Fusion Amiga
Fusion Amiga
Fusion Amiga
Contents
6 DON’T LOOK BACK IN ANGER 34 PERIFRACTIC’S RETRO RECIPES
Billy Withers fondly remembers the game that defines Chris Simpson takes a look back at what made the
his love for the Amiga — Moonstone Amiga special for him.
30 REVIEW — SKILLGRID
A clever, skillfull, colourful and fast moving game — do
we like it?
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Editor’s Note The continuing popularity of the
Commodore Amiga has always impressed
— over the years it has gained such a
following of enthusiasts as to border on
mainstream. If the number of mentions,
developments, YouTube videos, Tweets
and so on were equated to a UK pop chart
top 20 — the Amiga would have been
number one for months.
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Fusion
Game : Stunt Car Racer
Year : 1989
Author : Geoff Crammond
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Article by Billy Withers
It has been 29 years We’re now on the cusp of in the US and Germany upon
since Moonstone a new generation of photo release.
raised its head on the realistic graphics of such Moonstone was released
Amiga, and it has been 14 fidelity that you know once the by Mindscape back in 1991
years since Billy Withers new Call of Duty and GTA titles and took the talented Rob
originally put pen to paper get churned out, the media Anderson and Todd Prescott
to write a piece about merry-go-round will start all two years to develop.
the game. Like the great over again. This was Todd’s first
Sword in the Stone, this There have been many project with Rob who had
article has lain dormant games that have captured the previously worked with half of
for a long while waiting attention of the press — too the Moonstone team including
for the right moment to many to name here, but one coder Kevin Hoare, who he had
raise its head. That time game in particular arrived in worked with making Fiendish
has now come and those the early 90s on the Amiga and Freddy’s Big Top of Fun in 1989.
who have not heard of the PC, boasting stylish graphics, Joining them were graphic
Mindscape classic will great gameplay, graphical designer Dennis Turner, who
now bear witness to the violence and blood in the had been a part of Gray Matter
impact this game made gallons. It was also banned Software with both of them,
back in 1991. Time to wield
the trusty claymore and
hack away at an esteemed
part of 16-bit history.
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making Technocop the year coded knights, each of them Above: The Chief Druid regrets
before. based in different corners of having beans for lunch.
Steve Leney, who went the map.
on to work with EA on big Blue knight, Sir Godber to Stonehenge for the game to
franchises like Burnout, and resided in the moors to the be completed.
legendary gaming composer North-West; Sir Richard in Now maybe a good time to
Richard Joseph completed the fetching orange in the North- talk about the inhabitants of
round table of staff involved in Eastern wastelands; the the land — remind me to also
the making of the game. wetlands in the South East was mention the dragon.
Dubbed ‘A Hard Days home to the red uniformed Sir Moonstone’s world
Knight’, the Moonstone story Edward and finally finishing includes a myriad of freaks
went roughly as follows: off this roster was Sir Jeffrey and beasts all eager to put you
Every thousand years in green, beginning his quest 10 feet under. Each species is
or so, when the spirit of the in the Great Forest to the visually unique and has their
moon, Danu, changed its gaze South-West. own style of attack.
from outer space to Earth, the With your valiant English Troggs are the easiest to
season of the Moonstones Knight chosen, the task at kill off and can be found all
would commence. During this hand is to collect four keys across the land — they wield
period of time, the Gods would scattered around the land — axes, hammers or spears
bestow a gift of unprecedented with four said keys in hand the depending on where you
power to any warrior that player will then have access encounter them. Only the
could prove himself worthy to the Valley of the Gods at the dark and dank wetlands bring
and become the greatest in center of the map where your solace from them.
the land. Knight will fight the Guardian The lion-like War Beasts
With such a desirable prize to win a ‘moonstone’. The run around in packs attacking
on offer there wasn’t exactly moonstone, once won, will give from side to side. With up to
a shortage of takers to accept the Knight extra powers during two on screen at once, they
the challenge. The player had varying lunar phases as your chomp at your limbs — an
to choose from four colour task then is to return the stone impaling on their horn is your
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Above: The map — you can see the
prize for getting in their way. smacking anyone who get too coloured helmets in each corner.
The Ratmen are probably close with their log, rather
the most remembered unceremoniously, into the can attribute to strength,
enemies in Moonstone. These ground. constitution and endurance.
cute little critters hunt in Then you have the cameo Remember I asked you
packs and are often found in appearances from the likes to remind me to mention the
the forest. If encountered, you of the Black Knight — a much Dragon — well to add a little
are in danger of being hung stronger and smarter version extra excitement to your
from a tree by their tail or of your adventurer. quest, a dragon will appear
punctured by their sharp fangs Defeating your foe in the
that unleash a poison into your game will earn your Knight Below: There’s that Dragon
bloodstream. Either way, your experience points that you I warned you about.
outcome is the same.
Baloks (pronounced
‘Bay-locks’ before anyone gets
any ideas) are found in the
Northern Wastelands and have
a nasty habit of shaking you if
you got too close.
This leaves the wetlands,
where the Mudmen and the
Trolls reside. The mutant
Mudmen arise from the muddy
depths to an organ fanfare
and try to drag your Knight
back into the ground where
they came from. The trolls on
the other hand walk around
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after some time playing that
sweeps and swoops across
the land. An encounter with
this beast early on in the game
with your experience points
low inevitably means a quick
death.
It isn’t all fighting though
— there is a small RPG element
embedded in the game. Within
the high walls of the cities of
Highwood and Waterdeep you
can upgrade your weapons,
magic and armour as well as
play the odd tavern game, all
Above: Watch out from above!
the while earning XP. — Midway’s Mortal Kombat.
