DV Formats - Everything You Need To Know
DV Formats - Everything You Need To Know
DV Formats - Everything You Need To Know
Editor’s Note: Special thanks to Adam for his work on this excellent
article. For more articles by Adam and for information on his
Engineering and Production Services, please visit Adam Wilt’s Web
Site. To contact Adam by email go to the bottom of this page..
Most people start with the FAQ, and cruise around from there. The
new stu is listed at the top of the FAQ, so it’s a good place to
start.
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Questions
Top of Page
>Technical Details<
Comparisons/Reviews
DV: Technical Details
FAQ
Links
consortium of
60
manufacturers
Panasonic; also
including
suppliers Sony Philips, Ikegami, Sony
Sony,
Hitachi.
Panasonic,
JVC, Canon,
Sharp.
consumer
(although JVC
consumer
intended makes a professional /
professional / (Video8 &
market dockable DV industrial / ENG /
industrial Hi8
segment(s) VTR for the EFP / broadcast
replacement)
pro/industrial
market)
who’s consumer /
professional / professional /
actually professional /
industrial / ENG / industrial / ENG / consumers
buying the industrial /
EFP EFP / broadcast
stu ENG / EFP
tapes)
10 microns
(SP)
10 microns
(SP)
15 microns (10
28.6 mm/sec
tape speed 18.81 mm/sec 28.215 mm/sec 33.82 mm/sec
(estimated)
miniDV:
80/120 min
small: 63 min.
(SP/LP)
(note: small is
63 minutes (AJ-
D700/810);
data rate
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video data
rate
2 ch @ 48
2 ch @ 48 kHz, 2 ch @ 48 kHz, 16
kHz, 16 bits;
16 bits; bits;
4 ch @ 32
audio 4 ch @ 32 kHz, 4 ch @ 32 kHz, 12
2 ch @ 48 kHz, 16 kHz, 12 bits;
recording 12 bits; bits;
bits; locked, plus
These tapes
DV, DVCAM, & DV*, DVCAM, & DVCPRO VTRs; DSR- Digital8
can play
DVCPRO VTRs DVCPRO* VTRs 2000 DVCAM VTR camcorders
back in…
DV & DVCAM
These VTRs Video8, Hi8,
DV & DVCAM* tapes (DVCPRO in DV, DVCAM*, &
can play Digital8
tapes the DSR-2000; Oct DVCPRO tapes
back… tapes
’99)
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interface)
AG-D780 VTR;
Analog DSR-
AJ-D750/650/640
component no 40/60/80/85/2000 no
VTRs
I/O VTRs only
yes (DRV-100
Y/C &
& many yes (DRV-1000: yes (no Y/C on AJ-
composite yes
camcorders: output only) D750)
I/O
output only)
*Interformat interchange:
DV plays back in all three format VTRs; DVCPRO VTRs require
a cassette adapter to play back miniDV tapes.
DVCAM plays back in most DV VTRs excepting the DCR-VX700
and DCR-VX1000 camcorders which were designed prior to
the introduction of DVCAM.
Early model DVCPRO VTRs (made before June 1997) require
an EPROM upgrade to allow the servos to track DVCAM.
Check the serial number: it’s of the form MYxxxxxxx, where
M is a month letter, A-L, and Y is the last digit in the year.
F7xxxxxxx means the machine was built in June 1997, and it’s
OK. H6xxxxxxx would mean the machine was born in August
of 1996 and the EPROM upgrade would be required.
To play back DV or DVCAM in a DVCPRO machine, use the
setup menus to specify DV or DVCAM before you insert
the tape! The playback mode “locks in” when the tape is
inserted, so if you set DV or DVCAM mode after loading the
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Technical Details
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>Comparisons/Reviews<
FAQ
Links
DV and Hi8
DV and Betacam SP
Guy Bonneau’s DV and M-JPEG compression discussion
The EBU’s DV25 and DV50 multigeneration tests with
Beta SP and ITU-R BT.601
Format comparisons:
This work is my own, but has been generated from many sources.
I especially wish to thank Jan Crittenden at Panasonic, Earl
Jamgochian at Sony, and Jim Miller at JVC for their help in
answering a variety of tricky questions and in correcting assorted
technical details.
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2 May ’99: There’s a lot of interesting new stu that was shown
at NAB (some of it is even shipping) and a lot of new information:
Final Cut Pro, IMC’s Incite, Matrox DigiSuite DTV, Canopus RexRT,
the DSR-500WS camcorder and DSR-2000 VTR, the updated story
on unlocked audio, 100 MBit/sec DV-based HDTV formats, the
DV chipsets from C-Cube, divio, and Zoran… but (a) I’m too busy to
add all of this right now, and (b) this ippin’ page is getting too big:
a redesign is needed. I hope to rework all the DV stu sometime;
whenever the work lets up and I have some free time.
