DM2024 Judging Rules
DM2024 Judging Rules
DM2024 Judging Rules
Judging Rules
2024
Introduction
Introduction
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Since its inception in 2014, the Drift Masters Grand Prix (DMGP) has evolved from humble beginnings
of a 3-round series on a small custom-built circuit to what was is now recognized as the greatest drift
championship on the continent with alliances across the globe. Year on year growth has not only seen driver
numbers increase but also spectator figures, in attendance and online. We expanded the numbers of events to
five in 2015, on to a constant six in 2016, 2017, 2018, 2019, 2020 - 2021 (less rounds - Pandemic), 2022,2023,
2024
DMGP as a championship has eclipsed and surpassed all expectations in such a short period of time but
one trait has been constant throughout, professionality. With the main nature of our business being high-speed
motorsport, enforcing strict safety regulations from the offset will always be a core value to the DMGP team.
When it comes to designing our drift venues, creativity is key. Each year brings the championship to new and
exciting venues. From fully custom-built drift arenas constructed within professional football stadiums to taking
over Formula One race circuits, DMGP has no boundaries. The championship itself may be based within the
continent of Europe but it’s reach and following spreads across the globe. Such is the desire to drive in the
championship, the DMGP grid has featured drivers from the Europe, USA, Middle East, Asia and more.
2024 is set to be another record-breaking season after incredible 2024 year. Our team are ready to
finally become the biggest and best drift championship in the world and we’re delighted to have you along for
the journey.
Judging Inquiries
arkadiusz.dudko@driftmasters.gp
Copyright © 2024 Drift Masters Grand Prix Sp. Z o.o. All right reserved.
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Drift Masters Crew
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Table of contents
1. COMPETITION 5
1.1. GENERAL 5
1.2. START LINE PROCEDURE 6
1.3. INITIATION 6
1.4. QUALIFYING OVERVIEW 6
1.5. QUALIFYING FORMAT 6
1.6. QUALIFYING SCORING 6
1.7. QUALIFYING JUDGING CRITERIA 7
1.8. QUALIFYING TIE BREAKER 9
1.9. QUALIFYING REPLAYS 9
1.10. TANDEM ELIMINATION FORMAT 9
1.11. TANDEM JUDGING CRITERIA 10
1.12. INCOMPLETE TANDEM RUNS 10
1.13. PASSING 11
1.14. TANDEM JUDGING EXAMPLES 11
1.15. TANDEM INITIATION PROCEDURE 14
1.16. TANDEM COLLISIONS AND CONTACT 15
1.17. VEHICLE SERVICE DURING TANDEM 16
1.18. TANDEM REPLAYS 16
1.19. PROTESTS AND APPEALS 16
2. CHAMPIONSHIP POINTS 18
2.1. QUALIFYING AND ATTENDANCE POINTS 18
2.2. COMPETITION POINTS 18
2.3. CHAMPIONSHIP RANKING TIE BREAKING 18
DRIFT MASTERS EUROPEAN CHAMPIONSHIP- PROTEST FORM 19
DRIFT MASTERS EUROPEAN CHAMPIONSHIP - TOP 32 BRACKET 21
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1. COMPETITION
1.1. GENERAL
Drifting is a driving technique in which a driver breaks the rear wheels out of a gripping position
and counter-steers the vehicle around a course. Generally, the line is designated by markers on
the course that are comprised of inner clipping points and outer zones.
The Drift Masters European Championship consists of a scheduled number of two (or one) - day
meets” in which drivers compete in a single elimination bracket of “head-to- head” battles.
Drivers first qualify individually to ascertain where they will be positioned into a bracket that
then determines the “head-to-head” battles.
Head-to-head runs are judged and based on a number of pre-determined criteria with the winner
moving into the next level of the bracket. Points and standings are awarded based on finishing
rank and cumulative season points will determine the championship order.
During tandem, if the lead driver hits one or more cones out of their position, in anyway on the
first start, there will be a restart. If the lead driver hits one or more cones on the second start, there
will be a restart. If the lead driver hits one or more cones on the third start, the lead driver will be
given an automatic INCOMPLETE. Judges or Officials may call a restart based on criteria
discussed in the drivers meeting. (for example starting before starts light turns on or waiting too
long after start light turns on)
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1.3.DRIFTING INITIATION
Figure 2
1.4. QUALIFYING OVERVIEW
Qualifying is supposed to establish what a good lead will look like in tandem. Committed,
aggressive runs that give the chase driver a challenge to follow, due to the technicality of the run
are ideal. For example, the judges do not want to see the lead driver driving fast and shallow in
order to run away from the chase driver. Another example of what not to do, is the lead driver
parking the chase driver around inside clipping points.
