch
#19268 opened
May 17, 2025 -
Introduce `CheckChangeTicks` event that is triggered by `World::check_change_ticks`
#19274 opened
May 18, 2025 -
19275: spawn_batch creates incorrect relationships when RelationshipTarget is initially empty
#19276 opened
May 18, 2025 -
Add frame_time graph to fps_overlay v2
#19277 opened
May 18, 2025 -
Unpin nightly in CI
#19278 opened
May 18, 2025 -
Reorganize existing examples into "api"/"usage"/"games"
#19279 opened
May 18, 2025 -
Fix a few typos in bevy_ecs docs
#19280 opened
May 18, 2025 -
Example: projectile targeting moving object
#19281 opened
May 18, 2025 -
New Flappy Bird example
#19282 opened
May 18, 2025 -
Add a despawn_children method to EntityWorldMut and EntityCommands
#19283 opened
May 18, 2025 -
Bump super-linter/super-linter from 7.3.0 to 7.4.0
#19288 opened
May 19, 2025 -
Bump cargo-bins/cargo-binstall from 1.12.3 to 1.12.5
#19289 opened
May 19, 2025 -
Update hexasphere requirement from 15.0 to 16.0
#19290 opened
May 19, 2025 -
Update naga requirement from 24 to 25
#19292 opened
May 19, 2025 -
Add debug cycle detection for insert_recursive and remove_recursive
#19293 opened
May 19, 2025 -
Explanation for the '3d shapes' example
#19295 opened
May 19, 2025 -
Workaround for import diagnostics failing to mention disabled features
#19297 opened
May 19, 2025 -
Make `SubCameraView` into a new primitive shape
#19302 opened
May 20, 2025 -
refactor(render): move WgpuWrapper into bevy_utils
#19303 opened
May 20, 2025 -
refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform
#19305 opened
May 20, 2025 -
Hot patching systems with subsecond
#19309 opened
May 20, 2025 -
Render assets diagnostics
#19311 opened
May 20, 2025 -
Add debug build option to build-wasm-example
#19312 opened
May 20, 2025 -
Mention in .add_observer() docs that first parameter must be a Trigger
#19315 opened
May 20, 2025 -
doc(render): fix incorrectly transposed view matrix docs
#19317 opened
May 21, 2025 -
Meshlet BVH Culling
#19318 opened
May 21, 2025 -
Update add flake.nix example
#19321 opened
May 21, 2025 -
Expose `LogDiagnosticsState`
#19323 opened
May 21, 2025 -
Fix `EntityCloner` replacing required components.
#19326 opened
May 21, 2025 -
Update .entry() docs to show both insert-then-modify and modify-or-insert examples
#19327 opened
May 21, 2025 -
Color interpolation in OKLab, OKLCH spaces for UI gradients
#19330 opened
May 21, 2025 -
Add GltfMeshName component and Deref implementations
#19331 opened
May 22, 2025 -
chore:added compiler_error!() for additional description to vague error
#19334 opened
May 22, 2025 -
feat: derive Serialize on Childof
#19336 opened
May 22, 2025
21 Issues closed by 12 people
-
Explain how to use `ScheduleLabel`s in `bevy_ecs`
#19270 closed
May 22, 2025 -
Rename `Condition` into `SystemCondition`
#19120 closed
May 22, 2025 -
broken links in website->getting started->resources
#19332 closed
May 22, 2025 -
Rename `bevy_picking::Location` to `bevy_picking::PointerLocation`
#17390 closed
May 22, 2025 -
Change defaults with Local<> to be more ergonomic
#17747 closed
May 21, 2025 -
With Text2d anchors are stored in a component, but for sprites they are stored in a field.
#18367 closed
May 21, 2025 -
Use `OnAdd` hooks to verify that state-scoped entities are only spawned during the correct state
#15100 closed
May 21, 2025 -
T
#19320 closed
May 21, 2025 -
Why not let GltfMaterialName display as Name?
#19286 closed
May 20, 2025 -
Smart method to get Entity when hovering it with mouse for 2d
#3805 closed
May 20, 2025 -
Main branch fails to compile on Rust beta.
