DM2024 Judging Rules

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DRIFT MASTERS

Judging Rules
2024
Introduction

Introduction

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Since its inception in 2014, the Drift Masters Grand Prix (DMGP) has evolved from humble beginnings
of a 3-round series on a small custom-built circuit to what was is now recognized as the greatest drift
championship on the continent with alliances across the globe. Year on year growth has not only seen driver
numbers increase but also spectator figures, in attendance and online. We expanded the numbers of events to
five in 2015, on to a constant six in 2016, 2017, 2018, 2019, 2020 - 2021 (less rounds - Pandemic), 2022,2023,
2024

DMGP as a championship has eclipsed and surpassed all expectations in such a short period of time but
one trait has been constant throughout, professionality. With the main nature of our business being high-speed
motorsport, enforcing strict safety regulations from the offset will always be a core value to the DMGP team.
When it comes to designing our drift venues, creativity is key. Each year brings the championship to new and
exciting venues. From fully custom-built drift arenas constructed within professional football stadiums to taking
over Formula One race circuits, DMGP has no boundaries. The championship itself may be based within the
continent of Europe but it’s reach and following spreads across the globe. Such is the desire to drive in the
championship, the DMGP grid has featured drivers from the Europe, USA, Middle East, Asia and more.

2024 is set to be another record-breaking season after incredible 2024 year. Our team are ready to
finally become the biggest and best drift championship in the world and we’re delighted to have you along for
the journey.

Judging Inquiries
arkadiusz.dudko@driftmasters.gp

Copyright © 2024 Drift Masters Grand Prix Sp. Z o.o. All right reserved.

No part of this publication may be reproduced, stored in a retrieval system, distributed, or


transmitted, in any form or by any means without the prior written permission of Drift Masters
Grand Prix Sp. Z o.o. For permission and licensing requests, contact Drift Masters Grand
Prix Sp. Z o.o., Otolińska 25 | 09-407 Płock, Poland email: office@driftmasters.gp

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Drift Masters Crew

Adam Krawczak President (Communication / Brand)


Arkadiusz Dudko Vice President (Sport / Events / Drivers / Regulations)
Dariusz Marzec Vice President (Operations / Commercialization)
Maciej Polody Competition Director
Marcin Misiura Start and Paddock officer
Przemysław Kwiatkowski IT Specialist
Arkadiusz Chwastek Technical
Piotr Ciesielski Scrutineering / Technical officer
Paweł Kaźmierski Scrutineering /Technical officer
Marta Olszewska Accountant
Magdalena Bracio-Gniełczyk Head of the Management Board Office
Katarzyna Palonek DM Shop
David Egan Series Announcer
Ian Waddington Series Announcer
Kevin O’Connell Competition Judge
Vernon Zwaneveld Competition Judge
David Kalas Competition Judge
Cian Leonard Media Manager & Broadcast Show-Runner
Josh Holdsworth Series Videographer
Lukas Caikauskas Series Videographer
Adam Ivell Series Social Specialist
Charlie Brennikmeijer Series Videographer
Jordan Butters Series Photographer
Sławomir Kwaśny Head of E-Commerce
Dominik Jaroszewski Social Media Specialist

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Table of contents
1. COMPETITION 5
1.1. GENERAL 5
1.2. START LINE PROCEDURE 6
1.3. INITIATION 6
1.4. QUALIFYING OVERVIEW 6
1.5. QUALIFYING FORMAT 6
1.6. QUALIFYING SCORING 6
1.7. QUALIFYING JUDGING CRITERIA 7
1.8. QUALIFYING TIE BREAKER 9
1.9. QUALIFYING REPLAYS 9
1.10. TANDEM ELIMINATION FORMAT 9
1.11. TANDEM JUDGING CRITERIA 10
1.12. INCOMPLETE TANDEM RUNS 10
1.13. PASSING 11
1.14. TANDEM JUDGING EXAMPLES 11
1.15. TANDEM INITIATION PROCEDURE 14
1.16. TANDEM COLLISIONS AND CONTACT 15
1.17. VEHICLE SERVICE DURING TANDEM 16
1.18. TANDEM REPLAYS 16
1.19. PROTESTS AND APPEALS 16
2. CHAMPIONSHIP POINTS 18
2.1. QUALIFYING AND ATTENDANCE POINTS 18
2.2. COMPETITION POINTS 18
2.3. CHAMPIONSHIP RANKING TIE BREAKING 18
DRIFT MASTERS EUROPEAN CHAMPIONSHIP- PROTEST FORM 19
DRIFT MASTERS EUROPEAN CHAMPIONSHIP - TOP 32 BRACKET 21