I plan to give each major topic its own page to improve load times
and I’ll have to change the navigation structure to accommodate
this. If you have some helpful commentary or suggestions on this,
please let me know: the point is to make this information as easy
to peruse as possible. Email me at “adam at adamwilt dot com”
(but no, I won’t wire in a clickable mailto: link since that makes
things too easy for spammers and their web-bots. Don’t even ask).
Thanks!
Recent Updates
Choose a category:
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Not a lot! The basic video encoding algorithm is the same between
all three formats. The VTR sections of the US$20,000 DVCAM DXC-
D130 or DVCPRO AJ-D700 cameras will record no better an image
than the lowly DV format DCR-VX1000 at US$4,000 (please note: I
am not saying that the camera section and lens of the VX1000 are
the equals of the high-end pro and broadcast cameras: there are
signi cant quality di erences! But the video data recorded in all
three formats is essentially identical, though there may be minor
di erences in the actual codec implementations). A summary of
di erences (and similarities) is tabled in Technical Details.
Digital8?
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All Digital8 camcorders can record from the analog inputs (at least
outside the EU), and all are equipped with i.link ports for digital
dubbing and NLE connections.
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1″ Type C 8.9
3/4″ SP 6.5
Video 8, Betamax 4
VHS 3
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Motion blocking occurs when the two elds in a frame (or portions
of the two elds) are too di erent for the DVC codec to compress
them together. “Bit budget” must be expended on compressing
them separately, and as a result some ne detail is lost, showing
up as a slight blockiness or coarseness of the image when
compared to the same scene with no motion. Motion blocking is
best observed in a lockdown shot of a static scene through which
objects are moving: in the immediate vicinity of the moving object
(say, a car driving through the scene), some loss of detail is seen.
This loss of detail travels with the object, always bounded by DCT
block boundaries.
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no image at all (or, at least in the case of the JVC GR-DV1u, a black-
and-white checkerboard, which the frame bu ers appear to be
initialized with). Most often this is due to a head clog, and
cleaning the heads using a standard manufacturer’s head cleaning
tape is all that’s required. It can also be caused by tape damage, or
by a defective tape. If head cleaning and changing the tape used
don’t solve it, you may have a dead head or head preamp; service
will be required.
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The DVCPRO50 kit is also a lot more portable and lightweight than
Digital-S, so it’s the format of choice if you’re doing high-end EFP
with a somewhat bigger budget and you want to keep your
cameramen (and women) from wearing out as quickly!
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The rst number refers to the 13.5 MHz sampling rate of the
luminance: “4” because (a) it’s nominally almost approximately sort
of four times the NTSC and/or PAL color subcarrier frequencies,
and (b) because if it’s “4” the other numbers can be integers
whereas if it were “1” the formats would be “1:0.5:0.5”,
“1:0.25:0.25”, and “1:0.5:0” respectively, and which would you
rather try to read o in a hurry? The 13.5 MHz sampling yields 720
pixels per scanline in both 525/59.94 and 625/50 systems (NTSC
and PAL/SECAM). This number applies to D-1, D-5, Digital Betacam,
BetaSX, Digital-S, and all the DV formats just the same.
The other two numbers refer to the sampling rates of the color
di erence signals R-Y and B-Y (or Cr and Cb in the digital domain)
In 4:1:1 systems (NTSC DV & DVCAM, DVCPRO) the color data are
sampled half as frequently as in 4:2:2, resulting in 180 color
samples per scanline. The U and V samples are considered to be
co-sited with every fourth luminance sample. Yes, this sounds
horrible — but it’s still enough for a color bandwidth extending to
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“Now how much would you pay? But wait, there’s more!” In US
implementations of 4:2:0, the color samples are supposed to be
vertically interleaved with luminance, whereas in European 4:2:0
they’re supposed to be co-sited. Practically speaking, this is a
headache for developers of codecs, encoders, and DVEs, but for
DV purposes it’s not especially exciting, since only European DV is
4:2:0.
The best explanation I can come up with why PAL DV went with
4:2:0 is that both PAL and SECAM show reduced vertical color
resolution and better horizontal color resolution compared to
NTSC, so 4:2:0 seemed a closer match to the native display
systems in PAL/SECAM countries. As PAL DV was intended as a
consumer format for o -air recording or camcorder acquisition,
multigeneration losses in 4:2:0 were considered a less important
factor than the optimization of rst-generation performance. PAL
DVCAM also used 4:2:0.
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Yes indeed. Many early DVEs were 4:1:1 internally; plenty of digital
boxes out there still are (such as the Panasonic WJ-MX50 and Sony
FXE-series vision mixers, both of which chroma-key). As previously
mentioned, BetaSP could be considered a 3:1:1 format in terms of
component bandwidth, and BetaSP is used for chroma-key
applications all the time.
Snell & Wilcox have run DV through upconversion and reports that
it look OK, especially if the excessive aperture correction (edge
enhancement) in most DV cameras is turned down.
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Also, all HD material (at least in the USA) is likely to be 16:9. The
way many DV cameras produce 16:9 by throwing away vertical
resolution is enough to send shudders up my spine for SDTV work;
for HD, it’ll be a complete disaster. Perhaps I should add a section
on shooting for HD upconversion; there are lots of issues…
1394/FireWire
You can make digital dubs between two camcorders or
VTRs using 1394 I/O, and the copy will be identical to
the original.