When Moonstone was Before the USA snub, Todd to the needs of the American
released it received mixed and the team were convinced market at the time to get those
reviews. The German magazine the game would do well. much wanted sales. ‘I think,
Amiga Joker and Power ‘Personally I was really excited for financial reasons, we could
Play magazine each gave about the possibilities right have taken out just enough
Moonstone 54%, whilst on from the beginning. Of course, to please the distributors. We
the other end of the scale, we were young and naive back could have turned the gore
Amiga Action awarded the then. However once Mindscape switch off and removed it
game with a big fat 90%. With USA said no, the future, for me, from the game setup menu. Of
the exception of The One’s did not seem quite as bright.’ course we could always leave
re-release review, which was a There had been rumours a cheat code in the game to
lowly 52%, every other reviewer that the 16-bit consoles would enable it..’. Todd goes on to
graded it in the 70s or 80s. get their own version of say how gore and blood was
The reviews came thick Moonstone, but again it was always going to be an integral
and fast. Sales of the game on the violence within the game part of Moonstone and that
the other hand were hampered that ultimatley was the games it was pretty much going to
due to America and Germany downfall. be included from the offset:
withdrawing it from shop I asked Todd, that in
Below: That will be the
shelves due to its graphic hindsight, could the game not
Guardian you have to destroy
content. have been changed to comply to get the ‘moonstone’.
On speaking to co-creator,
Todd Prescott he told us why
America saw a more limited
release, ‘What happened there
was that Toys R Us took a look
at it and decided it was too
violent for them to carry. At the
time Toys R Us sold 25% of all
computer games in the US, so
Mindscape decided they would
not release in the US.’
The irony to the Moonstone
story is that just one year later,
Toys R Us in the USA would go
on to release the one of the
bloodiest gaming franchises
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‘I think it was something we areas on a map with a tower Above: Give this guy some
felt would make the game situated right in the heart of it. money, and all your aches
and pains will disappear.
more fun and just grew as the The fighting stages though had
game was being created. Rob more to do with video games
got the ball rolling with some than a board game, with of the Knights went their
really neat/funny graphic ideas Palace Software’s classic head- separate ways.
(I think it might have been lopping combat title Barbarian Rob Anderson has pretty
the spearmen skewering the being the main inspiration: much stayed in the games
players) and together we ran ‘The combat was heavily industry since Moonstone,
with it.’ influenced by Barbarian. Rob with jobs in various software
Moonstone was unique and I loved the way combat houses including Electronic
— there was no other game worked...’
quite like it at the time. Its Much like those that Below: Kids, listen to your parents!
roots could be traced to the sought the Holy Grail, each There are some nasties out there.
Dungeons and Dragons board
games of the time, as Todd
says, ‘It is essentially a real
time action oriented computer
version of a table top fantasy/
strategy game. The inspiration
for the basic game design was
a combination of D&D and the
board games Talisman (which
I guess was also inspired by
D&D) and The Dark Tower.’
On closer inspection of the
layout of the Dark Tower game
itself, you can see where that
inspiration came from, as the
board consists of four separate
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Arts, Juice Games, and Sega —
he has been an independent
coder since 2013. Kevin Hoare
also stayed in and around the
gaming fraternity with his last
known input being on AAA titles
for Rockstar like GTA V and Red
Dead Redemption II.
Dennis Turner worked on
16-bit games for a further two
years and then disappeared
for a while up until 1999 when
he helped out with The Gungan
Frontier, one of the Episode I
Star Wars learning games. He Above: Looks like the robot from
has also did some CGI work for 2004. Rise of the Robots — and he won!
Hollywood movies. Steve Levey did some
Those of us in the retro other 16-bit games before
gaming scene already know moving to Electronic Arts in Moonstone. To end it, I shall
just how much of an impact 1998, working on strategy leave you with a few words
Richard Joseph had on the games like Populous before from Rob Anderson: ‘I still
industry as a whole, and as moving onto the Harry Potter ponder the thought of making
much as most people think games. His last known gaming the sequel, so who knows,
that his Sensible Software involvement was Hawken from maybe one day...’
work was some of the best, Adrenaline Games Time to start sharpening
his music in Moonstone is Finally, Todd Prescott those swords, don’t you think?
something special. His last stopped making games and With special thanks to Rob
known work, before he sadly became a Java Programmer. Taylor, from Moonstone Tavern,
passed away, was with the PC So that is the story of the for his invaluable help on this
title Evil Genius, released in gore-ridden fantasy classic, article.
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DID THE EARTH MOVE FOR JOHN also the first ever Amiga release
MCDERMOTT WHILST PLAYING from modern day ‘retro’ software
STARQUAKE? LET’S FIND OUT. label, Psytronik Software, and
promises to be a great nostalgia
Finally! Starquake!, the trip that transports you back
classic 8-bit action platform to much simpler times.
adventure game that was adored
by Speccy fans who got their This new Amiga offering is based
mitts on it back in 1985, is now on the original Atari ST version that
available for the Commodore was released back in 1988. And as
Amiga. Fully endorsed by the one would expect, Starquake on the
games original creator, Steve Amiga benefits significantly from the
Crow, this version of the game systems superior graphical and sound
has been converted to the system capabilities allowing for a new intro
by the TOS Brothers and Galahad sequence with enhanced graphics and
(of ‘Fairlight’ fame) and features music. The gameplay is smooth and
some cracking cover art by the slick throughout and although I’m not
incredible Trevor Storey. It is usually a fan of action plat-formers
12
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that flip from screen to screen and Initially it’s a bit fidely to control Blob
would much prefer a smoother and you’ll soon realise that your ammo
scrolling transition, it all feels rather and energy are not endless and will
natural and does not affect the need replenishing at regular intervals.
gameplay in any way. Graphically you can clearly tell this
As the player, you control ‘Blob’, is an early 16-bit game, but they
our hero of the game, who has crash look great and ooze vibrant colour.
landed on an unstable planet that Soundwise there’s a quality intro and
is set to explode, which in turn will title screen music track, which sadly
destroy the entire universe in a is not present while playing the game.