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1. COMPETITION

1.1. GENERAL
Drifting is a driving technique in which a driver breaks the rear wheels out of a gripping position
and counter-steers the vehicle around a course. Generally, the line is designated by markers on
the course that are comprised of inner clipping points and outer zones.

The Drift Masters European Championship consists of a scheduled number of two (or one) - day
meets” in which drivers compete in a single elimination bracket of “head-to- head” battles.
Drivers first qualify individually to ascertain where they will be positioned into a bracket that
then determines the “head-to-head” battles.

Head-to-head runs are judged and based on a number of pre-determined criteria with the winner
moving into the next level of the bracket. Points and standings are awarded based on finishing
rank and cumulative season points will determine the championship order.

1.2. START LINE PROCEDURE


The start line is situated at the beginning of the course. It is
the official starting point of each qualifying run and
tandem battle. There is a start light that is activated by the
start line official, which signals when the vehicle(s) can
leave the start line. During both qualifying and tandem
battles, there may be a chicane (Figure 1) that is designed
to require the lead driver to lift off the throttle momentarily
after leaving the start line. This chicane is in place to slow
the lead driver down off the line and allow the chase driver
to maintain proximity down the straight away leading up
to initiation. It is outlined with cones to make it visible to
all drivers. If the lead driver hits one or more cones within
the chicane during a tandem battle, the battle will be halted
and restarted via a flagger or restart light posted trackside Figure 1
prior to initiation. The location of the flagger or restart light
will be discussed during the driver’s meetings prior to competition.

During tandem, if the lead driver hits one or more cones out of their position, in anyway on the
first start, there will be a restart. If the lead driver hits one or more cones on the second start, there
will be a restart. If the lead driver hits one or more cones on the third start, the lead driver will be
given an automatic INCOMPLETE. Judges or Officials may call a restart based on criteria
discussed in the drivers meeting. (for example starting before starts light turns on or waiting too
long after start light turns on)

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1.3.DRIFTING INITIATION

During both qualifying and tandem the vehicle must be


sideways as it passes the single standing cone in the “3,
2, 1” cone sequence placed trackside. (Figure 2). For the
additional Tandem procedure see TANDEM
INITIATION PROCEDURE.

Figure 2
1.4. QUALIFYING OVERVIEW

Qualifying is supposed to establish what a good lead will look like in tandem. Committed,
aggressive runs that give the chase driver a challenge to follow, due to the technicality of the run
are ideal. For example, the judges do not want to see the lead driver driving fast and shallow in
order to run away from the chase driver. Another example of what not to do, is the lead driver
parking the chase driver around inside clipping points.

1.5 QUALIFYING FORMAT

Drivers will complete two non-consecutive runs on the course in reverse order of current rank in
the Championship.

1.6. QUALIFYING SCORING

Line - 60 points

Angle - 20 points

Style - 20 points:
Initiation - 5 points
Fluidity - 10 points
Commitment points - 5 points

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1.7. QUALIFYING JUDGING
Drivers are expected to start with a committed, high angle initiation, drift through all of the
outside zones and reach all of the inner clips with the maximum degree of angle and pace, while
making quick, aggressive transitions with no corrections or mistakes.
Driving at the high difficulty level described by the judges, the driver is showing their level of
vehicle control.
Qualifying run will be scored, when the driver finish drifting in controlled way crossing a finish
line. Drivers that do not fill the outside zones, reach inner clips, or do so at a low degree of angle
while making mistakes or corrections will receive deductions.

LINE (60 points)


Drivers will be judged on their ability to adhere to the line stipulated by the judges during the
driver’s briefing. Points will be allocated to outside zones and inner clips, but may also be
allocated to “touch & go” areas. Line points will be broken up by sectors (Figure 3) at each track.