#18748 closed
May 20, 2025 -
Function `state_changed` docs does add system without a schedule
#10866 closed
May 19, 2025 -
`DepthPrepass` doesn't respect changing `alpha_mode` from `Opaque` to `Blend`.
#19150 closed
May 18, 2025 -
Regression: PointLight shadows glitch out in 0.16
#18945 closed
May 18, 2025 -
Required plugins / Plugin dependencies
#16154 closed
May 18, 2025 -
New API for my project yunfengzh_monolith
#19197 closed
May 17, 2025 -
'bevy_render::maths' import path not found on web
#19226 closed
May 17, 2025 -
Improve Bevy UI
#19246 closed
May 17, 2025 -
Squircle / Superellipse for UI / Gizmos / Mesh
#13469 closed
May 17, 2025 -
WireframeMaterial and Wireframe2dMaterial don't derive Reflect
#17474 closed
May 17, 2025 -
import path bevy_render::maths not found on chromium mac
#19228 closed
May 16, 2025
32 Issues opened by 30 people
-
Inconsistent Behavior with Required Components
#19333 opened
May 22, 2025 -
`Component` derive macro does not work with `#![feature(default_field_values)]` structs
#19325 opened
May 21, 2025 -
Examples that modify gltf materials are broken
#19322 opened
May 21, 2025 -
Meshlet render incorrectly in deffered mode
#19316 opened
May 20, 2025 -
Support obtaining the curve of AnimatableCurve
#19313 opened
May 20, 2025 -
DynamicTupleStruct does not mirror the hashability of its underlying type
#19304 opened
May 20, 2025 -
Required Component with higher specificity should "win" regardless of order
#19300 opened
May 19, 2025 -
Using a raw `Camera` component is a footgun
#19299 opened
May 19, 2025 -
Support hotpatching systems
#19296 opened
May 19, 2025 -
Shader source code is avalible for users
#19291 opened
May 19, 2025 -
Multiple types have conflicting/confusing type names.
#19285 opened
May 19, 2025 -
Cannot build a runtime observer system using a closure
#19284 opened
May 18, 2025 -
spawn_batch creates incorrect relationships when RelationshipTarget is initially empty
#19275 opened
May 18, 2025 -
Grid alignment ergonomics pitfall
#19272 opened
May 18, 2025 -
Observer trigger fields rework
#19263 opened
May 17, 2025 -
impl Reflect for Wrapping
#19257 opened
May 17, 2025 -
Isometric Support
#19247 opened
May 16, 2025 -
Warn that loading asset using a `PathBuf` does not handle labels
#19242 opened
May 16, 2025 -
Improve the `box_shadow` example
#19240 opened
May 16, 2025 -
Bevy Standard Widgets
#19236 opened
May 16, 2025 -
3D Volumetric Rendering from Point Cloud Data
#19235 opened
May 16, 2025 -
split_screen example doesn't render most assets
#19231 opened
May 16, 2025 -
Allow for adding a relationship without a bundle.