Starquake. That is of course unless There are however plenty of in-game
our little red hero manages to repair sound fx to keep you amused.
the planet’s core and prevent this Like many retro re-releases,
awful disaster from ever happening. Starquake is available in a package to
And so begins our game that sees, suit all pockets. The ‘Budget’ edition is
Blob take on the task of rebuilding the available containing just the game on
core which is by no means going to a single disk and a glossy instruction
be an easy task. The parts of the core booklet whereas the ‘Premium Plus’
are scattered throughout the large and ‘Collectors’ edition has more and
subterranean cavern system of the more goodies.
inner planet, which is inhabited by a
whole range of nasties to be avoided,
shot at or interacted with.
Navigating the caverns, Blob can
make use of handy teleporters that
can found dotted around and he also
has at his disposal a little hoverboard
that helps him to get about the deeper,
more confined areas of the planet.
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TOPFIVE>>
The Top 5 games
to play on the
AMIGA CD32
by John
NDA) writing games which Science museum and with
McDermott utilised all the brand new Chris Evans as my co-host – it
32-bit technology the machine did go down very very well.
Technically advanced featured. Those games Sadly exactly as I
for its time, the promised to be sensational predicted, this activity killed
Amiga CD32 arrived to — with no other products the sales of the Amiga 1200,
market in 1993 just prior coming close. by so many Amiga customers
to Commodore going However even though I choosing the ‘latest model’
out of business. Released pointed out to Mehdi Ali that CD32 instead of the AMIGA
too early, it was a last-ditch releasing the CD32 early would 1200.
attempt by Commodore to kill all the sales of the A1200 There were major
try and reverse its fortunes. (we had orders in house for complaints about the fact that
ALL the Amiga 1200s we could the only software available at
make) and there would be launch were ‘ported’ from the
Speaking to David Pleasance no new software for it, Mehdi A1200.
(ex-Managing Director of was convinced that this To make financial matters
Commodore UK), this is move would bring additional even worse — because of a
what he had to say about the revenue (which in fairness dispute with the Philippines
launch. Commodore was in dire need Government (where the CD32
‘It was completely illogical of at that moment in time). was built) over unpaid taxes —
and a very sad decision by Given the short timescale we could not get much stock
Mehdi Ali to launch the CD32 and limited budget we had, released and shipped to us to
approximately 6 months I am extremely proud of the fulfil orders. All in all it was a
ahead of its (very well planned) launch we delivered at the giant farce.’
launch date — late spring,
early summer 1994.
Up to that moment, in
my opinion, the CD32 was the
first product since I joined
Commodore to be given the
time, the budget and the input
by our incredibly talented
marketing team to enable an
outstanding launch.
We had distributed CD32
development kits to most
of the best games software
publishers in the UK who
were all (working under an
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01 // Beneath a Steel Sky
Released 1994 — by Virgin Interactive
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15
03 // Super Stardust
Released 1994 – by Team 17
04 // Pinball Illusions
Released 1995 — 21st Century
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05 // Classic Lotus Trilogy
Released 1992 – by Gremlin Graphics
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Game : Sensible World of Soccer 2020
Year : 1996/2020
By : Sensible Software
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One of the genres which made the Amiga such a popular computer was the ‘Point and Click’
adventure games that were released for it. Between 1987 and 2017, there have been over 100
developed for the machine and after much thought and deliberation, here is Fusion’s Top 5.
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Indiana Jones and the Fate of Atlantis — 1993 — US Gold
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Simon the Sorcerer – 1993 – Blittersoft
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23
The Monkey Island games — 1995 — US Gold
OK so we are cheating a little here as there are of course two individual Monkey Island
games. In our defence both games are
so synonymous with each other that we
honestly cannot separate them — they are
simply THAT good and you just can’t play one
without swiftly playing the other.
The Monkey Island games have it all
with musical scores; graphical beauty;
comedy and swashbuckling adventure. And
all this coming from the imagination of Ron
Gilbert — the game is so professionally and
clinically delivered you almost forget you’re
playing a game at all and not watching some
sort of pixelated movie.
The Secret of Monkey Island sees our
protagonist Guybrush Threepwood as he
begins his quest to become a pirate and
meets and falls for his love interest Elaine.
The very dead LeChuck turns up with his
very dead crew and abducts Elaine. Suffice
to say, Threepwood has to get her back.
By the launch of Monkey Island II –
LeChuck’s revenge, Guybrush has become
a seasoned pirate and has to deal with
LeChuck’s penchant for revenge after he was defeated (spoiler) in the first game.
Both games have been well lauded as the best the Amiga had to offer. And rightly so.
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System: Amiga 1000
Year : July, 1985
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System: Amiga 2000
Year : 1986
The Amiga 2000 was released in 1987 as a follow
up to the Amiga 1000. Early units were based
on the A1000 though most of machines in
circulation were based on the Amiga 500 that
was being developed in Germany in parallel.
The Amiga 2000 was a physically larger
machine than the A1000 to accommodate the
highly expandable nature of the machine with
five Zorro II expansion ports to allow upgradable
wonders, such as the NewTek Video Toaster (which brought true video publishing
capabilities to creative types for a fraction of the budget of traditional video editing
hardware), processor cards, network cards and IDE / SCSI controllers.
