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output_log

The document details the initialization and loading process of a game engine version 4.6.5f1, including the graphics device and various platform assemblies being loaded. It also logs the unloading of unused assets to optimize memory usage, along with multiple debug messages regarding input triggers and Steamworks binary version checks. Overall, it captures the technical aspects of the game's startup sequence and resource management.

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Gabrysia Borejko
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0% found this document useful (0 votes)
11 views

output_log

The document details the initialization and loading process of a game engine version 4.6.5f1, including the graphics device and various platform assemblies being loaded. It also logs the unloading of unused assets to optimize memory usage, along with multiple debug messages regarding input triggers and Steamworks binary version checks. Overall, it captures the technical aspects of the game's startup sequence and resource management.

Uploaded by

Gabrysia Borejko
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.6.

5f1 (c2bb1d7d067c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 27.20.100.9664]
Renderer: Intel(R) UHD Graphics
Vendor: Intel
VRAM: 2086 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\Assembly-UnityScript-firstpass.dll
(this message is harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\XInputDotNetPure.dll (this message is
harmless)
Loading C:\Users\Misantropi\Downloads\Snakebird.v1.02 - www.GameTrex.com\Game\
Snakebird_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in 1.995 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: C:\Users\Misantropi\Downloads\Snakebird.v1.02 -
www.GameTrex.com\Game\Snakebird_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks
binaries seems to be the wrong version.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 19.004702 ms
Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 3065.
Total: 4.845600 ms (FindLiveObjects: 0.250400 ms CreateObjectMapping: 0.050700 ms
MarkObjects: 3.001900 ms DeleteObjects: 0.165800 ms)

UnloadTime: 22.350800 ms
Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 3800.
Total: 32.437801 ms (FindLiveObjects: 0.465000 ms CreateObjectMapping: 1.178300 ms
MarkObjects: 26.926800 ms DeleteObjects: 2.429700 ms)

UnloadTime: 43.186703 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1403 unused Assets to reduce memory usage. Loaded Objects now: 5945.
Total: 24.262501 ms (FindLiveObjects: 9.392000 ms CreateObjectMapping: 1.222900 ms
MarkObjects: 4.346000 ms DeleteObjects: 8.407499 ms)

33 array length

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 11.177700 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 858 unused Assets to reduce memory usage. Loaded Objects now: 3762.
Total: 7.915200 ms (FindLiveObjects: 0.296800 ms CreateObjectMapping: 0.139700 ms
MarkObjects: 3.550800 ms DeleteObjects: 2.690000 ms)

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UnloadTime: 9.626600 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1655 unused Assets to reduce memory usage. Loaded Objects now: 5931.
Total: 44.123501 ms (FindLiveObjects: 0.770900 ms CreateObjectMapping: 1.346000 ms
MarkObjects: 14.969500 ms DeleteObjects: 26.099100 ms)

33 array length

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UnloadTime: 9.704200 ms
Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 4274.
Total: 9.470099 ms (FindLiveObjects: 0.260300 ms CreateObjectMapping: 0.133000 ms
MarkObjects: 5.244700 ms DeleteObjects: 2.750700 ms)

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UnloadTime: 6.413900 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1346 unused Assets to reduce memory usage. Loaded Objects now: 5931.
Total: 10.912900 ms (FindLiveObjects: 0.484200 ms CreateObjectMapping: 0.268700 ms
MarkObjects: 3.878900 ms DeleteObjects: 5.136200 ms)

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UnloadTime: 13.013300 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 802 unused Assets to reduce memory usage. Loaded Objects now: 3493.
Total: 8.536000 ms (FindLiveObjects: 0.293700 ms CreateObjectMapping: 0.123000 ms
MarkObjects: 4.464100 ms DeleteObjects: 2.593600 ms)

UnloadTime: 5.973600 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1319 unused Assets to reduce memory usage. Loaded Objects now: 5945.
Total: 34.182301 ms (FindLiveObjects: 2.125600 ms CreateObjectMapping: 0.913700 ms
MarkObjects: 15.951700 ms DeleteObjects: 14.013300 ms)

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Line: 56)

UnloadTime: 24.720100 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 803 unused Assets to reduce memory usage. Loaded Objects now: 3583.
Total: 9.476601 ms (FindLiveObjects: 0.226200 ms CreateObjectMapping: 0.193800 ms
MarkObjects: 4.344900 ms DeleteObjects: 3.716300 ms)

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