#19230 opened
May 16, 2025 -
`run_system_cached` does not allow usage of systems which return `Result`
#19227 opened
May 16, 2025 -
Examples broken on web, pulling in `env` package
#19225 opened
May 16, 2025 -
Audit `#[expect(clippy::large_enum_variant)]` usage in bevy_render
#19220 opened
May 15, 2025 -
Crash when observing SceneInstanceReady trigger
#19219 opened
May 15, 2025 -
Added monitor after app started did't provide any useful information on wayland
#19216 opened
May 15, 2025 -
Failed to start as fullscreen on wayland
#19215 opened
May 15, 2025
155 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Initial raytraced lighting progress (bevy_solari)
#19058 commented on
May 22, 2025 • 27 new comments -
Add `http` & `https` asset sources (clean commit history)
#17889 commented on
May 22, 2025 • 22 new comments -
Nonmax all rows
#19132 commented on
May 22, 2025 • 7 new comments -
Add reflect conversions
#18757 commented on
May 20, 2025 • 4 new comments -
Fix markdownlint warnings and improve consistency with config
#16308 commented on
May 19, 2025 • 3 new comments -
Optional explicit compressed image format support
#19190 commented on
May 18, 2025 • 3 new comments -
Add `.pop_first_child`, `.pop_last_child`, `.pop_first_related`, `.pop_last_related`, `.despawn_first_related`, `.despawn_last_related`
#19141 commented on
May 18, 2025 • 2 new comments -
Fixed memory leak in bindless material
#19041 commented on
May 21, 2025 • 2 new comments -
Remote entity reservation v9
#18670 commented on
May 21, 2025 • 2 new comments -
Explanation for the '2d shapes' example
#19211 commented on
May 18, 2025 • 2 new comments -
Remove warning from Image::resize
#19116 commented on
May 17, 2025 • 1 new comment -
Improve Bevy's double-precision story for third-party crates
#19194 commented on
May 21, 2025 • 1 new comment -
System param config
#19208 commented on
May 21, 2025 • 1 new comment -
Unrequire `VisibilityClass` from `Node`
#17918 commented on
May 19, 2025 • 0 new comments -
`ComputedNodeTarget` improvements
#17929 commented on
May 19, 2025 • 0 new comments -
Anonymous ghost nodes
#17908 commented on
May 19, 2025 • 0 new comments -
First-party tile maps
#13782 commented on
May 15, 2025 • 0 new comments -
Add scenes similar to `deferred_rendering` to 3d testbed
#18046 commented on
May 19, 2025 • 0 new comments -
Update `rand`, `glam` and `encase` to latest versions
#18047 commented on
May 20, 2025 • 0 new comments -
Create `bevy_label` crate
#18059 commented on
May 19, 2025 • 0 new comments -
`Val::resolve` scale factor support
#18164 commented on
May 19, 2025 • 0 new comments -
Use `ThinColumn` in `ComponentSparseSet`
#18245 commented on
May 19, 2025 • 0 new comments -
add 2d_on_ui example
#18513 commented on
May 22, 2025 • 0 new comments -
Render events
#18517 commented on
May 19, 2025 • 0 new comments -
separate border colors
#18682 commented on
May 18, 2025 • 0 new comments -
Fix the extended_material example on WebGL2
#18812 commented on
May 21, 2025 • 0 new comments -
Queries as entities
#18860 commented on
May 17, 2025 • 0 new comments -
[WIP] Implement better EntityPath
#12892 commented on
May 19, 2025 • 0 new comments -
Ci quiet #12318
#13308 commented on
May 17, 2025 • 0 new comments -
Remove SparseSets in Archetype/Table storage
#13448 commented on
May 17, 2025 • 0 new comments -
Input uses references when possible
#14182 commented on
May 17, 2025 • 0 new comments -
allow interactive worldspace uis
#14523 commented on
May 16, 2025 • 0 new comments -
Gizmos Billboards
#14995 commented on
May 17, 2025 • 0 new comments -
Asset locking
#15359 commented on
May 19, 2025 • 0 new comments -
WGSL Format CI
#15470 commented on
May 16, 2025 • 0 new comments -
Add argument to ci for test threads and build jobs
#16145 commented on
May 16, 2025 • 0 new comments -
remove the detailed_trace macro
#16450 commented on
May 19, 2025 • 0 new comments -
Specialized UI transform
#16615 commented on
May 20, 2025 • 0 new comments -
Remove `Send + Sync` bounds from `PartialReflect` and friends (and move the constraint to usages thereof)
#16993 commented on
May 16, 2025 • 0 new comments -
Composable Pipeline Specialization
#17373 commented on
May 20, 2025 • 0 new comments -
Add an example for stochastic texture sampling
#17527 commented on
May 22, 2025 • 0 new comments -
Better macro errors for get_struct_fields
#17639 commented on
May 19, 2025 • 0 new comments -
docs+fix(examples/mobile): Add platform build guides and improve iOS simulator boot
#17705 commented on
May 18, 2025 • 0 new comments -
`GhostNode` trait
#17901 commented on
May 19, 2025 • 0 new comments -
Fix glTF importer wrongly ignoring sampler filters
#19118 commented on
May 17, 2025 • 0 new comments -
use Children::spawn and SpawnIter/Spawn in ui/box_shadow.rs
#19128 commented on
May 16, 2025 • 0 new comments -
Provide physical dimensions to wgpu `Device::create_texture_with_data`
#19129 commented on
May 17, 2025 • 0 new comments -
Move away from std::Path in bevy_assets
#19133 commented on
May 16, 2025 • 0 new comments -
Remove `ArchetypeComponentId` and `archetype_component_access`
#19143 commented on
May 18, 2025 • 0 new comments -
Have `System::run_unsafe` return `Result`.