Initially the A2000 housed the same OCS chip set and 7.14Mhz Motorola 68000 processor as
the Amiga 1000 but with more base RAM (512KB) and Kickstart 1.1. It then went through various
iterations before finally landing on the ECS chipset model and Kickstart 2.04 with 1MB of RAM.
There was also an A2500 which contained faster processor cards and the rather unique A2500UX
that came with an AT&T version of UNIX, a three button mouse, and bundled with a tape streamer
and Ethernet card.
Mirroring the same approach to retail as the A1000, the Amiga 2000 was sold predominantly
through computer stores.
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System: Amiga 3000
Year : 1990
Released in June 1990, The Commodore Amiga 3000 was
Commodore’s fourth Amiga computer and the third of the
professional series, or ‘big box’ Amiga’s. Smaller in form factor than
the A2000 but with a lovely slick design reminiscent of the A1000,
the A3000 is widely regarded as the best Amiga ever released by
enthusiasts. The A3000 was Commodores first 32-bit system to come
with either the Motorola 68030 running at 16Mhz or 25Mhz, and the
ECS chipset. Commodore were really going for the ‘workstation’ users
with this machine.
Sure, it could play all the games that we knew and loved at the
time but this machine with its Zorro III expansion capabilities,
in-built VGA output and SCSI controller on board, coupled with up to
2MB Chip RAM and as much as 128MB fast RAM on processor
cards (or even 1GB RAM via Zorro III), the A3000 was an
extremely capable machine for business users —
especially the creative market.
An Amiga 3000UX is the only real variant and
similarly to the 2000UX, came with an AT&T version of UNIX, a three button
mouse, and bundled with a tape streamer and Ethernet card.
System: CDTV
Year : 1991
March 1991 saw Commodore diversify
the Amiga range of computers with the
introduction of the CDTV (actually an acronym for
‘Commodore Dynamic Total Vision’ rather than the common misconception of ‘Compact Disc
Television’). Commodore was aiming for the slowly growing multimedia market whilst other
manufacturers like Philips were pushing their CDi. Commodore designed the CDTV to look and feel
like a high end CD player and fit in with the form factor of stackable Hi-Fi systems meaning it would
not look out of place in a setup next to the TV with the rest of your expensive equipment (or that
was the idea at least).
Although Commodore chose to omit the Amiga name from the branding, at the core of
the CDTV is essentially an Amiga 500 with a bolt on CDROM drive and the same Motorola 68000
processor running at 7.14Mhz and kickstart 1.3 (instead of the newer kickstart 2.0 available at this
time).
The CDTV could be expanded to a shiny black A500 setup with matching keyboard, mouse and
floppy drives (and even a beautiful black monitor).
A number of popular games were released for the CDTV which utilised CD quality sound and
music and video but those were few and far between and couldn’t save what ultimately would be
regarded as a failure due to the very poor take up of the system. The CDTV was discontinued in
1993 and replaced by the CD32.
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System: Amiga 600
Year : 1992
The Amiga 600, (codenamed ‘June Bug’ after
yet another B-52s song) was released with
a whimper to an ambivalent public in
March 1992. Commodore were now
starting to feel some financial woes
and the A600 should have been a very
different proposition to the public than what finally
appeared that Spring.
Again, based on the now ageing A500 design, but significantly cost reduced, the A600 came
with the Motorola 68000 processor running at 7.14Mhz (now in its 7th year of incorporation in
Amiga computers), 1MB chip RAM (expandable to 2MB) and the ECS chipset with Kickstart 2.05. The
small form factor of the A600 (removing the numeric keypad) meant that expandability options
were limited to RAM via the trapdoor expansion or PCMCIA peripherals, however it did come with
an internal IDE controller on board with some models available with a built in hard drive.
The original premise of the Amiga 600 (as verified by Dave Haynie and David Pleasance) was
to be a much cost reduced version of the Amiga 500 / 500 plus and therefore be released as the
Amiga 300 (in fact many motherboards have the A300 branding visible). Poor senior management
decisions from the USA however ensured the Amiga 600 offered nothing in terms of upgrading —
especially if you already had the 500 plus.
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System: Amiga 4000
Year : 1992
Following on from the Amiga 3000, Commodore
released the Amiga 4000 in late 1992. Adopting the
same new AGA chipset as the Amiga 1200, the Amiga
4000 was another ‘big box’ Amiga which allowed
for significant expansion possibilities. The last in
the range of Amiga Computers before Commodore’s
ultimate demise in 1994, the A4000 came in two
variants released 6 months apart and boasted a
Motorola 68030 processor running at 25Mhz upon
initial release and a powerhouse Motorola 68040
running at 25Mhz a little later on. Commodore replaced
the SCSI Hard Disk controller of the A3000 with an IDE
controller for the A4000 and removed the VGA ability
which unfortunately meant that without some kind
of expansion — the A4000 could only display on
monitors capable of 15Hz, which were getting thin
on the ground in 1992. Both machines came with
2MB chip RAM as standard and both models had the
processor included as a plug-in card which,
should your pockets be deep enough,
could be replaced with faster 68040 or
even 68060 processors.
Expanding the RAM on the system was more straightforward than on previous systems with the
machine accepting industry standard 72-pin SIMMs.
The A4000 was touted as the flagship professional Amiga, however savvy Amiga enthusiasts
didn’t see this as being anything like the upgrade to the A3000 that it should have been with many
purporting that the A3000 was actually a superior machine in respect of disk speed and the ability
to use modern CRT’s, basically meaning that the A4000, aside from the AGA chip set was often seen
as a down grade to the A3000.