You can do cuts-only linear editing over 1394, with no
generation loss.
You can stick a 1394 board into your computer (PC or
Mac), and transfer DV to and from your hard disk. If
your system can support 3.6 MBytes/sec sustained data
rate — simple enough with many A/V rated SCSI-2
drives — the world of computer-based nonlinear
editing is open to you without paying the quality price
of heavy JPEG compression and its associated artifacts,
or the monetary price of buying heavy-duty NLE
hardware and banks of RAID-striped hard drives.
What is 1394 and/or “FireWire”?IEEE-1394 is a standard
communications protocol for high-speed, short-distance data
transfer. It has been developed from Apple Computer’s original
“FireWire” proposal (FireWire is a trademark of Apple Computer).
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Yes. A 1394 dub is a digital copy. It’s identical to the original. That’s
really nice.
Yes, you can do almost the same thing with a SMPTE 259M SDI
(serial digital interface) transfer. But VTRs with SDI cost big money.
1394 is built into many low-end cameras and VTRs, and the
connecting cable — even at Sony prices — is only $50. And
transferring DV around as baseband video, even digitally, subjects
it to the small but de nite degradation of repeated
decompression/recompression
IEEE-1394 10
SDI 9.8
Y/C (“S-video”) 8
Analog Composite 5
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For PAL, 625/50 video, locked audio provides exactly the same
number of samples per video frame with either 32 or 48kHz audio,
but for NTSC, 525/59.94 video, the 48kHz “audio frame” is 5 video
frames: locked audio will provide exactly the same number of
audio samples for every ve video frames, though not every frame
within that 5-frame sequence has an equal number of audio
samples. 32kHz locked “audio frames” cover a whopping 15 video
frames!.
[There is such a thing as an AES/EBU audio frame, but I’m not sure
it that’s the same thing I’m referring to. Comments/clari cations
welcomed!]
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Unlocked audio should not cause audio sync to drift away from
video over a long period of time. The audio clock is still linked to
the video clock; it’s just allowed a bit more oscillation about the
desired frequency (more wow & utter if you will) as it’s trying to
track the video clock. Like the dog on the springy leash, it can run
a bit ahead or a bit behind the video clock momentarily (up to 1/3
frame ahead or behind), but in the long run it’ll still be pacing the
video clock and on average will be right there in sync with it. I have
shot one-hour continuous takes of talking heads with a consumer
DV camcorder (DCR-VX1000) and experienced no drift at all
between audio and video.
Also, many non-linear editors output 16 bit 44.1 kHz audio (at least
on PC platforms), which both DV and DVCAM 1394-equipped
decks record without any problems. 44.1 kHz is part of the Blue
Book spec, so this is not too surprising.
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Final Cut Pro, however, uses le referencing to span the 2 Gig limit,
allowing captures limited only by available disk space, and the
QuickTime media format used treats audio and video as separate
tracks, each with its own time reference. When capturing long
clips, the drift can become apparent; Final Cut can measure this
drift and recalculate the audio sample frequency so that
QuickTime playback will stay in sync.
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[It’s also worth noting that any hard cut between clips can result in
a pop or click if the instantaneous level of the audio at the cut
point is mismatched, causing impulse noise. This is true in locked
or unlocked audio; it can even occur when working in analog. This
is one reason that linear analog audiotape and lm fullcoat mag
tracks are often spliced at an angle instead of with a straight cut;
this mechanically performs a quick crossfade between the two
tracks instead of an abrupt transition.]
When all you are doing is editing one generation down from
camera originals to an edit master, and then making release
copies on an analog format such as BetaSP, SVHS, Hi8, VHS, or the
like, all you need to be concerned about is audible popping or
muting. The release copies will contain an analog track that
records what you hear; there are no hidden gremlins due to
asynchronous clocking, jitter, or other nasties that so complicate
digital audio.
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digital audio or the SDI embedded audio options. The recorder will
reclock the data and write locked audio to tape (this may also work
with high-end DVCPRO machines, but I haven’t con rmed this).
It’s best not to intermix any variations of digital audio on the same
tape. While VTRs seem to cope with sudden changes in sampling
rate, bit depth, and locked/unlocked status, often you’ll get a brief
moment of silence at the transition between audio types as the
internal workings of the audio chain readjust themselves to the
new audio type. Some non-linear editors are very uppity about
audio changes; if you start digitizing a 48 kHz clip and the audio
changes to 32 kHz, you’ll get silence for the entire 32 kHz section
(or vice versa; once the capture card and software start grabbing
data at a certain rate, they’re too busy to try to change rates in
mid-stream. Furthermore, the meta-data stored with the clip can
only remember one audio format per clip). And if you try to
digitally feed such mixed-mode tapes’ audio into further digital
processing, major glitches can be expected.The best thing when
doing a linear edit is to use analog audio, or (if the only changes
you have are between locked and unlocked audio) use the digital
outputs from a high-end VTR as described above. For non-linear
editing, capture clips each containing only a single format of audio;
when you render the nished project, all the audio will be
converted to a common format.
