output_log
output_log
5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 27.20.100.9664]
Renderer: Intel(R) UHD Graphics
Vendor: Intel
VRAM: 2086 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\Assembly-UnityScript-firstpass.dll
(this message is harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\XInputDotNetPure.dll (this message is
harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in 1.995 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks
binaries seems to be the wrong version.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 19.004702 ms
Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 3065.
Total: 4.845600 ms (FindLiveObjects: 0.250400 ms CreateObjectMapping: 0.050700 ms
MarkObjects: 3.001900 ms DeleteObjects: 0.165800 ms)
UnloadTime: 22.350800 ms
Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 3800.
Total: 32.437801 ms (FindLiveObjects: 0.465000 ms CreateObjectMapping: 1.178300 ms
MarkObjects: 26.926800 ms DeleteObjects: 2.429700 ms)
UnloadTime: 43.186703 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 1403 unused Assets to reduce memory usage. Loaded Objects now: 5945.
Total: 24.262501 ms (FindLiveObjects: 9.392000 ms CreateObjectMapping: 1.222900 ms
MarkObjects: 4.346000 ms DeleteObjects: 8.407499 ms)
33 array length
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 11.177700 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 858 unused Assets to reduce memory usage. Loaded Objects now: 3762.
Total: 7.915200 ms (FindLiveObjects: 0.296800 ms CreateObjectMapping: 0.139700 ms
MarkObjects: 3.550800 ms DeleteObjects: 2.690000 ms)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Set trigger push left
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 9.626600 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 1655 unused Assets to reduce memory usage. Loaded Objects now: 5931.
Total: 44.123501 ms (FindLiveObjects: 0.770900 ms CreateObjectMapping: 1.346000 ms
MarkObjects: 14.969500 ms DeleteObjects: 26.099100 ms)
33 array length
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 9.704200 ms
Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 4274.
Total: 9.470099 ms (FindLiveObjects: 0.260300 ms CreateObjectMapping: 0.133000 ms
MarkObjects: 5.244700 ms DeleteObjects: 2.750700 ms)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
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(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Set trigger push right
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 6.413900 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 1346 unused Assets to reduce memory usage. Loaded Objects now: 5931.
Total: 10.912900 ms (FindLiveObjects: 0.484200 ms CreateObjectMapping: 0.268700 ms
MarkObjects: 3.878900 ms DeleteObjects: 5.136200 ms)
33 array length
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 13.013300 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 802 unused Assets to reduce memory usage. Loaded Objects now: 3493.
Total: 8.536000 ms (FindLiveObjects: 0.293700 ms CreateObjectMapping: 0.123000 ms
MarkObjects: 4.464100 ms DeleteObjects: 2.593600 ms)
UnloadTime: 5.973600 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 1319 unused Assets to reduce memory usage. Loaded Objects now: 5945.
Total: 34.182301 ms (FindLiveObjects: 2.125600 ms CreateObjectMapping: 0.913700 ms
MarkObjects: 15.951700 ms DeleteObjects: 14.013300 ms)
33 array length
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
UnloadTime: 24.720100 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 803 unused Assets to reduce memory usage. Loaded Objects now: 3583.
Total: 9.476601 ms (FindLiveObjects: 0.226200 ms CreateObjectMapping: 0.193800 ms
MarkObjects: 4.344900 ms DeleteObjects: 3.716300 ms)