ANGLE (20 points)


Drivers will be judged on their ability to achieve and maintain a high level of angle with capability
of gain or maintain speed outside of deceleration zones, as described by the judges during the
driver’s briefing. The judges may indicate on the track drawing areas where high angle is not
required. Angle points will be broken up by sectors (Figure 3) at each track.

STYLE (20 points)


The judges score Style using the following areas of focus.

• INITIATION (5 points)
o Early – Initiation cones will be used for reference
o Rate to angle - Quickly getting to the desired angle
o Smooth - Reductions in angle and corrections

• FLUIDITY (10 points)


o Smooth rotation during transition
o Lock to lock angle - High degree of angle to high degree of angle
o Car is settled and flows through the course smoothly

• COMMITMENT (5 points)
o Consistent throttle application
o Maintaining pace throughout- using momentum to fill zones & width of course
o Make it look dangerous- approach barriers and track edge with confidence

The scores will be split between judges


Judge 1 : 30p Line
Judge 2 : 30p Line + 5p Commitment
Judge 3 : 20p Angle + 5p Initiation + 10p Fluidity
Each judge may use half points when scoring e.g. 27.5 points out of a possible 30.

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Figure 3 Example of judging map – Greinbach PS Racing
Center AUSTRIA

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DEDUCTION EXAMPLES
• Double initiation
• Tire off course
• Missing zones and clips
• Short Straightening (correction)
• Off line
• Lack of Angle

INCOMPLETE QUALIFYING RUNS EXAMPLES


If a driver does any of the following mistakes in a qualifying run, the driver will not receive a score for that
run and therefore the run will be considered INCOMPLETE RUN
• Spinning Out
• Opposite drift - Drifting with the opposite angle required at that point on course
• Hood, hatch, trunk and/or doors opening during a run
• Stop drifting
• Two wheels of the marked track

QUALIFYING SHOWDOWN
The top 4 qualifying drivers will enter into a new tandem battle bracket where the drivers will go head to
head to determine the true winner of qualifying. Format will be run the same as a top 4 battle with number
1 qualifier battling number 4 qualifier and number 2 qualifier battling number 3 qualifier. The winner of
these battles with then battle. The losers will take places 3 and 4, considering the result from the main
qualifications.
Competitors in the Qualification Showdown will score as follows:
1st place 4 points / 2nd place 3 points / 3rd place 2 points / 4th place 1 point
This extra points will be added to the general Season classification of the driver

1.8 .QUALIFYING TIE BREAKER


In the event of a tie in qualifying the following chart will be implemented.

Tie Breaker 1 High Qualifying Score (HQS)


Tie Breaker 2 Low Qualifying Score (LQS)
Tie Breaker 3 HQS Line Score
Tie Breaker 4 HQS Angle Score
Tie Breaker 5 HQS Impact Score
Tie Breaker 6 LQS Line Score
Tie Breaker 7 LQS Angle Score
Tie Breaker 8 LQS Impact Score

In the event that qualifying cannot be completed, such as a rain-out or other circumstances, qualifying
order will be established by previous round ranking or by previous season ranking.
In the event of rain or weather that does not cause cancellation of qualifying, the judges have the right
to make adjustments to the judging criteria and to subsequently disseminate this information to the
spotters and drivers.

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1.9. QUALIFYING REPLAYS
The use of extra replays in Qualifying can be requested by a judge, but for the run of show, the typical flow
will be the driver’s run and one replay.
1.10. TANDEM ELIMINATION FORMAT
The Top 32 Qualified drivers are placed in a standard bracket based on qualifying position. The
tandem battles are single elimination head-to-head battles consisting of two runs per battle with the
winner moving on in the bracket.
The higher qualifier will always lead the first run.
If a vehicle is broken or unable to pull to the line for the battle, the remaining vehicle must make a Bye
Run to be able to move on in the competition. The Bye Run is a non-judged lap to prove the mechanical
condition of the vehicle is ready for competition. The competitor has completed the bye lap once they
have initiated drift at the first corner. Once complete the competitor can choose to drive the rest of the
course or continue to drift the remainder of the circuit.
In the event of a tire debeading on course, the vehicle will not be allowed to leave the line with a
currently debeaded or previously debeaded tire. A debead is defined as a tyre that is currently or was
previously not seated correctly on the rim. If a tyre rebeads during warmup etc. then it must be
deemed safe to run by the track marshal and must also have at least 8 psi of air pressure before leaving
the start line.
Rear Tire changes will not be allowed during Competition Timeout unless debeading has occurred or
rim/tire damage due to a collision. Rear Tires are required to make two consecutive runs. In the event
that a front tire has become damaged, the Competition Director may allow that vehicle to change the
damaged front tire in order to ensure the run of show.