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29
9
It is fair to say that in
the 35 years of the Amiga,
there have been a fair amount
of shoot ‘em ups that have lit up
the Commodore 1084 monitor but
there are few that are as clever, colourful
and fast moving as Skillgrid.
Released in 2019 from the talented folks
at Retream, it is amongst several other
commercial releases they have produced
for the Amiga and Commodore 64 over
the years (they also have a healthy
selection of Windows, Apple
and Linux games too).
You could be
forgiven for thinking you
were playing a modern game
on a Windows PC and I think
that is due to the smoothness of
it all. There are clearly three layers of
Parallax scrolling going on which adds
to the depth (and feeling of speed) from
the game as you blast your way through
the levels. The graphics are vibrant and
highly detailed, with a pumping intro
soundtrack complimented by
punchy and clear sound effects.
I must mention the good
voice effects, they remind
me often that ‘time is
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running out’.
It is not an easy shooter
but made even harder as you
are competing against a clock,
visible as a bar on the left of the
screen, that is always counting down.
Powerups are available to pick up as your
ship flies over them. Strategy is key; you could
grab a super speed up one second but fly
There are also added time over the wrong one and you’ll end up
bonuses to fly over to keep with a ship that handles like an oil
the clock from running down. tanker. Picking up the power-up
On the left of screen there are that reverses your controls will
status bars for your shields and gun almost always end in your
power, which reduces faster if you just sudden explosive death.
hold the fire button and end up with single
shot. I found that being more conservative with
my shooting means that when the bosses
come along I could auto-fire much more.
There are also nice touches like
music pick-ups to fly over to get a
cool soundtrack playing with
a graphic change to up the
intensity.
Seeing developers
still producing great
games and demos for the
Amiga – 35 years after the A1000
graced the world with its presence
is fantastic to see. I love the care and
attention that went into the production
of this game. The game can be purchased
online, downloaded, installed to your local
Amiga hard drive or you can order the
gorgeous looking Deluxe set, complete
with CDs and floppy disks.
This is a very polished
game and one I will return to
repeatedly to see if I can
best that high score.
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Game : AKIRA
Year : 1994
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33
be said about bringing the in my humble opinion).
past into the now. And that’s Buying my Amiga 500
what I’m here to chat with you was one of the most special
about; childhood nostalgia. moments of my teen life (sorry
It’s a concept I touch again for the typo dear, the day
upon a lot on my YouTube I met you was of course the
channel, whether it’s getting most special of all).
the Amiga 500 that I’m typing If you’re familiar with
CHRISTIAN SIMPSON (AKA and submitting this on to be shows like Red Dwarf, and the
PERIFRACTIC) REMEMBERS the first ever A500 to access Season 6 episode featuring the
THE EARLY DAYS AND modern email, via Wi-Fi no time drive, the guys time travel
TELLS US WHAT THE less; or updating Commodore by holding its remote control.
AMIGA MEANS TO HIM. Music Maker into a modern I see vintage computers like
music device complete with the Amiga as a metaphor for
Hello chip dippers. potentiometers that I can
Perifractic here record new original chiptunes Below: The end-result — read the
whole article first, then come back
from Perifractic’s Retro on (and this is the only area
and take a look at this screenshot.
Recipes (or Ladyfractic’s where the C64 beats the Amiga
Retro Recipes if she’s
reading this — sorry
for the typo dear).
34 FUSION
that. When you no longer own
them (like when the time
drive remote gets smashed
in that episode — the horror),
you are stuck in the future,
unable to travel back. Much as
we are now, as ‘adults’. But if
you can acquire a new device,
be it the parts to build a new
time drive remote, or an A500
or parts to repair one from
fleaBay, once that device is
back in your hands it becomes
a conduit to travel back to the
magic of childhood and the
past once again. And I believe
that’s why our little community
is booming. And the Amiga
isn’t just nostalgia any more,
as its software and features
are being seen more as art.
Everything old is new again...
I’ll be making a future
video all about this called
‘What Is Nostalgia?’ and I’d love
to see your comments on the
channel when it airs. I’ll also be
inviting patrons to submit one
minute videos with their take
on the question.
The Amiga itself is
extremely special to me, and
I had an amazing experience
recently, one I think you’ll
appreciate. Unfortunately I
had let my original machine
and most of my software go
— a fact that still tortures me
to this day. But in my parents’
attic (an Atic Atac of sorts) I
found the 50-disk backup I had
(according to the label on the
first disk) made on a program Above: What 50 disks look
called ABackup, 25 years ago. they were in a proprietory like in a disk holder. Check
I set about trying to restore backup program’s format, but I out disk 1 — ‘ABACKUP’.
them to my current A500 and was sure I used ABackup. It had
onto the SD-card hard disk that this cool system where, if you floppy. You didn’t have to run a
it ran, thanks to the Vampire changed a file on the HDD, and full backup each time, just an
500+ v2. Unsurprisingly, none ran a backup, it would only ask update. So clever. Only, it didn’t
of the disks would read. They you to insert the floppy that bloody work did it.
just showed ‘???’ in Workbench. file was backed up onto, then But then, I took more
I began by questioning whether it would just modify that one notice of the holes punched
FUSION 35
35
Some fleaBay shopping
later, I had a working high
density drive installed as DF0.
I inserted the first disk
marked ‘ABackup’, and drum
roll please, The disk icon
‘ABackup’ appeared, and
the disk worked. I began the
restore process, certain it
would fail on disk 2, or maybe
disk 3 or 4...
