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The document describes the initialization of a game engine and loading of various files and assemblies. It lists the engine version, graphics device details like the GPU, and loads multiple DLL files into the Unity child domain. It also provides some details about the game loading like the screen resolution and mentions loading the main menu and a level.

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TheCosmic929 99
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0% found this document useful (0 votes)
28 views9 pages

Output Log

The document describes the initialization of a game engine and loading of various files and assemblies. It lists the engine version, graphics device details like the GPU, and loads multiple DLL files into the Unity child domain. It also provides some details about the game loading like the screen resolution and mentions loading the main menu and a level.

Uploaded by

TheCosmic929 99
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 5.3.

5p8 (4ff20829e874)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\Gif2Textures.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
Gif2Textures.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\ArabicSupport.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
ArabicSupport.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\SampleClassLibrary.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
SampleClassLibrary.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\Poly2Tri.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
Poly2Tri.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\websocket-sharp.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
websocket-sharp.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\DOTween.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\DOTween43.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
DOTween43.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\DOTween46.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
DOTween46.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\Vectrosity.dll (this message is harmless)
Loading C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\Managed\
Vectrosity.dll into Unity Child Domain
- Completed reload, in 0.933 seconds
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\
Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.080300 ms
Setting up 3 worker threads for Enlighten.
Thread -> id: 55d4 -> priority: 1
Thread -> id: 5a40 -> priority: 1
Thread -> id: 5ea8 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.074200 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the
comment above this line for more information.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

VRAM: 3072

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Displays count: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loading up build 1.0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Command line arg: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge.exe

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
awake levelmanager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 9627.
Total: 8.479000 ms (FindLiveObjects: 0.326900 ms CreateObjectMapping: 0.345800 ms
MarkObjects: 7.770400 ms DeleteObjects: 0.034600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9627.
Total: 8.448400 ms (FindLiveObjects: 0.317700 ms CreateObjectMapping: 0.293500 ms
MarkObjects: 7.821200 ms DeleteObjects: 0.015500 ms)

Start progress manager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Platform assembly: C:\Users\USER\Downloads\Poly Bridge - Max_Multi\polybridge_Data\


Managed\System.Xml.dll (this message is harmless)
Creating progress container from file: UserProgressContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Checking for legacy save files to upgrade

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

loading bundled stats

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

1920 : 1080 : True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

loading mainmenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.595800 ms
Awake World
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 16854.
Total: 28.926401 ms (FindLiveObjects: 0.673200 ms CreateObjectMapping: 0.364800 ms
MarkObjects: 27.855598 ms DeleteObjects: 0.032100 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loading solution from Solutions/Intro_001_solution

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 21193.
Total: 32.153000 ms (FindLiveObjects: 1.958900 ms CreateObjectMapping: 0.969100 ms
MarkObjects: 29.176600 ms DeleteObjects: 0.047600 ms)

Writing latest banlist from server

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

transfer closed with outstanding read data remaining

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.382900 ms

Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 14118.
Total: 11.140400 ms (FindLiveObjects: 0.431500 ms CreateObjectMapping: 0.330200 ms
MarkObjects: 10.163700 ms DeleteObjects: 0.214300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14115.
Total: 11.757999 ms (FindLiveObjects: 0.659700 ms CreateObjectMapping: 0.457800 ms
MarkObjects: 10.623900 ms DeleteObjects: 0.015900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.455800 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 17643.
Total: 21.229700 ms (FindLiveObjects: 0.606800 ms CreateObjectMapping: 0.341200 ms
MarkObjects: 19.886101 ms DeleteObjects: 0.395000 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18242.
Total: 23.383600 ms (FindLiveObjects: 1.195900 ms CreateObjectMapping: 0.455100 ms
MarkObjects: 21.687399 ms DeleteObjects: 0.044300 ms)

DOTWEEN :: An error inside a tween callback was silently taken care of >

at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()


at EventActivatePistons.FinishEvent () [0x00000] in <filename unknown>:0
at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback)
[0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Easy_006

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Attempting save to C:/Users/USER/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/115easyelevator_B/BUDGET

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Writing file C:/Users/USER/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/115easyelevator_B/BUDGET

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loading time: 0.0692749

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

500 Internal Server Error

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Attempting save to C:/Users/USER/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/115easyelevator_B/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Writing file C:/Users/USER/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/115easyelevator_B/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Destroy old

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unlocking Schoolbus

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.134375:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.134375:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.141196:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.150581:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.146677:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.055724:2.03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

2.110924:2.03
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Attempting save to C:/Users/USER/AppData/LocalLow/Dry Cactus/Poly


Bridge/savefiles/Easy_006/AUTOSAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

No parameters found when attempting save!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.981900 ms

Unloading 500 unused Assets to reduce memory usage. Loaded Objects now: 14129.
Total: 12.535100 ms (FindLiveObjects: 0.519200 ms CreateObjectMapping: 0.367500 ms
MarkObjects: 11.183300 ms DeleteObjects: 0.463600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14126.
Total: 14.159800 ms (FindLiveObjects: 0.886000 ms CreateObjectMapping: 1.006000 ms
MarkObjects: 12.244900 ms DeleteObjects: 0.022200 ms)

loading mainmenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.381100 ms
Awake World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Instancing singleton LevelLoaderContainer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 16876.
Total: 22.523300 ms (FindLiveObjects: 0.639500 ms CreateObjectMapping: 0.365600 ms
MarkObjects: 20.225100 ms DeleteObjects: 1.292400 ms)

Start World

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loading solution from Solutions/Intro_001_solution

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Preload finished

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

InvalidOperationException: Process has exited, so the requested information is not


available.
at System.Diagnostics.Process.get_ProcessName () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Diagnostics.Process:get_ProcessName ()
at WorldBehaviourScript.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 21186.
Total: 27.699999 ms (FindLiveObjects: 0.986200 ms CreateObjectMapping: 0.696500 ms
MarkObjects: 25.961901 ms DeleteObjects: 0.054700 ms)

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