1.11. TANDEM JUDGING CRITERIA


Judges are looking for the driver that performs better overall in the tandem battle. The Judges will
watch both Run 1 and Run 2. They will also compare both lead runs and both chase runs and then
determine which driver was the better overall driver once both runs have been completed.

Lead runs will account for 60% of the battle points and chase runs will account for 40% of the battle
points because a driver is less likely to have a good chase run if there is not a good lead run.
An example of how this scoring system will work is as follows:

Lead Score (Maximum 60) Chase Score (Maximum 40) Total (Maximum 100)
Driver A 55 30 85
Driver B 40 40 80

In the above scenario Driver A would win the battle and proceed to the next phase of competition.

If the judges are unable to find a clear winner, a One More Time (OMT) is called. Only one OMT can
be called per battle.
If the Judges cannot make a decision from the OMT then they will look at run 1 and run 2 and determine
the winner from both runs.

A winner must be determined after the OMT.

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LEAD DRIVER GOALS:
• Run the qualifying line
• Run a 100 point qualifying run
• Run a chaseable lead run
• Follow the Accel/Decel map

Chaseable lead run will have filled the zones, hit the clips and maintained a consistent speed and/or
slowed/braked in the proper areas, which gives the chase driver a reasonable opportunity to chase
and mimic with good proximity.

Unchaseable lead run will have a variety of errors and or deductions that make it difficult for the
chase driver to mimic or keep up with while in drift.

CHASE DRIVER GOALS


• Initiate no later than the lead driver (judges wants to see the chase driver initiate before or at the
same time.
• Maintain close proximity to the lead driver with as much duration as possible
• Match or better the lead drivers angle
• Mimic the lead driver’s transitions and line throughout the course

The chase driver’s goal is to complete the course with as much proximity to the lead driver as possible,
while mimicking the lead driver’s angle, line and transition points and style. The chase driver must
initiate no later than the lead driver, make no corrections or mistakes, and remain in drift until the
finish line has been passed to show his/her abilities in comparison to the other driver. Run will be
scored, when the driver finish drifting in controlled way crossing a finish line A chase driver that does
not establish and maintain proximity may be at a disadvantage.

ACCEL/DECEL MAP
The ACCEL/DECEL MAP (Figure 3) provides a graphical representation of the course where the
judges would like to see the lead vehicle on-throttle and off-throttle/braking. Lead runs that do not
conform to the graphical representation of the course will receive deductions. The ACCEL/DECEL
MAP will be used to ascertain fault in tandem collisions.

ACCEL/DECEL can be categorized by 3 colours:


Green: Vehicle must be accelerating or at very least maintaining speed
Red: Vehicle may decelerate in this zone using handbrake , footbrake or excessive off throttle and the
chase driver must anticipate slowing in these zones
Orange: Vehicle may be on partial throttle or minor speed adjustment in these zones, but may not be
heavily using the handbrake or footbrake. The chase driver should anticipate slight speed variations
from the lead car in these sections as the lead driver “settles” the car prior to a full throttle green zone.

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1.12. INCOMPLETE TANDEM RUNS
If a driver does any of the following mistakes in a tandem run, the driver will not receive a score for
that run and therefore the run will be considered incomplete

The following constitute an INCOMPLETE in tandem:


• Spinning Out
• Stop drifting
• Two wheels of the marked track
• Opposite drift- Drifting with the opposite angle required at that point on course
• Hood and/or doors opening during a run
• A chase driver intentionally not chasing the lead driver after an INCOMPLETE was scored on
the previous run.
• Performing an Illegal pass - results in an INCOMPLETE for the chase driver
• Getting legally passed- results in an INCOMPLETE for the lead driver
• Proximity box: The section on the track designated by the judges, where both cars must be in at
the start drifting or during drifting. If chasing car does not appear even with the front bumper
within the Proximity Box judges give the chasing driver an INCOMPLETE. It is allowed to
designate more than one "proximity box" on the course.