Drivers will complete two non-consecutive runs on the course in reverse order of current rank in
the Championship.
Line - 60 points
Angle - 20 points
Style - 20 points:
Initiation - 5 points
Fluidity - 10 points
Commitment points - 5 points
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1.7. QUALIFYING JUDGING
Drivers are expected to start with a committed, high angle initiation, drift through all of the
outside zones and reach all of the inner clips with the maximum degree of angle and pace, while
making quick, aggressive transitions with no corrections or mistakes.
Driving at the high difficulty level described by the judges, the driver is showing their level of
vehicle control.
Qualifying run will be scored, when the driver finish drifting in controlled way crossing a finish
line. Drivers that do not fill the outside zones, reach inner clips, or do so at a low degree of angle
while making mistakes or corrections will receive deductions.
• INITIATION (5 points)
o Early – Initiation cones will be used for reference
o Rate to angle - Quickly getting to the desired angle
o Smooth - Reductions in angle and corrections
• COMMITMENT (5 points)
o Consistent throttle application
o Maintaining pace throughout- using momentum to fill zones & width of course
o Make it look dangerous- approach barriers and track edge with confidence
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Figure 3 Example of judging map – Greinbach PS Racing
Center AUSTRIA
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DEDUCTION EXAMPLES
• Double initiation
• Tire off course
• Missing zones and clips
• Short Straightening (correction)
• Off line
• Lack of Angle
QUALIFYING SHOWDOWN
The top 4 qualifying drivers will enter into a new tandem battle bracket where the drivers will go head to
head to determine the true winner of qualifying. Format will be run the same as a top 4 battle with number
1 qualifier battling number 4 qualifier and number 2 qualifier battling number 3 qualifier. The winner of
these battles with then battle. The losers will take places 3 and 4, considering the result from the main
qualifications.
Competitors in the Qualification Showdown will score as follows:
1st place 4 points / 2nd place 3 points / 3rd place 2 points / 4th place 1 point
This extra points will be added to the general Season classification of the driver
In the event that qualifying cannot be completed, such as a rain-out or other circumstances, qualifying
order will be established by previous round ranking or by previous season ranking.
In the event of rain or weather that does not cause cancellation of qualifying, the judges have the right
to make adjustments to the judging criteria and to subsequently disseminate this information to the
spotters and drivers.
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1.9. QUALIFYING REPLAYS
The use of extra replays in Qualifying can be requested by a judge, but for the run of show, the typical flow
will be the driver’s run and one replay.
1.10. TANDEM ELIMINATION FORMAT
The Top 32 Qualified drivers are placed in a standard bracket based on qualifying position. The
tandem battles are single elimination head-to-head battles consisting of two runs per battle with the
winner moving on in the bracket.
The higher qualifier will always lead the first run.
If a vehicle is broken or unable to pull to the line for the battle, the remaining vehicle must make a Bye
Run to be able to move on in the competition. The Bye Run is a non-judged lap to prove the mechanical
condition of the vehicle is ready for competition. The competitor has completed the bye lap once they
have initiated drift at the first corner. Once complete the competitor can choose to drive the rest of the
course or continue to drift the remainder of the circuit.
In the event of a tire debeading on course, the vehicle will not be allowed to leave the line with a
currently debeaded or previously debeaded tire. A debead is defined as a tyre that is currently or was
previously not seated correctly on the rim. If a tyre rebeads during warmup etc. then it must be
deemed safe to run by the track marshal and must also have at least 8 psi of air pressure before leaving
the start line.
Rear Tire changes will not be allowed during Competition Timeout unless debeading has occurred or
rim/tire damage due to a collision. Rear Tires are required to make two consecutive runs. In the event
that a front tire has become damaged, the Competition Director may allow that vehicle to change the
damaged front tire in order to ensure the run of show.
Lead runs will account for 60% of the battle points and chase runs will account for 40% of the battle
points because a driver is less likely to have a good chase run if there is not a good lead run.
An example of how this scoring system will work is as follows:
Lead Score (Maximum 60) Chase Score (Maximum 40) Total (Maximum 100)
Driver A 55 30 85
Driver B 40 40 80
In the above scenario Driver A would win the battle and proceed to the next phase of competition.
If the judges are unable to find a clear winner, a One More Time (OMT) is called. Only one OMT can
be called per battle.
If the Judges cannot make a decision from the OMT then they will look at run 1 and run 2 and determine
the winner from both runs.
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LEAD DRIVER GOALS:
• Run the qualifying line
• Run a 100 point qualifying run
• Run a chaseable lead run
• Follow the Accel/Decel map
Chaseable lead run will have filled the zones, hit the clips and maintained a consistent speed and/or
slowed/braked in the proper areas, which gives the chase driver a reasonable opportunity to chase
and mimic with good proximity.