But somehow, after 25
years in a sweaty/freezing
London attic, only three
disks out of the 50 ‘fake’ high
density disks had errors. I
was gobsmacked. And, the
more I ran those disks, they
seemed to clean themselves
or something, and two started
working. Only one of 50 had
terminal errors and I was able
to recreate those files from
elsewhere.
So I have a message for
my teenage self. Here in the
future, the A500 now runs the
exact hard disk setup you had
and loved back then. Same
wallpaper, same fonts, same
memories. You had good taste
back then young man.
And so the time travel was
complete. But, nostalgia is
never really complete is it. I
travel back a bit each time I
make a new video, be it the C64
Mini In A C64, extreme refurbs
bringing these treasures back
to life, or the Brixty Four — my
full size working Lego® C64.
Maybe an Amiga will be next.
Above: Do-It-Yourself hole punched
standard again I dare you -- Thank you everyone at
floppy high density disks .
Ed). I had converted the disks Fusion for doing your bit to
out of the corner of each disk. back in the day using the very support keeping these vintage
With my mind in time drive high tech method of using time drives alive in the public
mode, neural connections a paper hole punch to give consciousness. See you all
started to reform. Then it came standard density disks the down nostalgia lane...
to me; these were high density high density hole the Amiga
Your friend in retro, Perifractic
disks, and I was accessing would look for. I guess I had
youtube.com/perifractic
them on the A500’s standard, low standards back then (right
patreon.com/perifractic
standard density drive (say that’s it — Ed).
36 FUSION
FUSION 37
37
THE LAST COMMODORE declared it was very obviously
AMIGA TO BE PRODUCED DID based on ‘The Doctor’s’ faithful
NOT GET MUCH PAST THE mechanical companion
FIRST FEW PROTOTYPES K9; others were adamant
BEFORE THE BUSINESS that inspiration had clearly
WENT BUST. JUSTIN come from the phenomenon
VAUGHAN TELLS US ABOUT that was Star Wars with the
THIS MACHINE AND HIS design bearing an uncanny
resemblance to Darth Vader’s
JOURNEY IN CREATING
helmet, whilst others rather
ONE OF HIS OWN
uncharitably declared it ‘the
vacuum cleaner’.
A long time ago, in I was one of the fans and Above: The cardboard cereal
a workshop far, far, was looking forward to buying prototype with sticky tape.
away, it was the start my own 030 powered Walker
of the ‘beginning of the but, sadly, it was not to be owner of my own Walker as it
end’ for the chicken- as Commodore closed its was a machine I still wanted in
lipped company that doors for the final time before my collection several decades
was Commodore. the Walker made it into the after it was initially unveiled.
marketplace. I did some investigating
Only the prototypes were and discovered that back in
During 1995 and 1996, Amiga made (from a design that to the mid-1990s Commodore
magazines world-wide were me — admittedly with the asked a really nice guy named
full of promises. Those in the benefit of hindsight— would
Below: Starting to get the
know wrote excitedly about the seem to have influenced the
shape a little more K9.
next incarnation of the Amiga, styling of the original imac
excitement which was fuelled and confirms my personal view
by the photographs of a sleek that Commodore were very
sophisticated machine that we often way ahead of their time).
were reliably informed would The history is rather vague
be known as ‘The Walker’. but, as a fan of the original
It was an interesting concept, I wanted to know
design — liked and loathed more and also investigate the
in equal measure. Some possibility of becoming the
38 FUSION
my quest,
emphasising
that it was
a personal
‘passion
project’ and
not intended
Above: The back of the to be a
Walker with holes aplenty for “for profit”
power and connections. enterprise.
After
Klaus to design the Walker establishing
case. Klaus, in turn, asked my reasons Above: The insides of the
Walker, rear facing.
another nice man named for the request, Klaus very
Daniel to design the case kindly gave me his consent
ready for the Cebit 1996 show. to create a fourth officially personal with the Walker.
Daniel set to work and at the licenced Amiga Walker on the Now that I finally have
end of the collaboration three strict understanding that it the elusive machine in my
cases were built. was not to be sold and that collection I am more than
Now, hot on the trail only one was made. Klaus happy to share it with others
of the elusive Walkers, granted me a licence to use and go to as many shows as
I discovered one of the the design one more time in possible in order to let people
originals remained in Petro order to realise my dream. use and see an Amiga Walker
Tychenko’s possession. The Months of work followed. themselves.
second is, rather more vaguely From the first templates I am delighted to have
‘somewhere in Germany’. All (created from cereal boxes), Klaus’s endorsement for the
that is known about the third to the metal skeleton and project and need to end by
case is that it’s still in Klaus’s finally the finished design. The saying a huge thank you to
personal possession. project was, for me, a labour of Jerry Roe, Brian Ferguson and
Having established that love and I was surprised how of course Klaus without whom
none of the three original much interest it generated the completion of this project
Walkers were available to buy, when I spoke about it. It seems would not have been possible.
it seemed that my dream of I was not the only one who
owning a Walker would never wished they had been given Below: The finished thing,
be realised, until I discovered the chance to get up close and all black and sleek.
a very important piece of
information that gave me
some small hope that my
dream could still be a reality.
The important piece of
information was the discovery
that Commodore had never
actually got around to paying
for the rights to the Walker
case and so, due to that
oversight, the rights had
remained with Klaus.
After some more detective
work (and thanks to the
wonder of the internet) I finally
managed to track down Klaus.
I explained the reason for
FUSION 39
TOPFIVE>>
The Top 5 utilities
for the Amiga that
you cannot live
without.
by John McDermott
01 // X-Copy
40 FUSION
02 // Pagestream
03 // Octamed
FUSION 41
41
04 // AMOS
Created by Francois
Lionet and initially released in
1990, AMOS allowed budding
programmers to develop
small games or demos (and
even applications) using the
AMOS language (an enhanced
version of BASIC for the
Commodore Amiga).