The following constitute (but is not limited to) a DISQUALIFICATION in tandem:


• Tyre debead or flat tyre
• Minor/major mechanical failure resulting in the course official deeming the car unable to
continue.
• Collision with the other driver that is considered “avoidable” or unsportsmanlike.
• Three consecutive restarts from chicane cones or an official’s call
• Adjustments to the car during competition, which are outlined in section 1.17 of this
document.

INCOMPLETE VS DISQUALIFICATION

Incompletes and disqualifications will be scored equally. For example, if Driver A spins on their chase
run (incomplete) and Driver B cannot start their chase run due to a debead before leaving the line
(disqualification), then both drivers will have scored an incomplete for their chase runs and the judges
may decide to declare a One More Time

1.13. PASSING
Passing is allowed in Drift Masters European Championship Tandem battles. Passing is not
required, but is legal for the chase vehicle to do as long as all four of the following conditions are
met:
• The lead driver must be offline or completely off course.
• The chase driver can only make a pass on an inside clipping point.
• The chase driver can only make pass on the inside of the lead driver.
• The chase driver becomes the lead driver once the chase vehicle has fully surpassed the lead
driver’s vehicle.
Upon completion of a properly performed legal pass, the chase driver will become the lead driver
and must complete the run according to the judging criteria. Once the run is completed the vehicle
that was passed will receive an INCOMPLETE on that run.

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1.14. TANDEM JUDGING EXAMPLES
The situations below are examples to demonstrate how the judges break down each tandem battle
and take each driver’s actions into account to find a winner.

Example after run 1 (Figure 4) and the judges notes

Figure 4

Example after run 1 and 2 (Figure 5) and the judges notes

Figure 5

Example of the decision making process after a completed battle (Figure 6).

Figure 6

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In the event of two unrelated INCOMPLETEs from both drivers on the second run (Figure 7),
that run is considered a tie, as neither driver was able to complete the run and earn an advantage.
In this case, the judges will refer to the first run to establish a winner.

Figure 7

In the event of a INCOMPLETE from one of the drivers during a run due to a mistake from the
“tandem INCOMPLETEs” list (Figure 8), the other driver will be given the win unless a major
mistake was made on his/her part during the previous run. In this case the complete loss of
control resulting in an INCOMPLETE from Driver A on run 2 is enough to give Driver B the
overall win.

Figure 8

In the event of INCOMPLETEs from both drivers on the lead run (Figure 9), as neither driver was
able to complete the lead run and allow the other driver to chase.
In this case, the judges may declare a One More Time.
One More Time (OMT) calls are not intended for poorly executed tandem battles. The judges
reserve the right to make a judgment call on battles that contain a multiple variety of mistakes
and/or deductions and declare a winner.

Figure 9

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In the event that both drivers incomplete on the chase run, the judges have 2 options.
1. The judges may declare a One More Time. This option can be used when both lead runs are
similar and a distinctive winner cannot be decided from comparing lead runs alone
2. The judges may declare a winner based on comparing lead to lead runs. This option should
be used if there is no option of a One More Time, or there is a significant difference between
lead runs. For example Driver A fills all zones and maintains good angle throughout the
course, whereas Driver B missed several zones, drops a wheel and has several corrections.

1.15. TANDEM INITIATION PROCEDURE


In an effort to give drivers the choice of which initiation technique they would like to utilize, an
initiation procedure has been implemented that must be followed by both the lead and chase drivers.

There will be lines painted on the course surface divide the course in two lanes. The lead driver may
use a “flick” to initiate, but must always remain in his/her lane (not touching the dividing line at all)
while doing so. There are two different initiation scenarios the chase driver can use, with different
rules:

SIDE BY SIDE - The chase driver can choose to initiate


immediately beside the lead driver within the full width of
the chase vehicle lane. The vehicle must not cross the center
line until the end of the last portion of the painted line. This
will end an appropriate distance from the latest initiation
point. This will give the lead driver the full width of the
lead vehicle lane to use the desired initiation technique,
while giving the chase vehicle the opportunity to maintain
proximity and also give the time to get positioned for an
initiation before the latest initiation point.