Unchaseable lead run will have a variety of errors and or deductions that make it difficult for the
chase driver to mimic or keep up with while in drift.
The chase driver’s goal is to complete the course with as much proximity to the lead driver as possible,
while mimicking the lead driver’s angle, line and transition points and style. The chase driver must
initiate no later than the lead driver, make no corrections or mistakes, and remain in drift until the
finish line has been passed to show his/her abilities in comparison to the other driver. Run will be
scored, when the driver finish drifting in controlled way crossing a finish line A chase driver that does
not establish and maintain proximity may be at a disadvantage.
ACCEL/DECEL MAP
The ACCEL/DECEL MAP (Figure 3) provides a graphical representation of the course where the
judges would like to see the lead vehicle on-throttle and off-throttle/braking. Lead runs that do not
conform to the graphical representation of the course will receive deductions. The ACCEL/DECEL
MAP will be used to ascertain fault in tandem collisions.
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1.12. INCOMPLETE TANDEM RUNS
If a driver does any of the following mistakes in a tandem run, the driver will not receive a score for
that run and therefore the run will be considered incomplete
INCOMPLETE VS DISQUALIFICATION
Incompletes and disqualifications will be scored equally. For example, if Driver A spins on their chase
run (incomplete) and Driver B cannot start their chase run due to a debead before leaving the line
(disqualification), then both drivers will have scored an incomplete for their chase runs and the judges
may decide to declare a One More Time
1.13. PASSING
Passing is allowed in Drift Masters European Championship Tandem battles. Passing is not
required, but is legal for the chase vehicle to do as long as all four of the following conditions are
met:
• The lead driver must be offline or completely off course.
• The chase driver can only make a pass on an inside clipping point.
• The chase driver can only make pass on the inside of the lead driver.
• The chase driver becomes the lead driver once the chase vehicle has fully surpassed the lead
driver’s vehicle.
Upon completion of a properly performed legal pass, the chase driver will become the lead driver
and must complete the run according to the judging criteria. Once the run is completed the vehicle
that was passed will receive an INCOMPLETE on that run.
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1.14. TANDEM JUDGING EXAMPLES
The situations below are examples to demonstrate how the judges break down each tandem battle
and take each driver’s actions into account to find a winner.
Figure 4
Figure 5
Example of the decision making process after a completed battle (Figure 6).
Figure 6
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In the event of two unrelated INCOMPLETEs from both drivers on the second run (Figure 7),
that run is considered a tie, as neither driver was able to complete the run and earn an advantage.
In this case, the judges will refer to the first run to establish a winner.
Figure 7
In the event of a INCOMPLETE from one of the drivers during a run due to a mistake from the
“tandem INCOMPLETEs” list (Figure 8), the other driver will be given the win unless a major
mistake was made on his/her part during the previous run. In this case the complete loss of
control resulting in an INCOMPLETE from Driver A on run 2 is enough to give Driver B the
overall win.
Figure 8
In the event of INCOMPLETEs from both drivers on the lead run (Figure 9), as neither driver was
able to complete the lead run and allow the other driver to chase.
In this case, the judges may declare a One More Time.
One More Time (OMT) calls are not intended for poorly executed tandem battles. The judges
reserve the right to make a judgment call on battles that contain a multiple variety of mistakes
and/or deductions and declare a winner.
Figure 9
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In the event that both drivers incomplete on the chase run, the judges have 2 options.
1. The judges may declare a One More Time. This option can be used when both lead runs are
similar and a distinctive winner cannot be decided from comparing lead runs alone
2. The judges may declare a winner based on comparing lead to lead runs. This option should
be used if there is no option of a One More Time, or there is a significant difference between
lead runs. For example Driver A fills all zones and maintains good angle throughout the
course, whereas Driver B missed several zones, drops a wheel and has several corrections.
There will be lines painted on the course surface divide the course in two lanes. The lead driver may
use a “flick” to initiate, but must always remain in his/her lane (not touching the dividing line at all)
while doing so. There are two different initiation scenarios the chase driver can use, with different
rules:
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1.16. TANDEM COLLISIONS AND CONTACT
Vehicle contact in drifting is something that Drift Masters European Championship recognizes as
part of the sport, however collisions of vehicles while in head-to-head battle requires specific
rulings and guidelines as follows:
LEAD VEHICLE
If the lead vehicle loses drift, goes off line or unnecessarily reduces speed too drastically in tandem
and the chase vehicle hits the lead vehicle, the lead vehicle may be deemed at fault for the collision.
Each judge will ascertain fault.
CHASE VEHICLE
If a Chase driver has a collision with a lead driver while fulfilling the lead driver goals then he
will be deemed at fault.