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moon (if anyone knows what’s really going on, this author would
appreciate being appropriately enlightened).
Linear editing
Can I use DV in linear editing?Certainly! Much of the fuss that’s
made over DV formats is in regard to non-linear editing, but it
works ne for linear editing as well. DV gear interoperates with
Hi8, SVHS, Betacam, MII, D-5, and other formats using composite,
Y/C, component analog, and serial digital I/O (see Technical Details
for which VTRs o er what I/Os). It works ne with the editors and
SEGs and DVEs and terminal gear you’re used to using.
What sort of linear editing gear can I get in DV? What sort of
machine control is there? How accurate is it?
Low end: The Sony and Canon camcorders as well as the DHR-
1000 and DSR-30 VTRs are all remote-controllable using the
Sony Control-L (LANC) protocol. The Panasonic camcorders (some
of them at least) have 5-pin Panasonic (“Control-M”) ports. All work
ne as edit sources.
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LANC: Sony provides the IF-FXE2 LANC Interface Box, while TAO
o ers the L-Port 422 LANC to RS-422 converter.
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Back in the dark, early days of linear editing with analog formats
(the 1970s!), frame accuracy was not possible. Some clever folks
came up with the idea of recording a unique code on every frame,
so that edit controllers could repeatably reference an exact frame
on tape. That developed into two timecode recording formats —
LTC and VITC — that were formally standardized by the SMPTE
and EBU, and adopted by manufacturers worldwide. The
SMPTE/EBU timecode standards de ne where the timecode is
recorded on tape, what amplitude the signal is, the encoding of
the digital data, and so on. The standard also describes the time
format of the timecode (HH:MM:SS:FF, two digits each of hours,
minutes, seconds, and frames), and the format of “user bits”, a
separate set of hexadecimal digits the actual usage of which was
left up to the individual.
LTC (“litsee”) is Linear Time Code, a 1 volt square wave laid down
either on a linear audio channel or on a dedicated timecode track.
It is comparatively simple to build LTC into a VTR or to retro t it to
a VTR without timecode, as it’s technically simple and requires no
mucking about with the video signal itself. However, it’s di cult to
read during some o -speed tape motions (as when shuttling or
scanning the tape) and impossible to read when the tape is
paused.
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In the past decade or so, however, most editing systems and most
VTRs have been moving to standardized serial control protocols,
such as RS-422 or LANC (actually, RS-422 is a wiring and signal
spec, not a protocol per se, but most of the “RS-422” gear out there
speaks the same language derived roughly from the original Sony
BVU-800 control protocol, with minor variations between di erent
machines). In such systems, timecode data ow across the same
wires as the control data; it’s up to the VTR to read timecode
however it’s written on the tape and turn it into a simple serial
communications byte stream.
Thus we have professional Hi8 with “Hi8 Timecode (but not really
SMPTE timecode)” and consumer Hi8 with RCTC: “Rewriteable
Consumer TimeCode”. These are recorded as digital data in the
subcode section of a Hi8 track. But an edit controller doesn’t care;
when it asks for timecode, it gets back something of the form
“HH:MM:SS:FF”, never you mind how it was recorded on tape!
Likewise, the DV formats do digital magic to store timecode, but
when an edit controller asks for it, it gets the same data over the
wire that it would from a Hi8 VTR — or a 1″ Type C VTR, or Digital
Betacam, or 3/4″, or whatever.
Adding to the confusion is the “SMPTE TC” option for the EVO-9800
and 9850 Hi8 decks: This board takes the digital Hi8 TC or RCTC
data and formats it into a 1 volt square wave signal as if it were
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The bottom line is this: don’t worry about whether or not the
timecode recorded on tape is SMPTE or not. What matters is
whether or not you have timecode, period (and DV does have
timecode). Any modern-day edit controller should be able to use
the timecode available over a serial protocol connection. For those
that don’t, or if you need SMPTE LTC I/O for other equipment (i.e.,
for a chase-lock audio synchronizer, an under-monitor display, or
for jam-syncing of timecode from a common reference), there are
DVCAM and DVCPRO decks that o er “SMPTE timecode” I/O ports.
Non-linear editing
What’s non-linear editing?Non-linear editing (NLE) is editing
using random-access video storage, so that you don’t have to wait
for tape to shuttle to see a scene at the other end of the reel.
Nowadays, this almost always means computer-based editing
where you’ve transferred the video from tape to hard disk, and
you assemble a show by arranging the clips along a timeline on
the computer screen. When you’re done, you output to tape,
which happens either immediately (if you’ve spent a lot of money
on gear) or after a rendering operation (if you’ve spent less
money).
