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0.2 Dtu-04

This document provides background information on a character named DTU-04. DTU-04 is a Class I droid fighter with lawful neutral alignment. As a droid, DTU-04 has resistances to necrotic, poison, and psychic damage and is immune to poison and disease, but is vulnerable to ion damage. DTU-04's abilities include armor integration, droid resistances, droid systems, and the combat features of fighters such as Second Wind and Action Surge.
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0% found this document useful (0 votes)
50 views4 pages

0.2 Dtu-04

This document provides background information on a character named DTU-04. DTU-04 is a Class I droid fighter with lawful neutral alignment. As a droid, DTU-04 has resistances to necrotic, poison, and psychic damage and is immune to poison and disease, but is vulnerable to ion damage. DTU-04's abilities include armor integration, droid resistances, droid systems, and the combat features of fighters such as Second Wind and Action Surge.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Follower (Fighter) 6 Lawful Neutral

Class(es) & Level Alignment


Droid, Class I None
Species Background
DTU-04 -- -- Lobito
Experience Points XP Next Level Player’s Name
Character Name

STRENGTH 2 PROFICIENCY BONUS 3 INITIATIVE


0 +2
● ____ Saving Throw
Medium Armor Master (feat):
10 ____ Athletics
15 ARMOR CLASS 65
Ench. AC Max Weight
HIT POINTS MAXIMUM __________
Bonus DEX

DEXTERITY
+3 Fiber Armor
65
____ Saving Throw

16 ● +5 Acrobatics
____ CURRENT HIT POINTS

____ Sleight of Hand


____ Stealth * ARMOR, SHIELD, PROTECTIONS
0
CONSTITUTION
+2 +4
Resistance: Necrotic, poison and psychic
TEMPORARY HIT POINTS
● ____ Saving Throw Immune: Poison and disease
14 Vulnerability: Ion 3d12
HIT DICE MAXIMUM __________
Disadvantage: Ion and lightning
INTELLIGENCE ✔ ✔ ✔

+0
____ Saving Throw
HIT DICE SPENT
10 ____ Investigation
____ Lore Successes Failed
____ Nature ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

____ Piloting
____ Technology Weapon Attack Damage/Type Range Weight
Light pistol +5 1d4+3 energy 40/160 0.5
WISDOM
+2 Light, power cell (range 40/160), reload 8
____ Saving Throw

14 ____ Animal Handling Hold-out +5 1d4+3 energy 30/120 0.5


● +4 Insight
____ Hidden, light, power cell (range 30/120), reload 8
____ Medicine Techblade +5 1d6+3 energy 1.5
+4 Perception
____

Finesse, light
____ Survival

CHARISMA
-1
____ Saving Throw

8 ____ Deception
____ Intimidation
____ Performance
____ Persuasion

Proficient Expertise | * Armor penalty


WEAPONS & AMMUNITIONS

14 PASSIVE WISDOM (PERCEPTION)

INSPIRATION

VISION

SPEED
base hour day

25
special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Armor: All armor; Place of Birth
Weapons: All blasters, All vibroweapons;
Tools: None

Age Gender
Height Weight
Size Hair
Eyes Skin
Appearance
PROFICIENCIES

Galatic basic, cheunh and understand


Personality traits
binary.

Ideals
LANGUAGES

■ Armor integration (droid);


■ Droid resistances (droid); Bonds
■ Droid systems (droid);
■ Force-insensitive (droid);
■ Maintenance mode (droid); Flaws
■ Attitude (droid);
■ Companion traits (class);
■ Helpful (class); Background Feature
■ Companion class (class); Companion Traits:
■ Second wind (fighter); ■ Fighting Style Protocol;
■ Action surge (fighter); ■ Durability Mode;
■ Power Core;
■ Power Core²;

CHARACTER DATA

FEATURES BACKSTORY
Item D B P

Weight: 50 pieces=1 lb.


CREDITS

GEMS AND TREASURE

Where How much When

Loaned, deposited or received values or goods

VALUABLES

STORAGE

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT

B – Backpack (max 30 lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (max 6 lb. per belt pouch)

Speed –10 ft. Spd. –20ft. | Disadvantage on


Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
TECH ATTACK MODIFIER: __________ TECH SAVE DC: __________
TECH POINTS FORCE ATTACK MODIFIER: __________ FORCE SAVE DC: __________ FORCE POINTS

LIGHT SIDE: __________ LIGHT SIDE: __________


DARK SIDE: __________ DARK SIDE: __________
POINTS USED POINTS USED
UNIVERSAL: __________ UNIVERSAL: __________

AT-WILL 1st LEVEL

2nd LEVEL 3rd LEVEL

4th LEVEL 5th LEVEL

6th LEVEL 7th LEVEL

8th LEVEL 9th LEVEL

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