#19145 commented on
May 21, 2025 • 0 new comments -
fix distinct directional lights per view
#19147 commented on
May 16, 2025 • 0 new comments -
Fragmenting value components
#19153 commented on
May 20, 2025 • 0 new comments -
Call MeshRayCast cast_ray without mut
#19176 commented on
May 19, 2025 • 0 new comments -
Added support for .wesl files to the regex pattern for examples
#19178 commented on
May 16, 2025 • 0 new comments -
don't filter dragged entity out of DragEnter events
#19179 commented on
May 20, 2025 • 0 new comments -
Update getrandom requirement from 0.2.0 to 0.3.3
#19184 commented on
May 17, 2025 • 0 new comments -
Make light cascades and tonemapping luts pub
#19189 commented on
May 17, 2025 • 0 new comments -
Explanation for the 'classic' fog example
#19196 commented on
May 18, 2025 • 0 new comments -
Explanation for the '3d scene' example
#19206 commented on
May 18, 2025 • 0 new comments -
Add WakeUp event to App
#19212 commented on
May 15, 2025 • 0 new comments -
Explanation for the 'game menu' example
#19214 commented on
May 18, 2025 • 0 new comments -
Fix BRP query failing when specifying missing/invalid components
#18871 commented on
May 18, 2025 • 0 new comments -
Split `Camera.hdr` out into a new component
#18873 commented on
May 21, 2025 • 0 new comments -
add #[serde(default)] to Node (and, perhaps other similar structs)
#18883 commented on
May 17, 2025 • 0 new comments -
Fixing a crash when minimizing a window with custom viewport. (#16704)
#18916 commented on
May 20, 2025 • 0 new comments -
bevy_ecs: forward `type_id` in `InfallibleSystemWrapper`
#18931 commented on
May 17, 2025 • 0 new comments -
Replace FixedBitSet with SortedVecSet in Access
#18955 commented on
May 20, 2025 • 0 new comments -
Distinguish .target() and .target in Trigger<Pointer<E>>
#18982 commented on
May 18, 2025 • 0 new comments -
UI render graph setup refactor
#18983 commented on
May 19, 2025 • 0 new comments -
Remove upcasting methods + Cleanup interned label code
#18984 commented on
May 18, 2025 • 0 new comments -
Improve visibility of debug picking node
#18990 commented on
May 17, 2025 • 0 new comments -
Force all components of an entity that had `Disabled` removed to be marked as changed
#18992 commented on
May 20, 2025 • 0 new comments -
Allow using `RenderPlugin` and `WinitPlugin` with `WindowPlugin` being disabled
#19042 commented on
May 20, 2025 • 0 new comments -
Fix panic when specializing materials for entities spawned in `PostUpdate`
#19064 commented on
May 16, 2025 • 0 new comments -
Fix `AssetChanged` code documentation to mention the `PostUpdate` schedule
#19093 commented on
May 17, 2025 • 0 new comments -
Derive `PartialEq` for `ImageSampler`
#19105 commented on
May 17, 2025 • 0 new comments -
Basic clipboard support
#19106 commented on
May 19, 2025 • 0 new comments -
replace `async-std` with `async-io`
#19113 commented on
May 17, 2025 • 0 new comments -
[0.13] An orthographic 2d Camera on top of a 3d Perspective Camera - Potential bug with Camera2d ClearColorConfig
#12121 commented on
May 20, 2025 • 0 new comments -
UI picking doesn't support rotated and scaled elements
#18930 commented on
May 20, 2025 • 0 new comments -
Attaching an AmbientLight to a Camera causes unexpected warning message
#19203 commented on
May 21, 2025 • 0 new comments -
TonemappingTest.gltf is rendered with incorrect texture filtering
#19114 commented on
May 21, 2025 • 0 new comments -
Expose the current monitor a window is on