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On the PC and Mac, at Prices For The Rest Of Us, the familiar
names are Adobe Premiere, ULead Media Studio, Speed Razor,
MotoDV, Video Action, and the like. These are software packages
that work with (and are often bundled with) a variety of plug-in
cards, including DPS Spark Plus, Pinnacle DV300 and DV200,
Canopus DVRex and DVRaptor, ProMax FireMAX, and so on.
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Low end: A variety of “soft codec” systems are available for PCs
and Macs, starting around US$500 for the board and editing
software. Among these are the Pinnacle/Miro DV300 and DV200
(PC or Mac), and the Promax FireMax (Mac). These systems only
accept and output DV using an IEEE-1394 connection, although if
you have other formats and a DV VTR, you can rst re-record the
video on the DV VTR and then bring it into the system (the DVCAM
DSR-20 allows real-time composite or Y/C transcoding to DV
without rst recording the image on tape). By the same token, you
can output to analog video using the DV VTR as a digital-to-analog
converter.
Mid range: “Hard codec” board sets with editing software run
around US$3000. The Canopus DVRex is a PC-based example.
These typically allow the use of other formats with real-time
transcoding to and from DV; DV is the native format used on-disk.
“Hard codec” systems also typically allow better performance
during “scrubbing” and other manual editing tasks but are not
necessarily any faster at rendering the nished show.
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“blue.” has its own capture and editing application, developed with
the experience gained from FAST’s Video Machine line of products
and incorporating user feedback. It’s quite impressive, but
perhaps a bit more expensive than readers of this FAQ are willing
to put up with.
Yes. If you don’t mind opening the computer case and ddling with
the innards, you can buy one of the low-end or mid-range board
sets and do it yourself. But be warned, it’s not a trivial task. All of
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these systems are very new, and most still have some bugs and
incompatibilities. Also, DV systems pushed the limits of what you
could do with early-to-mid-1997 PCs and Macs. Now, in the spring
of 1999, most of the machines being shipped have the
horsepower to handle DV (new blue Mac G3s, some Compaqs, and
some Sony VAIOs even have 1394 built in), but it’s still asking a lot
from the computer to move DV data around at 3.6 MBytes/second
without a glitch or hiccup. Careful attention to detail and
optimization of system con gurations and drivers are often
required. Also be prepared to download the latest drivers from the
Internet; often you’ll need new video card drivers as well as newer
drivers for the brand-new 1394 board you have just purchased.
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On the other hand, if you’re a certi able lunatic like me, just have
at it! Just realize that it’s still a “Plug and Pray” world inside that
PC’s case, and no, it’s not an evil conspiracy against you when it
doesn’t work the rst time. That’s just the state of the art on the
bleeding edge of desktop video technology…
The rule of thumb I use when estimating the storage I’ll need for a
project is 4.5 minutes per gig. Thus a 9 Gig drive works out to
about 40 minutes of storage. An array of four such drives yields
2.7 hours. Not bad for about US$1200 (USA retail prices, March
1999). And nowadays 9 Gig dirves are small; you can get UDMA
16.8 Gig disks for almost the same price…
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billion [1000 x 1000 x 1000] bytes per Gig, whereas the logical
drive sizes seen under Windows use 1024 x 1024 x 1024 bytes per
Gig — about a 7% di erence in the resultant numbers).
MacOS Systems 7.5 and higher also have much larger maximum
partition sizes than 2 Gigs; 4 Gigs starting with OS 7.5, and 2
Terabytes (!) starting with OS 7.5.2.
The le format used for the stored video can also have the 2 Gig
limit. On PC systems, the most common format is AVI (Audio/Video
Interleave), which is limited to 2 Gigs. QuickTime les (Mac or PC)
are also limited to a 2 Gig maximum le size at present, even if the
disks the les are stored on can be bigger.
There are tricks to get around these limits. Some involve using
specialized codecs that use indirection (the AVI or QuickTime le
stores pointers to other les instead of raw data, similar to a
Premiere “reference movie”); the Canopus DVRex and DVRaptor
manage to address 4 Gigs of data in an AVI le through some such
sleight-of-hand, while the FAST DVMaster uses a proprietary, non-
AVI format for storage with no 2 Gig limit anywhere in sight. Final
Cut Pro uses QuickTime reference les for seamless capture and
playback without concern for the 2 Gig limit.
These are all peripheral buses for connecting hard drives (among
other things) to computers.
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SCSI-2, also known as “fast SCSI” or “fast narrow SCSI”, doubles the
data rate to 10 MB/sec. This is usually acceptable performance for
DV capture and playback
Wide Ultra SCSI (Fast Wide 20) combines the 20 MHz transfer
rates with a 16-bit bus for 40 MB/sec, really quite a bit faster than
needed for DV. There are even faster variants of SCSI, but these
are exotic and expensive and are de nitely overkill.
Oh, yes: make sure that your hard drives are capable of the
performance you need; just because a drive plugs into an Ultra-
SCSI cable doesn’t mean it can provide the sustained throughput
needed for DV capture and playback. “A/V-rated” drives are a good
bet; in general, check for 7200 rpm or faster rotation rates, plenty
(512kB or more) of on-board read/write cache, and an advertised
A/V capability. Faster never hurts: remember that time the
computer sits around waiting to push data onto or read data o of
the drive is time it isn’t spending feeding data to/from the 1394 I/O
card, updating the computer screen, reading the VTR’s current
position, or controlling the VTR.