SINGLE FILE - The chase driver can also choose to


initiate behind the lead driver. In this case the chase driver
can remain in the same lane as the lead driver with as
much proximity as the chase driver can achieve while
staying behind the lead vehicle. In this case, the lead
driver also has the full width of the lead vehicle lane to
initiate in any manner desired, as the chase vehicle must
stay behind the lead vehicle until the lead vehicle has
initiated.
Violations of side by side or single file procedure may
result in a restart or deduction from the judges.
On some tracks the judges may decide to run with only
one initiation procedure. This will be communicated to
the drivers at the drivers briefing.

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1.16. TANDEM COLLISIONS AND CONTACT
Vehicle contact in drifting is something that Drift Masters European Championship recognizes as
part of the sport, however collisions of vehicles while in head-to-head battle requires specific
rulings and guidelines as follows:

LEAD VEHICLE
If the lead vehicle loses drift, goes off line or unnecessarily reduces speed too drastically in tandem
and the chase vehicle hits the lead vehicle, the lead vehicle may be deemed at fault for the collision.
Each judge will ascertain fault.

CHASE VEHICLE
If a Chase driver has a collision with a lead driver while fulfilling the lead driver goals then he
will be deemed at fault.

DAMAGE DUE TO COLLISION


Once a collision has occurred, the Judges will ascertain fault.
In some cases, damage sustained to the vehicles may require time to repair. Only the vehicle not
at fault may request up to 10 minutes to repair their vehicle.

RUN 1 COLLISIONS
If a vehicle cannot be repaired after a collision and was deemed not at fault during the incident, a
Drift Masters Grand Prix official will verify that indeed the vehicle is not repairable in time for
the second run of that battle and declare the winner of the battle. The driver will receive points
for winning that battle. However, because the winning driver was unable to finish two laps of the
battle, he will not move on in competition.
If the case above occurs in the final battle, Drift Masters Grand Prix reserves the right to make
adjustments to the above rule in order to complete the competition. Example: Allow additional
time beyond the 10 minutes for repairs, but maximum 20 minutes.
If both the lead vehicle and the chase vehicle wreck on the first run of the battle and are unable to
continue due to excessive damage, and no driver is deemed at fault (i.e. both driver's wreck
independently of each other), the winner is determined based on the higher qualifying position.

RUN 2 COLLISIONS
If a collision occurs on Run 2 of a battle, the judges will deem fault and then default back to Run
1 to judge the outcome of the battle.
If both the lead vehicle and the chase vehicle wreck on the second run of the battle and are unable
to continue due to excessive damage, and no driver is deemed at fault (i.e. both driver's wreck
independently of each other), the winner is determined based on the scoring of the first run of the
battle.
In the event of the vehicles having contact that may or may have not affected either driver or may have not
been either drivers fault, the Technical Director may need to inspect both vehicles for safety reasons and
decide to make a call as to whether or not the vehicle(s) need to make fixes to the vehicle(s), in order to
ensure the safety of each driver.

In the above scenario if they result leaves either driver with a tire puncture or wheel damage, the
Technical Director may request that both drivers change their tires and/or wheels in order to
ensure one driver does not receive an advantage over the other driver.

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1.17. VEHICLE SERVICE DURING TANDEM
Competition vehicles cannot be serviced between the first and second runs of a tandem battle.
This includes tire changes, tire pressure adjustments, suspension adjustments, fueling. If any of
these occur the competitor will be disqualified.

1.18. TANDEM REPLAYS


The typical run of show will be a replay after each run of tandem. Judges may request multiple
replays. The Race Control may request that time be allocated for a replay if a technical issue has
occurred that could affect a judging call.

All judging is done from the on top of the judging stand. If a clipping point is not visible from
the judging stand, a flag system, closed-circuit TV may be used to communicate whether a driver
properly scores the clipping point. External data or video is not permissible in the evaluation of a
protest.