RUN 1 COLLISIONS
If a vehicle cannot be repaired after a collision and was deemed not at fault during the incident, a
Drift Masters Grand Prix official will verify that indeed the vehicle is not repairable in time for
the second run of that battle and declare the winner of the battle. The driver will receive points
for winning that battle. However, because the winning driver was unable to finish two laps of the
battle, he will not move on in competition.
If the case above occurs in the final battle, Drift Masters Grand Prix reserves the right to make
adjustments to the above rule in order to complete the competition. Example: Allow additional
time beyond the 10 minutes for repairs, but maximum 20 minutes.
If both the lead vehicle and the chase vehicle wreck on the first run of the battle and are unable to
continue due to excessive damage, and no driver is deemed at fault (i.e. both driver's wreck
independently of each other), the winner is determined based on the higher qualifying position.
RUN 2 COLLISIONS
If a collision occurs on Run 2 of a battle, the judges will deem fault and then default back to Run
1 to judge the outcome of the battle.
If both the lead vehicle and the chase vehicle wreck on the second run of the battle and are unable
to continue due to excessive damage, and no driver is deemed at fault (i.e. both driver's wreck
independently of each other), the winner is determined based on the scoring of the first run of the
battle.
In the event of the vehicles having contact that may or may have not affected either driver or may have not
been either drivers fault, the Technical Director may need to inspect both vehicles for safety reasons and
decide to make a call as to whether or not the vehicle(s) need to make fixes to the vehicle(s), in order to
ensure the safety of each driver.
In the above scenario if they result leaves either driver with a tire puncture or wheel damage, the
Technical Director may request that both drivers change their tires and/or wheels in order to
ensure one driver does not receive an advantage over the other driver.
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1.17. VEHICLE SERVICE DURING TANDEM
Competition vehicles cannot be serviced between the first and second runs of a tandem battle.
This includes tire changes, tire pressure adjustments, suspension adjustments, fueling. If any of
these occur the competitor will be disqualified.
All judging is done from the on top of the judging stand. If a clipping point is not visible from
the judging stand, a flag system, closed-circuit TV may be used to communicate whether a driver
properly scores the clipping point. External data or video is not permissible in the evaluation of a
protest.
FILING A PROTEST
Protests are expected to be well founded, reasonable, logical, and based on sound evidence. Every protest
shall be made in writing on the Drift Masters Grand Prix Protest form.
The protest form needs to be completely filled out and must specify which part of the
Drift Masters Grand Prix Rules & Regulations that is in question, signed by the driver, spotter, or team
representative making the protest.
The Protest form must be accompanied by the appropriate protest fee and presented to the judge’s stand
within the time limit specified in the chart below.
Presentation of the form to the judge’s stand must be in a professional and sportsman like manner
and must not interrupt the judges during a judges run. Failure to do so will result in your protest
not being reviewed.
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PROTEST AND TIME LIMITATION CHART
REVIEWING PROTESTS
The Drivers Steward, or his/her designee, shall review the protest and render a decision as soon
as possible. The Drivers Steward will attempt to give all interested parties an opportunity to
comment or provide input.
If a driver is questioned regarding any incident or protest and provides misleading information
that driver and or team maybe be subject to penalties including forfeiture of championship points.
APPEALS Once a protest has been reviewed and denied, the driver will have the right to file a
post event regarding the decision if the following conditions have been met.
An appeal must be filed within 24 hours of the final battle of the event.
The appeal must be professional and in writing presenting the facts of the case and any additional
information or arguments not stated in the original protest.
Any outside and or public discussions regarding the incident prior to the appeal process will void.
Due to time constraints and the year-end awards banquet, appeals may not be reviewed
concerning decisions at the final events of the year.
2. CHAMPIONSHIP POINTS
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2.2.COMPETITION POINTS
Rookie of the Year will be awarded to the highest ranking 1st year driver in Drift Masters
European Championship
In the event that several drivers obtain the same number of points in the season's individual
ranking, a higher place is awarded to a competitor who was awarded a bigger number of higher
places in particular rounds gets better place.
If a tie still occurs in the points standings- the tie breaker will be the finish rank of the most recent
round.
Example: Driver Y and Driver Z both have 212 points at the end of the season, Driver Y finished
14th and Driver Z finished 13th in the most recent round. Driver Z will be will be ranked above
Driver Z.
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DRIFT MASTERS EUROPEAN CHAMPIONSHIP
PROTEST FORM (COMPETITION)
EVENT :
DRIVER NAME :
SIGN :
Vs.
Any out side and or public discussions regarding the incident prior to the appeal process will
void t he appeal.
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Record of Revisions
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