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The 2.00 and later software releases for DPS Spark (PC) do capture
timecode, as does Pinnacle/Miro version 1.6 software. The
Canopus plug-ins for Premiere 5.1 (PC) capture timecode, though
the stand-alone Canopus tools do not. Timecode capture is
present in ProMax’s FireMAX (Mac) and Apple’s Final Cut Pro (Mac,
of course!).
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Soft codecs are software modules that do the same thing, such as
the “DVSoft” codec that comes with the DPS Spark card. Unless
your computer is very powerful, though, and/or the codec is
extremely simple (and the DV codecs aren’t that simple), it will take
longer than real time to compress or decompress the video
stream, at least if you want the CPU to do anything else at the
same time.
That depends on what you’re looking for, and what you want to
spend. In the world of nonlinear DV editing as of early 1998, here’s
how things break down:
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the computer screen, the ability of the CPU to dump data across
the 1394 wire can be compromised, and frame rates can su er,
leading to juddery, stuttering video output, though as processors
get faster this is less of an issue.
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Buying a system, and paying for it: hard codec systems are not
cheap; they run around US$3000 at the present time. You can’t
just buy them on a whim, and even if you know you’re going to use
it, it might be di cult to conjure $3000 out of thin air to pay for it (I
haven’t met anyone getting rich by making video!).
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What am I using? A soft codec based DPS Spark. But then, my main
job is software engineering, not video editing; the payback period
for the more expensive product was too far out there (and in the
mean time, hard codec prices are likely to drop). Besides, I’m used
to looking at tiny pix: I used to cut double-system sound, A/B roll
shows on Super8 lm…
A wipe pattern was set up, and by pressing buttons one could see
a split-screen of any two signals on the switcher. Remember, this
was a digital component switcher, and the monitor was one of
those gorgeous Panasonic digital monitors where the image data
stay digital all the way to the modulating grid (really, these are
amazing monitors; if you haven’t seen one, you don’t know how
good video can look).
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I’m not saying the images were identical; there were probably
minor truncations and losses occurring in the ProFile’s JPEG codec
and in the nal DVCPRO codec. However, these were very minor
and visually imperceptible. Because the entire signal path was
digital, the image stayed in registration throughout; there was no
shifting of 8×8 DCT block boundaries nor were there level shifts
and noise introductions as could occur in analog connections,
both of which could degrade further compression. Moreover, the
compression on the ProFile was very mild; it was at least as good,
visually speaking, as the DVCPRO compression.
So, it can be done. Bear in mind that the level of JPEG compression
used is a big determinant of whether you can transcode
successfully. If you’re using low JPEG compressions of 3:1, 2:1, or
less, and transcode in the digital domain (through a serial digital
connection or software conversion, rather than via an analog
connection to a JPEG codec), you will see very, very little
degradation of the image. If you dump your DV data into the JPEG
world via an analog connection, or if you use higher compression
rates, you will see a progressively higher amount of degradation.
Even so, there’s always the risk of some loss. As a fellow said at
SIGGRAPH ’86, “Dealing with oating-point numbers is like
shoveling sand: when you pick up a handful, you get a little dirt,
and some sand trickles out…” and the same can be said about
moving between di erent codecs.
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If you’re shooting DV, why not stay in DV all the way? The sweet
spot for this format (to borrow Panasonic’s DVCPRO slogan) is
“faster, better, cheaper”, and you can’t get comparable M-JPEG
quality for DV prices, DV data rates, and DV storage requirements.
M-JPEG will cost you more for the same level of quality, requiring
faster disks or RAID arrays, and more of ’em.
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data rate is high enough that low compression levels can be used.
It’s de nitely going to be better than an analog connection
between your DV source and the M-JPEG data on-disk; these
systems may seem odd, but they make sense from a technical
standpoint.
For what it’s worth, some in the industry as of August 1998 are
predicting that before too long there will be only two avors of
compression used in editing: DV and MPEG-2. Both formats are
“native” capture formats (DV, DVCAM, DVCPRO for DV, and
BetacamSX for MPEG-2) and MPEG-2 is the distribution format for
American DTV, whereas M-JPEG introduces a compression step
that’s neither native to an acquisition format nor used for
distribution. The European Broadcasting Union, in Annex C of the
SMPTE/EBU Task Force for Harmonized Standards for the
Exchange of Program Material as Bitstreams Final Report, backs
this up by recommending that DV family and MPEG-2 4:2:2P@ML
family compression schemes be used in future networked
televison production. We’ll see…
16:9 widescreen
What is 16:9 widescreen?16:9 is the widescreen format that the
USA has standardized on for future DTV services. It has also been
used in the NHK 1125-line analog HDTV standard and the Eureka
1250-line HDTV standard, as well as variety of enhanced SDTV
(standard-de nition TV) services in Europe and Japan. The screen
is 16 units wide by 9 units high, so the “aspect ratio” is called 16:9
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You can use the 16:9 switch on your camera (if it has one, and if it
does 16:9 “the right way”). Or, you can shoot and protect a 16:9
picture on 4:3. Or, you can use an anamorphic lens.