#19169 commented on
May 21, 2025 • 0 new comments -
Function signature of `resource_equals` differs from implementation in docs
#8898 commented on
May 21, 2025 • 0 new comments -
Better entities tracking issue
#18719 commented on
May 21, 2025 • 0 new comments -
InputMap Plugin
#435 commented on
May 21, 2025 • 0 new comments -
wgpu_hal::gles::egl: EGL 'eglCreateSyncKHR' code 0x3004: EGL_BAD_ATTRIBUTE
#17494 commented on
May 22, 2025 • 0 new comments -
Corrupted rendering with Integrated Intel GPUs + Vulkan + Indirect
#19000 commented on
May 22, 2025 • 0 new comments -
wrapped text measure doesn't propagate up correctly
#11542 commented on
May 22, 2025 • 0 new comments -
UI Image Rotation
#6688 commented on
May 16, 2025 • 0 new comments -
reflect: improve container attributes
#7317 commented on
May 16, 2025 • 0 new comments -
gilrs: Add code to unknown buttons and axes
#8560 commented on
May 17, 2025 • 0 new comments -
Enable async setup of an application
#8607 commented on
May 17, 2025 • 0 new comments -
`Main`/`Render` schedules be run at different real timing.
#8976 commented on
May 19, 2025 • 0 new comments -
More informations for query errors
#9041 commented on
May 17, 2025 • 0 new comments -
Shortcut for `With` and `Without`
#9255 commented on
May 16, 2025 • 0 new comments -
UI content transform
#9341 commented on
May 19, 2025 • 0 new comments -
Mesh not showing(or updating) in alter_mesh example
#18967 commented on
May 15, 2025 • 0 new comments -
Unintuitive Tab Navigation Order
#19156 commented on
May 15, 2025 • 0 new comments -
Extended material example fails in browser
#13872 commented on
May 16, 2025 • 0 new comments -
Respond to asset changes using observers.
#16041 commented on
May 16, 2025 • 0 new comments -
Very high CPU usage on MacOS
#10261 commented on
May 16, 2025 • 0 new comments -
Volumetric fog broken on WASM
#14414 commented on
May 16, 2025 • 0 new comments -
Add a `detect_cyclic_traversal` debug feature to `bevy_ecs`
#17465 commented on
May 17, 2025 • 0 new comments -
Asset Server silently fails when loading the wrong type
#17325 commented on
May 17, 2025 • 0 new comments -
Stream video to a texture
#5221 commented on
May 17, 2025 • 0 new comments -
Default to AssetMetaCheck::Never on wasm targets
#18002 commented on
May 17, 2025 • 0 new comments -
When using 2D and 3D cameras, moving the 2D UI camera to a nondefault render layer makes shadows flicker
#19166 commented on
May 18, 2025 • 0 new comments -
Panic / segfault when trying to create a custom bindless material with storage buffers.
#18853 commented on
May 18, 2025 • 0 new comments -
Add option to start window maximized
#19193 commented on
May 19, 2025 • 0 new comments -
Merge bevy_app into bevy_ecs
#3786 commented on
May 19, 2025 • 0 new comments -
`AnimationClip` is hard to debug
#10777 commented on
May 19, 2025 • 0 new comments -
Observe should state that `Trigger<_>` must be first arg
#13860 commented on
May 19, 2025 • 0 new comments -
Better tools for working with dynamic collections of components
#3227 commented on
May 19, 2025 • 0 new comments -
dev_tool example has wrong import
#19200 commented on
May 19, 2025 • 0 new comments -
Hot reloading of Rust functions for mods and faster development
#1095 commented on
May 20, 2025 • 0 new comments -
Change default clear color to black
#9540 commented on
May 20, 2025 • 0 new comments -
Component groups and `get_many`/`get_many_mut` for `EntityRef`/`EntityMut`.