1.19. PROTESTS AND APPEAL PROTESTS


A protest against an entry, validity of an entrant or driver, or a vehicle’s eligibility may be made at any time.
All vehicle eligibility protests will be reviewed and arbitrated by the Competition Director.
Protests will be allowed in all rounds of tandem competition except the Finals.
Judges Qualifying scores are not protest able.
The subjective areas of a judge’s score and decision are not protest able.
Protests must be done on an objective action that was missed by the judges within the confines of a battle,
I.E: Driver X’s hood came open during a run and the judges did not see it. Objective action with regards to
Drift Masters Grand Prix protests is defined as an action that is incontrovertible visual evidence and not
subject to a judge’s opinion.
External data or video is not permissible in the evaluation of a protest. Only Drift Masters Grand Prix data
and camera footage will be allowed in a review of a protest.

FILING A PROTEST
Protests are expected to be well founded, reasonable, logical, and based on sound evidence. Every protest
shall be made in writing on the Drift Masters Grand Prix Protest form.
The protest form needs to be completely filled out and must specify which part of the
Drift Masters Grand Prix Rules & Regulations that is in question, signed by the driver, spotter, or team
representative making the protest.

The Protest form must be accompanied by the appropriate protest fee and presented to the judge’s stand
within the time limit specified in the chart below.
Presentation of the form to the judge’s stand must be in a professional and sportsman like manner
and must not interrupt the judges during a judges run. Failure to do so will result in your protest
not being reviewed.

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PROTEST AND TIME LIMITATION CHART

Round Time Limitation Fee


TOP 32 5 minutes after last battle 600.00€
TOP 16 Prior to start of Top 8 61200.00€
TOP 8 Prior to start of Top 4 2000.00€
TOP 4 Prior to start of Finals 2500.00€

REVIEWING PROTESTS
The Drivers Steward, or his/her designee, shall review the protest and render a decision as soon
as possible. The Drivers Steward will attempt to give all interested parties an opportunity to
comment or provide input.

If a protest review is denied the protest fee will be forfeited.

If a driver is questioned regarding any incident or protest and provides misleading information
that driver and or team maybe be subject to penalties including forfeiture of championship points.

APPEALS Once a protest has been reviewed and denied, the driver will have the right to file a
post event regarding the decision if the following conditions have been met.
An appeal must be filed within 24 hours of the final battle of the event.
The appeal must be professional and in writing presenting the facts of the case and any additional
information or arguments not stated in the original protest.

Any outside and or public discussions regarding the incident prior to the appeal process will void.
Due to time constraints and the year-end awards banquet, appeals may not be reviewed
concerning decisions at the final events of the year.

Send appeals via email to office@driftmasters.gp

2. CHAMPIONSHIP POINTS

2.1.QUALIFYING AND COMPETITION POINTS

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2.2.COMPETITION POINTS
Rookie of the Year will be awarded to the highest ranking 1st year driver in Drift Masters
European Championship

2.3.CHAMPIONSHIP RANKING TIE BREAKING

In the event that several drivers obtain the same number of points in the season's individual
ranking, a higher place is awarded to a competitor who was awarded a bigger number of higher
places in particular rounds gets better place.
If a tie still occurs in the points standings- the tie breaker will be the finish rank of the most recent
round.
Example: Driver Y and Driver Z both have 212 points at the end of the season, Driver Y finished
14th and Driver Z finished 13th in the most recent round. Driver Z will be will be ranked above
Driver Z.

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DRIFT MASTERS EUROPEAN CHAMPIONSHIP
PROTEST FORM (COMPETITION)

EVENT :

DRIVER NAME :

SIGN :

DRIVER : CAR no:

BATTLE UNDER PROTEST (IF APPLICABLE) :

Vs.

BRIEF DESCRIPTION OF YOUR PROTEST:

RULEBOOK SECTION IN PROTEST:

PROTEST ANDTIME LIMITATION CHART

Round Time Limitation Fee


TOP 32 5 minutes after last battle 600.00€
TOP 16 Prior to start of Top 8 61200.00€
TOP 8 Prior to start of Top 4 2000.00€
TOP 4 Prior to start of Finals 2500.00€

Any out side and or public discussions regarding the incident prior to the appeal process will
void t he appeal.

20
Record of Revisions

Version / Date Revision Change

21

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