The “right way” is to use a 16:9 CCD. When in 4:3 mode, the
camera ignores the “side panels” of the CCD, and reads a 4:3
image from the center portion of the chip. When in 16:9 mode, the
entire chip is used. In either case, the same number of scanlines is
used: 480 (525/59.94 DV) or 576 (625/50 DV). You can tell when a
camera is capturing 16:9 the “right way” because when you throw
the switch, whether the resultant image is letterboxed in the
nder or squashed, a wider angle of view horizontally is shown,
whereas the same vertical angle of view is present.
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The “wrong way” is for the camera to simply chop o the top and
bottom scanlines of the image to get the widescreen picture.
When you throw the switch on these cameras, the horizontal angle
of view doesn’t change, but the image is cropped at the top and
bottom compared to the 4:3 image (it may then be digitally
stretched to ll the screen, but only 75% of the actual original
scanlines are being used).
The “wrong way” is wrong because the resultant image only uses
360 lines (525/59.94) or 432 lines (625/50) of the CCD instead of
the entire 480 or 576. When this is displayed anamorphically on
your monitor, the camera has digitally rescaled the lines to t the
entire raster, but 1/4 of the vertical resolution has been
irretrievably lost. This is not too terrible for SDTV playback (still, it
isn’t great), but it’s asking for disaster if the image is upconverted
to HDTV.
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A still frame taken from fast pan of a scene shot in frame mode
with the XL-1 shows no interlace artifacts when viewed in
Premiere; each 720×480 frame shows up as an intact frame-based
image in which both the even and odd elds appear to have been
captured at exactly the same time (of course, the data stream
written to tape still interleaves the even and odd elds for proper
interlaced TV display; it’s just that both elds appear to have been
clocked into the transport-and-hold registers of the CCD
simultaneously instead of in even-odd alternation). When shown
on TV, frame mode images have had their temporal resolution
reduced by half to 30 fps, fairly close to lm’s 24 fps. For the
625/50 XL-1s sold in PAL countries, the 25fps video frame rate will
make for an even closer match.
Beyond that, you can use “frame mode” on the XL-1, Panasonic AJ-
EZ1, or AJ-D210; try 15 or 30 fps on the VX1000. On the Sony it’s
not the same as frame mode and has other problems, but it may
pass as lm for some purposes.
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Of course, if you really wanted lm, why didn’t you shoot lm?Â
More light integration means that you can get usable images in
lower light than you might expect. I’ve shot sea turtles by
moonlight at midnight at 1/4 sec shutter speed; the images update
slowly but are certainly recognizable, whereas the same scene at
60 fps looked like I had left the lens cap on.
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You can also use the long shutter times as a poor man’s “clear
scan” for recording computer monitors without icker. As you
increase the integration time on the CCD, the computer monitor
goes through more complete cycles before the image is
transferred, reducing recorded icker; many computer images
have little motion so the slow update rate may not even be
noticed. Be aware, however, that at least some cameras (the Sony
VX1000 among them) appear to go into a strange eld-doubling
mode at shutter speeds below 60; vertical resolution is cut in half
(while two clearly-interlaced elds are recorded on tape, as can be
seen in a NLE, the eld-mode ag is set in the DV datastream so
that eld-doubling is performed by the DV codec during playback
to eliminate inter eld icker) so ne detail will be impaired. You’ll
need to judge this tradeo on a case-by-case basis.
Slower frame update rates are good for two things: a poor man’s
“ lm look” at 30 fps or 15 fps, and special e ects at slower rates.
You can capture a strobing, strangely disturbing image at the
lower rates… use it sparingly, of course; no sense in annoying the
viewers.
“Real” lenses use helical grooves to rack focus; the resistance you
feel when you focus such a lens is the natural friction of the
rotating barrels sliding through the lightly-greased grooves.That
smooth friction, alas, plays havoc with autofocus systems which all
consumer cameras must have, so goes the conventional wisdom;
strong and battery-draining motors are needed to spin such
barrels, and they can’t obtain the fast focus response that’s so
useful in optimizing autofocus algorithms.
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of pulses is sent to the focus controller. The faster the pulse train,
the faster the controller changes focus.
However, it’s not perfectly linear. If you turn the ring too slowly,
nothing at all will happen since the controller discards all pulses
below a certain rate as random noise. If you spin it 1/4 turn very
quickly, you’ll get more of a focus shift that if you turn it 1/4 turn at
a more moderate rate.
As a result of all of this, there’s no way for the focus ring to have
focus marks — nor is it possible for you to measure such marks
yourself and be able to repeat them.
Don’t like it? Buy a real camera with a real lens, like the DSR-300
(US$10,000 and up, with lens) or the AJ-D210 (US$7,000 or so).