AMOS allowed
programmers to access the
power of the Amiga’s custom
chipset without having
experience of Assembly
language or ‘C’ which meant
software could be created
reasonably quickly and often
with good quality.
The AMOS platform went
through several iterations with its final version being AMOS professional in 1992 which allowed for
much more professional and commercial games / applications to be created.
There are lots of sources for AMOS available and current Amiga users still use the software to
this day, 30 years after its first release.
05 // Deluxe Paint II
42 FUSION
FUSION
44 FUSION
Because my heart was broken. was an Amiga 500, running
ZACH WEDDINGTON HAS I couldn’t believe Commodore Deluxe Paint IV.
BEEN A LIFELONG FAN OF was gone. I know many people So many memories came
THE AMIGA — SO MUCH SO believed the Amiga would flooding back. I hadn’t seen an
THAT HE DEVOTED A PART continue after that, but I felt Amiga since the 90s. All the fun
OF HIS LIFE TO CREATING A that it wouldn’t be a state- I had as a kid, all the memories
of-the-art choice for creative of experimenting with graphics
DOCUMENTARY ON THOSE
people like myself any longer. and music with my childhood
PEOPLE WHO BROUGHT HIS
I was so upset, that I friends had been buried in my
FAVOURITE COMPUTER TO actually quit using the Amiga mind for almost 20 years. I had
LIFE. THIS IS ZACH’S STORY... from 1995 until around 1999. blocked these memories out,
Only then, did I feel that but they were still there. I was
My generation personal computers had floored.
lived through the caught up to where the Amiga I went home and dug out
‘computer boom’ of the was, so many years previous. all my VHS tapes from the early
80s. We experienced first- Fast forward to 2010. 90s. I had saved many of my
hand the frustrations of I attended the Vintage animations and videos created
making them work; the joy Computer Festival East in with the Amiga, so I digitized
and adulation when we did Wall, NJ with my good friend them and uploaded them to
make them work and we Micheal Lee on a whim. There YouTube. I had always been
bore witness to the giant were tons of old computers on proud of them, and now was
leaps in technology that display there, early PCs, Atari
were being made in those 8-bit machines, and plenty of Below: Photo moment — RJ
years. The Commodore Commodore stuff. And there Mical and Zach. Photo being
taken by Kiki Stockhammer.
Amiga was one such leap
and this documentary
charts its success and
ultimate demise of this
wonderful machine.
FUSION 45
45
be a major challenge. So much
footage, so many details. I
decided along the way that it
was best to make a film which
could explain to an average
person why the Amiga was so
special, and tell the story of
the Amiga’s life in the clearest
way I could. Upon reflection,
it was the right choice. In
order to recoup the tons of
time and additional money I
had spent on the film, I had to
make the film something that
anyone could enjoy, including
non Amiga fans. Otherwise, I
would never get a distribution
Above: Viva Amiga: The Binder.
Marvin Droogsma who I had deal, and self-distribution was
This is where the secrets of the
film were kept from prying eyes.
met online. It was a whirlwind something I simply couldn’t
trip, but we captured parts of handle myself.
the time to show them off a the story that really helped the I showed a rough cut of
little bit more! And also to show film in a major way. Viva Amiga twice at the Amiga
the world again what the Amiga Shooting at RJ Mical’s 30th event in Mountain View,
was capable of! house in California was California. Even though he had
Then it dawned on me: especially memorable. Don already watched it once, I saw
why not make a film about the Reisinger, Mike Boom, RJ and Dave Needle in the very front
Amiga? I knew it was a good Dave Needle gave me great row at the second screening.
idea. It didn’t matter that I material to work with. We had He was grinning like a little kid
didn’t even own a camera a fantastic dinner with lots of and giving me a wink or two.
at the time, I knew I had to his friends in the computer He couldn’t wait to watch it
try. I mentioned the idea to industry and I felt like we were
Below: The master Zach at
Mike Lee, and he put me in making history! work filming a...ermm, road?
touch with Dave Haynie and Editing the film proved to
Bill Herd. I arranged a shoot
at the Comcast Corporate
Headquarters, where I worked
at the time. I interviewed them
and got just enough footage
to put together a little ‘teaser
trailer’.
Enter Kickstarter. I made a
page, uploaded the trailer and
put the word out to the Amiga
community online. Amiga fans
from around the world helped
me reach my goal! I was so
thankful.
I spent the next few years
traveling to Amiga events
around the USA and also in
Germany and the Netherlands,
with the help of my good friend
46 FUSION
again! I knew at that moment
he approved of what I had
done. He just seemed really
happy. I had no idea that would
be the last time I ever saw him.
I’m sure nobody did.
Viva Amiga was my first
film. I figured at the start, that
I would wind up just making
some DVD copies of the film
for the fans and the Kickstarter
backers, and that would be it.
But it wound up being a bigger
deal that I could have ever
imagined. We wound up hitting
#1 spots on iTunes in several
countries, securing a deal
with Hulu for the streaming
Premiere, showing the film at
festivals around the world and
much more.
The film was enough of a
success, that I am now working
on an extended remix version
of the film for fans that want
to see and hear more of the
content that wound up on the
cutting room floor. It will be
completed early next year, in
time for Amiga 35 shows in the
summer.
I’m also working on a film
about the history of arcades,
called Welcome to Arcadia. I
have a team now, instead of
just doing most of the work
myself. Amiga Bill is part of
the crew. He had so much fun
shooting some of the B-roll for
Viva Amiga, that he jumped on
board right away to help tell
this new story. Check out the
website at arcadiathemovie.
com. page.