#11584 commented on
May 18, 2025 • 0 new comments -
Add a way to dump shaders
#11614 commented on
May 20, 2025 • 0 new comments -
reflection: deprecate `#[reflect(Debug)]`
#11625 commented on
May 16, 2025 • 0 new comments -
Batch skinned meshes
#11633 commented on
May 16, 2025 • 0 new comments -
shader_prepass support deferred (Adopted)
#11656 commented on
May 16, 2025 • 0 new comments -
Add remote_asset_loader example
#11834 commented on
May 17, 2025 • 0 new comments -
Add type to conviently lookup entities by name
#11842 commented on
May 16, 2025 • 0 new comments -
Add `TextureAtlasLoader`
#11873 commented on
May 17, 2025 • 0 new comments -
Adding `PositionType::Fixed`
#11926 commented on
May 17, 2025 • 0 new comments -
game_menu example: pull common patterns into methods
#12008 commented on
May 18, 2025 • 0 new comments -
Don't panic in the ECS where we know a fetch is valid
#12149 commented on
May 16, 2025 • 0 new comments -
Refactor build-templated-pages/features
#12241 commented on
May 16, 2025 • 0 new comments -
Improve generic system example
#12290 commented on
May 17, 2025 • 0 new comments -
Automatic registration of ECS types
#12332 commented on
May 17, 2025 • 0 new comments -
Parallelize batching
#12489 commented on
May 17, 2025 • 0 new comments -
Unify RenderLayers and TargetCamera (Part 1: RenderGroups) [ADOPT ME]
#12502 commented on
May 16, 2025 • 0 new comments -
Add frame time graph to fps_overlay
#12561 commented on
May 18, 2025 • 0 new comments -
Split apart `AssetSourceBuilder`'s `build_sources` and `build`
#12579 commented on
May 16, 2025 • 0 new comments -
Avoid reallocations of access buffers when updating archetypes
#12789 commented on
May 17, 2025 • 0 new comments -
reflect: remove `#[reflect(Default)]` special casing
#9575 commented on
May 17, 2025 • 0 new comments -
allow to explicitly define the z-order
#9713 commented on
May 17, 2025 • 0 new comments -
Get Component's dyn Trait by ComponentId
#9837 commented on
May 17, 2025 • 0 new comments -
Move add_to_alignment logic to BufferVec
#9928 commented on
May 17, 2025 • 0 new comments -
Add frustum gizmo
#10038 commented on
May 16, 2025 • 0 new comments -
Sprite masks
#10169 commented on
May 16, 2025 • 0 new comments -
Receiver plane depth bias
#10188 commented on
May 16, 2025 • 0 new comments -
Pipeline keys
#10333 commented on
May 17, 2025 • 0 new comments -
Added explicit dependencies for Arch Linux
#10386 commented on
May 17, 2025 • 0 new comments -
Add Log Events: A simple way to view tracing logs
#10737 commented on
May 17, 2025 • 0 new comments -
Document which button types are pressable
#10825 commented on
May 17, 2025 • 0 new comments -
Sprite material v2
#10845 commented on
May 17, 2025 • 0 new comments -
Move iteration to generic part in drop impls (Adopted)
#11183 commented on
May 16, 2025 • 0 new comments -
bevy_gltf: Add support for using name-based labels
#11279 commented on
May 18, 2025 • 0 new comments -
Asset Load Retry Plugin
#11349 commented on
May 19, 2025 • 0 new comments -
Feature: Component composition.
#11367 commented on
May 16, 2025 • 0 new comments -
Improve UiSurface
#11423 commented on
May 17, 2025 • 0 new comments -
Rayon's Minimal Parallel Infrastructure With Bevy Task
#11492 commented on
May 17, 2025 • 0 new comments -
Naive garbage collection (Adopted)
#11582 commented on
May 16, 2025 • 0 new comments