Hey, it’s only money…
Image Stabilization
What’s EIS/DIS?
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after Rocky jumps from the high diving board (of course,
Bullwinkle winds up in the water, but that’s another story).The
EIS/DIS controllers look for motion vectors in the image (typically a
widespread displacement of the entire image) and then decide
how to “reposition” the image area of the chip under the image to
catch it in the same place. The actual repositioning is done in one
of two ways: one is to enlarge (zoom) the image digitally, so that
the full raster of the chip isn’t used. The controller can then “pan
and scan” within the full chip raster to catch the image as it moves
about. The other is to use an oversize CCD, so that there are
unused borders that the active area can be moved around in
without rst zooming the image.
The zoom-style pan ‘n’ scanner can be detected quite simply: if the
image zooms in a bit when EIS/DIS is turned on, then a zoom-style
pan ‘n’ scanner is being used. Unfortunately, such methods reduce
resolution, often unacceptably.
Also, the stabilization can work too well. Often when one starts a
slow pan or tilt with EIS/DIS engaged, the system will see the start
of the move as a shake, and compensate for it! Eventually, of
course, the stabilizer “runs out of chip” and resets, and the image
abruptly recenters itself.
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Rotation rate sensors detect shake frequencies and tilt the front
and back plates appropriately. Position sensors are also used so
that in the absence of motion the prism naturally centers. The
position sensors also detect when the prism is about to hit its limit
stops, and reduce the corrections applied so that shake gradually
enters the image instead of banging in as the prism hits its limits.
But for all that it works brilliantly: because the image is stabilized
on the face of the CCDs, there is no motion blur; because rate
sensors are used, the system isn’t fooled by motion in the scene or
by lack of detail; because a physical system has to move to
reposition the image, there are no instantaneous image bounces
or resets as can happen with EIS/DIS.
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These systems work very well, but require a lot of practice for best
results. It’s very easy to oversteer the camera, and o -level
horizons are a trademark of suboptimal Steadicam skills. The
handheld systems can also be surprisingly fatiguing to use for
extended periods.
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Top of Page
Technical Details
FAQ
Cameras:
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2012 at 10:48 pm
Update:
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at 8:06 am
I have a DVD that I was told can’t be used for a
PSA because it’s not in the beta or DVCpro
format. Can this DVD be converted to either
of the above required formats? If so, where
can I look to nd someone who can convert
my DVD. The DVD topic is local Senior Games
which is a non- pro t organization. Any help
would be appreciated.
Ken R
am
Ken,
Hal
at 5:41 pm
sirs, at our church we have a DSR 200,sony dv
camera
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Best regards
Michel
at 7:40 am
I want to dub DV tapes to hard disk in the
original DV format. Is there a free or low cost
capture program that will do this without
transcoding? Or other suggestion?
am
I would just bring the clips into your hard
drive using an older version of Sony Vegas
Movie Studio. An older version will be much
cheaper and you don’t need HD capabilities. It
won’t be DV, but who cares. The video will
play just ne.
1:15 pm
Hi, I hope someone out there can help!
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pm
Those audio drop outs could be caused by a
dirty head or maybe the tapes are damaged.
The DV format is dying so I would transfer
these videos to your computer and perhaps
to a second hard drive (all hard drives fail
eventually). “Sony Vegas Movie Studio” has a
good transfer program built into it. And your
could edit the tapes and make a DVD from
them. All with Sony Vegas.
2:43 pm
Thanks for the prompt reply!
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pm
Long Play could be the problem. You might
send the tapes to a company that works with
old tape. They transfer very old obsolete
formats and things like that. Search for
transfer obsolete tape formats. I know there’s
one near Boston, but don’t recall the name.
Maybe if your brought them the old camera
and tapes they could do something.
2013 at 11:06 am
Hi everyone,
Comments welcomed!
Thanks in advance,
Serge
am
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2013 at 9:44 am
Hi Hal,
Thanks a million!
Serge
2013 at 12:58 pm
I have a Sony DCR-VX2000 video camera. How
do I get the chroma e ect to work when
shooting on green background? It works nd
when shooting on blue background.
2013 at 7:58 am
Hi Robert,
https://www.videouniversity.com/articles/chroma-
key-basics-for-dv-guerrillas-part-1/
Hal
10:24 am
I have a plethra of DV tapes that I need to
capture on fcp7, However I I didn’t shoot all
the tapes. All the tapes were shot on an XL2
with di erent Frame rates 24p 30 and 60i
2015 at 10:33 am
I believe the camera will sense the frame rate
and play it back at the proper rate. I would do
some testing by transferring clips that were
recorded at the di erent frame rates.
2:02 pm
I have a MiniDV Panasonic NV-GS400. Widows
10 and Panasonic refuse to allow or provide a
driver so I get rewire recognition but the box
wants the driver.
Really don’t want to junk the camera.
Moss
2018 at 6:54 am
Mini DV is an obsolete format. It will only
become more obsolete.
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