I hope fans will enjoy the
remix of Viva Amiga. I tried
Above: Dave Haynie (top), RJ Mical
to please everyone with Viva Viva Amiga Facebook page. (Middle) and Jason Scott (Bottom).
Amiga, but that simply wasn’t Thank you again to all the
possible. So if you didn’t enjoy fans and backers who made
the original, give the remix a Viva Amiga possible. I’ll never
try! The best way to stay up to forget you!
date about its release is on the
FUSION 47
COLIN AND JAMES FROM California Man. But did you my collection features some
LETS TALK RETRO LOOK know that Rad Mobile was extra missions for it. Next up
BACK TO SEPTEMBER 1992 the first game to feature at number four in the chart is
everyone’s favourite blue a game for people that think
AND THE COMMODORE
hedgehog several months they can do a better job than
AMIGA CHARTS
before the release of Sonic Ozzy Ardiles, Championship
>>Colin the Hedgehog? He can actually Manager. You’re a big football
For this Games Chart be seen in the game swinging fan Colin so I bet you’ve spent
Flashback, we’re going back from the rear-view mirror. some time playing this one.
to September 1992. A time
when The Shamen were top >>Colin >>Colin
of the UK music charts with Yes, I think I’ve heard that Well I do support and go to
Ebeneezer Goode and if you somewhere before. Anyway, watch Reading FC, so I guess
went to the cinema you might we’re here to take a look at the that makes me a fan. I do
have watched Steve Martin and Amiga chart from September actually re-member playing
Goldie Hawn in Housesitter, 1992 and at number five is the Championship Manager when
Clint Eastwood in Unforgiven, space flight simulator Epic. it first came out. It was the
and bringing things round to A game that was developed first game in the long running
retro gaming Brendon Fraser by Digital Image Design and series and was developed
having a blast on Sega’s arcade published by Ocean. The by Intelek and published
racer Rad Mobile in California easiest way to summarise by Domark. On the box it
Man. the game would be as an boasted that it was the most
intergalactic reworking of the realistic football management
>>James hugely popular F29 Retaliator. simulation ever and at the
I remember that Rad The story of the game was time it probably was. For me
Mobile scene in heavily influenced by popular though it was where games
Sci-Fi television of this genre started to get
programmes and a bit too realistic and over
movies of the time. complicated. That’s probably
Do you have any why my football management
memories of this sim of choice has always been
game James? The Boss on the commodore
64, which is a much more basic
>>James but fun game if you ask me.
To be totally
honest I don’t >>James
think I’ve played Moving on then to number
it, but I think three and still selling boat
one of the many loads that month was another
Amiga magazine footy game that came out
cover disks in on many formats and was
48 FUSION
FUSION
imaginatively titled ‘Striker’. Mansion. I loved playing the Jon Hare’s Microprose Soccer
The game was devel-oped and Monkey Island series. It was which was released in 1988. A
published by Rage Software. I the well written humour and game I was lucky enough to get
remember having this game challenging puzzles that got a pre-release copy of as I knew
on the SNES and it was pretty me hooked and as a result I a Microprose game tester
enjoyable. be-came addicted to point at the time. Sensi though
and click adventure games for was a big improvement over
>>Colin some considerable time. Microprose Soccer and even
I remember the gameplay manged to improve on the
was really fast paced so it >>James addictive fast paced gameplay.
took a while to get used to So finally, at the number one It’s therefore no wonder it
it. The game only featured spot it’s more football but went on to sell so many copies.
International teams and didn’t you won’t hear me say a bad
include any player names. It word about this one because >>James
was a fairly basic affair and it was played like crazy in my So that’s about it for this
wasn’t the best football game house. Like many I’m sure Games Chart Flashback. If you
on the Amiga but like you Sensible Soccer got me hooked want to join us looking back at
say it was pretty enjoyable when it first appeared as a more charts, then don’t forget
to play. Oh, and a Fun fact payable demo on a magazine Games Chart Flashback is a
for you about this one is that coverdisk. I know it’s a game regular feature on our Retro
the French release on the you love as well Colin. Gamer Show videos over on our
SNES was titled ‘Eric Cantona YouTube channel. But for now,
Football Challenge’. >>Colin and as always, we will leave
Yes, I loved Sensi on the Amiga you with a few cheats for the
>>James and I still do today. It’s more or games featured in this chart
Oh really, I wonder how less the spiritual successor to that you might find useful.
much they paid Cantona
for that privilege. Next at
the number 2 spot we find
everyone’s favourite wannabe
pirate adventurer Guybrush
Threepwood staring in Monkey
Island 2: LeChuck’s Revenge.
Following on from the success
of his first adventure our
hero was back and this time
in search of the mysterious
treasure of Big Whoop.
>>Colin
Of course, this one was
CHEATS
developed and published
by Lucas Arts and directed Monkey Island 2 LeChuck’s Revenge:
by Ron Gilbert. It used the For the most pointless cheat ever and to automatically complete the
famous SCUMM Engine, SCUMM game press Alt+W.
standing for Script Creation
Utility for Maniac Mansion. Epic:
It was the engine developed For cheat mode press left shift and slowly type nem ydid eht, then
by Lucas Arts for their first press enter to enable cheat mode. A sound will confirm the code has
point and click adventure been entered correctly. You can then press C to complete the current
game which as you may mission and press down/right on the joystick + enter for full weapons
have guessed was Maniac and shields.
FFUSION 49
50 FUSION
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Game : Dangerous Streets
Year : 1994
FUSION 51
51
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