Introduction of Sub
Introduction of Sub
Mobile Computing
1.Course Code 🡪 CSC603
2.Contact
Hours 🡪 03 (Theory )
Mobile Computing Lab 🡪 02 (Practical)
3. Marks
I)End Term Exam 🡪 80 Marks (03 Hours Duration)
II)Internal Assessment 🡪
(Test 1 (20 Marks) + Test 2 ( 20 Marks))/2 🡪 20 Marks
III)Mobile Application Development Tech. Lab
Term Work 🡪 25 Marks
Introduction
Mobile communication
● Mobile and wired: Many of today’s laptops fall into this category; users carry the
laptop from one hotel to the next, reconnecting to the company’s network via the
telephone network and a modem.
● Fixed and wireless: This mode is used for installing networks, e.g., in historical
buildings to avoid damage by installing wires, or at trade shows to ensure fast
network setup. Another example is bridging the last mile to a customer by a new
operator that has no wired infrastructure and does not want to lease lines from a
competitor.
● Mobile and wireless: This is the most interesting case. No cable restricts the
user, who can roam between different wireless networks.
Applications
🡪 Vehicles
❑ transmission of news, road condition, weather, music via DAB
❑ personal communication using GSM
❑ position via GPS
❑ local ad-hoc network with vehicles close-by to prevent accidents, guidance
system, redundancy
❑ vehicle data (e.g., from busses, high-speed trains) can be transmitted in
advance for maintenance
🡪 Emergencies
❑ early transmission of patient data to the hospital, current status, first
diagnosis
❑ replacement of a fixed infrastructure in case of earthquakes, hurricanes, fire
etc.
❑ crisis, war, ...
Typical application: road traffic
UMTS, WLAN, c
DAB, DVB, GSM, ho
ad
cdma2000, TETRA, ...
UMTS
2 Mbit/s
🡪 Travelling salesmen
❑ direct access to customer files stored in a central location
❑ consistent databases for all agents
❑ mobile office
🡪 Replacement of fixed networks
❑ remote sensors, e.g., weather, earth activities
❑ flexibility for trade shows
❑ LANs in historic buildings
🡪 Entertainment, education, ...
❑ outdoor Internet access
❑ intelligent travel guide with up-to-date
location dependent information
❑ ad-hoc networks for
multi user games
Sensors,
embedded
controllers
performance
🡪 Wireless Communication
❑ transmission quality (bandwidth, error rate, delay)
❑ modulation, coding, interference
❑ media access, regulations
❑ ...
🡪 Mobility
❑ location dependent services
❑ location transparency
❑ quality of service support (delay, jitter, security)
❑ ...
🡪 Portability
❑ power consumption
❑ limited computing power, sizes of display, ...
❑ usability
❑ ...