EDCI 270: Case 4 College Mentors For Kids Lesson Plan
EDCI 270: Case 4 College Mentors For Kids Lesson Plan
EDCI 270: Case 4 College Mentors For Kids Lesson Plan
Objectives
Materials
Procedure
Plastic spoons
Fraction cards
Math notebook
Pencil
Computers (E-board)
= 6/16
b. __ is
equivalent to?...
i. _
_ =
ii. 2
/7 = __
iii.
= __
5. Students will play the IXL
review game on the interactive
whiteboard to review. (link to game
in resource section)
a. Students will
play the game as a
group/class and take turns
coming up to the eboard if
time allows.
b. Also, if time
permits, let students play
the game individually on lab
computers.
6. Students will play the
Spoons Equivalent Fractions
Game to get more practice before
the assessment.
a. Students will
watch the video that
demonstrates how to play
the game.
b. Students will
be given an explanation of
the game.
i. M
odified rules: the
student who does not
get a spoon is
eliminated, not using
the spelling rules.
c. Students will
be separated into groups of
3-6.
d. Students will
receive materials.
e. Students will
play at least 2 rounds of the
game.
Assessment
Integrating STEM Education for Our Children and Our Communities Summary
The article focuses not only on STEM education, but more specifically on integrative
STEM education. Integrative STEM education refers to engineering design-based learning
approaches that intentionally integrate science and mathematics education with technology and
engineering education (Havice, 2015, p. 15). This approach relies on the integration of subjects
outside of STEM too. Also, it focuses on problem-based and project-based learning as seen in
many schools today. Like many approaches towards STEM education, it uses real-world
problems to help individuals learn alone and in groups. It benefits students by keeping them
engaged in lessons and by improving confidence in science and math (Havice, 2015).
In our lesson plan, we include some real world objects as a way to incorporate real-world
examples into the lesson. By using real-world objects, the students can relate the understanding
of equivalent fractions with things they many see on a regular basis. Also, by using the SPOONS
game, we include group learning with that of individual learning.
Bibliography
Reeve, E. M., (2015, December/January). STEM thinking. Technology and Engineering Teacher,
8-15.
Havice, W. L. (2015, September). Integrating STEM education for our children and our
community. Technology and Engineering Teacher, 15-17.
Lesson Inspiration
The first thing our group decided was that we wanted to focus on math as our subject for
our lesson. We knew that we needed to get the students involved and make it fun and exciting
in order for them to enjoy learning rather than just getting bored. We decided fractions would be
a lesson that would allow us to incorporate many games. As soon as we had this much
information, I began browsing Pinterest since it is my go-to place for everything. I found a game
that was based on the game spoons using equivalent fractions. We decided this would be a
fun activity so we adjusted some of the rules and incorporated it into our lesson. I also thought
this was a great idea because students would have to pay attention the whole lesson in order to
be able to play the game because it is quick pace. Although it is great for students to apply what
they learned in a group, its also important they know how to figure it out when they are sitting
down with a problem in front of them and not focused on winning a game. We incorporated
technology by using the e-board to play a game on IXL and then students would play this game
by themselves.
Video Demonstration
https://www.youtube.com/watch?v=XC9P8J1gHgY
Name:
Equivalent Fraction Quiz
For numbers 1-10, circle Yes if the fractions are equivalent and No if they arent. On
numbers 11-15 fill in the blank with a fraction that is equivalent to the fraction provided.
1) =
Yes or No
2) 3/12 =
Yes or No
3) 3/18 = 1/7
Yes or No
4) = 8/13
Yes or No
5) = 3/15
Yes or No
6) = 9/12
Yes or No
7) 1/16 = 2/4
Yes or No
8) = 4/16
Yes or No
9) 3/7 = 2/8
Yes or No
10) = 16/20
11) is equal to
12) is equal to
13) is equal to
14) is equal to
15) is equal to
Yes or No